- Summary: PAYDAY 2 is a four-player co-op shooter that has you sporting the masks of the original PAYDAY gang – Dallas, Hoxton, Wolf and Chains – as they hit on Washington D.C. for an epic crime rampage. The new CRIMENET network offers a vast array of dynamic contracts - choose anything from small-time store rips, cyber-crime or major bank vaults for that lucrative PAYDAY. … Expand
Sep 5, 2013Payday 2 is a Co Op game. While it might have benefitted with a cool story arc for a single player mode the game offers a great outing with 3 other friends for an experience that will keep having you come back for more. Payday is simply put the improved, polished and closest experience you’ll find to robbing an actual bank. It’s just legal.
Aug 18, 2013As it stands right now, Payday 2, while it won’t be for everyone, is a lot of fun. Although the stealth mechanics are basic, there’s enough strategic depth and teamwork required so that stealthing missions can be challenging, and extremely satisfying when successful.
Aug 26, 2013The bottom line is that I’m complaining because the action, the gunplay, the visuals, the demanding teamwork, the ultimate sense of gratification from leveling up and mastering the levels are all pretty much unparalleled, even if they could have been situated into a better gameplay structure. Payday 2 is a wonderful shooter that stands alone in a genre full of me-toos, wanna-bes, and coulda-beens.
Aug 19, 2013Great improvement over the original game. There's much more variety to mission types, skill trees, and weapon/mask customization. More dynamic events keep things fresh, and if a shootout becomes forced, there's less a feeling of "there's a million cops out there and they all have ridiculous amounts of HP." Worth every penny.… Expand
Dec 25, 2013I'm rating this game without having played the first. If you are a TL;DR person and asking me if I would recommend you the game, I can give you this answer:
I do recommend the game to you, if you happen to be a person who enjoys cooperative multiplayer games online. If you are a player preferring singleplayer games, I cannot recommend you this title. Read below why:
Visuals 9 out of 10 The game looks smooth and the filters it uses can be turned off. Textures are clear and ingame objects look very convincing. The game definitely is a beauty.
Sounds, Soundtrack and Voices 9 out of 10 The voice actors are authentic and fun to listen to. The weapons sound convincing and the electronic soundtrack emphasizes the actions taken by the player. Is the player not discovered yet, so will the music reflect that by playing slow beats and opposed to that the music is fast and upbeat when the police storms into the bank. It even builds up to those moments. For some the soundtrack might be too repetitive, though, as there are relatively few tracks that will be repeated every other mission you play.
Gameplay 7 out of 10 First of all, it's important to note here that Payday 2 is a multiplayer game. It features a singleplayer variation, but make no mistake. The single player mode is barely functional as the cooperative AI for your 3 teampartners is too rudimentary. It's virtually unplayable. Payday 2 is played best with 3 friends of yours that you can rely on. If you don't know other players you will have to bite the bullet and play with random other players. My personal experience here has been very mixed, from egomaniacs who kicked other players for no good reason (such as a low level or wrong equipment chosen) to charitable and friendly players who coordinated via chat and went through the several missions of the game smooth and in short timeframes.
Whether you will meet the former or latter kind of player will depend on your own luck. That aside, the gunplay of the game feels smooth, different weapons and upgrades give enough variety to personalize and choose from and the four different skilltrees are well balanced and diversify characters nicely. With the right people you will definitely have a great time.
One characteristic of this game that might put you off should be mentioned The game features about 30 different missions or even more, however it uses a fraction of that amount as maps for these. This means that in various missions you will be put into the same level with items, entry points, saves and lockers, barricades, player and enemy spawns and other such points of interests shuffled around. While that does change how every mission plays out, some seem to feel that it leads to a lack of diversion and replayability. How you judge that is up to you.
Last but not least, a comment on the difficulty. The game has 4 different difficulties and a "Pro" modifier for each mission. Normal, hard, very hard and overkill. Picking one of these changes the enemy spawns as well as the rewards. Normal spawns ordinary cops and few armored units. Overkill spawns more, tougher and better armed enemies who will soak your ammo clips up like sponges the water. Additionally, you will also face enemies with special traits in the higher difficulty levels, such as "bulldozers" that literally take hundreds of bullets to kill and other such friendly surprises. The difficulty levels in-between feature upgraded cops and fewer of these special enemies. Finally, the pro mode. If you choose to play a pro mission, you will only have one try for all the levels of the mission. If you fail the mission at any point, your mission and its progress will be terminated.
Technical quality 6.5 out of 10 There are few bugs in the game, but when they happen they can be annoying. After playing a while it might happen that you lose connection to a host and your game will crash few minutes afterwards. I've had it happen to me only once after a long 5-hour gaming session, but it should be noted anyway.
Also the shadow maps of the levels seem pose a problem, as they are in a 4096 resolution that cannot be turned down in the options menu. If you don't have a top notch PC, you will need to mod the game in order to fix that and play with acceptable frames. It's possible, but it requires some extra work on your part.
Overall a very satisfying game with minor issues that can detract from the fun.… Expand
Aug 16, 2013If you enjoyed left for deads co-op focus and overall design goals but thought that the survivors should have been robbing banks and pulling off other high stakes heists then this is the game for you.
Plenty of mission variety with branching paths, player customization it's all here and it works.
The only faults I can think of are that the vote kick system and other host tools can be easily abused all together more humanity's flaws then the games. Easily worth the price.… Expand
Aug 16, 2013Payday 2: over-hyped repetitive grind-fest, or a remarkable fun and enjoyable game? Read on..
Payday 2 has turned out to be a tremendously successful game. Pre-orders were almost sold-out everywhere while post-sales hit the roof, turning it into a instant commercial success for the small studio. Beta feedback has been positive on some fronts, and post-launch reviews have given the game a high-rating from some of the mainstream critics.
However it seems Payday 2 is now suffering post-launch blues, and has fallen into that developer trap. More on that later.
One of the reasons why Payday 2 has been so successful on launch is that it is, indeed, a really fun co-op game. There is no denying it. From that adrenaline rush you get pulling a bank job to the joy of managing to do just one job on full stealth. Payday 2 is surely best played with friends for maximum enjoyment, and isn't the sort of game you want to play with just random players.
So, why am I rating it a measly 6, then? Well, here's the thing; Payday 2 is a satisfying game on launch, and even after a day or so it still remains a satisfying game, but after the 3rd day you start to notice the faults with the game that creep out at you. It's this very reason why the game has been so successful with critics, and I would imagine they would review it a little differently further down the road.
To say the game suffers from repetitive play is an understatement. You soon realize that the pace of the game is slightly off whack. It turns into a massive grind-fest due to everything costing money. Fancy that red-dot sight you got in the lootbag dlc? Well, it costs in-game money to attach it to your gun! How about mask customization? Well, that costs in-game money as well. Leveling up? In-game money. Practically anything you do with your characters involves money.
Now, this wouldn't be so bad if the payouts were a little more balanced, but unfortunately the games current system forces you to grind repetitive missions with little room for change, making even grinding a bore fest.
Now, lets talk about that dev trap I mentioned earlier. I've seen this in other games, so I'll sum it up. A developer designs a game. It has a good concept, good working mechanics (crime.net, class/skills), a wide range of variety in assets (guns/mods) along with excellent customization (masks/guns) and the core concept relies heavily on repeated plays of maps. However, the developer only designs a few playable maps (7 or 10 I believe minus the safe-house). These maps are relatively small, with the so-called 'huge dynamic changes' as marketed being rather small and not worthy of note. Since the core concept of the game itself relies heavily on the maps themselves, the game becomes a tedious repetitive experience once you repeat the maps.
At this stage some things become apparent; there is only one bank map. There is only one map featuring stores. There is only one map featuring a jewelry heist. There is only one map of each specific genre of heist. Granted, there is supposed to be 30+ heists in the game, but they all take place on the same maps. It turns into a *steal X item profit* on the same maps, over and over again, with little changes that don't add anything to the game. A vault may be somewhere different. There may be 3 guards around the back instead of 2. All these changes are indeed welcome, but marketing it as huge changes isn't appropriate.
Playing the same maps over, and over, and over again, wouldn't be so bad if the actual heist mechanics were done right. Unfortunately, that's another area that they didn't design so well. Drills take a large amount of time, so much so that you just end up not drilling after awhile, it becomes a case of "I just can't be bothered to wait 3-4 minutes for this bloody thing", not even taking into account of how many times it breaks down. Repeat this process several times and even the most harden players will start getting bored.
Payday 2 does do some things right. Crime.net example is a good mechanic, while it suffers from shoving repeated heists down your throat, the idea itself is good and would work really well with more variety of maps/heists. The safehouse seems like a stale introduction, but it seems like Overkill has some plans for this later on, possibly in the form of some dlc.
However, unless Overkill is planning on introducing rather large map-packs in his DLC plans, I can't see Payday 2 playable longevity lasting long. Only after 3 days of playing I can tell you its become tiresome to play some of the same maps again, with the dreadful repeated soundtrack.
Payday 2 could have been so much better, but unless your a hardcore grindfest kinda player, you will soon grow tiresome of this rather enjoyable but flawed co-op.
Re-playability 4/10… Expand
Jul 25, 2014Absolute BS.
- The engine is crap
- There are way to many bugs
- The mods for the weapons are way too expensive (200k for a bigger magazine? I don't think so)
- Nonsense limitations like you can only carry 8 ties or 1 body bag
- You can get randomly kicked by the hoster
- Affords way to much time to reach the max. level (Up to 120h)
- You can solo just a few Missions
- Offshore account... It's useless if you don't waste your whole life playing this game
- The connection to the hoster can be such bad even if you put in the filter Region: Near. You can lose the connection in the middle of the mission. And sometime you're not even able to join lobbys because the producers of Payday 2 are making more useless and way to exepensive DLC's.
+ Graphics are OK… Expand