- Summary: PAYDAY 2 is a four-player co-op shooter that has you sporting the masks of the original PAYDAY gang – Dallas, Hoxton, Wolf and Chains – as they hit on Washington D.C. for an epic crime rampage. The new CRIMENET network offers a vast array of dynamic contracts - choose anything from small-time store rips, cyber-crime or major bank vaults for that lucrative PAYDAY. … Expand
Sep 5, 2013Payday 2 is a Co Op game. While it might have benefitted with a cool story arc for a single player mode the game offers a great outing with 3 other friends for an experience that will keep having you come back for more. Payday is simply put the improved, polished and closest experience you’ll find to robbing an actual bank. It’s just legal.
Aug 18, 2013As it stands right now, Payday 2, while it won’t be for everyone, is a lot of fun. Although the stealth mechanics are basic, there’s enough strategic depth and teamwork required so that stealthing missions can be challenging, and extremely satisfying when successful.
Aug 26, 2013The bottom line is that I’m complaining because the action, the gunplay, the visuals, the demanding teamwork, the ultimate sense of gratification from leveling up and mastering the levels are all pretty much unparalleled, even if they could have been situated into a better gameplay structure. Payday 2 is a wonderful shooter that stands alone in a genre full of me-toos, wanna-bes, and coulda-beens.
Aug 16, 2013Playing this game with your mates is great fun! Even finding people online tends to be equally as fun. The games taken a huge step up from Payday: The Heist and all there effort really shows in this game. The changing scenarios and various missions keep this game fun and fresh! Grab your mates and play!… Expand
Jan 12, 2014Payday 2 is a very nice sequel to payday: the heist.
The co-op elements of the game actually feel better this time and the amount of new maps (also because of updates and patches) is much better, even though the mission objectives feel a lot alike.
For me, the gun mechanic feels very well done and the amount of guns in this game is actually pretty well done. Just like the new weapon mods that you can get by completing missions.
There's the new stealth element that actually gives you the option to not mindlessly fight hordes of cops.
The only big problem I have with the game is the AI. Not just your AI teammates, but also the enemies feel really sloppy at times.
Some examples include: bulldozers going trough walls, teammates not reviving me at all and stop moving once I'm downed, and many more situations like these.
I'd give this game a 7/10 before all the updates.
Right now, it's a 8/10.
Well worth your money.… Expand
Aug 16, 2013If you enjoyed left for deads co-op focus and overall design goals but thought that the survivors should have been robbing banks and pulling off other high stakes heists then this is the game for you.
Plenty of mission variety with branching paths, player customization it's all here and it works.
The only faults I can think of are that the vote kick system and other host tools can be easily abused all together more humanity's flaws then the games. Easily worth the price.… Expand
Aug 16, 2013Payday 2: over-hyped repetitive grind-fest, or a remarkable fun and enjoyable game? Read on..
Payday 2 has turned out to be a tremendously successful game. Pre-orders were almost sold-out everywhere while post-sales hit the roof, turning it into a instant commercial success for the small studio. Beta feedback has been positive on some fronts, and post-launch reviews have given the game a high-rating from some of the mainstream critics.
However it seems Payday 2 is now suffering post-launch blues, and has fallen into that developer trap. More on that later.
One of the reasons why Payday 2 has been so successful on launch is that it is, indeed, a really fun co-op game. There is no denying it. From that adrenaline rush you get pulling a bank job to the joy of managing to do just one job on full stealth. Payday 2 is surely best played with friends for maximum enjoyment, and isn't the sort of game you want to play with just random players.
So, why am I rating it a measly 6, then? Well, here's the thing; Payday 2 is a satisfying game on launch, and even after a day or so it still remains a satisfying game, but after the 3rd day you start to notice the faults with the game that creep out at you. It's this very reason why the game has been so successful with critics, and I would imagine they would review it a little differently further down the road.
To say the game suffers from repetitive play is an understatement. You soon realize that the pace of the game is slightly off whack. It turns into a massive grind-fest due to everything costing money. Fancy that red-dot sight you got in the lootbag dlc? Well, it costs in-game money to attach it to your gun! How about mask customization? Well, that costs in-game money as well. Leveling up? In-game money. Practically anything you do with your characters involves money.
Now, this wouldn't be so bad if the payouts were a little more balanced, but unfortunately the games current system forces you to grind repetitive missions with little room for change, making even grinding a bore fest.
Now, lets talk about that dev trap I mentioned earlier. I've seen this in other games, so I'll sum it up. A developer designs a game. It has a good concept, good working mechanics (crime.net, class/skills), a wide range of variety in assets (guns/mods) along with excellent customization (masks/guns) and the core concept relies heavily on repeated plays of maps. However, the developer only designs a few playable maps (7 or 10 I believe minus the safe-house). These maps are relatively small, with the so-called 'huge dynamic changes' as marketed being rather small and not worthy of note. Since the core concept of the game itself relies heavily on the maps themselves, the game becomes a tedious repetitive experience once you repeat the maps.
At this stage some things become apparent; there is only one bank map. There is only one map featuring stores. There is only one map featuring a jewelry heist. There is only one map of each specific genre of heist. Granted, there is supposed to be 30+ heists in the game, but they all take place on the same maps. It turns into a *steal X item profit* on the same maps, over and over again, with little changes that don't add anything to the game. A vault may be somewhere different. There may be 3 guards around the back instead of 2. All these changes are indeed welcome, but marketing it as huge changes isn't appropriate.
Playing the same maps over, and over, and over again, wouldn't be so bad if the actual heist mechanics were done right. Unfortunately, that's another area that they didn't design so well. Drills take a large amount of time, so much so that you just end up not drilling after awhile, it becomes a case of "I just can't be bothered to wait 3-4 minutes for this bloody thing", not even taking into account of how many times it breaks down. Repeat this process several times and even the most harden players will start getting bored.
Payday 2 does do some things right. Crime.net example is a good mechanic, while it suffers from shoving repeated heists down your throat, the idea itself is good and would work really well with more variety of maps/heists. The safehouse seems like a stale introduction, but it seems like Overkill has some plans for this later on, possibly in the form of some dlc.
However, unless Overkill is planning on introducing rather large map-packs in his DLC plans, I can't see Payday 2 playable longevity lasting long. Only after 3 days of playing I can tell you its become tiresome to play some of the same maps again, with the dreadful repeated soundtrack.
Payday 2 could have been so much better, but unless your a hardcore grindfest kinda player, you will soon grow tiresome of this rather enjoyable but flawed co-op.
Re-playability 4/10… Expand
Jul 25, 2014Absolute BS.
- The engine is crap
- There are way to many bugs
- The mods for the weapons are way too expensive (200k for a bigger magazine? I don't think so)
- Nonsense limitations like you can only carry 8 ties or 1 body bag
- You can get randomly kicked by the hoster
- Affords way to much time to reach the max. level (Up to 120h)
- You can solo just a few Missions
- Offshore account... It's useless if you don't waste your whole life playing this game
- The connection to the hoster can be such bad even if you put in the filter Region: Near. You can lose the connection in the middle of the mission. And sometime you're not even able to join lobbys because the producers of Payday 2 are making more useless and way to exepensive DLC's.
+ Graphics are OK… Expand