Mixed or average reviews - based on 7 Critics What's this?

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Mixed or average reviews- based on 211 Ratings

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  • Summary: Planetary Annihilation brings Real-Time Strategy to a new generation of gamers in a way they've never been seen before - taking large scale real time strategy games from the past to gameplay on a planetary scale.
Score distribution:
  1. Positive: 1 out of 7
  2. Negative: 2 out of 7
  1. Sep 14, 2014
    It might not yet feel as complete as the 'official launch' label on its Steam page suggests. But still, you have never seen anything remotely like this. And Uber Entertainment's game loses no opportunity to remind you of that.
  2. Sep 13, 2014
    Planetary Annihilation is a game full of wasted opportunities.
  3. Sep 17, 2014
    Sadly, this is a game full of wasted opportunities.
  4. Sep 16, 2014
    Strategy takes a backseat to speed, efficiency and swarming your opponents.
  5. Sep 17, 2014
    There’s a great game in here, somewhere. Rapidly getting into jaw-droppingly huge wars spanning multiple worlds is brilliant - it really is. And there’s no other RTS that gives players so much destructive power. But the lack of tactical depth and focus on constantly rushing makes Planetary Annihilation tiring.
  6. Sep 17, 2014
    A cool idea about robot armies battling across an entire solar system breaks apart when the realities of controlling multiple worlds at the same time set in.
  7. Sep 13, 2014
    The lack of variety is just another bad call in a series of bad calls. With only a single faction, with nothing resembling a tech tree or upgrades, with maps having only a single shape (a sphere inside a sphere) that negates terrain, Planetary Annihilation misses many of the elements that make a good RTS a good RTS. It instead is so in love with its concept, which isn’t very good in the first place, that it never gets around to the vital business of being a good game.
Score distribution:
  1. Positive: 46 out of 92
  2. Negative: 34 out of 92
  1. Sep 11, 2014
    This is the ultimate RTS game. You can smash planets! You can annihilate you enemies, you can blow up an ENTIRE PLANET! How aren't you throwing money at them? Expand
  2. Jul 1, 2014
    Great game, Developers are committed to excellence. Gameplay is intense and demanding of all your attention. Love playing it. I would advise anyone who loves strategy to try this game out. Expand
  3. Jul 1, 2014
    Planetary Annihilation is simply an awesome, "epic scale" Real Time Strategy Game. Notice I said "epic scale," not "large scale." After all, multi planet gameplay, planet smashing, thousands of units, and 40 player matches can be described as nothing less than "epic scale."

    Planetary Annihilation introduces a number of genre changing mechanics. Primarily, the randomly generated spherical planets and the ability to fight on multiple planets simply hasn't been done before. Not to mention features like Planet Smashing, Galactic War (randomized campaign), and the ChronoCam. The ChronoCam allows players to rewind and fastforward gameplay in the middle of a match to watch events that they may have missed.

    On top of that, Planetary Annihilation's gameplay is fast paced, exciting, and strategy intensive. It's very possible for players to out maneuver their larger opponents, or exploit weaknesses and beat someone with a much larger army.

    If you are a fan of RTS games, I highly recommend Planetary Annihilation.
  4. Jul 5, 2014
    'Planetary Annihilation' is the self-proclaimed 'spiritual successor' to the genre-defining RTS 'Total Annihilation'. It is being developed by veterans of the industry (UBER) whose employees have worked on "Total Annihilation", "Supreme Commander" and "Demigod" in the past.

    On most accounts, it delivers on its aim to be a better spiritual successor to TA than SupCom, and introduces new (awesome) features to the genre, such as spherical maps (planets which orbit in solar systems) planet-smashing and Orbital Units.
    There is no unit cap - this is a 'macro' streaming-economy RTS on a scale which promises to live on for many years to come as hardware advances.

    The game is beautiful to look at, with a 'blocky' art-style'.

    Modding is already a big part of the game, and the developers are generally pro-active within the community. Therefore the game has a community and will continue to improve after release (both through UBER's efforts, and those of modders).

    The game is currently in its "Gamma" Phase (following Alpha and Beta). More polish comes with every patch. However there are still some lag issues - which is distressing because the game looks great, and in-game balance is coming along nicely.

    As an old player of the genre there are also one or two things which I feel "Planetary Annihilation" as 'Spiritual Successor' to "Total Annihilation" is missing. Namely these are:
    A more diverse Energy Generation System (Wind-Solar-Tidal-Geothermal).
    A few environmental effects (such as units moving slower on ice), and spider-bots going over mountains.
    Greater terrain variation - that is, sheer cliffs, steep valleys and mesas.

    For that reason I give the game 6/10, as it still has a way to go, and misses some of the important and idiosyncratic parts of Total Annihilation's spirit (such as putting your artillery on a hill, or that moment when your Solar Power Pyramids fold shut whilst under fire).

    That said, these missing features will hopefully either be modded in eventually by the community, or Uber may add them as the unit roster and Planet Biomes expand - so my rating and feelings may change :)

    All in all, "Planetary Annihilation" is shaping up to be a great game and is definitely worth buying if you enjoy huge online armies of robots blowing each other up!
  5. Sep 8, 2014
    Not a terrible game by any stretch of the imagination, but one full of missed opportunities.

    While it is stable it can be a lot of fun,
    especially with friends.

    PA is probably best surmised (in my opinion) as a dumbed down version of TA/Supreme Commander played across planets instead of flat maps. It does have a few interesting features to draw in the crowds; epic scale, planet smashing and the metal planet 'anniahlaser' being the three.

    The reason I have only given PA a 4/10 is because of the missed opportunity this game represents. I was an early Alpha backer - paying upwards of £70 for the privilege. I backed after reading the promises made on the kickstarter page and the hope that we were going to get a 'supreme commander killer'. Unfortunately upon release I am disappointed. I feel like the game lacks polish (from wonky unit animations and odd planet smashing textures to poor strategic options when invading planets and the navy STILL feeling like a second class army choice) and has a pretty poor choice of units - none of which feel interesting or innovative!

    To compound matters elements from kickstarter and early development don't feature in the release version: where is the unit cannon?! where are the 40 player games?! where is the DRM free server?!

    I wish Uber had delayed longer, fleshed out the unit roster more thoroughly, really thought about planet invasion (instead of the JUST SPAM ASTREUS tactic) and ensured the promises they made in development were fulfilled.
  6. Sep 16, 2014
    This game makes me never want to contribute to another Kickstarter game ever again. I contributed to this game since day one on Kickstarter. I was extremely excited of what would come out of this game. When alpha came out, it was bad but I kept saying to myself "it is still being built." Beta was bad still "It was being built." Even now, they fixed a lot of issues but the game is bland as it could be. Just does not have that excitement and fulfillment of a game I was expecting. I REALLY tried to like it, but it was a HUGE disappointment. Expand
  7. Sep 16, 2014
    Unethical conduct, please avoid. Game accounts and forum accounts are tied together. Uber banned people (in both game and forum) for speaking out too negatively in all their games. Expand

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