PlanetSide 2 PC

User Score
7.0

Mixed or average reviews- based on 1291 Ratings

User score distribution:

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  1. Dec 26, 2012
    7
    This game is Amazing its amazing what technology has brought us, but wow did Sony go the extra mile this game is fun if you can actually run it, the developers tried to make it to nice and in turn made one of the most advanced games requiring a fairly new graphics card and a bit more ram than typical these days, most games require 2-4 gigs of ram the recommended ram for this game is aThis game is Amazing its amazing what technology has brought us, but wow did Sony go the extra mile this game is fun if you can actually run it, the developers tried to make it to nice and in turn made one of the most advanced games requiring a fairly new graphics card and a bit more ram than typical these days, most games require 2-4 gigs of ram the recommended ram for this game is a whopping 8 gigs or was. But all in all if you can actually run this game you will have a fun time with the large map and constant battles for continents. Expand
  2. Sep 10, 2013
    7
    Solid 7 for this game. When several terms are met this game is extremely fun to play...Outside that it´s road of corpses and most of them are yours. Gameplay wise this is pretty straight forward. You tunnel something and that´s it. Attacking and Defending gets new meaning when you see massive number of aircraft and ground army going towards an enemy base. It takes breath away to see thatSolid 7 for this game. When several terms are met this game is extremely fun to play...Outside that it´s road of corpses and most of them are yours. Gameplay wise this is pretty straight forward. You tunnel something and that´s it. Attacking and Defending gets new meaning when you see massive number of aircraft and ground army going towards an enemy base. It takes breath away to see that this game is huge in scale.

    But where does it go south? Unless you have voice program with some friends in it the game is very dull. You run around and get killed, people with higher Battle Rank will dominate in every machine battle and gun battle. Trying to take out a sniper who has stealth more dmg in hes weapon is absolutely stupid. Killing you takes 1 shot, killing him 2.

    Solo playing this game equals that i try to kill couple of guys before i log in after 10+ deaths...Group play means lots of laughing, shooting and playing like it´s war game. Organized attack into something huge and have enough classes to overcome all difficulties....Or just take a people carrying tank and drive it over a mine or cliff....You choose.
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  3. Aug 23, 2013
    7
    This game really ticks a lot of boxes for me, it has everything I could ask for; large scale warfare, intense firefights, even a little bit of strategy is present!
    The only problem is is that the game is a very power-hungry game, and my computer has trouble running it even at the lowest settings.
    For anyone who has a top end computer, this futuristic shooter is a must have!
  4. Sep 28, 2016
    6
    Everything that's wrong with Planetside 2:
    It's made purely to attract players by showing off max settings graphics during mass battles at night.
    What it doesn't tell you: -it's designed with a softened up pay-to-win system which means paying or not - all have access to the same gear but not paying takes a multitude of time amount required to unlock and upgrade the same gear compared
    Everything that's wrong with Planetside 2:
    It's made purely to attract players by showing off max settings graphics during mass battles at night.

    What it doesn't tell you:
    -it's designed with a softened up pay-to-win system which means paying or not - all have access to the same gear but not paying takes a multitude of time amount required to unlock and upgrade the same gear compared to one who pays
    -this doesn't just affect weapons, it also affects defense and equipment - you serioursly have to unlock and upgrade your armor, too; also heavy soldier shield or medic heal etc.
    -you're USELESS and a soldier for the MEAT GRINDER with your lack of gear at the start, examples: You'll need a lock-on launcher to be able to destroy non-retarded aircraft, C4 is immensely helpful at destroying tanks, so are anti tank mines etc.; Also you'll seriously have to unlock and upgrade the same type of armor for all of the infantry classes individually per class even though they're all exactly the same and working the same just for the sake of taking long and many points; the only class shared item in the game is the medkit for some reason. Other than that you'll constantly have to repeat the same unlocks and upgrades per class, for vehicles / aircraft even per turrert slot.
    -The game is designed as a point farming simulator to unlock and upgrade stuff and thus is a player farming simulator, not the future shooter that it first advertises itself as. This shows in two critical areas:
    1) Story: There is none. After the initial basic training no story mission(s) exists, no text, not even a single line hinting to any context about the current conflict. Nothing. No one bothered to that day to add any story within the game for any faction and that shows what kind of people work on that game: People who don't care...
    2) Futuristic: So you might expect future gameplay but that doesn't exists. There are exactly 3 things futuristic in this game: shields, real stealth and one faction's hover tank. Everything else is of a worse equipment standard than the current time military, especially rocket launchers which are a **** joke only because the devs didn't bother putting any actual tactics and gameplay into the game.
    -Combat: Except for area effect damage, the Phoenix rocket launcher and some ballistic weapons it's all about line of sight = line of fire. The game has no artillery, no interesting gameplay mechanics as they could've been recycled from any strategy game and even lacks things of other fps titles.
    -Infantry classes: The classes all just got one special ability and sometimes 1-2 additional items aka are not diverse enough. Medics are an utter failure by design as it's faster to resurrect a dead person from 0% to 100% than to heal an injured one from 1% to 100% and also the correct aiming is almost impossible if multiple players stand in another or very close because none of the devs ever bothered to auto-select the lowest health target in pointed direction instead of a full health that's in the way. Other design flaws exist for other classes. Classes have been given generic items to equip mostly instead of largely class specific gear that really alters their gameplay.
    -Vehicles / Aircraft: The ESFs (Empipre Specific Fighter) need to be pointed out as special. They're a mix of jet and helicopter and can hover in place as well as fly forward or dash sidewards. They're unique to the game, odd to control, vulnerable and can be outfitted to be effective against everything. Aside from that most vehicles are boring by design. Mostly low potential and nothing but armor and blast damage, most don't need a crew to operate at full potential. See PS2 wiki for details.
    -The problem with this game are the devs who believe it's best to keep the unlock + upgrade cancer system alive instead of trashing it to implement good gameplay mechanics, the devs who also don't care for story or don't get it that a future shooter should have future equipment and not just the topic slapped onto the game and all we get are mainly shields and one faction with pew-pew laser weapons; If the devs don't wake up and at least copy & paste some good stuff off other games PS2 is doomed ! It won't persists as the player farming simulator that it is. Hint: You can't always have mass battles you like to show so much as these are stalemates UNLESS you do it like Dota for examples does it: Auto generates waves of AI units directed towards the enemy main base(s); That'd work without player farming
    -Planetside 2 uses clientside hit detection which means your PC tells their server when you hit who how, an invitation to aimbot hacking and players lagging like hell being able to shoot you dead long after you're actually already somewhere further away than on their laggy client - this whole thing doesn't promote the ideal of trying to have a good connection at times
    -the game is poorly optimized, you'll most likely experience less fps than expected
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  5. Feb 4, 2013
    10
    Don't be fooled by the people that ragequit from this game because they only played 10 minutes. I will admit this game has bugs, and in your first few hours you will be a little overwhelmed. But as long as you bring a friend with you that already knows the game, then you will be fine. In the last update bugs sprouted like crazy, but within a day, SOE (the creators) Fixed most of them, andDon't be fooled by the people that ragequit from this game because they only played 10 minutes. I will admit this game has bugs, and in your first few hours you will be a little overwhelmed. But as long as you bring a friend with you that already knows the game, then you will be fine. In the last update bugs sprouted like crazy, but within a day, SOE (the creators) Fixed most of them, and made the game normal once again. There are a huge amount of players in every server, so most of the time, you may be fighting a losing battle, if you are, simply retreat, or go to another continent until it cools down. Most of the bad reviews here are from a few weeks to a month after the game was released, and most, if not all of the bugs they are speaking of have all been patched. The graphics are really good for a MMOFPS F2P game, and can be turned down if needed. Teamwork is a must in this game, so the first thing you NEED to do is join a squad, or outfit. The game is greatly more fun when your playing with other people, and most people don't understand that. Next up is that the developers have now implemented their new "roadmap" system, which gives players the chance to say what, and how, they want certain features added, if at all. i have already seen three or four ideas not used in the newest update, due to players not wanting it in the game. This "roadmap" is MUCH more than i have seen any F2P game developers use to gauge a player wanting certain things. Most developers will just add it, and say "Meh, they will have to like it". Next on the list is that this game IS NOT "Pay 2 Win" Every gun is used in a specific way, and, while some are better than others, there is no "Super gun" that kills everyone and is unbeatable. each and every gun has it's strengths and weaknesses, like the gun i currently use has a small mag, for a LMG (50 bullets, instead of the usual 100), as well as lower power, but a higher fire rate than most LMG's used by the Heavy Gunner. At this point in the game, there isn't much Metagame, but the developers are planning on an achievement system, as well as a system that allows you to capture whole continents until one of the opposing teams has to FORCE their way back into a warpgate, making the conquerors feel accomplished that they have taken all the land in the area and continue to hold it. Some people say Max's (a Mech like suit) and Main battle Tanks are Too Overpowered. But As long as you know how to deal with them, you are fine. Tanks may be OP, but If you get hit with an HE shell in a battle in real life, you're going to get blown to pieces. Now, lets touch on the factions. There are three, The Vanu Sovereignty, The New Conglomerate, and The Terran Republic. Each one with their own strengths and weaknesses. Borrowed from a guide on steam about this*** The Vanu Sovereignty favors futuristic directed energy weapons. These weapons reload quite swiftly and generally don't require much deflection shooting ("leading the target"), but don't quite pack the punch of the New Conglomerate or have the numbers of the Terran Republic." "The Terran Republic favors standard bullet weapons that pack little damage per shot, but have high capacity cartridges, high fire rates, and high reload times." "The New Conglomerate believes in brute force. With a strong focus on massive, deliberate strength, the New Conglomerate can easily outgun the other factions, but only if they can make their shots count." Showing each faction has it's own strengths and weaknesses. This game is about as realistic as i have EVER seen a full-scale battle on another world, and i will continue to support it, until it dies out, or we Get Planetside 3. I give this game a ten, even if it has bugs and annoying people, because it is a great all around game, and the developers are at the very least TRYING to always game it better. As a final little thing, if you get bored, go try playing another faction on a different server, it will bring the game back, at the very least a little bit. ***http://steamcommunity.com/sharedfiles/filedetails/?id=113201458#2765 Collapse
Metascore
84

Generally favorable reviews - based on 42 Critics

Critic score distribution:
  1. Positive: 38 out of 42
  2. Negative: 0 out of 42
  1. May 10, 2013
    75
    The shooter fundamentals are all there. The visuals are great but the progression just doesn't seem to deliver any payoff for players outside of the hardcore. It's not quite as much of a shameless cash grab as something out of Zynga, but it definitely sours the experience.
  2. Feb 19, 2013
    90
    Planetside 2 is a good free-to-play, strong functional and very funny, which does not envy anything to the founders of the first-person shooter genre.
  3. PC Master (Greece)
    Feb 4, 2013
    89
    It might look overly complicated, but PlanetSide 2 is nothing more than your average class-based, objective-oriented competitive FPS. What makes it stand apart from other F2P games (aside from the huge servers, of course) is the co-operation factor with other players. [February 2013]