Aug 9, 2011One of the earliest Civilization-esqe games requiring one to build an extensive Egyptian city along the Nile river complete with fields, granaries, and monuments to say the least. I know I've built a few cities over the course of a few years, a timeless game.
Nov 11, 2011I first found Pharaoh when I was only 5 way back in 2000. Since then it has always had a place of pride on my computer, I prefer far more than Caesar or any other Impressions title. The game play is easy to learn yet complex and innovative, it requires your attention and time to play the game to its fullest extent and I always come back to it no matter how many times I have played it.
Dec 17, 2013Mildly enjoyable game, but pales in comparison to its successor Zeus: Master of Olympus. Pharaoh suffers from a number of glaring technical flaws that make the game unreasonable to play.
At the top of the list is the slow access to necessary structures. In the beginning of the game, you are forced to make do with a variety of problems that do not have a solution until you gain technology given in later levels. In the middle of the game, you are forced to contend with poor level design that makes building a city a chore rather than a challenging adventure. Towards the end of the game, apparently out of legitimate methods of upping the difficulty, the designers throw wave after wave of misfortune at you in an attempt to trip you up.
A close second on the list of glaring technical flaws is the horrendous mechanic of direct worker access. In summary, patrolling units (such as firefighters and architects) have a limited effective range, which limits the possible size of a city block; yet the game FORCES you to include direct access to your city blocks from every single building that requires workers. If you don't do this, you get "WARNING: Poor Worker Access", and your businesses sporadically lose and regain workers, rendering them almost useless. The result is that you need to make a dozen smaller city blocks (all with their own goods and services) on a tiny map that can barely fit them, just to do what should have been accomplished with one or two normal-sized city blocks.
There are a multitude of other issues that this game suffers from, and which are notably absent in Zeus: Master of Olympus. Issues such as the inability to effectively deal with crime, the lack of suitable rewards for appeasing gods and neighboring cities, and the monotonous gameplay that offers few interesting objectives these issues make the game relatively unplayable for those who have enjoyed other games of this genre. Look to Zeus: Master of Olympus, as well as other titles like Caesar 3 for an example of a Pharaoh-like done RIGHT.… Expand
Mar 9, 2012An incredible achievement from Impressions. It's a simple game to get the hang of, but there's so much in game content that you'll spend dozens of hours mastering its many features. I've played this game since my childhood and still have a great deal of fun developing huge cities - it's aged beautifully and trumps most modern games in the genre.
May 27, 2012I still love to play this game, in some cases more than any recent game of this type. No on-line only BS, no CTD and released without a plethora of patches.
I bought this the same year it came out and have yet to tire of planning and watching my city grow.
If you have never played this I highly recommend you find this and get the Cleopatra expansion.
Jun 12, 2013I give Pharaoh an 8 instead of a 10 because it has one, huge, blaring mistake in it.
The campaign is poor. There, I said it. It starts off with huge open spaces, plenty of room to design cities, raise economy, anything you want, but you lack tech.
As it progresses and you get access to new resources and new problems, the game insists in giving you missions that make you build on a small map, broken in 5 islands, poor inundation, angry gods, military attacks and poorly behaved citizens. Oh, and, build me 2 pyramids and a mastaba and 3 other stuff that take up all the good land.
Listen, it's a great game. I still play it. But every new mission is a step into frustration until I close it and it sits there, gathering dust, until I try it again, from the beginning and realize it annoys me.
You have maybe 2-3 missions where you have enough land, tech and opportunities to enjoy the game, and it is seriously lacking in sandboxing.
Too bad. Better mission design would have propelled it to a 10. But I am never forgiving it for intentionally giving me a mission where there is only ONE landing zone for a ferry. What was the point of that?… Expand