Nov 23, 2013List of things I don't like about the game: Trading is a terrible experience due to chat spamming and no interface for buying/selling items. General game balance, in particular the scaling of skills. For instance, raise zombie is useless until the very late game and it's been like this forever. The lack of cooldowns for skills means you only have to use one, the best one. Desync. Their refusal to modify their game to combat this menace means there is no solution in sight and either you can accept it or you can't.
The passive tree is a great concept but it's just as unbalanced as the skills. Many nodes will never be used because of how bad they are.
Leveling takes way too long at higher levels (40+). A playthrough of normal difficulty is fun because you can run through each area once and complete the game. When you get to Cruel you have to start grinding the same areas over and over so you can keep up with the level of the monsters. Testing new builds is the most fun part of this game but the slow leveling combined with no option to respec your character makes this a chore.
Grouping with other players is made easy by the notification board in the game but there's a serious flaw. It shows people from all over the world instead of just people in your realm. There's no way of telling where they are at so when you join a group and enter their instance it's pure luck whether your ping will stay the same or skyrocket to 200-300 because they live in australia and you live in US.
The races that they do periodically are a good idea but the problem with them is that you always start at lvl 1 and often times they are only 1-2 hours long. This is a problem because of the unbalanced scaling of skills and builds. For instance, as of now, melee is far stronger than casters or ranged in the beginning of the game because the enemies don't do much damage. This means in a 1 hour race you are forced to play melee if you want to have a shot at winning.
You can just press esc and close the game if you are about to die. Very hardcore if you ask me.
I'm giving a 0 because I feel 9.1 is way too high of a score for all these flaws. A more fair score would be a 5.… Expand
Oct 24, 2013One or two runs through this game can be fun, but not more than that. End game (maps system) is based on pure and very unfair gambling and design to keep you as long as possible within the game.
Maps have levels from 66 78. Anything worth farming and crafting (crafting is based on gamble too) starting from lvl 71 maps which will be unreachable to most of players since maps drop rate will decrease dramatically (drop rates lowered in background without any note to player) with each subsequent level of maps and will form a very high wall at level 71 maps. To counter that you will need insane amount of currency which can be acquired only through farming or trading. Since most items worth selling or using hidden behind lvl71 maps you will find yourself in process of very unrewarding farming.
Stash space is limited. If you will run this game more than once or will want to reach end game you will need more. This is where free to play model comes in. Set of tabs for your stash will worth you 15$ (6 simple tabs) or 20$ (6 premiums). And you will buy them, because early game is so fun... But when you will reach end game, this will change into frustration of how it was designed (to keep you as long as it possible in game in hope you will buy some cosmetics effects or will run out of stash space again).
After release they introduced Guilds which can help solve main problem of this game it was designed for party not for solo players. Solo players will die a lot and in most cases you won't be able to find out why by yourself (game is based on many things most of which is not self explanatory). But, again, to get from guilds most you will have to pay with real money again.
The currency system is a pure gambling. Instead of gold this game have usable orbs which can change properties of items and maps in many ways. But they based on chance so heavily that you can trash all of your hard-earned currency in minutes and will not get anything in return. Go back to farming to repeat this process later.
Dsync is another huge problem. You will die a lot because of dsync. Period.
Game has "old school" (read outdated) leveling system. You will need to repeat process of leveling for every build you want to make. And since you will fail your fist build for sure, you will have to repeat this process over and over again while you learn this game. Follow the tip: go to the forum, find yourself a build and just follow. This will help to avoid much of frustration when things will not work as you was expecting.
And some more if you got hacked, company will not restore your stolen items or deleted characters.… Expand
Nov 1, 2013To begin with, props to the developers. They've created a free game that truly tries to keep it grounded so players have to actually play the game to progress, instead of just buy their way through, a la gear from an auction house, RL player, ect.. This product appears to be a true labor of love, and the title screen even touts "After 7 years of development, we are proud to present to you POE!!"
And that might be where the problem lies: The game feels extremely dated, extremely short, and fails extremely bad in most areas.
The graphics are very meh, the story is forgettable music is just-okay, and with the way the party system is setup, you can literally win this game within ohhhhh, 4-10 hours? True story.
The game has different difficulty levels, but who cares? It boils down to monsters hitting harder, not tactics. All you do in this game is mash buttons. There's so many animations and crap flying across the screen, you spend the entire game looking at your health/spirit level waiting to pop a potion, all while just holding down the auto-attack. I literally held "Q" and pressed numbers 1-5 for my potions.
As far is loot is concerned, this game should be renamed Path of the Ninja Looter, because it becomes a crazy game of Hungry, Hungry Hippo when a rare item (and by god, they are rare) finally drops. You'll then sell that POS item to a NPC vendor who will give you scraps for it (literally) and then you put about 1000 of those scraps together to make some orbs, and then you spam-trade those orbs for other orbs (amassing about 1000 of those, too) and then spam-trade those orbs for other orbs, spam-trade more for another type of orb and when all is said and done you'll come out of it with LITERALLY 1 orb.
You'll then take that orb and find a spam-trader, whom you will then trade you a sword that he found for you're 1 orb. Congrats after all of that running back and forth to NPC and real-life spam traders, you now have a sword that does 3% more damage, with a chance to evade. If this sounds overly-complicated and un-rewarding to you, let me assure you, it is.
Now, I won the game at level 38; however, I see people leveling to 70+, grinding away to get the best gear, for a game, they've already beaten ....
That's is. Let me repeat. Beat the game in level 30's but grind away and spam-trade for gear up to level 70+. Oh, and you cant even inspect another players gear, so it is truly self-gratification unless you wanna be that jackass spam-linking his gear.… Expand
Nov 19, 2013Got to admit, I only played it for an hour so don't mistake this for a deep review. Took about an hour of gameplay for me to delete it off the hard drive. It's basically an online version of the tired old genre that started with games like Titan Quest. Click, click click on far too many identical enemies and watch their health bars go down. Then loot and repeat.
If that's fun for you, then be happy. The game is free.… Expand
Oct 25, 2013Path of Exile is a great complex game...on the surface. Sure theres thousands of skill gem, support gem and passive node combinations, but comparing to its obvious competitor Diablo 3, you realise it actually offers less true character customisation. All Path of Exile offers is tons of ways to SCREW UP your character. I'm a gold closed beta supporter, and I can tell you there are less viable endgame builds in PoE than Diablo 3. The devs haven taken steps like increasing aura costs to increase build diversity, but judging from the highly negative community response, its unlikely PoE will ever live up to its promises
I'll be back in a few years. Until then, enjoy 1 or 2 builds dominating the ladder, before GGG nerfs them and another 1 or 2 take their place.… Expand
Oct 28, 2013Bland graphics, bad animations, lack of variety in mobs, laughable tryhardy currency system, and the over reliance on spamming a single ability.
The skill system, while at first glance seems interesting, ends up being a mess with a bunch of support gems making a single skill more powerful, which allows (promotes) you to spam a single ability even more than the average ARPG.
Oct 30, 2013I really want to like PoE. Really. It's heart is in the right ARPG place, but the troublesome details kill the experience.
The game has always been plagued with network problems, and launch has not improved things on that front. I get that creating a secure online experience is tough, but massive desync issues really suck the fun out of the game. The gem skill system is an excellent idea, but the fun there is countered by an overly complex and mind-numbing passive skill tree with hundreds of nodes.
There are also some implementation details that could be easily addressed but stick around despite the touted seven years in development. Random sized item stacks, inventory stash items that don't auto-stack, and requiring 40 mouse-clicks to fully upgrade and item's quality (seriously guys, 40 frickin' clicks?)
I'll keep watching the game, but right now the launch woes (random disconnects on a regular basis, killer lag spikes), coupled with ongoing design and game-play issues make it a so-so game at best right now.… Expand
Nov 18, 2013If this game was offline, or had decent servers/code it would be a great game.
However it has none of those things. De-sync is out of control, a quick google search will show you this has been a problem since forever and the devs have no idea how to fix it or just do not care. Their solution thus far was to put in a command /oos to sync you back to where the server thinks you are. One has to wonder why they don't simply bind this functionality into skills if they already have it. So that when you use a skill it checks to make sure you are where the server thinks you are.
Apart from the apparent lack of skill on the devs behalf the in-game staff are much worse. If you disagree with their sexual preferences (gay btw) and you state that in any capacity you will be muted for Hate Speech. Want to say that being straight is normal (even though it is and this is simply a fact) Muted. The irony being that imposing their own views on others and muting anyone that disagrees is actually Hate Speech against straight people. Want to point out that if humans were all gay we would have gone extinct a long time ago? Hate Speech. Muted.
There are many other things wrong with the game, like the map being horrendously drawn and looks like absolute garbage, but it would take far too long to list them all here. Go to their forums and read some of the threads there before the mods lock and delete them for being honest.
If you want to play a good ARPG just go play Diablo 2 or wait for the Diablo 3 expansion. This game is filled with bigots and their staffs entire job is to hide negative feedback and not actually improve the game. Everything that is fun in this game is a direct copy of Diablo 2 anyway but with less depth. 7 years to make an average game that most people didn't even play past the first week? What an absolute disgrace.… Expand
Nov 18, 2013The game is fun and, for the most part, well designed. But for a game that was in a closed beta for years and open beta for half a year, it's a very poorly optimized game. Creatures teleport around due to lag, as does the main character.
The worst, however, is the constant BSODs that occur for just about anybody using a Creative sound card. This has been going on for years, and the only solution given is a command line switch to bypass using hardware audio at all. The good news? The "solution" kind of works. The bad news? Yeah, it doesn't really work while the BSODs are lessened, they still happen. As far as I can tell, the official response to this is to use a command line switch to disable sound entirely. That's just poor programming and poor customer service. Yeah, it's free, but that doesn't excuse shoddy code.… Expand
Dec 4, 2013Pros: its free, dark Gothic style, reminds me a bit of Diablo 2, fun to start with.
Negatives: frustrating waypoint system especially near bosses. Not suited for solo play (especially with Act 2 boss onwards) as bosses/mobs become incredibly hard. In game trade system confusing and clunky. In game chat annoying. Character stats system confusing and complex easy to get wrong first time. Grinding through mobs later in the game gets incredibly hard. Equipment socketing is confusing at first. Player deaths are not handled very well especially near boss fights where you need to fight your way through massive map of monsters to reach the boss if you die without having a portal open. Inventory system feels like a chore and constant juggling for space. Desync is frustrating beyond belief when fighting large mobs or an end boss. Maps expire too quickly often within minutes the map you just portaled from resets and you lose the portal (especially annoying if you just portaled from a boss fight!!)
Final Opinion: yes its free (which is a big plus), but for me the negatives way outnumber the positives. I ended up uninstalling after finding myself not enjoying this game at all. It's a shame, because if just a few of the negatives were fixed (especially with boss waypoints) I might consider coming back to it.… Expand
Nov 24, 2013This game looks like crap, feels like crap mechanically, and has some of the most annoying concepts which seem overly rebellious against games like Diablo 3.
The items are so overly complex that getting upgrades comes so rarely once you start to level up more. What's even more annoying is that 100 items are commonly on screen and literally 0 of them will be of any use whatsoever.
Getting an item with the exact things you need is borderline impossible. I'm not going to get into it in detail, but basically theres infinite combinations of sockets which are very important and you commonly need a very specific setup for them, which requires overly specific items.
There is awful lag/desync issue and yet you are punished on death by a 10% experience penalty. I very rarely die due to a mistake I made, but commonly die due to desync and I lose 20 minutes of experience at higher levels.
There's also no respec option. At all. If you end up making mistakes with your character build, you may as well delete the character. Same thing if they significantly nerf a skill, since you have to build all around one or two abilities.
It makes me mad that they cling on to these archaic game concepts:
-Punishment on Death
-No easy way to trade (yet trading is sooooooo overly necessary)
That's another big part of it. Trading is ABSOLUTELY MANDATORY and is basically the only way to get to true end game.
When you hit the higher levels, you expect that your self-found 1000dps is satisfactory, but then you learn that you actually need 40k dps.… Expand
Nov 19, 2013I gave it a shot and really didn't find it fun. If your idea of fun involves a skinner box with bland colors and monotonous gameplay, you're in luck: this game is free to play and requires you to do nothing more than spam click your mouse for hours on end. Enjoy!