- Publisher: DreamCatcher Interactive
- Release Date: Nov 6, 2003
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80Along with the captivating Roman setting, Galilea/Antik has succeeded in humanising a grand strategy game. That's a tremendous accomplishment all on its own.
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A goldmine for fans of historically authentic strategy gaming. [Mar 2004, p.78]
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65I would classify this as a game that was a fantastic idea containing a ton of great, raw material. Unfortunately, it is a little rough in the execution.
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60If there's a lesson to be learned from Pax Romana, it's this: give us all the finger-licking detail you can pack in, but don't ruin it with a poorly conceived interface. It sunk "Master of Orion III," and it sinks Pax Romana in the final analysis.
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It contains features any die-hard--and patient--historical strategy gamer can get excited about. [Mar 2004, p.91]
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57While the intent was a good one, the execution leaves something to be desired. Pax Romana has deep content, but the gameplay is a little on the weak side.
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57Finding opponents (on the internet) proved a chore given that there's no central lobby or matchmaking service - you have to know the IP address of another player. [Feb 2004, p.67]
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50Even the tutorials are riddled with poor grammar, grainy, pixilated text, and bugs. If I were Emperor of Rome Id feed this game to the lions.
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49There's little reward for all the indirect management you have to deal with, and the terrible interface sabotages the whole affair.
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40The learning curve, hampered by comically poor documentation and badly-executed tutorials, is almost vertical.
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I have no patience for a game that has as many bugs as this one does. Theres no excuse for it except laziness or just a sheer contempt of the game playing public.
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I dont often enjoy using scrap paper and making my own charts for a RTS game. These kinds of things should be already built-in. I cant see anyone but extremely diehard Roman Empire gamers with a lot of time and patience on their hands enjoying this game.
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30Sounds great on paper, but performs abysmally. There is a slight hope for redemption in the entertaining political pieces, but the non-participary combat and poor command system get in the way too much for a player to enjoy the game for more than five minutes.
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20Its a horrible game, plain and simple. Its filled with obvious flaws that should have never been included in the initial development, let alone make it into the final product.