- Summary: Planetary Annihilation brings Real-Time Strategy to a new generation of gamers in a way they've never been seen before - taking large scale real time strategy games from the past to gameplay on a planetary scale.
Sep 24, 2014Overall this game does what it set out to do, and it does it well, giving both veterans of the series and new players a chance to experience some of the original magic of Total Annihilation, while keeping it fresh and extensive enough to create new battles and new war stories on a galactic scale to tell around the Real-Time Strategy campfire.
Oct 25, 2014Planetary Annihilation looks and feels underwhelming. Interplanetary combat might seem fun on paper, but gameplay-wise it's an absolute chore. And that's just it, Planetary Annihilation is missing all the FUN which was present on Supreme Commander - a much better successor to Total Annihilation. [Oct 2014]
Sep 19, 2014Despite its solid foundation this is not a good game. The techtree is too shallow, strategic finesse, cunning or defensive play is hardly rewarded. Add to that pathfinding problems, performance issues and even crashes and it becomes clear that the potential (or ambitions) were bigger than the final result.
Oct 3, 2014I know that there's a great, massive RTS beneath all these issues. I've seen glimpses of it when everything works correctly, but at the moment I can't recommend Planetary Annihilation without a warning that it's bound to disappoint and frustrate, even if you do teach yourself to play it.
Sep 17, 2014There’s a great game in here, somewhere. Rapidly getting into jaw-droppingly huge wars spanning multiple worlds is brilliant - it really is. And there’s no other RTS that gives players so much destructive power. But the lack of tactical depth and focus on constantly rushing makes Planetary Annihilation tiring.
Sep 13, 2014The lack of variety is just another bad call in a series of bad calls. With only a single faction, with nothing resembling a tech tree or upgrades, with maps having only a single shape (a sphere inside a sphere) that negates terrain, Planetary Annihilation misses many of the elements that make a good RTS a good RTS. It instead is so in love with its concept, which isn’t very good in the first place, that it never gets around to the vital business of being a good game.
Jan 12, 2015With all the RTS games I have purchased this ranks #1 in my book age of empires coming in second.
Why this game is getting such a bad rep isWith all the RTS games I have purchased this ranks #1 in my book age of empires coming in second.
Why this game is getting such a bad rep is beyond me most people are rating it bad because there computer cant handle it or they cant micro enough once they have units on multiple planets, which honestly to rate a game like that isn't fair to the game at all its infact slightly ignorant of you. I can tell you right now microing in this game is actually easy once you get the hang of it but hey some people are ♥♥♥♥♥ who cant do 2 things at once.
Enough of my ♥♥♥♥♥ing as to why this game is getting bad ratings lets talk about why the game is good.
Now One of the big complaints i have been seeing on review websites such as meta critic and ign is that they are saying the game is unfinished now these reviews i have been reading are several months old and in my opion i think need to be removed.This game has so many units and so many methods of strategy and depth its insane and all i have been seeing is its unfinished and its gliching and there aren't enough units, And i cant understand why, this game has more means of combat then any other strat game i have played and to list some i have played age of empires all three of them Ruse, company of hero's, stronghold the complete collection, supreme commander, battle of empires, civ and several others. To list some means of strat you can do land air sea orbital you can freaking launch bots to another damn planet out of a cannon that is freaking badass, you can nuke them use cannons that have massive range or just straight up shoot there planet with a damn laser. This game is balanced i have also seen people rating it bad because it has one faction and that i don't understand as well most games have 1 or 2 factions and even with that they have issues staying balanced that is why age of empires is such a great game but with all the unit diversity this game has it might as well be all the civs in age. NOT to mention how big your army can get from what i have played thus far there is no limit to size its insane and with no lag as well and you can control of them even in age you cant select all of your military units over 60. SO I BEG YOU STOP RATING THIS GAME BECAUSE YOU ARE BAD AT IT OR CAUSE IT DOESNT RUN RATE THIS GAME FOR WHAT IT IS AND IF YOU WROTE A REVIEW AWHILE BACK PLAY THE GAME AND REWRITE IT. People need to rate this game on what it does good and bad and the bads are a minimal but lets talk about some.
SO what does this game do bad not much actually i have encounter one screen glitch but it was most likely my computer instead of the game, sometimes all my units wont move up when the frontlines attack but that is easy to fix.
So to end this i would give this game a a 9/10 and honestly from what i have played so far it deserves it. its the most innovative rts i have ever played and highly recommend you pick it up for 30$ and if it goes on sale buy it while you can.… Expand
Sep 9, 2014While the game is not perfect (late-game balances issues, some technical problems), the game itself is incredibly deep and smashing moons intoWhile the game is not perfect (late-game balances issues, some technical problems), the game itself is incredibly deep and smashing moons into each other never gets old.
The only reason I'm giving it a 10 is to balance some of the vitriol from the steam crowd, my actual score would be an 8.… Expand
Jul 1, 2014Planetary Annihilation is simply an awesome, "epic scale" Real Time Strategy Game. Notice I said "epic scale," not "large scale." After all,Planetary Annihilation is simply an awesome, "epic scale" Real Time Strategy Game. Notice I said "epic scale," not "large scale." After all, multi planet gameplay, planet smashing, thousands of units, and 40 player matches can be described as nothing less than "epic scale."
Planetary Annihilation introduces a number of genre changing mechanics. Primarily, the randomly generated spherical planets and the ability to fight on multiple planets simply hasn't been done before. Not to mention features like Planet Smashing, Galactic War (randomized campaign), and the ChronoCam. The ChronoCam allows players to rewind and fastforward gameplay in the middle of a match to watch events that they may have missed.
On top of that, Planetary Annihilation's gameplay is fast paced, exciting, and strategy intensive. It's very possible for players to out maneuver their larger opponents, or exploit weaknesses and beat someone with a much larger army.
If you are a fan of RTS games, I highly recommend Planetary Annihilation.… Expand
Sep 10, 2014Planetary Annihilation is a really innovating game on many levels but it also falls short in a lot of areas in it's released state. Uber hasPlanetary Annihilation is a really innovating game on many levels but it also falls short in a lot of areas in it's released state. Uber has always had intentions to continue development but this is what we've been left with at the moment.
Spherical Planets are certainly a very unique gameplay element, and playing on a map with no "edges" is a nice refreshing prospect in the RTS genre, unfortunately this is marred by the various different Biomes and planet types feeling like mostly like a cosmetic thing and there isn't much biome/planet-type related variety in regards to the gameplay. This is in part aided by the somewhat shallow unit roster filled with very plain unit roles while at the same time missing a few that seem obvious like Anti-Air for Bots and proper Amphibious units.
Performance, while it has only gotten better since the Alpha, still isn't up to what I'd consider appropriate for release and there are still lots of crashing, slowdown and connection issues for many players.
Some of these issues could have been addressed with the ability to locally host a server instead of relying on Uber's servers but that wasn't ready for release with no clear communication on what or when we can expect anything along these lines. If you don't have a solid internet connection definitely wait to purchase until Offline is included and fully functional.
Another missing features is the ability to Save, or more accurate, ability to start a game from a selected point from a Chrono-cam replay. From a Technical standpoint the game already "saves" the games, as you can view the replays after the fact, but it doesn't let you "load" from the "saves" yet. This would have been not only a great tool for players on a limited time frame to still enjoy games at larger scales but also as a training/learning tool. You could go back and experiment with making different decisions under the exact same circumstances.
Last of the key features that are missing is the lack of matchmaking of any kind, which can make the online experience rather hit and miss. This is all the more of an issue with the lack of any kind of in-game "Global Chat" like we had with SupCom which means you're limited to trying to join lobbies almost at random and hoping for a good even match.
These things, while not Absolutely fundamental to the CORE GAMEPLAY of PA, are still very important to ensure more types of players can enjoy that core gameplay. Instead of working on stuff like this, Uber focused on delivering the first pass on Gas Giants and the Metal Planet Superweapon. These were only delivered to the Gamma players literally a week before release and they are thus far very shallow in regards to what they actually bring to the gameplay. Gas Giants are limited to only Orbital units, of which there are only 3 that are of use, the Jig, which produces Metal and Energy on top of having build in storage(resulting in the possibility to a crazy exponential Economy build up) and The Avenger(Basically a Fighter Jet in SPAAAAAACE) and the Anchor(An Immobile Turret in SPAAAAAACE) which natueally, doesn't leave much room for variety or depth. The Metal Planet SuperWeapon is almost more of an issue because they've balanced it in such a way that most of the time, as soon as a player gains control of it they win the game because they can proceed to blow up every other planet in the system, it doesn't have any cool down between shots nor any cost aside from the investment required to activate it. This Basically makes any system that has a Metal Planet with a Super Weapon into a completely different game mode, it's not really an Assassination game mode any more, now it's a King of the Hill Game mode.
I think PA would have been a much more solid game if They had spent more time on the core game, instead of rushing to get it "released" and spreading themselves onto things that are really nothing more than extras like Gas Giants or the Metal Planet Superweapon.
PA has lots of potential, never has that been any doubt of mine, but fulfilling that potential is completely different from simply having it be a possibility. Hopefully everything works out where Uber can pay themselves to work towards fulfilling that potential.… Expand
Sep 12, 2014The game itself is pretty awesome. It has all the best bits of Supreme Commander with an interesting concept thrown in. Unfortunately this isThe game itself is pretty awesome. It has all the best bits of Supreme Commander with an interesting concept thrown in. Unfortunately this is seriously under minded by its horrendous performance issues. The game eats up RAM like its going out of style which leads to crashes. The devs response to such issues is pretty much "Its probably your fault, not ours." You basically need to jump through hoops to get this game to perform moderately well. Quite frankly, its not worth the time or the money. So do yourself a favor and just play Supreme Commander if you are craving a massive RTS.… Expand
Sep 23, 2014Playing PA since December and today I realized that it has been launched 3 weeks ago. The sad thing is that there are so many things to bePlaying PA since December and today I realized that it has been launched 3 weeks ago. The sad thing is that there are so many things to be improved and so on that it is a shame that this should be the final version. I just could not believe that they are serious. I always liked the game and saw great potential in it.
But what is actually good:
+ It is very complex. You fight on land, water, air and in the orbit
+ Solar systems with many different planets of all sizes and structures to be conquered
+ Powerful weapons like smashing planets and the "Death Star"
+ If your opponents are skilled you can have a very intense fighting that can get very complex and challenging
What is not so nice:
- Only one faction
- Gameplay still a bit laggy when you have to move really a lot of units
- Game lobby and "social components" very bad
- Some bugs known for weeks not fixed. E.g. a bug in the lobby or path finding
- I think the game is not so good balanced. E.g. the Death Star shoots very fast (I would call it rapid fire). Then I think that T1 units outgun T2 unites because they are cheap and fast.
- The menu UI is ok but a bit boring and quite functional
- The UI in the game is more or less ok. There are some bugs that should be fixed.
If this is really what you can expect from your money. Don't buy it.… Expand
Dec 10, 2014Game isn't finished, despite being 'released.'
Short list of Pros: Very, very rarely you can crash another planet into a planet. It'sGame isn't finished, despite being 'released.'
Short list of Pros:
Very, very rarely you can crash another planet into a planet. It's awesome.
Long list of Cons:
Constant glitches make the game unplayable.
Game lags because the tech used to run it is garbage.
There is ZERO strategy behind this. Zergrush, or die. I'm not joking. Calling this a strategy game is a joke.
UI and Camera are weird, and due to glitches, may not always show up and don't work right.
Textures don't always work. I've had the entire game become a series of indistinguishable red blobs, rendering an hours worth of gameplay useless.
Absolutely NO Unit balance. None. Go Air or Die.
If you're looking for an awesome strategy game, this isn't the one for you. Believe me, I supported this game when it was in Kickstarter, and I defended it for a long !@#$ing time. Sadly, Uber has a loooong, long history of releasing games well before they are actually finished and claiming that they'll fix it later via patches. This NEVER happens. (Check out Super Monday Night Combat as a very very handy example.) This is one such example. Nothing they promised during the kickstarter was released until AFTER the game launched, and seemingly only because of the huge and negative backlash from the player base. Worse yet, many of those promises have yet to be fulfilled, but the developers suck and this game may never actually see a build where it actually delivers on everything that they've promised.
This game has a LOT of potential, but unless Uber gets a reality check and gets their act together, it'll just be a game you'll regret buying.… Expand
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