Generally favorable reviews - based on 42 Critics

Critic score distribution:
  1. Positive: 38 out of 42
  2. Negative: 0 out of 42
  1. Nov 24, 2012
    Be warned though, this is a very addictive game, and it could spoil your previous favourite shooter with its incredible sense of scale. It's astonishing to see a free to play game deliver such a polished package, that also breaks new technological boundaries.
  2. Dec 20, 2012
    I'll say again what I said at the beginning: Planetside 2 is a downright amazing game, especially for a Free to Play title.
  3. Feb 19, 2013
    Planetside 2 is a good free-to-play, strong functional and very funny, which does not envy anything to the founders of the first-person shooter genre.
  4. Jan 28, 2013
    Forget about AAA-Games… Here comes Planetside 2! Epic battles, beautiful graphics and catchy incidental music add up into one of the best MMOFPS experiences to date.
  5. Jan 24, 2013
    An astonishing technological and gameplay accomplishment, Planetside 2 leverages every ounce of today's broadband and processing power to deliver war on a truly epic scale. [Feb 2013, p.70]
  6. Jan 16, 2013
    Playing solo? Dock ten points. Otherwise, this is one of the online PC games for thrills. [Feb 2013, p.91]
  7. Dec 6, 2012
    A really well done game, with very rich and deep gameplay. The enormous battles, the good graphics and the rewarding mechanics make this game a must have. It costs nothing and the freemium model is not pushy like in some other titles, letting the game be satisfying per se. Planetside 2 may initially be a little difficult and will scare some players, but if you stick with it, you'll be rewarded.
  8. Dec 6, 2012
    PlanetSide 2 will make your heart pound. It will make you feel childlike, game-induced euphoria. In a sea of FPS copy-cats, it's a novel and refreshing experience.
  9. Dec 2, 2012
    Massive in scope without sacrificing strategy or teamplay, PlanetSide 2 shows us what only PC gaming is capable of. [Dec 2012, p.66]
  10. Dec 1, 2012
    The scale of PlanetSide 2's battles is often breathtaking, as lines of tanks fire at bases while aircraft light up the sky and hundreds of players fill the scene with healing beams and lethal weapons fire.
  11. Nov 30, 2012
    As a mix of shooter and MMO, PlanetSide 2 is nothing short of a triumph: not quite the best of both worlds, but certainly the best attempt anyone has ever made to fuse them together. Alone, it's worth checking out just to witness its epic scale for yourself - and with the right friends by your side, PlanetSide 2 is an unforgettable experience.
  12. Nov 30, 2012
    It still needs some work, but I'm very impressed with the end result. If you've got a powerful PC and a desire to bring some real tactics and organization to your team-based FPS fighting, then this game is a must-try. And with no material cost to get started, all you have to lose is the time it takes to download, patch, and give it a shot.
  13. Nov 28, 2012
    PlanetSide 2 shows the PC off. From the gorgeous lighting and huge draw distances, to the intense, multiplayer battles. It's based on something old, but that was so far ahead of its time that even now the template feels new. Exciting. It feels like the next generation has just landed.
  14. Nov 27, 2012
    For those with the machine to handle it, PlanetSide 2 is never anything less than staggering. On your own, it's a spectacle. Stand far enough back and you can almost take it all in, but there's just too much there to focus on. With teammates, the picture comes into glorious focus.
  15. Nov 20, 2012
    A game that changes the standard by which FPSs are measured.
  16. 89
    It might look overly complicated, but PlanetSide 2 is nothing more than your average class-based, objective-oriented competitive FPS. What makes it stand apart from other F2P games (aside from the huge servers, of course) is the co-operation factor with other players. [February 2013]
  17. Jan 23, 2013
    A unique piece of beautiful and thrilling massive scale war. It's not for the lone warrior, but with a few friends or a larger outfit the battles become larger than life. Long term, some goals requiring and rewarding longer planning and actual defending your conquests are needed to keep things fresh, just farming certificates and unlocks goes only so far. [Jan 2013]
  18. Dec 12, 2012
    Making good on the aspirations of its predecessor, PlanetSide 2's vision of large-scale warfare is the most exuberantly realized yet. And with a payment model a good deal more generous than the 14 day trial teased by Everquest all those years ago, there's certainly little reason not to give it a go.
  19. Dec 6, 2012
    Quotation forthcoming.
User Score

Mixed or average reviews- based on 1235 Ratings

User score distribution:
  1. Dec 1, 2012
    Frustrating and not fun describes my initial reaction to this game. First and foremost is the learning curve. from the start you spawn in theFrustrating and not fun describes my initial reaction to this game. First and foremost is the learning curve. from the start you spawn in the middle of a fight with nothing telling you what your objectives are, or even where your teammates are. Should you be unfortunate enough to spawn in the middle of a tank fight (as was my first experience) you feel helpless as you die, respawn, and die again as soon as you respawn. An in-game "Newbie" area, some kind of zone where you go only when you first start a character would be greatly appreciated as throughout my first hour of gameplay I was consistantly pitted against players of level 38 or higher. The extremely large playing area makes snipers and tanks gods on the ground. I have not been able to fly any of the aircraft, yet because everytime I spawn an air vehicle it is destroyed immediately. I'm not an avid FPS player by any stretch of the means- I grew up on Doom, Quake, and UT, and I manage about a 1:1 Kill to death ratio in CoD, and tend to play support roles in TF2. On average I have 2 kills and over 50 deaths in planet side due to spawn camping. spawning at a point that is distant from the battle just means I get to run for 10 minutes to die from a sniper that I can't see. Playing a supporting role in PS2 is down right rage-inducing. Healing a friendly player may or may not reward XP, and unlike TF2, you cannot heal a heavy to keep them up while they sustain gunfire. Reviving fallen players is fairly pointless unless they died less than 2 seconds in front of you. The Engineer's turret is too inaccurate for the distances at which forces are regularly engaged in. The tanks are done well- and in many cases are over-powered. many of the bases are designed so you can just snipe away at the enemy generator with your tank and destroy it without worry of being engaged by the defenders. Running over your own teammates results in a suicide for them, and no penalty for yourself- great if you just want to troll your own team, as is often the case. What this game direly needs is level segregation of some form- whether it's designated levels for zones where as you out level the zone you do less damage, or you cannot respawn into a zone you are out leveled for, something needs to give a new player some fudge-factor to learn how the game works besides dropping you straight into a fight that you are grossly under leveled for. Full Review »
  2. Dec 2, 2012
    This game is massively overrated, this game is rushed as hell, giving the devs less time to weave out the massive imbalances and bugs. TheThis game is massively overrated, this game is rushed as hell, giving the devs less time to weave out the massive imbalances and bugs. The RPGs are equivalent to Nerf Water guns, the Max is unfair to play as and against, players are complete **** it's just a mess. Though the maps are nice, and what is does well, it does really well, not to mention it's a guilty pleasure. Full Review »
  3. Nov 23, 2012
    This is a game with a lot of unrealised promise, which suffers at the hands of a new community.
    I love big, class based FPS games, I even
    This is a game with a lot of unrealised promise, which suffers at the hands of a new community.
    I love big, class based FPS games, I even loved MAG, but its pretty difficult to love PS2. Its scale is awesome, but you are unlikely to see most of the map given the spawns and hotpoints tend to be at small locations many Km apart. Its gunplay is pretty poor, guns are uninspiring and bland with no impactful feel.

    There are youtube guides out there that state that the most important aspect of this game is logistics. This is true, the most useful people are usually the ones flying mobile spawn points but they are far above the action. As such, people rarely fly the mobile spawn points because the most useful part of the game is also incredibly boring.

    The other problem this game suffers from is that there is no sense of achievement, even when you capture an entire region of the map.

    The community at the minute is still adjusting, so while it may get better in the future at the minute the 10% of people that arent playing snipers are running round wildly with LMGs.

    The game is incredibly demanding on PCs due to its scale, and still has a lot of lag and bugs in the EU servers. The concept behind the game is excellent, the execution at the moment is just incredibly bland. In addition, for a game with this much stuff and scale, there is no real tutorial to speak of. A few notes exist in the in the pause/map screen but at the start of the game you are pretty much dropped in a warzone and told 'GO!' leaving you puzzled asking "go where? do what?" until you die.
    Full Review »