This game is a hidden gem. The mechanics and features of a sci-fi sandbox you only get from other games like Eve but without subscription! It flies under the radar, but those that do play are friendly and engaging.
Major development is still happening this year, they released a whole line/faction of new bots!
I honestly do not know how I haven't heard of this game until only recently.
One of the best indy MMORPGs that I have played. This game is challenging, which is an unheard of in modern day MMOs. You have to think and plan ahead to achieve your goals. Get in game find a corp and off you go. So much to learn so much to do.
Awesome game. The graphics are great! It is a lot like Eve but way better. It is fast pace game with something for everyone. I like it because you do not need a subscription to play. You can design your character the way you want. You can specialize or be a jack of all trades. Plenty of quests {Assignments} to choose from. Looking forward to see where this game leads.
No Subscription, single-shard MMO, player driven market, open-PVP and non-PVP areas.
Yes, it is EVE-like. No, it is not Mechwarrior.
Good mission/quest system to guide you through first steps in the game, and continue as a profession in its own right with many avenues/mission-types.
Industry is intricate and an interesting twist on similar mmo-crafting systems. Resource gathering takes many forms, some that require more engagement than others.
Combat uses environmental obstacles for cover, some are destructible.
PVE combat can be challenging, but feasible by tailoring your robot's fittings accordingly and clever use of cover.
Extensive skill tree, with time-based skill-point generation that accumulates with no limit! (You don't have to spend skill-points hastily out of free of loosing them!)
PVP features anti-blob mechanics, player-built bases, capturable bases, all with their own perks.
Graphics are mediocre.
The Devs are active and dedicated and have been for the 5 years this game has been online (including beta)! Its a small indie dev team.
No pay-to-win items.
My opinion:
Its awesome, considering the dev's efforts, price point, and features it offers. I've been playing since it hit steam (over a year ago now), and have played no other MMO since.
I've been playing this game on and off since the release totaling almost 3000 hours in game. It has got my attention when I was looking for an EVE alternative. Something less spreasheetish, more fast paced. Perpetuum didn't disappoint.
Besides the depth-rich features such as a player driven market, manufacturing, territorial pvp, terraforming, the biggest and most fun part is the sandbox. If you're capable of thinking outside the box and/or using your imagination, you can become quite powerful, even as a solo player. From scammer to the leader of a huge corporation. The limit is your imagination.
TL;DR: YOU CAN TERRAFORM **** ON GAMMA ISLANDS.
Been looking for new game to play,
Perpetuum has similar mechanics to Eve-Online but is Land Mech Based,
making navigation much simpler,
Depth of the crafting system is quite awesome,
looking forward to exploring more
No monthly fees? Check. Player run economy? Check (albeit not great due to lack of activity). Good PvP? Same issues are Eve (new players cannot really compete). The best PvP MMO you never heard of? Yes.
It is a copy of Eve but in mechs and is about as complex. It less frustrating than Eve since there are real safe zones where you can learn and earn whereas in Even you can get ganked anywhere which is a little silly for people just starting. You also dont needs months to get into the biggest mechs which is great. But there are some things that bring it down.
#1 - Its clearly a low budget game. Graphics are not up to par for its time and the content is limited. There are not a lot of mechs to play with and the economy is currently a mess due to some changes the devs made recently (too much money, nothing to buy).
#2 - Low population. There are enough out there for PvP every day, but the economy is not very active.
#3 - Just like Eve, new players are at a huge disadvantage in both money for mechs and gear to assigned traits and skills. The veterans will have huge bonuses, move twice as fast, and hit twice as hard (if note more) and like Eve, there are grievers but due to lower population, its not as bad.
#4 - An extension to #3 above... Time based experience system... just like Eve. It **** in Eve, and it **** here as well. It slants the game significantly in favor of the older players which is not very tactically fun.
Overall however, it is a good MMO and did I mention it is only $10 retail? And no monthly fees? This goes a long way in these type of games so if you can skip a movie ticket next week, pick this one up and give it a shot. Once you are get over the initial learning hump, its fun... until someone in an overpowering mech comes after you while gathering resources or transporting stuff and kill you in 10 seconds flat (including locking time) somehow... then you realize just how imbalanced the game is for newbies.
SummaryPerpetuum is a persistent, sandbox, single server, massively multiplayer sci-fi rpg (MMORPG). Control huge robots and mechs to gain access to an alien planet's resources and knowledge, amass huge wealth, or even claim part of the world for yourself using terraforming and complex infrastructure.