Penumbra: Requiem Image

Mixed or average reviews - based on 14 Critics What's this?

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Mixed or average reviews- based on 64 Ratings

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  • Summary: Requiem ties up loose ends from previous installments and as Philip progresses he encounters various characters from his past. Penumbra: Requiem delves deeper into the world of the Tuurngait infection and personalities from the previous two games, Overture and Black Plague. Long lost friends return and aid Philip on his quest, but can they really be trusted? In the bizarre world of Penumbra: Requiem players experience another psychological thrill on a level unheard of before Penumbra: Black Plague. This time telling what is real and what is not is even harder and not always trusting your senses will be essential in order to survive. [Paradox Interactive] Expand
Score distribution:
  1. Positive: 4 out of 14
  2. Negative: 2 out of 14
  1. A sort of mixed-breed game that's fun, but ultimately less captivating than its predecessor. For $10 by itself or $20 bundled with Black Plague it's still worth picking up.
  2. Penumbra: Requiem is a genuinely spooky game and this is mostly due to the excellent sound effects and so if you enjoy being scared this is a great game for that, and with the budget price the game is worthy buying for most adventure game fans.
  3. A solid add-on expansion that offers a more puzzle-oriented twist on the series' interesting blend of gameplay and extends the adventure by a few hours. It's a decent way to wrap up the Penumbra series.
  4. The series is greater than the sum of its parts. So, consider Requiem as not a full-fledged Penumbra game but rather a small add-on that should keep you busy and humbled for a weekend.
  5. A good horror/puzzle game that's unfortunately got itself confused with "Portal." [Issue#13, p.64]
  6. Fair challenges, but a backward step for the series. [Christmas 2008, p.70]
  7. Penumbra: Requiem is by far the worst game in the series.

See all 14 Critic Reviews

Score distribution:
  1. Positive: 5 out of 17
  2. Negative: 5 out of 17
  1. NeilNone
    Jun 26, 2009
    It may be a bit confusing and weird at first but the walkthrough's on youtube are good to follow. I didn't like it at first but then I made progress. The story line is good, it is less freaky than black plague/overture.. It's more difficult because black plague was more simple. I love the 2 endings to, you either go through the door or.. Find out for yourself. :) My favourite part is also is: "By the time you read this I'll be dead. Kill them, Kill them all." Expand
  2. May 6, 2012
    Now, just so you know, this game was released without any horror due to financial problems. The game company could not finish it properly so they released it and sold it.
    It was made for closure and not for horror. I expected harder puzzles, but that's just me.
  3. Apr 20, 2013
    Very different from the previous two games, Penumbra Requiem is less a survival horror adventure and more of a straight physics puzzler. In fact, out of all of frictional games, this one almost certainly utilises their physics engine the best.

    Portal is mentioned in reviews very often, and not without good reason Requiem came out only shortly after Portal, and its influence is seen all over this game. Set in an impossibly huge, underground, abandoned scientific facility check. Dry, dark humour check. Boxes on buttons check. Narration by automated female voice check. And yes, this game even has portals, although they are set in place and only transport you from one level to the next. I'm sure there's more, but you get the idea.

    Bear in mind that is not a bad thing. Portal was a great game, and anything like it can't be all bad either.
    So it may be better off going into this game looking for a Portal fix than a Penumbra fix. While it does hover over a few not completely explored plot points from the previous two games, it's hardly necessary for a proper reading of the story as a whole, and if anything confuses more than illuminates. The hallucinatory undercurrent also makes it incredibly unclear how much of this game if any is supposed to have really happened and how much was just in your character's head.

    From a gameplay perspective, however, it performs solidly as a physics puzzler, and for that reason alone I think it deserves a 7.
  4. Jan 5, 2012
    Penumbra: Requiem is the third game of the series, and this one focuses its gameplay strictly on puzzles. The atmosphere and theme are still there, as the main character returns to where the first two games took place for some finality in the plot. All plot turns are done in what seemingly feels like memory flashbacks, and some more information is entertained concerning the characters of the overall story. This iteration of the series is not scary, and does not provide the player with any creepy or surprising moments, as the main objective this time around is to solve puzzles. While this is a departure from the previous two games, it is rather enjoyable, even for someone like myself who does not prefer to solve puzzles for fun. Some of the levels later in the game are much more difficult than in the beginning. They do not scale up the difficulty gradually. Suddenly, the puzzles are very complicated. The minute details you are expected to spot are very well hidden, which makes some of these later puzzles frustrating and unreasonably time consuming. I'm not sure how viable the comparison is, but Penumbra: Requiem reminds me of Portal. You are in need of some keys, which in turn, opens a portal to the next level. Even though this third installment of the series is an attempt to complete the story, I am a bit disappointed to say that it does not. At least it does not end the story clearly. This goes along well with the first two parts, and leaves the player wondering, and hoping that all ended well. Being the shortest and more complicated of the three, Penumbra: Requiem was fun for a puzzle game, and it should be considered as such. It took me about 5 hours to complete. Expand
  5. Nov 11, 2013
    Odd direction to take the Penumbra series, this plays like part 3. Its really one puzzle after another and the other elements that made the first two episodes great are missing here. Still its interesting enough and does add somewhat more to the overall Penumbra story. Expand
  6. OneShotOwnage
    Aug 28, 2008
    Not sure what happened in this addition to the Penumbra series, but I don't like it. It was almost like they were trying to create an offbrand horror version of valve's "Portal." Requiem does not contain any sort of story line (if it does, it was not very obvious to me). On top of that, it was almost like Reqiuem was created using no Logic. Whether you are trying to get a mysterious blue ball rolling through randomly placed blue blinking laser grid without touching the lasers, or you are throwing explosive ketchup bottles through a large pipe to blow up a box with a key in it below you... it is all the same. It is boring, and tedious. I never thought I would say this, but it isn't even worth 10 dollars. This is definitely free-ware material. Expand
  7. Jun 17, 2014
    No story, no action, no horror. Requiem is not what I was expecting from something in the Penumbra series. This game is a just a put-blocks-on-switches puzzler that could have been an engine demo or a Nintendo cartridge from years ago. Expand

See all 17 User Reviews