Metascore
75 out of 100

Generally favorable reviews - based on 8 Critics

Critic score distribution:
  1. Positive: 4 out of 8
  2. Negative: 0 out of 8
  1. 91
    It's one of the few games where I've never felt my options were artificially limited by the developer within the environment, though obviously that's the case; and where every actions I took had a host of logical secondary choices attached to it. If you're into strategic trading simulations, it truly doesn't get any better than this.
  2. You will find yourself wanting to come back and try different tactics for your rise to fame. There is also enough to learn that you will have an almost constant discovery of new ways to make it to the top. I should mention here that the average gamer will find this game somewhat overwhelming.
  3. For those who are already fans of the series, you’ll find more of the same thing that you loved in Patrician II; the biggest addition probably being the online multiplayer component, but Patrician III is structured in such a way that it is very accessible to newcomers as well, so come one, come all.
  4. A lot of fun and can grow extremely addicting very, very quickly due to the various things and ways you can play, plus these factors also help to extend replay value and longevity well beyond a month or two.
  5. Although the game is so fundamentally similar to "Patrician II" that those who own the previous game have little reason to pick it up at full-price, the feature additions refine the open-ended gameplay by removing some of the micromanagement and by providing more significant milestones to achieve later in the game.
  6. If market trends and supply/demand curves don't set your blood aflame, Patrician III will have you napping in no time. [Jan 2004, p.157]
  7. Veterans of previous Patrician games will no doubt feel at home, but new players may be scratching their heads at the vague objectives. [Jan 2004, p.88]
  8. If you've recently discovered a fetish for selling barrels of picked herring, there is no game better than Patrician III. [Feb 2004, p.89]
User Score

Universal acclaim- based on 22 Ratings

User score distribution:
  1. Positive: 9 out of 10
  2. Negative: 0 out of 10
  1. 10
    Even nearly 8 years after it's debut it still stands up as one of the most addictive and elaborate economic trading sims ever made. The economy is dialed in and the trading aspect is complex enough to keep you on your toes. The graphics have aged the sea battles are beyond lame and yet it beats out modern games in this genres by miles. Full Review »
  2. CiceroC.
    9
    The game is fantastic! You can change your goals while playing it. You start just willing to make money through trade, but when the game advances, you want more power, be mayor, be alderman. Dozens of hours of fun, in every game you play. Full Review »
  3. DevinP.
    9
    Patrician III is highly detailed, and those of you who prefer games to have great depth will enjoy what this simulation has to offer. Similarly, those of you who set aside realism for increased action and speed of play may find this game slow or frustrating. I feel that given a chance, this game is worthwhile to anyone willing to explore outside the usual areas of profitable game development. The place where Patrician III departs from other games is the setting. Many who consider themselves historically knowledgeable may find the Hanseatic League something they just don?t know much about. Simply put, this is a period of time where privately run businesses formed alliances for the greater interest of everyone. At first play seems like it doesn?t matter when this game takes place. If the designers set this fifty thousand years into the future, replaced the map of the Baltic with a star-field, and put a Star Wars label on it, it would sell like crazy. But that is not the point; the point is that this is a historical simulation, where obstacles of this period determine player concerns. One feature of life in this period is that there isn?t a lot of technology to rely on. Your mission is to make your mark on a world that is rapidly changing. Lords and Ladies are being replaced by Merchants and Councils. Access to boats is what determines if a place is deemed habitable. These are the workhorses of a map covered by water. But although boats and transporting goods is the key to the game, Sea Dogs and Homeworld fans will be disappointed to find out that there are only four types. These types are also only open to a few modifications. However, with these few options, the game presents an unexpected element of sail combat. Your captain, your crew, your weapons and your seamanship will all affect the outcome of battle. While small, these flares-at-sea are reminiscent of the madly fun battles in the old game Pirates!, by Microprose. They make every voyage a risk, without detracting from the real focus. But the game is mainly concerned with finely controlled economics. Population, local manufacturing preferences, the sentiment of the populace, as well as good old supply and demand wreak havoc on prices. It is dizzying to watch, as prices will change before your eyes and with each barrel of beer or spices you buy or sell. It is a necessary evil. Since money and fame are the name of the game, much of gameplay depends on how the player copes with change: Bring goods to one of 24 towns to earn money and make people happy; Use your money to build businesses, rental houses, and public facilities in order to make yourself popular; Gain status and station with your popularity and gain control over the town and more. Meanwhile, expect a number of competent competitors to be doing the same in their own hometowns. Alternately, the game includes the option to play up to 7 other human opponents over the internet. This option may give this game the stamina it needs. The previous two iterations were well received in the European market and now enjoy a small but dedicated following. What is pleasing is that there is enough going on to begin with. Even the novice levels feels like there is too much going on at first. You want to revisit the gentle waters of the tutorials rather than the frozen north seas in winter. The immersion is another unmarketed but exclusive aspect Patrician III . A game like Half-Life makes you feel like you are actually in Freeman?s suit. However, Patrician III?s weakest aspect is probably creating a game world that seems real. In fact, at times it looks like a simply drawn façade for the impressive mechanicals behind the curtain. Where this game captures you is inside your head, not on the screen. You will soon be calculating your moves like Kasparov, planning the loads you must take, deducting taxes, and operating expenses and making sure you still have enough for the church extension you promised to your fellow citizens. It is maddening to see how few gold coins a week can bring in. At the same time, there is so much to do: purchase more cutlasses, build middle class houses, recalculate your minimum pickup cost on three different goods since your blasted competitor built that cattle farm. Although these opportunities for excitement are worthwhile, it is important to remember that in Patrician III business is the heart of everything you do and money is the blood that pumps through it. As a guideline, if it is not profitable, don?t do it. While the many illegal activities have consequences, the benefits are well balanced. The game even tracks your reputation with the seedier element of this society. If your are careless you will suffer punishment that hurts your wallet and your reputation. This game should not be recommended to everyone. You need patience. Even though it is in real-time, you need to enjoy building something slowly. You also need an ability to enjoy while learning since the learning curve in this game can be devious. Anyone who will give this game a long look, will be rewarded. You may even see done here that nameless missing thing in so many other games collecting dust. Full Review »