If there's a lesson to be learned from Pax Romana, it's this: give us all the finger-licking detail you can pack in, but don't ruin it with a poorly conceived interface. It sunk "Master of Orion III," and it sinks Pax Romana in the final analysis.
I dont often enjoy using scrap paper and making my own charts for a RTS game. These kinds of things should be already built-in. I cant see anyone but extremely diehard Roman Empire gamers with a lot of time and patience on their hands enjoying this game.
Sounds great on paper, but performs abysmally. There is a slight hope for redemption in the entertaining political pieces, but the non-participary combat and poor command system get in the way too much for a player to enjoy the game for more than five minutes.