- Summary: Planetary Annihilation brings Real-Time Strategy to a new generation of gamers in a way they've never been seen before - taking large scale real time strategy games from the past to gameplay on a planetary scale.
Sep 24, 2014Overall this game does what it set out to do, and it does it well, giving both veterans of the series and new players a chance to experience some of the original magic of Total Annihilation, while keeping it fresh and extensive enough to create new battles and new war stories on a galactic scale to tell around the Real-Time Strategy campfire.
Sep 23, 2014In regard to the real-time strategies there is one sure sign: if you defeat real opponents much easier than the AI - there’s something wrong with this game. If you ask yourself what’s wrong with this gamma-version pretending to be final release, you have to admit – anything bad with exception of engine. We are convinced that after the current gamma version the delta version will follow, then epsilon, zeta, and so on until the omega one. There will never be a final PA release because developers have no idea about the final state of their game. [Oct 2014, p.80]
Sep 26, 2014The whole idea of Planetary Annihilation seemed *too cool* from the very beginning, so it’s no surprise that some of the promises were later forgotten. The developers made the obligatory stuff (after all, you can’t have an RTS about giant combat robots without said robots), but failed to include some of the most basic things that were present in Supreme Commander and even in Total Annihilation.
Sep 17, 2014There’s a great game in here, somewhere. Rapidly getting into jaw-droppingly huge wars spanning multiple worlds is brilliant - it really is. And there’s no other RTS that gives players so much destructive power. But the lack of tactical depth and focus on constantly rushing makes Planetary Annihilation tiring.
Sep 13, 2014The lack of variety is just another bad call in a series of bad calls. With only a single faction, with nothing resembling a tech tree or upgrades, with maps having only a single shape (a sphere inside a sphere) that negates terrain, Planetary Annihilation misses many of the elements that make a good RTS a good RTS. It instead is so in love with its concept, which isn’t very good in the first place, that it never gets around to the vital business of being a good game.
Sep 10, 2014The fact that you have planets orbiting each other, and the fact that you can fight on those planets simply blow my mind. No RTS in the history of gaming has done this before. This game is groundbreaking and will only get better as time goes on.
True, some polish is still required, but developers are still working hard at the game. Offline mode will come soon. The technical skill and acumen going into this game makes a great score a given.… Expand
Jul 2, 2014As a die hard lover of Total Annihilation and the Supreme Commander series I was always going to love this game. What I didn't realise was how much. The rest of reviews here will tell you about the technical aspects and strategy elements of the game. I'm not going to repeat that here.
What I will say is that this game has allowed me to revisit the heady days of the late nineties, back when LAN gaming for entire weekends playing Total Annihilation was a regular occurrence. Playing Planetary Annihilation brings that experience back in spades.
It feels more TA than SupCom, but that's not a bad thing to me given that TA was my all time fave RTS game. Planetary Annihilation now holds that crown.… Expand
Jul 1, 2014Planetary Annihilation is simply an awesome, "epic scale" Real Time Strategy Game. Notice I said "epic scale," not "large scale." After all, multi planet gameplay, planet smashing, thousands of units, and 40 player matches can be described as nothing less than "epic scale."
Planetary Annihilation introduces a number of genre changing mechanics. Primarily, the randomly generated spherical planets and the ability to fight on multiple planets simply hasn't been done before. Not to mention features like Planet Smashing, Galactic War (randomized campaign), and the ChronoCam. The ChronoCam allows players to rewind and fastforward gameplay in the middle of a match to watch events that they may have missed.
On top of that, Planetary Annihilation's gameplay is fast paced, exciting, and strategy intensive. It's very possible for players to out maneuver their larger opponents, or exploit weaknesses and beat someone with a much larger army.
If you are a fan of RTS games, I highly recommend Planetary Annihilation.… Expand
Jul 5, 2014'Planetary Annihilation' is the self-proclaimed 'spiritual successor' to the genre-defining RTS 'Total Annihilation'. It is being developed by veterans of the industry (UBER) whose employees have worked on "Total Annihilation", "Supreme Commander" and "Demigod" in the past.
On most accounts, it delivers on its aim to be a better spiritual successor to TA than SupCom, and introduces new (awesome) features to the genre, such as spherical maps (planets which orbit in solar systems) planet-smashing and Orbital Units.
There is no unit cap - this is a 'macro' streaming-economy RTS on a scale which promises to live on for many years to come as hardware advances.
The game is beautiful to look at, with a 'blocky' art-style'.
Modding is already a big part of the game, and the developers are generally pro-active within the community. Therefore the game has a community and will continue to improve after release (both through UBER's efforts, and those of modders).
The game is currently in its "Gamma" Phase (following Alpha and Beta). More polish comes with every patch. However there are still some lag issues - which is distressing because the game looks great, and in-game balance is coming along nicely.
As an old player of the genre there are also one or two things which I feel "Planetary Annihilation" as 'Spiritual Successor' to "Total Annihilation" is missing. Namely these are:
A more diverse Energy Generation System (Wind-Solar-Tidal-Geothermal).
A few environmental effects (such as units moving slower on ice), and spider-bots going over mountains.
Greater terrain variation - that is, sheer cliffs, steep valleys and mesas.
For that reason I give the game 6/10, as it still has a way to go, and misses some of the important and idiosyncratic parts of Total Annihilation's spirit (such as putting your artillery on a hill, or that moment when your Solar Power Pyramids fold shut whilst under fire).
That said, these missing features will hopefully either be modded in eventually by the community, or Uber may add them as the unit roster and Planet Biomes expand - so my rating and feelings may change :)
All in all, "Planetary Annihilation" is shaping up to be a great game and is definitely worth buying if you enjoy huge online armies of robots blowing each other up!… Expand
Sep 8, 2014Not a terrible game by any stretch of the imagination, but one full of missed opportunities.
While it is stable it can be a lot of fun, especially with friends.
PA is probably best surmised (in my opinion) as a dumbed down version of TA/Supreme Commander played across planets instead of flat maps. It does have a few interesting features to draw in the crowds; epic scale, planet smashing and the metal planet 'anniahlaser' being the three.
The reason I have only given PA a 4/10 is because of the missed opportunity this game represents. I was an early Alpha backer - paying upwards of £70 for the privilege. I backed after reading the promises made on the kickstarter page and the hope that we were going to get a 'supreme commander killer'. Unfortunately upon release I am disappointed. I feel like the game lacks polish (from wonky unit animations and odd planet smashing textures to poor strategic options when invading planets and the navy STILL feeling like a second class army choice) and has a pretty poor choice of units - none of which feel interesting or innovative!
To compound matters elements from kickstarter and early development don't feature in the release version: where is the unit cannon?! where are the 40 player games?! where is the DRM free server?!
I wish Uber had delayed longer, fleshed out the unit roster more thoroughly, really thought about planet invasion (instead of the JUST SPAM ASTREUS tactic) and ensured the promises they made in development were fulfilled.… Expand
Sep 17, 2014Released in a half-baked state, Planetary Annihilation has ambition in spades, and very little follow through. Ostensibly the action takes place on planets, but they're actually just small sphere where curvature is distracting even when fully zoomed in, and remains a hindrance even zoomed all the way out. Gameplay favours speed and logistics over any sort of tactics or strategy, resulting in massed waves of units sent to die, unwatched against the enemy, as you spam the next wave ready to go - it turns into a smush of coloured icons making each other blink out of existence.
Most egregiously of all, the "single player" options require you to actually play online, with the hosting on an Uber server. If there is any interruption to your connection the game is lost permanently, and there is no ability to save in any fashion.
All of this would be forgivable if they had not rushed a game to official launch status that was still replete with missing features and beta-esque bugs, all while begging indulgence, declaring that missing features will be added at some later, unspecified date. That is not acceptable behaviour for developers supposedly in possession of a game ready for full release.
Anyone that was going to wait for the end of the beta should keep waiting.… Expand
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