Mixed or average reviews - based on 18 Critics

Critic score distribution:
  1. Positive: 3 out of 18
  2. Negative: 2 out of 18
Buy On
  1. PC PowerPlay
    Nov 1, 2014
    A frustrating experience. [Nov 2014, p.60]
  2. Oct 31, 2014
    True, its best qualities can be obscured in the early going by its unforgiving difficulty and the absence of good tutorials, but even when you're overwhelmed, speedy combat and smart AI reel you in. Give it time, and the fast and furious combat smooth out the rough edges into a compelling and challenging strategy game.
  3. Pelit (Finland)
    Oct 25, 2014
    Planetary Annihilation looks and feels underwhelming. Interplanetary combat might seem fun on paper, but gameplay-wise it's an absolute chore. And that's just it, Planetary Annihilation is missing all the FUN which was present on Supreme Commander - a much better successor to Total Annihilation. [Oct 2014]
  4. Oct 14, 2014
    Planetary Annihilation has some amazing ideas and an inspired look, but too many issues with the User Interface, the AI and the random generation of the solar systems.
  5. Oct 8, 2014
    A ridiculous learning curve hides a fun RTS.
  6. Oct 7, 2014
    Planetary Annihilation has layers upon layers of features that push the RTS-genre to the next level. The problem is: these revolutionary features are so well hidden that half of the players won’t even find them. There are also some crucial parts missing. The game remains playable, but less of a high quality product as we had hoped.
  7. Oct 3, 2014
    I know that there's a great, massive RTS beneath all these issues. I've seen glimpses of it when everything works correctly, but at the moment I can't recommend Planetary Annihilation without a warning that it's bound to disappoint and frustrate, even if you do teach yourself to play it.
  8. Sep 26, 2014
    The whole idea of Planetary Annihilation seemed *too cool* from the very beginning, so it’s no surprise that some of the promises were later forgotten. The developers made the obligatory stuff (after all, you can’t have an RTS about giant combat robots without said robots), but failed to include some of the most basic things that were present in Supreme Commander and even in Total Annihilation.
  9. Sep 24, 2014
    Overall this game does what it set out to do, and it does it well, giving both veterans of the series and new players a chance to experience some of the original magic of Total Annihilation, while keeping it fresh and extensive enough to create new battles and new war stories on a galactic scale to tell around the Real-Time Strategy campfire.
  10. Game World Navigator Magazine
    Sep 23, 2014
    In regard to the real-time strategies there is one sure sign: if you defeat real opponents much easier than the AI - there’s something wrong with this game. If you ask yourself what’s wrong with this gamma-version pretending to be final release, you have to admit – anything bad with exception of engine. We are convinced that after the current gamma version the delta version will follow, then epsilon, zeta, and so on until the omega one. There will never be a final PA release because developers have no idea about the final state of their game. [Oct 2014, p.80]
  11. Sep 19, 2014
    Despite its solid foundation this is not a good game. The techtree is too shallow, strategic finesse, cunning or defensive play is hardly rewarded. Add to that pathfinding problems, performance issues and even crashes and it becomes clear that the potential (or ambitions) were bigger than the final result.
  12. Sep 17, 2014
    There’s a great game in here, somewhere. Rapidly getting into jaw-droppingly huge wars spanning multiple worlds is brilliant - it really is. And there’s no other RTS that gives players so much destructive power. But the lack of tactical depth and focus on constantly rushing makes Planetary Annihilation tiring.
  13. Sep 17, 2014
    A cool idea about robot armies battling across an entire solar system breaks apart when the realities of controlling multiple worlds at the same time set in.
  14. Sep 17, 2014
    Sadly, this is a game full of wasted opportunities.
  15. Sep 16, 2014
    Strategy takes a backseat to speed, efficiency and swarming your opponents.
  16. Sep 14, 2014
    It might not yet feel as complete as the 'official launch' label on its Steam page suggests. But still, you have never seen anything remotely like this. And Uber Entertainment's game loses no opportunity to remind you of that.
  17. Sep 13, 2014
    The lack of variety is just another bad call in a series of bad calls. With only a single faction, with nothing resembling a tech tree or upgrades, with maps having only a single shape (a sphere inside a sphere) that negates terrain, Planetary Annihilation misses many of the elements that make a good RTS a good RTS. It instead is so in love with its concept, which isn’t very good in the first place, that it never gets around to the vital business of being a good game.
  18. Sep 13, 2014
    Planetary Annihilation is a game full of wasted opportunities.
User Score

Mixed or average reviews- based on 408 Ratings

User score distribution:
  1. Jul 1, 2014
    Planetary Annihilation is simply an awesome, "epic scale" Real Time Strategy Game. Notice I said "epic scale," not "large scale." After all,Planetary Annihilation is simply an awesome, "epic scale" Real Time Strategy Game. Notice I said "epic scale," not "large scale." After all, multi planet gameplay, planet smashing, thousands of units, and 40 player matches can be described as nothing less than "epic scale."

    Planetary Annihilation introduces a number of genre changing mechanics. Primarily, the randomly generated spherical planets and the ability to fight on multiple planets simply hasn't been done before. Not to mention features like Planet Smashing, Galactic War (randomized campaign), and the ChronoCam. The ChronoCam allows players to rewind and fastforward gameplay in the middle of a match to watch events that they may have missed.

    On top of that, Planetary Annihilation's gameplay is fast paced, exciting, and strategy intensive. It's very possible for players to out maneuver their larger opponents, or exploit weaknesses and beat someone with a much larger army.

    If you are a fan of RTS games, I highly recommend Planetary Annihilation.
    Full Review »
  2. Sep 8, 2014
    Not a terrible game by any stretch of the imagination, but one full of missed opportunities.

    While it is stable it can be a lot of fun,
    Not a terrible game by any stretch of the imagination, but one full of missed opportunities.

    While it is stable it can be a lot of fun, especially with friends.

    PA is probably best surmised (in my opinion) as a dumbed down version of TA/Supreme Commander played across planets instead of flat maps. It does have a few interesting features to draw in the crowds; epic scale, planet smashing and the metal planet 'anniahlaser' being the three.

    The reason I have only given PA a 4/10 is because of the missed opportunity this game represents. I was an early Alpha backer - paying upwards of £70 for the privilege. I backed after reading the promises made on the kickstarter page and the hope that we were going to get a 'supreme commander killer'. Unfortunately upon release I am disappointed. I feel like the game lacks polish (from wonky unit animations and odd planet smashing textures to poor strategic options when invading planets and the navy STILL feeling like a second class army choice) and has a pretty poor choice of units - none of which feel interesting or innovative!

    To compound matters elements from kickstarter and early development don't feature in the release version: where is the unit cannon?! where are the 40 player games?! where is the DRM free server?!

    I wish Uber had delayed longer, fleshed out the unit roster more thoroughly, really thought about planet invasion (instead of the JUST SPAM ASTREUS tactic) and ensured the promises they made in development were fulfilled.
    Full Review »
  3. Sep 7, 2014
    Next-gen RTS without a save support? Are you kidding me?

    It's almost impossible to find any RTS in history which doesn't have the saving
    Next-gen RTS without a save support? Are you kidding me?

    It's almost impossible to find any RTS in history which doesn't have the saving possibility, beginning from the very first Command & Conquer in 1995.

    Now it's 2014 and the caption on Kickstarter tells us that "Planetary Annihilation - A Next Generation RTS". Are you kidding us, seriously?

    Here is the quote from Kickstarter:

    "Folks at Uber Entertainment have worked on games like Total Annihilation, Command & Conquer, Supreme Commander and Demigod. We are hugely passionate about Real-Time Strategy and can’t wait to show you our vision for the future of the genre."

    Is it a real future of RTS genre, where even save is not possible in single player campaign? Is it so hard to implement? We have tired from **** console ports on PC recently, but now we have got even worse release of the "PC exclusive". Even the backers who have financed the game production on Kickstarter cannot change anything, because nobody listens to them.

    Should we blame the online-only DRM which prevents game from saving because it's being played on the remote servers instead of local PCs? Previously developers were promising to make the LAN play possible, but what we have got at the release? Nothing except of online DRM.

    During the Kickstarter campaign developers should have warned all the potential backers about what will be the game's state on release. That it will have online-only DRM and no save possibility, etc. I believe that not a single cent would be given to them in this case.

    Honestly, developers should return all the money to the backers. Only in this case they will have the moral right to keep that online DRM without a save possibility and sell the game in its current invalid condition. It's not a next-gen RTS, it's even worse than every current-gen and past-gen strategy games.
    Full Review »