Jan 7, 2013This game had potential, but SoE's pay structure ruined it. Anyone with skill who doesn't want to spend money on the game can't enjoy the game because it's a struggle to level. While children with equally childish player names who spent their allowance on Station Cash sky rocket to level 30+ and then commence to harass anyone with unearned levels. Games with pay structures that affect direct purchase of gear and leveling just don't work and won't last.… Expand
Jan 12, 2013Spawn camping is a major problem and essentially shuts down almost any battle regardless of size. Nobody enjoys being hit by a liberator or tank round the second they leave the spawn. It greatly limits a factions ability to defend a base and makes capping significantly easier. Defending and resecuring bases is punished while attacking is significantly more rewarding. The meta game simply is not rewarding enough or important enough to even convince people to leave Inda. Low population servers. People bailing out of vehicles the second before they explode. (This is something that has just been annoying not really to big a problem)… Expand
Jan 13, 2013I wouldn't bother with this game, but chances are you will try it just due to all the hype.
Let me start with the main problem with planetside - It is far too graphically demanding. Even some of the top end PC's and gaming laptops struggle to make this game run smoothly and it may cause you to buy better software and still discover the game cannot run. "But wait!" I hear you cry "My PC is amazing!" Then go play a far more enjoyable Free to play FPS such as Team Fortress. There is nothing unique about planetside other than its large scale gameplay, and if MAG taught us anything it's that this simply doesn't work. Combat is frantic and guns have no attachment to the player since they all feel generally similar and scenarios often involve two players meeting and the one winning being the one who clicks first. After a while this just gets boring and repetitive.
Lastly, although it is beneficial for the creators to advertise this game as "Free" it is a micro transaction game, meaning if you really want to get anywhere with it your going to have to fork out.
To conclude, I'd just say it's shocking how some people would rather play this than decent FPS' like battlefield or Halo.… Expand
Jan 21, 2013Hackers. Hackers everywhere. Now the new hack added to all the regular ones is to somehow mess with the collision in the game to send you flying from the spawn half way across a continent to fall and die. This game is riddled with bugs and hackers everywhere.
Jan 25, 2013Game is broken. Full of cheats and hackers - they can even teleport other players to their death now. Bugs - lots and lots of bugs, like falling through the floor, the ground, gun turrets that sometimes work and sometimes don't. I could sit and list all the bugs in the games, but I just don't care. SOE doesn't care - why should we care.
Jan 25, 2013Lol at this game "becoming" an esport. The dev's made a terrible decision in this route. The game is far from competitive in the sense that there is absolutely no accomplishment in winning or losing. It is more of a marketing campaign than an actual competitive campaign.
Jan 26, 2013A game should be fun, not a tedious grinding experience. In general it's an abusive environment with absolutely no immersive content. It's filled with hackers and players exploiting the unoptimized engine. There is absolutely no reason to spend any amount of money on this game and certainly is not worth the disk drive space on your PC.
Jan 26, 2013John Smedley failed with SWG sinking it into the ground. Within one year he took a game with 1,000,000 copies sold down to nearly 10,000 subscribers still playing, then lied to the public on his failures. Why anyone let him be in charge of Planetside 2 is beyond me..
Jan 26, 2013This game tries to be a bit of everything, and everything of nothing. The game is mostly over-hyped and doesn't live up to its reputation at all. Frustrating game mechanics make some very weird deaths. Like being killed by your own spawning turret, spawning under a Sunderer (mobile spawn truck) and getting killed by it, or getting killed because your tank couldn't push away a stack of crates. The money mechanics is basically terri-bad. You spend a large sum of "certs" only to unlock a weapon nearly identical to your default in terms of stats and looks.
Battles are somewhat interesting but not rewarding in the slightest sense of the word. Captured bases are only to be found retaken back by the enemy 3 minutes later. The entire continent you play on seems like a big deja vu, every base has the same structural features as the previous one.
All in all, if you come from the Battlefield franchise, you will be very disappointed in the game.… Expand
Feb 2, 2013Oh god when will the bugs end? I've put up with it since release, but I'm done now. After the most recent game update the game has become unplayable for me. I highly regret the money I've spent on this game as things continue to grow worse. In large battles I'm lucky to get 4-10 fps when a month ago I was getting 30-40. I have a Phenom II 960T and a 6870. It's ridiculous.
Feb 11, 2013Bad: Buggy, hackers, counter intuitive if you've played a lot of FPS games, over hyped, terrible hit registry, waste of time, download speeds are terrible.
Good: it's free, it's good for pointing out BF3's failings, might be passable if you social life purely exists online.
Feb 13, 2013The cheaters are out of control. The game is pretty boring. Every battle not at The Crown ends up being the more populated faction spawn room camping the less populated faction. There is little to no metagame. There is no reason to really play this game for more than a week or two. I like to call this a FTP throwaway game. Try it, toss it, go onto the next FTP game.
Feb 17, 2013Free to play? lol. More like free to hack. Have fun spending $50+ dollars on items that are bound to a single character to get you your competitive edge, only to have a hacker spawn kill you for 10 minutes. This game is the most overrated game I have ever had the displeasure of playing. There are no active GMs, there is no anti-cheat detection. The only method SOE uses is reports from players followed by stats tracking. Sometimes it will take days to ban a hacker. Oh, but the game is FTP so what is stopping the banned hacker from just creating a new account? Nothing.… Expand
Mar 26, 2013Purely idiotic game design. As you spawn into the game, you have no idea what you are doing. Distinguishing enemies from friendlies is a pain in the ass (some classes had similar body colours as the enemy team). And the best thing ever your weapons get if you accidentally shoot some idiot on your team. The only reason this cesspool of a game exists is because it is "free".
Apr 7, 2013When I first started playing this game I actually enjoyed it. However, I started quite late and after a while I started to find this one of the most frustrating and unfair first person shooters I have ever played. New players are thrown into a battle as a level 1 and are mostly against lever 20s, not to mention the countless level 40s and even level 70s. They have much better weapons than you and even if you get the first shot you can almost bet your life that if they start shooting back its over. They also have better armour. The snipers in this game are ridiculous, yielding very powerful semi-automatics at a higher level. Eventually I found myself aiming to get one kill for every spawn in a battle because it was inevitable that either I will get shot to pieces by an experienced player or picked off instantly by a sniper.
Even if you're good at first person shooters don't expect that you will do just as well in this game. I guarantee that when you experience your first battle you'll be instantly killed with a few shots from a more experienced player with a much better gun than you. I stopped playing after I realised I was only re-spawning to be killed again. This game is unfair, unrewarding, frustrating and simply not fun. As other people have said, it's just a complete mess.… Expand
May 21, 2013Let me preface this review by saying that I've been playing this game since the beta stage.
The game is amusing, but highly overrated. It's fun for a bit and then you realize that you've accomplished absolutely nothing and you've been killed every 30 seconds by someone who has everything upgraded for their character. Even when you manage to take an entire section of the map you rarely have a sense of achievement.
The maps are huge and pretty, but spawn points are obnoxiously far away which results in lots of time spent traveling from place to place. God-forbid anyone kill you along the way because then you'll have to start over.
Weapons are insanely imabalanced, the Vanu's guns are about as strong as marshmallow shooters compared to the other two factions' weapons. Anyone who can gain a few points (which isn't hard at all) can then get a MAX suit or a tank, which are super overpowered for their prices. It varies depending on the time and server, but the New Conglomerate usually have way more people playing at once than the other two factions do.
The game shows absolutely no mercy towards new players, you're thrown in with everyone else on the server and usually end up with the short end of the stick in every fight. There is no place for newer, underequipped players to go and work their way up to play with the higher leveled players. Newbies are dropped in the middle with everyone else.PS2 doesn't count running someone over as a teamkill, so trolls will often do that resulting in a "suicide" for you which has a longer respawn counter than usual.
Lastly, the game is pretty but poorly optimized at the moment.; very buggy with its fair share of glitches. I've got a decent gaming rig: quad core CPU 3.4Ghz, 8GB RAM, & Geforce GTX 550Ti and I can't play the game smoothly unless everything is off or on low with a reduced render distance and 0% render quality.
Tl;dr Game is overrated, surprisingly imbalanced, NC are the zerg, noobs are doomed, glitches ahoy!… Expand
Jun 5, 2013I would love to like the game more, but I feel like the more chances I give them to address the issues that bug me the more I am let down. A few things to note about the game off the bat: 1) Hit detection is client side. 2) The game is HEAVILY CPU bound. 3) It is free to play, and you could theoretically play without paying anything..but that would take ages. 4) Most vehicle weaponry costs 700 station cash (7 USD if you buy it straight up with no station cash sales).
5) There are 3 factions, yet only two of them have any kind of face representing them on the dev team and one of the factions is heavily favored in the dev team.
So going down the list.
1) Hit detection being client side means the game has had droves of cheaters exploit that fact, and they have a hard time dealing with them. They have GMs announce their presence when they login so people can get cheaters dealt with a little faster, but these GMs are sporadic at best. And you have to either remember their name or hope you can scroll back to get it when you run into a cheater. Admittedly the cheating has gotten less rampant, but anytime there's a "special" XP event they come out of the woodwork and the GMs are never to be seen.
On the topic of cheaters, there are players who exploit the game or exploit the spirit of the EULA, get banned for a week or two...but get to keep all of their ill gotten XP with a slap on the wrist. Many of them being pretty well known players. You'll notice a few of them were BR 100 (max level) weeks, maybe months ahead of the everyone else. With whacked out stats that seem impossible as hell on their stats page. SOE claims to not condone this behavior, yet it does nothing to discourage aside from a week long ban.....it's a stupid policy and just asks for people to abuse it.
2) CPU Bound performance, Intel CPUs are the favored here. You want a higher clock speed rather than more cores as this game does not utilize cores very well. And often you will find your performance has dropped each game update. GPU matters, but not as much as it should.
3) & 4)
If you were to buy station cash right now to pay for something in game, it'd be 1 dollar for 100 station cash. They have deals where you can get double or triple station cash meaning 1 dollar would be 2x100 or 3x100. Or deals with places like Walmart where a 15 dollar game card 2000 station cash (20 dollar equiv) and can be doubled or tripled on the special deal events. But their prices normally are 7 dollars for any weapon worth having generally. Aesthetic items go from 100 to 2000 (different colored pistols being the highest priced item atm).
There are membership subscriptions, XP boosters, and many other things to buy for the game. All to speed up your XP gain which means more certs. Which certs are used to upgrade or buy weaponry. You can not buy aesthetic items with certs. It is much more time efficient to buy the weaponry with station cash that you buy on one of the 2x or 3x deals and use the certs to upgrade stuff only.
I will say I am a little under $100 bucks into the game at this point, and I used 2x/3x deals to buy the majority of it and bought a lot of my items in bundles or on daily deals (half off regular price for the day) to stretch out what I got. But on average I'm still paying 2-3 dollars per item.
Now this wouldn't be so incredibly bad IF the items were not constantly screwed around with and nerfed to make room for the "new" guns to come out to get people to buy it for the latest and greatest.
This is probably the primary reason I feel like the game is a sham right now, because they have to sell items to keep the doors open...so instead of making new interesting items, they keep reducing the effectiveness of existing weapons and pumping out similar items with old mechanics but better numbers.
I'd say I easily have 40 dollars worth of weaponry that I don't even bother trying to use because it's pointless to even waste time with it since they've ruined it. I will direct your attention to any HE turret, not only did they lengthen it's reload time to crazy times, but they also lowered it's ability to damage to vehicles and players significantly since the game has been released. You are better off using any other turret than the HE unless you are shooting from super far off at infantry. There are plenty of examples in every weapon type of this game where items were just made completely useless through constant intentional and unintentional nerfs.
5) It won't be a popular subject, but I play TR. I see that VS and NC are represented quite vocally on the dev team, NC especially with Higby. I'll just leave it at that, but I recommend picking NC if you want to be kept happy.
I am reviewing this the day Game Update 10 was released. I am not a happy player or customer with the direction this game is going and how slow they are to address things.… Expand
Jun 22, 2013Game came out and was pretty solid out of the gate. In the last two months (writing this in June 2013), the development staff has made a ton of stupid decisions that have butchered what could have been a great game.
The Creative Director, Matt Higby, came out last week talking about why he's instating these inane "gameplay rules" and the necessity of them, but the changes show nothing but a lack of imagination and critical thought.
While in minor cases, they listen to the community at large, they seem to ignore what the playerbase is asking for a majority of the time. As time goes on, it becomes more and more apparent that this is just a money grab and not even remotely F2P.
The game becomes more P2W with every update and gets less fun to play every day. I'm sorry I spent a dime on this game and I hope others will think twice before they do.… Expand
Jun 25, 2013This review contains spoilers, click expand to view. Planetside 2 is one of the most disappointing games i've played. Some people think thousands of players battling on one big server is cool, but for me it makes the game laggy and frustrating. i cant walk out of spawn for three minutes without being bombarded with bullets to the point that i need to restart my computer. aside from that, the game is just a slightly hilly plain were snipers pick off everybody that walks out of a building, and if you escape that you find yourself in front of hundreds of enemy tanks and aircraft. There is no auto balancing of any kind that allows for players to face equally skilled foes. instead you spawn in, the game tells which button shoots and pushes you straight into battle. No vehicle piloting or aiming, what your enemies even look like. Another thing is that there is no way to earn better weapons other then buying them with real money, not in game credits or something. so unless you want to spend $500 on a game you haven't even really seen yet just so you don't die every two seconds, DON'T DOWNLOAD THIS GAME!
one more thing I forgot to mention is that when you try to log off it turns your screen black for about an hour and a half then just restarts the launcher. Its more of adware or some sort of troll virus then a game really.… Expand
Aug 7, 2013This game was just bad honestly its a game where you can be terrible and win. The reason being is grab lock ons against vehicles. The client side programming means two major league bad things should you have a really bad connection you can go to town on people and they cant even see you. Also like 90% of the games files are on your pc thus making it extremely easy to patch and modify your game files; hence all the hackers found it the game(many are sneaky about it now however its still a huge problem). While your at it why not just buff one faction above the others time and time again without any consideration of balance or skill based weaponry. Oh and just to put the cherry on top of the cake they will ban you should you do good, don't believe me get a K/D of 20+ and you will shortly. As for the bugs planetside 2 is FULL of them LITERALLY most of which have been around since the alpha days. such as; falling through the ground being killed but being able to move around and look at people but not die when shot, graphical errors, floating buildings. And then the bugs that they think helps balance the game such as lock ons going right through walls, infantry not even rendering in many cases, huge de-sync problems when in a harasser. As for the content added--I don't think SOE knows the meaning of that because all they do is add generic guns and buff lock on rockets consistently. If you don't believe me look at the patch notes since the beta all they added was change around the warpgates(new only two times) the latus system(Which is horrendously worse then the system before) the harasser that is riddled with bugs and glitches to this day. Now speaking from a knowledgeable programmers perspective you know that SOE could not be dumber in using dx9 vs dx11 and also trying to make they're own engines just to save a little amount of money. Just to top it all off they released a TESTING server that what do you know they don't even USE TO TEST THINGS BEFORE RELEASE! I give this game a rating of 1 just for the sake that they tried to make the first game of its kind but they blew it so hard that I regret playing in the alpha/beta testing phase because that game was better when it was in testing phase otherwise it would be a solid zero.… Expand
Sep 20, 2013Game was good in the beginning months now it's on it's last dying legs. Extremely bad management and design. They took out everything that was good about the game and threw it out the window. Recent SOE layoffs have resulted in the road map being completely abandoned. By the time they release Hossin everyone will already be playing Battlefield 4. There's nothing free about this game, they just want your money. SOE even threaten players with banning if they dare criticize the game on social media. Beware avoid this atrocious pure excuse for a game and company at all costs as you will regret it later.… Expand
Oct 6, 2013This is a Free2Play game and I still feel like I got ripped off. It's THAT bad. Great concept, absolutely terrible execution.
1) Better have a high end PC or it's a no-go for playing.
2) It's not a steep learning curve, it's a learning wall. One that you will pound your head against for hours upon hours.
3) Vehicle controls...They are so bad that I have to wonder if SoE deliberately made them difficult or if they are actually THAT incompetent.
4) This game is PAY TO WIN. Anyone saying different is LYING to you.
Game looks great on the surface. Just don't look to closely or you'll see all the cracks (that happened to be filled with crap)… Expand
Oct 10, 2013When it launched, I thought PlanetSide 2 was going to be THE Game that was going to make me delete all my other ones. Huge maps with lots of enemies to fights, colorful graphics, lots of weapons, vehicles and other unique features. But after playing for a while I realized the game has no goal at all. It is a neverending deathmatch where no team can really win the game. I still log on once in a while and I find that there are less and less players on the servers, and those that remain are hardcore gamers with 1000's of hours played who have already reached the maximum level (makes it hard for noobies to get started). There appear to be a lot of balance issues between factions and vehicles vs infantry. In conclusion, the game has lots of potential but really lacks some very important features that would keep the players interested.… Expand
Oct 22, 2013Terrible terrible. No real feel of accomplishment, flying is impossible, or using any vehicle really. Everything dies in about 2 seconds, and your respawn timers are 20 seconds for inf, 15+ minutes for vehicles. Its dreadfully boring and you are forced to play infantry. Only the elite get to play with vehicles. And even then the Elites are stopped from playing because pleb guns like lock on rocket launchers literally shoot a rocket out that goes directly to the closest enemy vehicle u were looking at and hits it. People spend about 1000 hours of playtime to be able to fly and brand new players need about an hour to get lock on rockets and ruin everyone's fun.
It's interesting at first, but play it for more then a week with at least 2 hours a day playtime and you will realize getting any new weapon from earning certifications is impossibly elongated. This is due to the Free To play model that it has. Which also forces SOE to make weapons/vehicles over powered when they first release them, so that they sell better, which they then nerf to the ground, wasting your money or time you have spent. Everything is about seven dollars each, a gun, a camo, a hat, you name it. And most of the time you will accidentally realize what you bought was a waste, due to not exactly understanding how precisely the weapon or game works.
In this game you can level up. There is no point in leveling up, you get nothing for it, and when you cap to 100 you still get nothing. People don't even acknowledge it in the game. Even the people who are lvl 100 don't really like the game, because they too know all of the above and have just exploited it against other players.
Go play battlefield 4.… Expand
Dec 22, 2013Alright so where to start I'm an avid gamer and I gotta say planetside 2 I am a shamed to say I put a sum of money(200$+) and 1 year and almost 1 month later all I have to see for it is this -tons generic guns -Low to no skill gameplay -1 new vehicle -a engine -massive amount of flaws and bugs SOE really messed up and I really hope if you read this you don't put money into that terrible game.… Expand
Nov 29, 2013I played this game for over a year, I've seen it's ups and downs, it's failures and successes. Let me tell you that I had some truly epic moments that immersed me in the world and that I will remember forever. But that's not the kind of thing the game promotes, you see, SOE has a very unclear goal for this game. It started of as a game that seemed to take itself pretty seriously, there were clearly defined factions, lots of robust lore, and it at least made an attempt to immerse the player in it's world.
Since then Planetside 2 has been on a downward spiral. with SOE needing more funding they turned to sillier and sillier ways of milking people for money. It started off fairly tame, a couple hockey masks and a skull mask as cosmetics. But it just kept going and going, eventually ending at to the point where it is today. There are ridiculous camo options ranging from palm tree to zebra stripes, there are fireworks launchers, evil laugh horns, confetti C4, MLG decals, overt promotions, etc.
Don't expect to get immersed enough to enjoy the game after the novelty of big battles wears off and reveals the abhorrent money grubbing underneath.… Expand
Dec 18, 2013The game started off fantastic but like any SOE game, SOE's habit of ruining a good thing through updates has happened once more. Balance is horrid, updates are nearly always lopsided adding almost absurd advantages/disadvantages for factions, vehicles or weaponry.
While that's to be expected perhaps with any SOE game, given that the game relies on a certification point system that is earned over time, it's infuriating to spend your precious certs on items, vehicles or classes only to have those choices irrevocably nerfed or broken without any way to get a refund on the certification points you spent.
The ability to refund/re-certify has been on their development plan for far over a year at this point but continues to be pushed off while huge, untested and bug-ridden patches are put out in odd succession.
Let alone that the game itself has 3 continents, each in a different stage of development making the game lopsided and uneven, the game suffers horribly from a fourth faction issue (where you can make alts for each faction and swap immediately to whatever faction is winning) has been a known issue since launch and unfixed despite that it makes the game a contest of who can swap to the winning side first.
Avoid at all costs. The game is now in a stale development cycle as SOE looks to launch it on PS4 and the latest update (PU2) has once again brought the servers down for the last 2-3 days.… Expand
Dec 30, 2013Game is riddled with bugs and balance issues, the community is infested with trolls and ♥♥♥♥♥♥♥s and the amount of time you have to sink in till you have gear to compete with the rest of the players in the game is huge.
The game is more about being fair then accuracy. Small arms fire can destroy a tank in a few seconds and aircraft in even less time. They have these wonderfully high end weapons that you can purchase with real money and when you get them into the game they unmodifiable compared to their counterparts as to be obsolete immediately. To keep things real fair anything you spent hard cash and not game certs on has little to no ability to hit most targets unless they are conveniently standing still. An assault rifle has better effective range and does more damage then a sniper rifle of the same type with a a better scope. The effective rang of most of your weapons is close range or beyond what the games render distance will allow you to see, and there fore lock onto and hit. This does not stop players who use (supposedly illegal and banned) add ons to hit you beyond ranges you can effectively return the favor. There is no combat and tactics just the almighty zerg push. One side gets enough players together and rolls over anything in their way.
Until they redesign the unlock progress for weapons, fix a lot of major bugs that cause crashes or other frustrating issues and finally fix the balance problems between the 3 empires. than it's worth trying out till than ignore the game, don't let it suck you in so you don't end up being surrounded by and trolls all day. For what is supposed to be a future based game many of the game toys and tools are amazingly primitive and difficult to use
I only play the game because there's nothing else to play, every other Multilayer game I ahve tried multiple times is somehow even worse and even more boring than Planet side 2, i guess that's the only good thing i have to say about PS2, it's at least not as bad as Battlefield,Call Of Duty or the new horrible Team Fortress 2 aka Hat Fortress 2 called nowadays.… Expand
Feb 23, 2014Heard about this from a friend. 'Yeah its more fun if you have some friends to play with.' he said. Little did I know how right he was. If there's one thing I've learned over the years its that the phrase "If its too good to be true, it probably is." and this phrase fits PlanetSide 2 PERFECTLY. Most of the information on the official website is half lies, outdated information, or flat out lies.
"PlanetSide 2 features incredible continent maps with dozens of square kilometers of seamless gameplay space; every inch of which is hand-crafted, contestable space. With the territorial control meta-game, landmass has intrinsic value."
The continents' layouts are about as bland as can be. Yet another victim of "symmetry = balance" as if planets are supposedly symmetrical in nature. In reality its more of copy pasted a third of a continent then rotated and add some unique name. Literally. The same mountain you just past there's another two more somewhere. They honestly thought that because of the size you wouldn't notice it. Its noticeable. Most of the special points (such as biolabs or domes or whatever they call it) are exactly the same as they are on other continents. Just a different tileset. Then there's the 'massive' part of the game. It states there can be up to 1000's of players in a battle. Remember: the players are spread out over these large continents. So the actual saturation of players is fairly low except at one or two points.
"...PlanetSide 2 battles can last for days or even weeks, and finally taking control of the base means it's yours until someone can take it back. Working strategically as a team to capture key tactical positions such as power plants and ammo depots have long-lasting effects that can shift the tide of battle. Victory requires strategic teamwork and a quick trigger finger to survive the massive battles."
Do they mean the war for the continent or the battle for a territory? The territorial battles could last anywhere from about 3 minutes (its just you sitting around waiting praying some resistance) to a couple of hours (very rare). The amp stations (power plants), bio-domes and tank factories (I forget their names) don't do as much as the site makes you want to believe. The only incentive you have to capturing these are: 1.) you get more experience for capturing it. 2.) Each of these special points gives you a mediocre bonus: the bio-domes add a really minor regeneration to your health, the tank factories allow you to acquire main battle tanks outside of your warpgate and the amp stations increase the time it takes for a turret to overheat by about 1 second or so (when if you pause for a couple of seconds just before you overheat you'll be fine). I believe they don't even stack.
Then we have the supposed 'victory'.
So after running around capping one point after another for some experience and certs, you get the continent capped. Victory right? Wrong. You don't even get a message let alone any sort of reward. There's absolutely no reason why you should hold a point or cap a point except for experience for capping it. The only thing you get for completely capturing a continent is a puny cost decrease to aircraft, infantry stuff, or vehicles (a whole 10% or 15%!). That's it. Not even an anti-climatic "your empire has captured the continent of ___." No experience reward, no congratulations, no climatic battle. Then as soon as you leave the enemy empire you now warpgated just captures the territory back.
What they don't tell you:
- It takes you an absurdly long time to get any of the 1000 cert weapons (upwards of 1 month) without paying for a subscription. Once you hit battle about rank 37, it takes literally ages to get to the next rank without a subscription.
- The guns are absurdly overpriced (normal guns are about (US)$5.75 (or is it 7.50) for a 500 or 250 cert one and ~$10.00 for a 1000 cert one. Then for the golden guns they're $20.00 or so. Remember: 100 SC = $1.00.
- Everyone says its "Not pay-to-win" they are correct in one way: you pay, but you can't win (there's no victory objectives outside of capture a point move on to the next). You start off horribly ill equipped compared to people who've been playing and need months to get better equipped.
- It is horribly optimised. Expect frame rates of less than 15 in big battles or even moderate battles with anything less than a mid-range PC.
- You WILL be killed every 10 or so deaths by an infiltrator with an SMG that decloaks behind you and kills you in about 3.2 seconds.
- You CAN/WILL be sniped by an enemy you cant even render!
-- The verdict --
The fun really dies out after you screw around for a little while then only becomes fun with friends. Just don't expect to meet many here. The community is full of trolls and immature kids (LOTS of 10yr olds).
Player experience will vary greatly. Try it yourself. Just don't spend a dime until you know you like it and will play it for a long time.… Expand
May 10, 2013The shooter fundamentals are all there. The visuals are great but the progression just doesn't seem to deliver any payoff for players outside of the hardcore. It's not quite as much of a shameless cash grab as something out of Zynga, but it definitely sours the experience.
Feb 4, 2013It might look overly complicated, but PlanetSide 2 is nothing more than your average class-based, objective-oriented competitive FPS. What makes it stand apart from other F2P games (aside from the huge servers, of course) is the co-operation factor with other players. [February 2013]