Aug 9, 2011One of the earliest Civilization-esqe games requiring one to build an extensive Egyptian city along the Nile river complete with fields, granaries, and monuments to say the least. I know I've built a few cities over the course of a few years, a timeless game.
Nov 11, 2011I first found Pharaoh when I was only 5 way back in 2000. Since then it has always had a place of pride on my computer, I prefer far more than Caesar or any other Impressions title. The game play is easy to learn yet complex and innovative, it requires your attention and time to play the game to its fullest extent and I always come back to it no matter how many times I have played it.
Mar 9, 2012An incredible achievement from Impressions. It's a simple game to get the hang of, but there's so much in game content that you'll spend dozens of hours mastering its many features. I've played this game since my childhood and still have a great deal of fun developing huge cities - it's aged beautifully and trumps most modern games in the genre.
May 27, 2012I still love to play this game, in some cases more than any recent game of this type. No on-line only BS, no CTD and released without a plethora of patches.
I bought this the same year it came out and have yet to tire of planning and watching my city grow.
If you have never played this I highly recommend you find this and get the Cleopatra expansion.
Jun 12, 2013I give Pharaoh an 8 instead of a 10 because it has one, huge, blaring mistake in it.
The campaign is poor. There, I said it. It starts off with huge open spaces, plenty of room to design cities, raise economy, anything you want, but you lack tech.
As it progresses and you get access to new resources and new problems, the game insists in giving you missions that make you build on a small map, broken in 5 islands, poor inundation, angry gods, military attacks and poorly behaved citizens. Oh, and, build me 2 pyramids and a mastaba and 3 other stuff that take up all the good land.
Listen, it's a great game. I still play it. But every new mission is a step into frustration until I close it and it sits there, gathering dust, until I try it again, from the beginning and realize it annoys me.
You have maybe 2-3 missions where you have enough land, tech and opportunities to enjoy the game, and it is seriously lacking in sandboxing.
Too bad. Better mission design would have propelled it to a 10. But I am never forgiving it for intentionally giving me a mission where there is only ONE landing zone for a ferry. What was the point of that?… Expand