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Mixed or average reviews- based on 1201 Ratings

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  1. Jun 24, 2013
    Oh dear. I don't think I've come across any shooter that's so cumbersome. When you make a game free to play, the point is for it to be as simple as possible, since you're going to have a lot of people just trying it out casually. What's embarrassing is how PlanetSide 2 makes the simplest of genres a first-person shooter- far too complicated. The tutorial is pointless it just tells you how to move and shoot. The controls are good and graphics are decent for an F2P game but the game makes a horrible first impression. It's got to be the least intuitive, user-friendly shooter experience ever created. The map, the spawn, the objective, the vehicles etc. are given zero explanation. Any game which requires someone else to teach you how to play at even the most basic level is garbage and seriously needs to rethink its design or at least implement some game modes to divide the experience up into small learning experiences rather than dumping you into a map the size of the moon and having no idea what you're supposed to do. Expand
  2. Jan 17, 2013
    My rig can play all the F2P games with no issues, except for this game. The FPS is so bad I could not be bothered to finish the training level. Optimization for this game is typical for many PC titles very poor as usual.
  3. Jun 19, 2013
    4/10 has potential but is just frustrating. No orientation or clear objective, nothing to acclimatize the player to the controls or HUD, just pick a class and shoot things. My experience of the game consisted of being killed by massively over-levelled players with better equipment who I couldn't even touch because starter equipment I had did as much damage as a water pistol. Constantly re-spawning and dying is not my idea of fun, thanks. Expand
  4. Feb 11, 2014
    I've been waiting for a stellar MMOFPS title. A friend recommended I give Planetside 2 a try, and try it I did. Planetside 2 is massive, as the genre classification would suggest, and offers tons of places to go. But the glaring problem is that PS2 is completely aimless, cheap, and at times ugly in its presentation. There is little rhyme or reason to what you're doing. There is next to zero help in getting started. There are several vehicles which are somewhat appealing but anything in the air is tough to control and requires an insanely high level of precision and mastery to be effective with. PS2 is perhaps the worst FPS experience for newcomers on the market. The graphics always look like they're stuck in beta builds no matter how powerful your graphics card is. I constantly wished for more cohesion amongst players and objectives but was constantly disappointed. The freedom aspect is a nice IDEA that is entirely left undeveloped. If you wish to do anything in this game, you MUST go where the hordes are. Taking bases can be fun but there's a heavy amount of patience required whether you're on offense or defense. PS2 made me long for Guild Wars 2's World vs World PVP, which I felt was a bit too massive and tough to work with. There is a pillar or two upon which Planetside 2 can stand on. It's a free to play game so there's no such thing as a waste of money, only time (but time is money, right?). There is some variation to play styles and classes and, when you finally do get the hang of the game after numerous hours and a terrible learning curve, there is some intense fun that can be had. But the fun is fleeting - coming and going almost in an instant. The best moments tend to be when a smaller pocket of resistance is met where you aren't potentially being targeted by 400 enemies. MMOFPS is a genre that is guaranteed to work, but titles like Destiny or The Division, which are on their way for PCs and consoles in 2014, find better balances and won't force you to constantly play with complete strangers or unorganized factions/guilds. If Planetside 2 could offer some good fun away from the large battles, maybe there would be something special here. But nothing is special, beautiful, reasonable or interesting about Planetside 2. Unless Sony completely overhauls a future title and I receive credible word about this franchise evolving into a complete game experience, I won't even bother with a free-to-play Planetside 3 and beyond. Expand
  5. May 11, 2013
    I played this game for four hours and this game is insanely overrated. Have fun figuring out what to do given the fact that if your new the servers population doesnt give a sh*t about you. I couldnt even find enemys in my four hour game time do to the fact i kept getting team killed by players who just thought it was hilarious to spawn kill all of thier team mates coming out of the teleporters. There is little to no weapon balance as begginer players will get destroyed ans stand no chance until the rank up and your crazy if you want me to play for 12+ hours to just be on even ground. So overall if your not a fan already, ignore this garbage. Expand
  6. Mar 25, 2013
    Planetside 2 is one of those games that drops you in the battlefield without any experience or knowledge over what to do and how to do it. You're often wondering where the action is going on, and when it's there you're powerless. I had to give it a three because, for a free to play game, it looks stunning, but it's a dead hamster hidden in a beautiful box.
  7. Jun 17, 2013
    I am not sure if it is my failure or there's but I had technical issues with this game across several machines which I never resolved. This had the effect of having a rather basic looking graphical experience.

    In terms of the game play I never understood what the fuss was about. Extremely mediocre.

    Personally, I found it extremely buggy, poorly supported and not worth the effort
    to work through the bugs because the game is just not good enough. Expand
  8. Nov 23, 2012
    Bad attempt to make awesome multiplayer. First this game have one of uglier graphics this year, but this is not crucial for multiplayer game anyways. But, game fail in all other aspects. Glitchy, bad spawn points ruining the action, bad shooting are only few of bad thins this game bring to the table. Only good thing is free to play because if they charge for this would be really cheating.
  9. Jun 18, 2013
    This game is a waste of time if you don't have a $2000 system. Please don't support this game at all, don't play it. Although yes it is fun at times. It never stops lagging unless you have a newer NiVidia graphics card or a high end processor.
  10. Oct 28, 2013
    The game is not newbie friendly, you cannot accomplish anything, solo. While I realize it is meant to be a huge battlefield game, there are limits. The shop is intended to make people, including people with a subscription, to spend extra money on an inferior game.

    Planetside 1 had a whole host of issues... planetside 2 has almost all of the same issues, but is free to play. Take my
    advise, go buy a battlefield game, save for titanfall, etc. This is not worth the hard disk space. How it has an overwhelmingly positive review is far beyond me.

    I can see some good in it but it cannot overshadow the bad. Takes a thousand and one anti-vehicle weapons to take out a friggin BUGGY!!! AN ARMED CAR!!!! Let alone a tank... There are so many things that could have made this game, one of the BEST SHOOTERS, in history, but they just took it the wrong direction. I realize this is an opinion but at least make it so infantry can KILL TANKS WITHOUT HAVING TO HOSE IT DOWN WITH A THOUSAND ROCKETS!!!! ESPECIALLY SINCE THERE CAN BE SEVERAL HUNDRED IN AN AREA IN AT A GIVEN TIME!!!! Oh sure, you can justify that it has a long cooldown before you can order another but... by the time its destroyed most drivers will have spent around 30+ minutes in one...

    The health/shield system is appalling, it makes halo's system look bloody brilliant! The starter weapons are akin to pellet guns. Try taking on more than 3 at a time when you are alone? Doesnt work, does it? Nope you just die instantly... What is the point of playing a game where you cannot 'feel like you are making a difference' in a persistent universe. 1v1, about who can aim, 2v1 you will die unless you are lucky, 3v1 you are dead. They do not reward skill! While I realize this is not one of those types of games it does not do the shooter genre any justice.
  11. Feb 22, 2013
    A brilliant game at it's core with potential unlike any other. But as with all games, they're only as good as their worst. In Planetside 2's case, this is the controls, gun accuracy, SoE's illegal billing department, laughable iron crosshairs that miss like the gun of your barrel is bent, abundant vehicle HP and overall balance between the three different factions. As it was with P1, Terran is still the most overplayed faction to date with no xp consequences, allowing the one with an advantage achieve even greater boosts through zerging tactics. But one of the flaws that stands out the most to me is the Terran guns. All of them have an insane rate of fire which either brings out two frequent scenarios: 1. Your gun shoots so fast to the point that the server cannot keep up and 2-4 of your bullets will not be affected by the initial recoil, leaving a gun that would normally not be able to hit anything past 3 yards suddenly gain the accuracy of a sniper rifle. Or. 2. Your gun shoots so fast that the proper amount of bullets is either increased or lessened, often with a rubber-band effect, causing a yoyo effect in one's DPS. Stack these along with the constant overall lag with hitboxes and hackers (which is to be expected in a game such as PS2) and your shooting experience will be ruined most of the time. Going back to balancement, in the beta, MAX units could effectively take down aircrafts with dual AA gun attachments if they came too close or didn't spontaneously move. What did they do to resort this? Remove the weapon completely from the entire beta, relaunch a 80% hamstered version into the release and only allow 1 per arm which you'll now have to purchase for an insane amount of in-game money. All because of a whining community on the forums, crying that their ultralight scouting airplane got shot down as it was flying a few meters above enemy towers. The situation is currently much the same, Sunderers for example, a transport/spawn vehicle require roughly 6-8 rocketlauncher hits before dying and it has no weakspots, be it rear or flank. A heavy assault unit can only carry 4-5 rockets at a time (with upgrades which also require you to pay for) which means if you happen to run into an enemy Sunderer, you will not be able to take it down without an ammo-refill, even with no opposition. The game is poorly thought through&executed and even more poorly managed. Even so I hope one day they will actually confront these issues and iron them out, not just leave them to fester like in P1 but alas, SoE has not gained the reputation of being massive incompetent cu nts for nothing. R.I.P, PS2. Expand
  12. Nov 14, 2013
    Often a 1v1 close encounter will result in whoever gets a head-shot or who is a Vanu. If you use aim-down sights, your strafing ability is wrecked (even with the guns which only cut it by 50%), if you use hip fire you'll probably be lucky to get a head-shot which gives you an annoying choice where one is rarely better than the other and you regret not doing it the other way. No sniping would encourage more infantry since sniping is the reason why you wouldn't play infantry at all. No headshots and you could keep sniping because then you couldn't pin down any inferior number of infantry. Knifing is awesome though. This game is totally the opposite of traditional FPS and it's such a shame because without all the modern features and mechanics it would be amazing. Sometimes it's obvious you should play World of Tanks/Planes when you actually want to play infantry other than Infiltrator. Vehicle and air play is really good but if you're not into it, you'll really tire of waiting to invade the enemy base only to find they give up really fast and you sit around for 3-10 minutes for capture because you cannot move on to take the next base. Stealth-killing is risky but it doesn't really suit this game since it is very anti-rush and there should be power in numbers and should not reward luck. Cloak is easy to spot and triggering it on/off is very audible. Any class can be stealthy but with a lot of open areas and places to snipe, sometimes the game becomes incredibly frustrating. Engineers have to be vulnerable to repair vehicles which doesn't really make sense when you're using a damn gun to repair stuff, a lot of fights are just explosives blowing up everything and driving back to try and push towards the enemy base. The choice of armors is pretty much either reduced bullet damage or reduced explosive damage, but even with flak armor, you can get 1 shot by rockets fired by infantry (it's still useful though (just not much)). Nanoweave is a necessity if you're interested in close/mid-range infantry combat. Often a nade/c4 or air fire will likely result in you being useless anyway. Sadly the game is not very well optimized and has some crash problems. Then there's the issue where you cannot pre-load areas you are going to deploy to which means less action! Instant action sometimes doesn't work and honestly there is zero sense to this feature since drop podding into an enemy base and pod-crashing air units is very unfair. By the way I can fly a plane into another one and mine will blow up while the other continues on it's merry way with no damage taken. Instant action is for solo players and PS2 is NOT for solo gamers. Killing's fun but not rewarding in the context of credits...objectives are the most important thing which I feel is a bit silly since taking over bases with a big group is rarely fun (usually the numbers are heavily one-sided). PS2 had potential but got some of the fundamentals wrong. Smaller worlds with less paths to go through would result in more intense battles and less running around. More corridors would encourage confrontation rather than waiting for more players and limit the usefulness of vehicles. Instead it's scrap battles everywhere and a platoon of players who stomp one place, while one of your platoons stomps some other place which is absolutely boring, most of the problem is that there are THREE worlds and when you're losing in one world, you go to another world. I don't know why, but this is a fatal flaw in PS2, I've seen it ruin other games. Expand
  13. Jan 24, 2013
    For me, this game is frustrating, not fun, and essentially pointless. I suppose part of the problem is the learning curve. You start out just thrown into the map somewhere, with no clear assistance in figuring out where you should go, what you should do, why you should be doing it, or how to succeed. In my experience, I just ran towards some apparent objective getting murdered over and over again. Either that, or I just ran around the humongous map with no one at all anywhere near me. The whole experience was just terrible. I pored several hours into this, but just couldn't find the motivation to stick it out to see if things would get better. Expand
  14. Mar 6, 2013
    At first glance, Planetside 2 looks like what FPS fans would describe as a perfect FPS. Heaps of guns, huge maps, people running everywhere, vehicles and just generally massive scale warfare. Sadly, it is far from it, it could have been, but isn't. Planetside 2 is a game plagued with bugs that haven't been fixed, pay to win business model, especially when it comes to vehicles, optimization easily the worst I have ever seen (20-30 fps on my high end machine with every setting on dead low), disgusting textures (1997ish textures on low, impossible to play it higher), hackers everywhere with no solid attempt to overcome them (even though it is impossible to get rid of them in a F2P shooter so why bother i guess), awfully confusing UI, so bad that it actually causes performance issues, horrifically slow progression (after playing 70 hours I have unlocked 1 weapon which is the cheapest ones). Balance is pretty bad, players will never be able to be a pilot without spending money to unlock the must have items for the aircraft, and tanks can be improved as the default machine gun that most of the vehicles have are god awful. The price of the items are ridiculous, as usual with all free to play games, $15 subscriptions basically get you nothing and guns are like $7-10 dollars. Seriously, has any company actually tried selling their products at an acceptable price? Perhaps they would be more successful if they catered to people who aren't rich or have no sense of value with currency.

    Planetside 2 could have easily been that amazing MMO-FPS game that fans are really wanting, but with all these horrible issues that still haven't been fixed, or even improved upon after I returned to playing Planetside 2, I am quite skeptical that this game will ever be worth your time.
  15. Mar 22, 2013
    Terrible performance issues i wont ever go near this game again.
    Tested it out and it runs appaling how on earth can you expect people to play this garbage it runs like a slide show on high end gear.
    What mess cya
  16. Jun 5, 2014
    Oh Planetside 2. How you fail to grasp the concept on what "Fun" is. Did your community trick around in the game engine and found some cool looking glitch that had no chance of being used practically whatsoever? Ban & Remove it.

    Did your veteran fans have the audacity to contact you in order to perhaps get on an unannounced & not planned double SC weekend at Saturday 00:01 as they
    bought SC at regular value at Friday, 23:59? Tell em to go f*ck off.

    Then again, people should have known better than to spend valuable money on people that have no idea on how to run a business, and even less so, develop a video-game. As of today with only 3,000 players left from 10,000-30,000, Planetside 2 and Sony Online Entertainment are the leading prime-examples on how to not run a business.
  17. Jan 2, 2013
    Has great potential but the gun play is completely lack luster, the skill ceiling is incredibly low, and if you want to win just get a tank and spawn camp capture points before moving with the zerg to do more of the same, at the same time the other factions will be doing this elsewhere on the map. If the game was less focused on vehicles and more focused on infantry combat then it would be a step in the right direction, but as it stands at the moment the game is fun for about a week then you realise it completely lacks any depth or skill. A shame, I had high hopes for this game. Oh; I also forgot there is no anti-cheat, and if you do get banned you just make a new account and change your ip, that is right they ip ban you, oh dear as if anybody who doesn't drool on themselves can't get past an ip ban :/ Expand
  18. Dec 2, 2012
    This game is massively overrated, this game is rushed as hell, giving the devs less time to weave out the massive imbalances and bugs. The RPGs are equivalent to Nerf Water guns, the Max is unfair to play as and against, players are complete **** it's just a mess. Though the maps are nice, and what is does well, it does really well, not to mention it's a guilty pleasure.
  19. Sep 18, 2013
    A decent free-to-play team based shooter with elements and influences taken from a variety of sources but a game completely ruined by pay2win mechanics. Disappointing.
  20. Jul 7, 2014
    A horrible game with horrible lag, horrible bugs, horrible optimization, horrible balance and horrible developers & producers & billing staff. Planetside 2 manages to disappoint me in ways I have not yet thought possible be it the turd balancement whereas you need the power equal to a tactical nuclear warhead to kill a run-of-the-mill ground transport truck or how there's still insanely high racial differences (Terran still adopting a zerg-rush tactic and winning majorly everywhere due to numbers & noob guns). Along with having an illegal billing department, showing no concern for individual countries consumer laws (Right of refund if shopped via Internet), SoE has also gone to the length of bribing the BBB to quickly close down any complaints related to in-game currency or other purchases while also reaching out and buying attention from some of the Internet's most hated individuals like Total Biscuit for some quick e-fame-4-cash.

    Can this game be fun with a couple of friends when the servers don't lag and when you play for free? Absolutely. Should you give the game or It's developers & associated people any money? Hell no.
  21. May 30, 2013
    Free to play pay to win Air vehicles are useless since 80 of the servers are running with max.s with unlocked Anti air guns , Really poor optimised cant run well on my i5 2500k & 6970 radeon Sides are unbalanced as hell Red guys are the best since they have most fastest fire rate Blue guys weapons hit hard but have high recoil & slow rpm making them worst in game . Draw distance kills this game Flew bomber plane with 3 seats and unlocked some nice stuff to it AA cannon at the rear is useless against skilled fighter pilots and you are just free score Draw distance comes into play when flying you see enemy AA max when you are like 50 meters away from him and he can see you from 200-300 meters away GG rly .

    TLDR Overrated game pay to win unbalanced was fun for the first 20-30 hours.
  22. Dec 21, 2012
    its fun if you pay for better things but if you want to play a balanced F2P this is not your game its gameplay is unbalanced, graphics are ok, this game is boring and unbalanced, this game had a chance for it to be good but its not, most f2p's arnt anyway, wait till survarium or warface
  23. Jul 2, 2014
    I didn't really like this game so I'll just focus on the bad points in order of most annoyances.
    1) Big **** mindless open world pvp, strategy and tactic is hard to pull off when you need either 100 people cooperating or your up agaisn't 100 enemies. Just so very mindless unless you hit low populated areas. 2) Certs are extremely slowly rewarded, frustrating stuck with starter weapons and
    bored. 3) Pay2FastTrack game (another form of P2W) want to try lots of things and have fun? If you could Pay $60 to unlock everything (likes a normal game) that would be an absolute bargain in PS2, but you know they are greedy. 4) Yes it's a large scale game, but those graphics are ugly as hell, nothing stands out its just dull unless you are flying. 5) Overall ok game to start with but how you play you realise there are better games out there to play instead, on a side note Sony will kill H1Z1 if it has anything like a PS2 item shop. Expand
  24. Nov 28, 2012
    Key points ~ It's a shooter, and a persistent world. You can play any class at any time and optimize as you see fit . It has ground vehicle/infantry/aircraft mixture. It is a strategy game, caveat being it's largely MMO shooter based .. so can tend be be fairly random as to it's nature. Sometimes this emergence is fun, sometimes it's frustrating and defeating.

    This is not a pay to win
    game. This is not a free to play game either in a sense of fairness, there are basic weapons you will want to buy.

    this is a grind game, so in the initial start for instance very few .. very very few have even optimized a single class the way they see fit. You have to grindand even a scope may take you a couple hours to work toward. Advatage unanimously goes to the game whales, this means people paying money will be better off buying farmed characters than paying for gold (I don't recommend either the game is actually fun). The most disconcerting thing in this game is the sheer rockface of farming that ust happen to achieve, it is likely to create a very selective player base .. which has nothng to do with "what" type of game they prefer .. but what a couple hoursof your freetime a night will profit an average player.

    This game is a descendent of tanarus and then planetside 1 both of which came out over 10 years ago.
    The strategy and fun is still there even while farming for weapon upgrades ect. But the whales will have a significant advantage maybe 20% over the new guy .

    I give this game an 7- 8 (going with 8 for now under benefit of doubt) for 2 reasons mainly ~ too many indistinguishable hacks/glitches, and 2 much farming. Otherwise I would give this game a 9 for it's creative / sandboxy feel and gameplay. This is also a very difficult game, in the sense a new player is going to have a rough time trying to get their feet in~ which is fine. But because it's bot farmy and difficult I think 2 strikes will not attract new players .. but rather only game abuses.
  25. May 26, 2013
    What are the good things? Well, no one buys their way in like in most F2Ps, and the class system is pretty good. The rest is sketchy at best. It is I guess supposed to be a little like Battlefield where you join a squad to complete an objective, but that objective never works. Your squad mostly attacks the tanks (which can spawn way too cheaply) and die, go the wrong way and die or just suck and die. The reason? There is way too much going on for the game's own good. I get they were trying to stay away from the conventional FPS where one man wins a war, but when 2500 players from three teams are fighting all the battles are are air strikes and kamikazes and nothing ever gets done. Picture MW with unlimited Harrier Strikes. The concept of huge scale war makes sense, but doing it in badly organized squads doesn't work. And don't try doing anything by yourself, getting nice weapons or rewards for anything is impossible. Expand
  26. May 16, 2013
    Based off my personal experience with this product it wouldn't be too far fetched to say Planetside 2 is used to torture political dissidents in Iranian prisons.
  27. Apr 12, 2013
    i have no problem with the game it runs well, 40 fps in large battles, nice optimization but the f problem is that at times it doesn't work at all, this is worse than WOW phasing, i don't know what development team they have but you FREAKING SHOOT 50 BULLETS AT A PERSON 1 YARD IN FRONT OF YOU AND YOU DO 0 DAMAGE, YEAH THAT'S RIGHT THE FUTURE FPS THEY CAN SHOOT YOU BUT YOU CAN'T!, i point this 8 weeks ago and still isn't fixed, all they care is about selling weapons and other but fixing this god damn game doesn't matter to them. THIS GAME IS WORSE THAN WAR Z AT LEAST YOU CAN PLAY THAT Expand
  28. Nov 21, 2014
    Another annoying console shooter cod clone which is set in scifi future. Aimdownsights, play with controller, don't be able to progress in the game.
  29. Dec 15, 2012
    After issues starting the game, all the text was bugged and saying ##ui and i had seach for a fix... i tried to fix and crash. reboot and fix the text issue and crash again... so loaded and play for about 5 minutes and find there is no guide or idea whats going on, then it crashed again
    in total i played for another hour and decided its boring, graphics are average to poor and gameplay is
    like bf3 with no excitement.
    The only saving grace is its free and been an online game there might be some large updates which make the game interesting.
    Back to BF3 for me
  30. Mar 30, 2013
    Uninspired levels, horrid sound, boring bland weapons, lag lag lag lag and altogether wasted untapped potential that is just a few of the things that planetside 2 suffers from. Don't waste you're time with this atrocity until the developers pull up their pants, sew their heads back on, lace up their work boots and realise that just because you make it free it doesn't mean that you can spoon feed people crap and that you actually still have to make an effort... Expand
  31. Nov 9, 2013
    I have nothing against games that are free to play in fact I quite like them, however I would appreciate it if they said pay to win instead of free to play when that is the case, Planetside2 is an example of pay to win. Yes items are obtainable via game play if you have 100 years to spare... You are fighting to achieve nothing, you can't win your contribution doesn't matter because there is no goal there is no aim just shooting, anything you capture would have swapped hands by the time you log back on again. So yeh mindless shooting without achieving anything this game is simply for those who like shooting. Expand
  32. Jun 21, 2013
    This game is utter trash. Its a fun idea ruined by alienating new players, rewarding pay to win, and confusing and bad game controls, mechanics UI and a waste of in game time doing nothing.

    The fun idea
    A large actively changing map where all three factions fight for total dominance of the planet. With 3 large maps, it fills a niche I've yet to experience and thought would be really

    This game's tutorial consists of showing you how to play a generic first person shooter then throws you into combat without knowing what objectives are, and how to interact with other players. Hell you don't even get taught about vehicles. This isn't a FPS with a campaign mode, if it did It wouldn't need to tell me a thing. But it does because without any nice tut, I am lost.

    pay to win
    striaght forward, pay money, get an advantage. Better armor, better weapons, more upgrades. This is what we call ignoring game balance. The devs obviously just wanted a quick dollar. In the long run they may have money, but I will never play a game from these people, and certainly not this one.

    Lets have 3 factions: red, blue and purple. Now let us make allies show up blue in the UI and enemies in red... So red team has blue allies who are red and blue enemies who are red. Orange and green and yellow also exist..

    The best part is the spawning system. Instead of having variable induvidual spawn points within a base or outpost, everyone is spawned in safe buildings within those areas. In other words Prime spawn camping material. 2 tanks and a location is ready to spawn camp. Then reinforcements come and the defending side tries to poke their heads out and fire rockets hoping they don't die and can save their base. While the offensive are simply aiming at the doors hoping to react fast enough to shoot an enemy to death. Not like it matters, you can die inside a safe spawn anyhow or life for a moment outside of it. Then often times the spawn locations are hundreds, sometimes past a thousand Kilometers from any enemy location/combat region. This means(I kid you not) about 5-60 minutes of aimless or monotonous walking and running to actually start playing the game. Good thing is there is an orbital drop spawn! Sadly though, you only get to use it every 15 minutes or so.

    The UI is atrocious, nothing about it makes sense. The minimap only randomly shows you structures and enemies, its not clear at all what causes something to show up on the map. Often snipers or vehicles kill you before you hear, see or detect them on the minimap unless you are scouting ahead with a sniper rifle.

    menus are a joke. These devs seem to think words are a sin. I click on one of several icons without words. You have to hover over them for a few seconds to see what they are. By this time, you forget what one icon was and are constantly searching until you memorize everything.

    No clear objectives. While you see icons in the distance it isn't clear what you are supposed to do, what it does, or why you might want to go there. Good thing the game doesn't let you know you can't capture a point if it is land locked by enemy territory. Why that is a rule is beyond me. This game is nothing like real combat, its just a chaotic mess with no one telling anyone what to do, and the game certainly doesn't care to tell you what you should do.

    Waste of time
    Just plain and simple. When you spend more time traveling than you do fighting, you know you should be spending your time elsewhere. I was hoping to play a game, not walk it.

    If you have $100 you don't care about and no goals in life, this is the game for you. It will eat your time and money and make you feel right at home. However, like most people, I cherish both my time and money and my dignity. I won't be fooled by this puke garbage. This is the result of people who wanted money and had no passion at all and who have never played an FPS in their lives.
  33. Nov 28, 2012
    Game is basically chinese grind fest. Amount playtime required to unlock even crappiest upgrades is horrendous. Game lacks auto balance, anti-cheat software and has somewhat unbalanced factions. In servers 3 sides means 1 is getting ass handed by 2 factions. So even when you get exp bonus those are worthless experience is not equivalent to bonuses you get by controlling large area of map. Game is just ripoff from working first person shooters like battlefields doesn't really add anything new to genre. Expand
  34. Mar 9, 2013
    What a joke at the dumb reviewers saying this game is way better than any battlefield or any other fps game out there.. and giving this game a 10 out of 10. If you think a broken, bland, pointless, game like planetside 2 is better than any other mutliplayer shooter out there then you have either never played 1 single damn game besides this, are 10 years old, or you have the worst taste in gaming that I have ever seen. About the game, all i can really say is, devs dont have the common sense to help out newbies so people get turned away from the game so less player base, and HOW can anyone say this is a better game than battlefield when all you do in this game is capture 1 base at a time with unbalanced classes and vehicles and you do nothing else.... at least in battlefield you can play many different game types, play with friends, better control of vehicles, more rewarding system, better scaling, just about everything is better in Battlefield besides the map is bigger in PS2.... BOOHOO Expand
  35. Dec 17, 2012
    Planet Side 2 is a "free-to-play" but "pay-to-win" game which is so far away from entertaining me. A huge sized map with no enemies around, sucking game mechanics, bad spawn locations, buggy graphics and horrible fun factor make the game unplayable for me. You can give it a try like me; I tried it and gave it 3/10.
  36. Jan 29, 2013
    You play for 4 hours to capture or defend a base, next day its lost again. yes the battles are epic but it all seems so pointless. Air dominates, spawn camping gets frustrating. pay 2 win scheme. it was fun for a week but i'll be moving on to games with actual progress
  37. Nov 22, 2012
    Yeah this game is pretty overhyped. It was a poor choice to take on such extreme graphics for a F2P game. It looks great, but runs like trash. The scaling in reduction of graphical settings is subpar at best. This leaves anyone with a mid to entry level gaming rig excluded from enjoying this game. The gameplay is a whole different story. The map is a **** giving you so much information you cant process what is going on. There is no clear objective as to where you should be headed or going unless you are in a squad and receiving orders from another player. The scale of the game is questionable at best. The game draws heavily from the Battlefield series, but fails to deliver a controled mechanism for preventing an all out **** to occur. I have found myself kill spawned over and over and over. I have found myself spawning in a group of friendlies only to be pinned down by superior enemy forces. There really is no protection or passive base defenses. Aside from this the battles can last for hours, or dare I say days? This kind of scaling isnt fun for the average gamers, if you cant sit down and accomplish something significant in a 30-60 minute period, than the game development has been designed to accomodate a niche group of hardcore players. All in all Planetside 2 really has some potential for further development. The scale of the game and the sheer rigorous pacing of the game will turn many players off. Expand
  38. Feb 10, 2013
    Countless bugs, almost no friend/foe ID unless you mouse over for 5 seconds, so by that time, if it was a foe, you are dead. Also, you die in 3 hits unless your armor is built up. Another free to play, free to die, pay to win, pay to survive game. Don't waste your time on this one.
  39. Dec 8, 2012
    what's wrong with the critics?? this game is painfully dull and pointless. fps on a mmo scale? great idea except for the massive lagg which kills the whole zergfest. even being free this does not worth the bandwidth to download
  40. Dec 14, 2012
    Could be so good but it just isn't.
    You as a new player will have little fun in this game unless you wanna spend a decent amount of money. After playing a good 20 hours i havent even got 1/10th of the points needed for a decent upgrade. The grind you would need to do as a new player is just ridiculous, and the starting weapons is utter useless, same goes for the tank and plane weapons,
    wich means not only will you have the disadvantage of not knowing the game, but you will also have your skill removed due to ridicilous spread and weapon recoil, lesser health lower wpn dmg ect. ect. As a guy who normal do average in shooters i ended with a K/D ratio less than 0.3. Nuff said. Expand
  41. Nov 13, 2014
    They way this game creates frustration is like no equal. Overrated as hell because it's free and "big" but in fact, if you look past your generic fanboy-review and the free-ness, it is nothing worth playing.
    Okey, first one thing, Yes, it's free. But that doesn't justify it's lack of core FPS mechanics.

    Hitreg is worse than BF4. You need to predict where the opponent is about to go,
    since you will only hit him if you shoot 1 meter in front of him. Same with vehicles. And if you manage to hit them, there is a chance of not doing any damage at all. This is especially viable for splash damage (tank shells). The standard tankshell has less damage than a frag grenade, which says all about the balance.

    Spawning near battles you like is often not possible, which makes it very very annoying to start.
    Unlocks are incredibly slow. You earn Certs, which can be cashed in for unlocks. But if you want to play as tank driver, pilot AND one class of infantry, it easily takes you a month to get some noticable upgrades.

    Gameplaywise it's not that bad. The game has decent FPS and decent graphics for a free game (this is justified by it's freeness). The big problem is that zerg-style wins. Bad hitreg and extremely slow character actions (switching gadget=>guns makes you be useless for at least 2 seconds since the gun doesn't fire immidiately) kills the pace and rewards camping like no other. Being aggressive with a few is "outplayed" by a group of zerg-noobs who can hardly weild a gun.

    If you are completely new to FPS games, it's a decent start, but for anyone who can aim and has a form of brain, this will be pure torture.
  42. Dec 4, 2012
    An MMO-shooter, which is good concept, but needs to be thought out more. Imagine playing WoW, but instead of starting at lvl 1 and going through questing zones and learning your class, you start at lvl 20, and are dropped into BattleGrounds and told "figure it out" while all the veterans farm you for points. And this is the beginning, middle, and end of the game. I played this game for about 4-5 hours, disliking it the whole time, but I assumed that I just hadn't found the delicious chocolate center inside this harsh, unwelcoming game. But once I realized that there was no such center, I stopped playing. So try it, it's free, but you better play with friends on skype/vent who know what's going on, or you'll be lost, confused, and free food for all the other people on skype/vent. Expand
  43. Nov 21, 2012
    At first I was really blown away by the game, then things started to get really boring, seeing as how SOE makes it extremely difficult to get different gear without paying for it. So customization is out the window. There's nothing really much to the game that's different from any other fps, other than the fact that you have very big maps, but even Arma easily covers that area. Then, I step back even further from the battles, and I see that basically, there isn't much chance of a faction winning an entire map, so it's just an endless war. After playing for approximately 6 hours straight, I'm not really impressed. I'm not shelling out money to enjoy myself. Expand
  44. Dec 6, 2012

    I give this game a 3 out of 10 only because they created a f2p MMOFPS on a massive scale...but that's it. The gameplay feels cheap, the controls feel clunky and the combat is not as exciting as they make it out to be. I agree with a lot of the other reviewers here, most people are being blown away by the sheer size of the game and the fact its f2p. Well, just
    because a big budget game and f2p, does not make it a 10 out 10 blockbuster game. This game has pay2win all over it. It takes a hell of a long time to earn anything in the game and the teams are horribly unbalanced... every time i log in, my team is pushed back to furthest corner on the map and we have no chance of pushing back. It seems as if most gamer's jump ship to the winning faction and call it a day. For the last two weeks, we have been stuck in the same corner trying to fight our way out and we are not making any progress. If your looking for that next mmo/fps hybrid, look past this one. Great idea, poorly executed. Hey SOE, maybe you should of created some sort of cap or auto balance for the teams. The fact that anybody can join the wining and steam roll the entire map is BS. And why on earth would you make it so hard to actually earn better weapons?? It does not sucker people into buying your premium crap, it turns people away from the game. Look at what GW2 did right and learn from them. I suspect this community if going to die real quick. Especially with the release of Firefall coming soon. You guys need to get over the fact that you can create huge worlds, you need to work on balancing, gameplay mechanics, combat, and..well...just about everything else in the game. Huge worlds do not cut it anymore. The game is boring... FAIL Expand
  45. Aug 1, 2013
    This is the worst gaming experience I have ever experienced. I play BF3 on high settings with under 50 ping, but in PS2, players are teleporting everywhere with the worst lag I've ever seen in a multiplayer game. This is why I stay clear of free to play games. Awful, just awful.
  46. Nov 24, 2012
    Great potential, that unfortunately falls flat. The graphics aren't amazing, but that's not surprising considering the scale they were going for. The biggest problem I have with this game is how much the game mechanics encouraging Team Killing. Seeing your supposed allies killing Sunderers (Mobile Spawn Points) so they can deploy one of their own in it's place in order to collect the exp just ruins any enjoyment I had in the game. Expand
  47. Jun 29, 2013
    This is a pay to win game so it is more relevant to comment on the business model because pay to win games are just that and nothing more.

    It's almost unreal but then cheating in games has been around for like forever now you just buy the cheats from the source itself; the developers.
    This is how simple is really is by the way; Weak wheals will pay big bucks to win! Whoa simply

    What makes this business model tasteless tho is that they encourage cheating in games played with other people as a cool thing all while denying that they are in fact selling cheats; anyone making money on this model will jump through hoops telling you that you are not buying the win; this is of course annoying as any fairly sensible person that's not completely self-deluded will just by the use of there own common sense know better.

    Words you should associate with pay to win games;
    caveman, loudmouth, villain, doofus, nut, cheat, birdbrain, dope, half-wit, imbecile, brat, nuisance, pest, rip-off, gimmick, trick, hoax, humbug, phony, charlatan, quack.
  48. Jan 6, 2013
    - Pay to Win - Endless Grinding for Cert. Points - Takes up a butt-load of Disk Space and Processing Power - Minorly infested with Speedhackers and Aimbots As a new player, the only thing you can do is merely run towards an enemy, kill him if you are lucky, and then die. You rinse and repeat through this process because you mainly can't even see who is friend and who is foe that early into the game. You die yourself through the game.
    Pick a Sniper - you take like 10 shots to kill somebody, while some enemy Sniper just takes one shot to kill you.
    Pick Light Assault - Enemy's Machine Gun is always better and you die like in 2 shots.
    Pick Heavy Assault - Fire a Rocket right next to the Enemy, no damage. Enemy's Rockets are like Atomic Nukes.

    Most negative part about the game is of course, IT IS PAY TO WIN.
    All the guns you can get for Cert. Points? Yeah, you can buy them with Cash.

    Planetside 2 is a horrible garbage game that has no intention of ever improving and is just merely a cash-cow for Sony.
  49. Jan 6, 2013
    Where to even begin? Well, it's buggy, laggy, poorly optimized, and completely imbalanced.

    "Oh, it's got it's problems, sure," the other reviews say. "But it's all worth it for the huge glorious battles!" Those don't happen. Sure, you'll have ~100 people one one side of the battle, attacking in a giant convoy of vehicles. And they'll dominate the half a dozen brave souls who try to
    defend, rather than joining their attacking teammates. Who are on another continent. Because enemy numbers are lower there.

    See, the whole "huge world" thing sounds good on paper, but in actuality it just encourages most people to take the path of least resistance. Battles are always lopsided, and the attackers always win because they have more people.

    Now, ignoring all that, let's assume for the moment that this is actually a good game, rather than a bad game. A good game does deserve to be paid for, even if it's a free-to-play that borders on pay-to-win. However, Planetside 2 goes far beyond pay-to-win; it's more like "pay-a-substantial-amount-to-be-good-at-a-single-class-or-vehicle."

    In short: complete garbage with no redeeming characteristics. I have nothing good to say about this game.
  50. Feb 4, 2013
    This game has a great premise, but unless you wanna shell out money in the cash shop, you'll never get anywhere... I'm all for pay2play, but not pay2win. Plus, getting team killed by frustrated beginners or douchey vets its a pain in the ass; and don't even get me started on the lag... It's not horrible... but it feels like a game thats still in beta.
  51. Apr 25, 2013
    I would like Planetside 2 alot but theres one problem the damn P2W (Pay 2 win) style of gameplay.

    Many of you might say it's not a P2W game but in reality it is P2W game because they made collecting in-game money really slow and weapons costs way too lot that you can buy by in-game money.
    Also i found that theres some huge balance problems that in some faction have lots of players and
    other don't on server where you are playing.

    About the P2W thing ithat those don't by weapons and items for real money it takes very long to get them unlike people that buys weapons and items for real money they can get really good stuff on low lever that helps alot.
    For example, if there 2 players on 1 VS 1 and both low level players on same class, the other guy have the basic weapons and items that you can get from start of the game and other guy buys weapons and items for real money from start, the guy that buys weapons and items for real money owns the guy that don't buy weapons and items for real money unlike the other guy with starting weapons and items don't have any chance to kill that guy.
    So it force you buy weapons and items for real money to win 1 VS 1 fights other then that you need always have 1-3 teammates with you even fights turn out be 2-4 vs 1.

    But there was something good about this game and that was 2000 players each server, really big maps, really good looking graphics for F2P game, Controlls are almost perfect.

    Also not forget that sometimes the server balance is so bad you end up fighting like 20 enemys at same time own base where is only 2-5 own team mates and sometimes you and up fighting all 20 enemys alone.

    After i found Planetside 2 be alot pay 2 win style of game then i just stoped playing it and not waste of my time for collecting in-game money that you can collets very long time for single weapon.
  52. Nov 25, 2012
    The Game:

    Planetside 2 has the potential to be a great game marketed as a Freep2Play game there are a huge number of issues and if you really want every weapon you will have to shell out a whopping 400 USD for every weapon + subscription that costs you 15$ a month.

    Air: huge pay2win advantage (People who pay real money get rocket pods and AA rockets which are both overpowered hard)

    Tanks: mild pay2win (Regular tanks are hugely competetive and pay2win is almost non existant here.)
    Infantry: mild to high (Free2play guns are super effective but you do gain some advantages with paid guns)

    All in all i won't be playing this for a long time because it's based on such a blatant model,I mean seriously 7$ for a gun.

    The GamePlay: Planetside 2 has it's charm,it's a fun game I admit but there's a big number of glitches,none of the game-breaking just annoying at times.The class system is well thought out and the upgrades are reasonable.The maps are huge and it's fairly balanced with some discrepancies here and there.


    All in all a descent game 7/10 but with the pay2win model it's really not the game for the intermediate-hardcore gamer this is a game for 9-5 person who has 2-3 hours to play and a lot of spare cash (kids,job people)
    As a hardcore gamer I can say this is not a game for me,but I recommend you to try it and if you have an extra 400$ over a year to really enjoy it. I prefer my games in the 50$ area.
  53. Mar 5, 2013
    Pointlessly overcomplicated Noob killing fest. Let's start, that my experience on online shooters ranges from the early-early Desert Combat games, all the way to BF3. I'm not really into the MMORPG, but for this review, doesn't need any.
    So, let's start with the positives. I like the idea. I like the ambitious effort and pushing the envelope to make online shooters progress to new,
    uncharted territories. I like the idea of giant battlefields and mixture of doing different things at once. I also like the seems to be endless upgrades and making the players progress somewhere, let that be new weapons, outfits, vehicles and higher ranks. All these are all present but a diamond in a rough form in Planetside 2. Here comes my rant. I can understand the fact, that after a while everyone gets a grip of what is going on and how to read the map and figure out how to upgrade etc. But I'm afraid, it may be too late by then, since the immediate impression will turn off many, before they would start become interesting. Lacking any tutorials, or perhaps off-line maps with bots would help a lot. Almost all games we play including shooters- has some sort of an introduction into the mechanics and/or a walk through in real-time (not youtube videos!) In other words The game is making every newbie UNWELCOME. 1. Sign up; choose your passwords; pick a class; pick a side
    2. Get dropped into the battlezone and get shot dead.
    3. Try different things; run around the map; be confused about many things, get shot dead within a few minutes. 4. Rinse and repeat step 2 and 3 for a while. ...
    Problems right off from the first impression: I. The mini map is utterly confusing and pointlessly over complicated to a point, where it isn't even functioning as a map. Congested and displaying all sorts of stuff not really useful, or just simply too much. I'm not sure if it can be customized or not, I haven't found the option yet, which I would assume most newbie neither. II. The whole design of the large deployment map. I'm trying to figure out, if there are any differences between the middle; the corners and between, regarding what buildings/terrain/objectives variations there are, but after 9-10 hours of gameplay, it all looks like a photoshop pattern of basically repeating features and buildings. Actually, giving in a thought, they could have used 1/4 of the size of the maps, since it doesn't really matter when you get dropped into the fight zone, you know exactly what buildings you gonna find and you just gonna follow to find the power generators and the capture points. There isn't a memorable location, since you won't be able to memorize much, but you will know exactly what is what. III. Upgrades. There seems to be unlimited number of upgrades, but they all seem to be unreachable for those, who doesn't want to spend a bucket load of money. I leave that right there.
    IV. Balance. Many game in similar category gives the players the chance to familiarize themselves with the game, so they usually give the option of servers, based on experience level. We could have novice, intermediate and pro servers, just for this purpose. They could have made the game, that a newbie could enjoy a pro-server, but count on being the cannon fodder, but perhaps reward his bravery by making him gain exp. points faster, than on a noob server. Same deal in reverse. Pro player joining with high hopes of mass murdering the noobs, would end up not gaining much, perhaps revoke their super-duper maxed out equipment and make them fight with the basic given weapon and outfit. Or perhaps "ship" the pro players to a new planet or continent, where they face off similar high-level pro players. But no. Instead pro players seem to be the newbies to gain more exp. points. Basically the game rewards those, who rather play like bullies, while leaving the newcomer in the dust. It may sound fun, if you got the equipment, but eventually it will destroy the game on the long run. Why? Because new people won't be joining, and old pro-players may just move on to whatever newer game come out in the near future. Eventually the servers will be abandoned to a point, where you gonna have these giant maps and only 10-20 people playing instead of 100. V. No real rewards. Weapons, outfits, masks, optics, extra ammo all sounds great, but what's the point? You gonna be doing the same thing with them over and over! What happened to rewards given to teams? Or what about giving rewards for platoons and factions, who conquered half of the map? What's good about having 3/4 of the map conquered compared to only half or 1/4 of it? Nothing. There should be team/platoon/squad based experiences given. How about a tactical nuke, or ability to call in airstrikes, indirect/direct artillery or orbital strike? Just some ideas. As of right now, this game is still just a newbie-hostile beta test, with missing objectives and limited real feel of progress.
  54. Mar 27, 2014
    I sincerely hope this game is a joke. The lack of balance here is ridiculous, and the free to play model here is so pay-to-win that it's fairly impossible to win without a significant amount of players who have payed for the game. In fact, it's difficult to win without a decent amount of people on your team at all. The game is a total steamroll, and a luck based one at that, for the amount of players on your team is totally random. The lack of killcam promotes camping, and there's no strategy required once you've found a corner to spam from. The entire game feels unfinished and soulless, only play this if you're a call of duty fan with no regard for well-crafted game design. Expand
  55. Nov 21, 2012
    Bugs, screen flickering, graphical distortions and lag issues make this an horrible experience. This game feels rushed and unfinished which seems strange because of the lengthy beta.

    I will try it out again over a month i think. Maybe after some patching up these issues will be resolved.
  56. Jan 17, 2013
    Never played PlanetSide but heard wonderful things about it. Gave this a try while seeking something to replace Tribes Ascend. Needless to say the game did not live up to the hype. The gorgeous sprawling environments do not make up for a complete and utter lack of direction as it pertains to basic objectives within the game. Having logged a few hours I can say with reasonable certainty that I have no idea who is on what team, why they're all shooting at each other, or even if we are winning. Confusion of this level is only compounded by the terrible vehicle controls, counterintuitive interfaces at terminals, and frustrating lack of instruction regarding basic class advantages and disadvantages. I have no doubt that all of this will see its way into a future patch (should the game survive long enough) but one has to wonder why PlanetSide 2 was released at all as it is so obviously unfinished. Expand
  57. Nov 27, 2012
    Gameplay wise the game is great. Sure there may be some balance issues especially concerning the infantry vs vehicles part, but in general it plays very nicely. Battles lasting through day and night cycles are something I've personally enjoyed the most. But there are some problems not related to the gameplay itself that prevent the game from being truly good. The first one is the last of ANY tutorial, lack of ANY explanation of what all the icons means, lack of ANY objective information for the player which left me simply disoriented for first few hours. Sure, once you figure it out, the game becomes much better, but seriously I'm probably not the only one with this problem considering a very small subset of players who actually follows the objectives rather than mindlessly shoot each other. The second, and in my opinion - much more important - issue is the F2P model. The game was being advertised as not being Pay2Win game, which after a couple of hours becomes an obvious lie. Everything in game starting with abilities, weapons, mods, vehicle stuff, cosmetics, etc. is unlocked with a single currency you gain while playing the game. Now the problem is that on average you make about 25-30 credits per hour (about 1 credit per 4 kills) and upgrading a single perk to max level costs about 1500 credits - that's about 60 hours of gameplay for one perk on a single class on a single character. New weapon? No problem, 700-1000 credits + 200 credits for the mods. As you can see fully unlocking a single class takes about an eternity. This means that you end up buying weapons for 7-9$ each which is yet another misunderstood implementation of the MICROtransactions model. If this was a $60 priced title it would score at least 8 (because of the lack of initial tutorial and some game balance issues), but thanks to the greedy, falsely advertised payment model the rating does down to 3. Expand
  58. May 29, 2014
    There is a buy message on every screen where they want you to spend your money, there are guns for sale, voice packs for sale, camos for sale, decals for sale and all kinds of other useless crap for sale. There is also a membership for sale and this membership gives you discounts on items so that you can buy even more! Avoid this or chargeback everything you've spend on this game and buy a new game with the money. Expand
  59. Dec 15, 2012
    New player experience is horrible in this game. No tutorial, no training grounds, nothing. You just spawn in the middle of a warzone having no idea what the objectives are or how to achieve them. While you try to figure out how the game works you keep getting killed over and over. Worst first impression ever. For me, this is indicative of an unfinished product. Uninstalled after 20 minutes. I'll check back when it's a complete game and not a torso. Expand
  60. Jan 29, 2013
    Oh. God. The. Bugs. 2/4 times I have played this the game glitches on respawn, the whole world becomes this half transparent mess were you can no longer see buildings or cover and requires a complete computer restart to fix. When the game does run it still has major problems. I managed to get enough cert points for the longest range sniper scope in the game. Turns out its completely unusable because the world draw distance is shorter then distance the scope zooms to making the scope completely useless. Iv been in fights were I see our teammates dieing, I zoom in on my scope from the rear of the fight and see absolutely nothing. but when I move to the front of the fight suddenly an entire army appears. An army I should have easily been able to see from my elevated snipeing spot behind our lines. Iv played Alpha Builds that had less bugs then this "finished" game. Expand
  61. Sep 27, 2014
    Played this game for like 3 weeks, so I dont consider a hardcore player. On the other hand, I played a lot of games (F2P and normal). This game isnt bad, but there are some drastic flaws, that take it down. First of all, there is the cost of everything. You can modify ANYTHING but it cost an arm and a leg. You can either buy it by money, which is quite expensive in comparison with other shooters, or you can play and collect in-game points and buy it for them. This approach takes loooong time. You usually get like 2 points for 3 kills, capturing a base gives you about 3-7 and some better gun costs 1000 points without any scopes, forward grips and so on. Plus you have tons of personal skills and equipments that cost a lot, you have vehicles that can be modified and cost a lot, some leadership skills that cost a lot... so I guess in like 10 years of playing, you can have maxed character, if you dont sleep and eat.
    One of the most frustrating aspect of the game are vehicles. Take an average mobile spawn point (sunderer). Its like a slightly armored trailer. You can shoot it like 6 times with AT missile, throw AT grenades at it, drop C4 at it, and it will still be ok. The reality is somewhere else, I assure you that if you hit some vehicle like this with an anti tank missile, it will blow it to dust. The same goes for tanks, you simply cannot smash tanks, if the driver is careful, he will simply back off behind the nearest hill, repair, and comes back. The amount of missiles that tank takes is completely unrealistic.
    Aircraft is the same problem, there are no real anti aircraft weapons, only max suits (that cost a lot), some vehicle modifications (that cost also a lot) and missile launchers (that are usually ineffective or cost a lot). If the pilot is good, he can overwhelm the base, killing people right when they peek a nose from a spawnpoint.
    Due to its points distribution, the game doesnt force you to focus on objectives, the simple killing is way more advantageous and brings more points. That is a complete failure of game mechanics, usually if you defend a base, you get far less points, then if you just roam the terrain and kill random people.
    Some classes and races are drastically overpowered, for example infiltrator with stalker cloak and powerful gun (usually cant be found and almost always win 1-on-1), engineer and vehicle combo (especially harrasser - gets thrashed a little, rides off, repairs, comes back, with its speed its nearly unhitable), Vanu at night (invisible) and so on.
    Game design is quite strange, some continents have few places that are memorable (like gigantic crater on Indar), other are totally generic and repetitive.
    Movement is frustrating, you will find yourself unable to climb 45°hill often, meaning you have to run around and look for a path. Plus the map is often useless, you find yourself running around looking for stairs to get to the point and so on.
    The last thing I found quite unpleasant was the simple "there is more of us" mechanic – usually the side with more people win, no matter what. The only way out of this is to focus on destroying mobile spawnpoints, but as I mention, they can take unbelievable amount of beating and often get repaired quicker than you can load the rockets into AT gun.
    All and all, this game would need drastic changes to make it at least good game, now its bellow average and is probably meant only for people with lots of money or hardcore players that want to spend the next few years wasting their time maxing their characters and vehicles.
  62. Dec 9, 2012
    I'm not enitrely sure of the words to sum this game up. Ambitious, yes. Technically brilliant, yes. Amazing idea, certainly. But there are also other words that apply. Boring, buggy, overrated, uninspiring, underachieving, poorly reviewed by 'critics' (as always) and rage inducingly unfair. This is a free2play game, so some might say being overly negative isn't appropriate. I disagree however, the game is still an income source and therefore should be revealed as it is, an image different to that shouted out by the masses it would appear.
    Positives- The big battles. This, apart from ambition, is the only thing I can find good here. When hundreds of people actually bother to attack a target instead of pretending to be lone rangers the action gets intense, tactical and most importantly, fun. It's also important to note the technical achievement. Que applause. The Negatives- Where to start? People. They kill this, ironically. The forums are a hotbed of rather pathetic trolls and juvenile kiddies. Ask a question, expect 9 trolls, 6x10-7 flamers and 1 genuine answer. F2PNewbs. In game, team killing is common, and rather annoying. It is a good concept to add, but nobody bothers where they land/drive/walk. They then complain and revenge team kill because they can't accept their mistake. Coordination is also particularly hard if you aren't in an outfit, as everybody disappears or gives up halfway through battles. I'm forever suddenly finding myself alone in the middle of an enemy base because nobody can be arsed to drive another few sundy's up, or spawn a tank. The much hyped big battles are cool, but so rare that anyone who isnt blinded by a shiny new game will instantly realise the game's main point isn't so 'main'. Flying is dame near impossible. Even if you make it out of the spawn area, good luck mastering the controls before you're shot down. They make absolutely no sense whatsoever to anyone who's ever flown a real plane, or a simulator, or even ace combat. Health intrigues me. Countless time in my play testing, both in beta and the 1.0 release I have flanked and shot AFK's at the enemy rear. One clip later they turn and headshot you. Clearly a bug, but an extremely common one, unfortunately. The same occurs during firefights, I've emptied whole clips into individuals (and hit, flamers) and they still kill me with a 1 second burst when I pursue them. Weapons. Or water pistols, whichever you prefer. They all look the same, sound the same and do puny amounts of damage to the rather large health bars. I haven't once felt like I've been carrying a real weapon, even in a hugely overpowered MAX. Bugs. I couldn't even begin to list them, there are far to many. Learning curve. Point and shoot isnt hard. Abilities, flying, deploying tactics etc. are never explained and rather backwards in their implementation. Anti-air is useless. You can sit on the crowns top level shooting away all day and probably get only one or two kills. Fighters are too fast to hit, defeating the purpose of anti-air as MAX's and tanks can hit the galaxy's better than turrets. Direction. There is none, and as previously said, rarely do people actually attack en masse.

    Whilst this game has potential, it is killed by these factors:
    -People(kiddies) thinking they're clever ruining the games online rep through immature forum antics
    -People not playing properly
    -People team killing
    -People pretending it's a solo game
    -Endless bugs
    -Poor direction
    -Poor controls
    -Completely atrocious health/damage balance.
    -Terrible guns(underpowered, generic etc.)
    -A pervading sense of boredom and frustration.

    That last point is most important. You can look over the game's endless drawback after one good firefight, but its just like a drug, alcohol for example. Once the effect wears off and you realise whats actually going on you're left feeling crap and swearing never to play again. Especially when you read the sickeningly stupid 'critics' reviews. I'll admit, I see their profession as next to pointless. That's why I spend my time on this site. People's opinions are often far more 'on Earth' than these strange layabouts. But in this case, both are outrageously pathetic, although some have seen the light and look at the game past its face value, something which the ordinary bullet spamming, COD noob masses fail to do, making this game seem so much better than the failure it actually is.
  63. Dec 1, 2012
    Okay, for a free to play its a masterpiece, but thats not saying anything now is it. Lets see here, its a bit of a free to play, the physics are BLEH (First time I bought a tank... i moved 3 feet, then fell out the world, and a few other players did the same). The gameplay consists mainly of finding where the action is, and when you find it, the game starts to open up and you see the beautiful flour that is Plantside 2, and it is beautiful. But when the action stops, you notice what a smelly flour the game is. The UI is complicated like all F2Ps, the flight controls are dumbed down, the exact opposite of a simulator, meaning your jet (that looks like a box with jet engines on the side of them) flys tight, so tight that it makes flying boring and dull. I did say the graphics are good, but the textures are bad when you look at them closely. The world is large, true, but its filled with nothing besides a few out posts and 3 massive structures for the main spawn. While we are on the spawn, spawn camping is a bit of a problem, you can have a firing squad outside your spawn and you cant do much about it besides pushing and grinding your way past. And while we are on grinding... this game is a grinding simulator, you need to spend hours and hours just to get a scope for your **** weapon. The bolt action sniper rifle is a 2 hit kill... whats wrong with that you might ask? Simple, it takes about 3 seconds to rechamber a round, and by then your opponent will be behind cover, rendering the rifle relativly useless for the player jumping into the game. This game deserves a 6. What the game can improve on is the physics, balancing, and optimization. My 7970 can run bf3 on ultra and have an average of 60 fps. In this I get an average of 50 on high... if I put everything on low... I get 53... so it needs tweaking. Go play it since its free, there really isnt anything interesting holding you there besides waiting for the next epic battle so you can watch your frames plumit Expand
  64. Sep 12, 2014
    this game used to be fun but now it's just hitch, hitch, hitch, hitch and it's been like this for around a month now. absolutely gamebreaking and SOE aren't doing anything about it. useless company, useless game.
  65. May 25, 2014
    This game has been broken for me and I have not been able to play it for several months, the gameplay is decent, but the lag in unbearable and the issues that come with it are not worth the effort.
  66. Apr 22, 2013
    The TTK or "time to kill" is absurdly low; 0.49 for most guns. That's crazy for a laggy game like Planetside 2. If you don't discover the person first then you'll be dead. There isn't any time to react. This is what brings Planetside 2 down. Not to mention the fact that using the Auto Join Squad feature puts you in squads that clans use who then proceed to kick you from said squad. Crappy UI mechanics also bring Planetside 2 down. Expand
  67. Feb 15, 2013
    I would like this game. If it wasn't so much pay to win. Say, you want a gun so you play for 5 hours straight and then you get it (only if you play good) BUT if you have the money, you buy expensive credits and get the gun instantly. Game should be called Pay 2 Winside 2
  68. Apr 30, 2013
    Let me start out by telling what Planetside 2 gets right. The maps are large and made to feel like what a war zone should be like, and the sheer fact that the game is actually an constant everlasting MMO-FPS like promised is something mind-boggling. That alone deserves praise from people all around, whether you like the game or not.

    But about right there is where the good times stop,
    very abruptly. You spawn in for the first anywhere: you don't get to choose. You could end up lucky and spawn at a deserted base, or you'll get completely screwed over and spawn in the middle of hell with enemy fire hitting you from all directions. Either way though, you're still practically a sitting duck because you'll immediately have to go through the controls to learn how to PLAY the game. I don't care who you are, a tutorial is ALWAYS a good idea for those that are new to the series and have no clue what the hell they're doing.

    Another major problem is that it is as repetitive as every single modern shooter with very little to no change. The only change you may see is that you've been blown up by five tanks instead of five rocket launchers. Go to this base, shoot this guy, die because he's played more, go to that base, shoot that guy, die again, get in a "plane," crash because you weren't given a tutorial on how to fly, and then wait for another spawn, and so on, and so on until you get bored or until your computer mercifully crashes to save your sanity.

    The third problem of the game is it's major lack of story. Yes, there are three factions, yes it's on another planet, but which planet the game's on nobody knows. Why the three factions are warring is a question only people majorly invested in learning the cannon know. Or who leads any of the factions is left to speculation as far as I'm aware. The game has less story than a game that doesn't look like it needs one (i.e. TF2).

    But the major, overall problem with almost every SOE Free2play MMO is their incessant love for in-game currency or real-money in-game purchases for better weapons. In other words, the game is a pay-to-win system where the rich get to use fancy weapons and hi-tech gear that can kill any player just by looking, while the new player just sits back and repeatedly slams his head into a wall because it's more entertaining.

    Overall, the game is a grand promise of grandeur and amazement marred by horrible design choices, a pay-to-win system, multiple glitches, hackers, and spawn campers, and NO story at all. As far as a F2P game goes, I would recommend anything from Team Fortress 2 to Warframe. Yet, as it is a F2P game, you won't lose any money off of playing, so... test it...? Maybe you'll like it, but I sure as hell wouldn't even begin to call this game good, let alone call it an MMO of the year.
  69. Dec 1, 2012
    Frustrating and not fun describes my initial reaction to this game. First and foremost is the learning curve. from the start you spawn in the middle of a fight with nothing telling you what your objectives are, or even where your teammates are. Should you be unfortunate enough to spawn in the middle of a tank fight (as was my first experience) you feel helpless as you die, respawn, and die again as soon as you respawn. An in-game "Newbie" area, some kind of zone where you go only when you first start a character would be greatly appreciated as throughout my first hour of gameplay I was consistantly pitted against players of level 38 or higher. The extremely large playing area makes snipers and tanks gods on the ground. I have not been able to fly any of the aircraft, yet because everytime I spawn an air vehicle it is destroyed immediately. I'm not an avid FPS player by any stretch of the means- I grew up on Doom, Quake, and UT, and I manage about a 1:1 Kill to death ratio in CoD, and tend to play support roles in TF2. On average I have 2 kills and over 50 deaths in planet side due to spawn camping. spawning at a point that is distant from the battle just means I get to run for 10 minutes to die from a sniper that I can't see. Playing a supporting role in PS2 is down right rage-inducing. Healing a friendly player may or may not reward XP, and unlike TF2, you cannot heal a heavy to keep them up while they sustain gunfire. Reviving fallen players is fairly pointless unless they died less than 2 seconds in front of you. The Engineer's turret is too inaccurate for the distances at which forces are regularly engaged in. The tanks are done well- and in many cases are over-powered. many of the bases are designed so you can just snipe away at the enemy generator with your tank and destroy it without worry of being engaged by the defenders. Running over your own teammates results in a suicide for them, and no penalty for yourself- great if you just want to troll your own team, as is often the case. What this game direly needs is level segregation of some form- whether it's designated levels for zones where as you out level the zone you do less damage, or you cannot respawn into a zone you are out leveled for, something needs to give a new player some fudge-factor to learn how the game works besides dropping you straight into a fight that you are grossly under leveled for. Expand
  70. Dec 11, 2012
    Planetside 2, some mix Massive shooter with RPG (?), in my opinion idea this game is great and underdone.
    On the + : Big maps, vehicles, graphic (not bad textures for that big game maps), re-spawn protect (!),
    On the - : Fight and flight too much arcade style, where is RPG system (?), after 40 min. is boring
  71. Mar 3, 2013
    Sadly my review will mostly echo the main criticisms I've seen on here of the game. The learning curve is relatively steep, and though you won't generally get endlessly flamed by your teammates (one individual's failure, on average, can be a drop in the bucket given the sheer scale of combat in the game), unless you are EXTREMELY dedicated and or very very good, don't expect to be upgrading your character's certs with any sort of regularity without dropping some cash on the game. I had some extra Station Cash from my EQ2 F2p days and dropped them on some starting guns, but even that small initially boost was not enough to alleviate the utter curbstompering I experienced at the hands of the most modestly geared opponents. Add to that the insanely high system reqs (to be expected when there's a couple hundred people in one warzone), and you have a very frustrating gaming experience with very, very little payout in terms of seeing your "character" progress. Expand
  72. Jul 26, 2013
    Honestly, I like the concept and the gameplay. I really do. I love the advancement system and the many options of guns, apparel and accessories. But the reason I scored this game so low is because in it's current state, it is broken. I have a high-end PC that runs the game at a steady 60fps even in really big battles. But there is this server-lag that happens ALL THE TIME that makes the game unplayable. First off you have this lag where all players are constantly disappearing and reappearing and popping in and out of the world. it's impossible to shoot or kill anyone. When this isn't happening there is another sort of server lag where no matter how many times you shoot someone the hit does not register. They can be 2 feet in front of me and I cannot get a hit marker for anything. Now, I would be okay with this if it happened once in a while. This happens ALL THE TIME. Last night I played for an hour and 45 min. out of the hour these problems existed. The game was only playable for 1/4 of my time played. Tonight I also played an hour and it was the SAME THING. The game would work fine for 5 or 10 minutes but then I would have 30 minutes of this horrible server lag. Even other people in chat were talking about it so I know it's not my computer. Again, I have a high end system that runs more graphic intensive games than planetside just fine. ARMA 2 and ARMA 3 are two of those games. I wish I could give this game an 8 or 9 I really do. But in it's current state I would stay away from it. I have only been playing the game for a week but I am very discouraged and do not want to touch it again until it's fixed because it is a waste of my time. I'm not going to play a game for hours of my time when only 1/4th of it it's actually playable. I advise anyone looking to spend money on it or use HD space to wait until SOE does something about this because the game is literally broken. I think this game is too big for their britches and there's too many players for them to handle. Again, I really wish I could give it a better score because it is a great game but in it's current state... BROKEN! This is my honest review and opinion. Expand
  73. Mar 3, 2013
    If you like being frustrated and annoyed, play this game. If your sadomasochistic, spend money on this game. What I find most frustrating is the huge potential of this game, SOE just doesn't have what it takes to make this game into what it could have been, it's a shame really. I have been playing and waiting for it to deliver since the game first came out, but I have given up on PS2 and SOE.
  74. Oct 14, 2013
    Could have been a good game but the pay to win structure of the game ruins it. Don't bother trying to earn anything by actually playing the game unless you're willing to blow a week or more just to get a gun. I found the more I played it the more futile any efforts towards progressing became. Frustrating and not fun.
  75. Viy
    Feb 19, 2013
    This game is free to play as a spectator, If you want to help your team or be anything other than cannon fodder then you have to spend money. I was looking for a game to play that I wouldn't mind paying some money for a couple extras, but, being defenseless and building my char around my credit card, terrible.
  76. Feb 19, 2013
    Instructions: none. Tutorial: none. Upgrades after 4 hours of gameplay unnoticeable. Constant prompting to buy cert points via cash shop: annoying. Hacks: prominent. Maps poorly designed: windows everywhere in buildings. Support classes: easy targets. Spawn in middle of rocket blast: instantly dead. So many glaring issues: will not pay to play.
  77. Dec 10, 2012
    Massively overrated. If your not being killed or run-over by your own team-mates, your either running to a fight and generally one-shotted by enemy players that you could have been unloading a whole clip into their head. Either that or they are lag jumpping around. I have a high end PC and i find the graphics for this disappointing. If you get in a good fight of 50 to 150+ it can be interesting but thats all this game is, an endless fight over buildings nothing else Expand
  78. Dec 20, 2012
    Metacritic cutted my review in half , i won't bother rewriting all that text again .... -.-'
    I'm changing my score to 2: and adding more issues: ------------------------------------------------------------------------------------------------ Can't get out of vechicle, magically disappearing vechicles, vechicles and soldiers falling through the ground, the game breaking bug - sunderer
    spawning doesn't work or works at random. Reviving doesn't work. Heavy assault shield not working. Poor explanation of anything for e.g. most people don't know that engeneer have 2 ammo pack, the second one is when you press 'B' befor deploying your turret. Fps dropping to 0.5 ( my computer isn't strong but i get the avarage of 30, 0.5 fps after loading the game is a bug). Poor performance on better computers. Spawns placed in a way that encourages spawn camping (with tanks.... pointing at the spawn.. usually there are about 50 tanks in such place... yes you shouldn't spawn there, that doesn't change the fact that 90% of spawns are located in such places that ->encourageleft arrow->backspaces(to erase /say command)->write /platoonsay, but that's not the case for for e.g. /squadsay that's sticky after typing it once. Whole text chat (e.g. channel switching) is counter-intuitive. If your teammate spots something (Q) most of the time it won't pop on neither your minimap nor HUD which makes the most important aspect of that feature broken, most of the time you don't know exactly where is enemy even everyone is spotting them. Infiltrating enemy base and spotting targets is useless for your teammates but will get you killed as enemy can hear you shouting. Only thing that spotting can be used for is spamming it in every direction to find a well hidden sniper. Deploy and redeploy button sometimes doesn't work. Drawing distance is different for infantry and vehicles thus most of the time when flying you're being shot by enemies your not even close to seeing. And that's just a peak of the mountain. (no longer valid score: Why 5 and not less?) If you want to know what are the good sides of this game read any other review. Just forget about the "so much teamplay" arguments because there is none. Just mindless zerg rush one spawnpoint -> one cover (so much people helping me, so much teamwork aka 30 snipers at the only hill that's not outside the drawing distance, that are most of the time killed by other clases or driven over by their own tanks). Ps. I think that metacritic should allow for at least some text formating... enters and such... you know Expand
  79. Jan 1, 2013
    Somewhere between boring and frustrating.

    The game throws you right into battle without teaching you anything about what sort of objectives you should be doing or what options are available to you. All of the basics are exactly what you would expect, but it takes a while to learn how to change classes, or logically pick a spawn point, or spawn a vehicle, etc. A simple legend would have
    saved me 20 minutes (the amount of time I played before realize that they weren't about to explain anything about they key in-game systems and I had better look them up).

    After watching a few of their videos I learned what some of the objectives were, although some things (like how to cloak) I never really found out. I'm not particularly inclined to. MMOFPS sounds fun but the problem is that battles are silly and one sided. You'll spend a bunch of time taking random bases on the front lines with no resistance, and you'll spend time trying frantically to defend a base from overwhelming resistance. How do 3 guys with rocket launchers stop 50 guys with tanks and engineers and invisible snipers? They don't.

    It's boring if you're on the team with 50 tanks. It's frustrating if you're on the team with 3 rocket launchers. After 30 minutes of watching tutorial videos and 3 hours of playing I can say with certainty that they need to rethink the MMOFPS concept before it will be able to create engaging gameplay. There are a lot of low points :airplanes can kill new players with impunity (new players literally have no way to kill aircraft until they unlock heat-seeking rockets by paying real world cash or playing for 10 or 20 hours), spawn points are often humorously far from any objectives you care about (2+ minutes), some of the worst graphical glitches I've had in a few years, and long waits for continent switches (you might need to wait 10 minutes to be allowed to spawn on a continent with enemies).

    Despite a lot of sloppy unpolished presentation, I'm not sure the concept itself is even valid. I had a little bit of fun running around doing 1v1 at some remote base or being involved in big team on team battles, but that action is few, far between, and still less compelling than any FPS I have played in this generation or any other.

    This is easily the most boring game I have played in a decade. If they ever make some basic "quality of life" concessions and find a way to create compelling combat in the MMO genre this might be worth another look, but as it stands I think the game is about as compelling as the Pinocchio game on Super Nintendo.
  80. Jan 4, 2013
    Another great idea with poor making. The Beta hum well this is where one works on bugs. Not this group. Gcard driver problems leaves you looking at a white monitor. The makers should have worked with grapic makes for the game. Another BIG thumbs down it Tking in the game........ You wait all day to build up points to get your lets say tank and then some as....whipe kills you. Maybe they should have asked the so called beta testers what they need in a game... TK FORGIVE or TK PUNISH omg really??? So much more but the key points for me. Yeah I even paid for the year thing. Just another good idea but a bad build.. Expand
  81. Jan 9, 2013
    This game looks good; that's about the only good thing about it. There's no backstory or reason why these factions are fighting each other. There's a 30 second intro video and then you get dropped into battle. The first couple hours of me playing was me trying to look for a fight (playing at midnight) and when I did, I instantly got killed. High learning curve. Also, in a fight, you'll mostly be trying to get outside of your base because there's constant spawn camping. I REALLY REALLY tried to enjoy this game, but I couldn't. There's nothing to pull you in. This game isn't necessarily hard; it's more annoying or frustrating. Expand
  82. Jan 16, 2013
    The game is only free to play if your intentions are dying to spawn campers and the constant feel of losing. The game ultimately feels like a massive grind-fest if you do not give into their high priced bonuses and items.
  83. Apr 6, 2013
    For new players this game is the worst. There is no learning area, you are thrown into battle without a clue and put up against the games seasoned p2w players and just killed at will. The game offers no path to learn the game. I can not stress how this is the worst game to start as a new player. The vendor greed is totally shown and knows no bounds. The frustration can not be described. It's enough that I don't even think I try anything Sony puts out again nor anything else with the Sony name on it. I can't get over the greed of this vendor to start asking for money before you can play or even see how to play. The frustration is beyond words. That aside, the game also froze twice adding even more to the frustration. Expand
  84. Jun 5, 2013
    Loads of potential crippled by the engines inability to address multi core CPU's, hyper-threading or use more than 50% of your GPU. DirectX 9.................

    This game has so much potential that gets gimped at every turn because of the poor choice of engine development. As it sits currently you will be netting about 30 fps in a firefight on two GTX780's in SLI and a I7 overclocked to
    5 GHZ. The total lack of any game optimization, it's inability to properly address multui core CPU's or perform hyper-threading, or take advantage of multi GPU setups really hinder the games play-ability and overall enjoyment level.

    The game is solid, the devs are working tirelessly on balance issues but the core looming issue has gone unaddressed for so long i now have to believe it is simply technologically impossible for this game to ever play at acceptable fluid frame rates for a modern day gamer. It really really puts a sour taste in most gamers mouths that can become too large of a pill to swallow.

    If you value your frame rate, have a 120 hz monitor or own high end hardware this game is not for you, you wont last long before the frustration sends you packing back to your old friend because 30 FPS were simply to painful to bear with for more than a few hours.
  85. Jul 21, 2014
    There are no thousands of players as the previous review mentioned. If you're playing during the night you can barely find a 10 player fight across the whole continent and that says something. After playing this I felt like I accomplished nothing and in order for me to advance I had to buy a new weapon with real money.
  86. Jul 4, 2014
    I've never seen a game so graphically promising but play like ass. Right off the get-go, the game tries persuading me to use its instant action command only to drop me right into some enemy's sights conveniently. From thereon, it's trying to adapt to the guerrilla warfare tactics that are dictated by the huge environment and class divisions. And yet, no matter what I tried to kill someone it either resulted in being lucky and getting a kill after shooting them an extremely unnecessary amount of times... they got away, or they would just turn around and shoot me in very little shots.

    Seeing as how this game is P2W- I mean F2P, advantages can and do get bought to allow players to become stronger. When you make the game so headshotting someone a ridiculous amount of times doesn't even put them in danger of death but they can easily blast you because they've got everything available, you've completely alienated your new players.

    I highly doubt that this is a learning curve thing either as I've been able to jump into other FPS games without issue. Battlefield probably being my biggest leap which this game takes a lot of elements from... and that comes nowhere close to the amount of **** this game brings.
  87. Dec 18, 2013
    The game started off fantastic but like any SOE game, SOE's habit of ruining a good thing through updates has happened once more. Balance is horrid, updates are nearly always lopsided adding almost absurd advantages/disadvantages for factions, vehicles or weaponry.

    While that's to be expected perhaps with any SOE game, given that the game relies on a certification point system that is
    earned over time, it's infuriating to spend your precious certs on items, vehicles or classes only to have those choices irrevocably nerfed or broken without any way to get a refund on the certification points you spent.

    The ability to refund/re-certify has been on their development plan for far over a year at this point but continues to be pushed off while huge, untested and bug-ridden patches are put out in odd succession.

    Let alone that the game itself has 3 continents, each in a different stage of development making the game lopsided and uneven, the game suffers horribly from a fourth faction issue (where you can make alts for each faction and swap immediately to whatever faction is winning) has been a known issue since launch and unfixed despite that it makes the game a contest of who can swap to the winning side first.

    Avoid at all costs. The game is now in a stale development cycle as SOE looks to launch it on PS4 and the latest update (PU2) has once again brought the servers down for the last 2-3 days.
  88. May 6, 2014
    Planetside 2 embraces the large scale warfare and landscapes that the original Planetside introduced to FPS gaming. Sadly, this is the only thing Planetside 2 does right when compared to Planetside and many other FPS games.

    The game's artwork, models and animation are nothing short of beautiful and their creators deserve a lot of praise for their hard work. The game stays true to it's
    predecessor by bringing all three factions with even great stylistic differences that really distinguish the players on the battlefield. These redeeming qualities is why I gave Planetside 2 a 2/10.

    The severe lack of strategy, tactics, vehicles, the jack of all trades character development, the grind for new equipment and weapons being very much the same are just a few of the many flaws in PS2.

    Overall, Planetside 2 is a terrible continuation of the series and would fit better as a Battlefield game.
  89. Mar 26, 2014
    >Frustrating and not fun describes my initial reaction to this game This guy said it best in his review bi0mech81 Frustrating and not fun describes my initial reaction to this game. First and foremost is the learning curve. from the start you spawn in the middle of a fight with nothing telling you what your objectives are, or even where your teammates are. Should you be unfortunate enough to spawn in the middle of a tank fight (as was my first experience) you feel helpless as you die, respawn, and die again as soon as you respawn. An in-game "Newbie" area, some kind of zone where you go only when you first start a character would be greatly appreciated as throughout my first hour of gameplay I was consistantly pitted against players of level 38 or higher. The extremely large playing area makes snipers and tanks gods on the ground. I have not been able to fly any of the aircraft, yet because everytime I spawn an air vehicle it is destroyed immediately. I'm not an avid FPS player by any stretch of the means- I grew up on Doom, Quake, and UT, and I manage about a 1:1 Kill to death ratio in CoD, and tend to play support roles in TF2. On average I have 2 kills and over 50 deaths in planet side due to spawn camping. spawning at a point that is distant from the battle just means I get to run for 10 minutes to die from a sniper that I can't see. Playing a supporting role in PS2 is down right rage-inducing. Healing a friendly player may or may not reward XP, and unlike TF2, you cannot heal a heavy to keep them up while they sustain gunfire. Reviving fallen players is fairly pointless unless they died less than 2 seconds in front of you. The Engineer's turret is too inaccurate for the distances at which forces are regularly engaged in. The tanks are done well- and in many cases are over-powered. many of the bases are designed so you can just snipe away at the enemy generator with your tank and destroy it without worry of being engaged by the defenders. Running over your own teammates results in a suicide for them, and no penalty for yourself- great if you just want to troll your own team, as is often the case. What this game direly needs is level segregation of some form- whether it's designated levels for zones where as you out level the zone you do less damage, or you cannot respawn into a zone you are out leveled for, something needs to give a new player some fudge-factor to learn how the game works besides dropping you straight into a fight that you are grossly under leveled for.

    I completely agree with everything he said, it's like he was reading my mind.

    Uninstalled after 2 hours of playing and I was even with my brother which should have helped the overall fun factor.
    >walking simulator
    >friendly fire
    >poor balance
    >no level separation
  90. Dec 21, 2012
    the only part of the development team that brought there a game was the art team game looks great but every other part of the design is flawed. after spending a month with this game i feel i would have to wright a 7 page essay for you to truly get across the depth of the flaws that scar this game and will keep it from lasting for more then 6 months the game may be "free to play" but this game is not worth your time because its not worth my time. were only in the world for so long play a game that can respect that. Expand
  91. Nov 28, 2012
    This game is a ripoff of the Battlefield franchise if it was to be turned into a MMO. You can get the MMO feeling every second you play this game. This game suffers from low production quality and poor optimization. Also I personally believe that the mircotransaction system is extremely tedious and annoying. I would rather pay the 110$ I payed for BF3 (+ premium) than waste my precious time on a game that is a huge uninspired world that has no goal and purpose to exist. Expand
  92. Jul 9, 2013
    Overall a pretty bad game. It runs so awful it is not even funny. It will finally be getting multicore support when it comes to the Playstation 4. Why? More money. Their resource system is quickly turning into a pay to win model. SOE seems hellbent on making sure there is always a huge nerf/buff cycle almost every major patch. The development team for the most part, seems unable to properly do their job. Bad game. Expand
  93. Nov 21, 2012
    Had great potential. Seems to have very bad optimization for Amd processors. Very low frame rates and game looks blurry even with settings maxed.
    I'm sure that it's a decent game, but it is unplayable on a mid range desktop.
  94. Nov 21, 2012
    Keeping the original game's thoughts in mind, I feel they have completely disregarded the fan base in which brought this game into being. I will not be spending the dozens of hours in which I did during the original PlanetSide, just my opinion.
  95. Nov 23, 2012
    This is a game with a lot of unrealised promise, which suffers at the hands of a new community.
    I love big, class based FPS games, I even loved MAG, but its pretty difficult to love PS2. Its scale is awesome, but you are unlikely to see most of the map given the spawns and hotpoints tend to be at small locations many Km apart. Its gunplay is pretty poor, guns are uninspiring and bland
    with no impactful feel.

    There are youtube guides out there that state that the most important aspect of this game is logistics. This is true, the most useful people are usually the ones flying mobile spawn points but they are far above the action. As such, people rarely fly the mobile spawn points because the most useful part of the game is also incredibly boring.

    The other problem this game suffers from is that there is no sense of achievement, even when you capture an entire region of the map.

    The community at the minute is still adjusting, so while it may get better in the future at the minute the 10% of people that arent playing snipers are running round wildly with LMGs.

    The game is incredibly demanding on PCs due to its scale, and still has a lot of lag and bugs in the EU servers. The concept behind the game is excellent, the execution at the moment is just incredibly bland. In addition, for a game with this much stuff and scale, there is no real tutorial to speak of. A few notes exist in the in the pause/map screen but at the start of the game you are pretty much dropped in a warzone and told 'GO!' leaving you puzzled asking "go where? do what?" until you die.
  96. Nov 23, 2012
    When I first saw the trailer for Planetside 2 I thought "wow" this game must be awesome... and I am sure it has a great potential, so I am not going to talk about what others praise here about it, instead I'd like to tell you about my own experience with the game. Ok first of all I am aware there are video tutorials for this one, but I'm telling you get ready to suffer because the game is not newbie friendly , so the first time you play you are launched in the middle of the field with nothing more but a small message like "good luck and kill your enemies" thing, so you are in this space pod falling down from above and the first thing that you will face as soon as you touch the ground is death... I thought to myself in disbelief "holly crap are there people camping spawn spots? how is this allowed on first place", btw something to notice is that I was killed by "generalfart" so that will also give you an idea of the kind of community thye are cooking there, I should have known I started all over again and same bs... once you manage to get into an ally base you are not told what to do and whatsoever so this game sucks, is not fun to play , after all what did you expect from SOE and a freemium game, if you are into that sort of games (cashshop included) maybe this one is for you, otherwise move along and don't waste your time downloading and hd space installing this piece of crap Expand
  97. Nov 25, 2012
    ...seriously just an "OK" game. Mostly a place for spam players and campers. Playing as a team or solo, you feel useless. If you're a fan of Black Ops, Modern Warfare, or the old Counter-Strike, this isn't the game for you.
  98. Jun 22, 2013
    After playing this game from Alpha, sinking a couple hundred Smed Bucks and spending a great deal of time playing the original Planetside, I'm incredibly disappointed in the sequel. The dev's are too obsessed with making new cosmetic items to milk the dwindling population, instead of making PS2 into the great game it should be.

    The business model is completely warped. When they should
    be addressing fundamental issues, they're busy buggering up the balance with new OP weapons (which are nerfed as soon as they hit their sales target).

    Honestly, if the dev's put as much time into developing the gameplay experience as they do generating cash items, the player base would be ten times as big. And the game would be so much more profitable than it is now.

    The main issues:

    1. Lack of Meta-game. It's just massive TDM at the moment, there's no real sense of goals or achievements and it's really stale. There's been a number of great ideas floating around since release (NTU's/Caverns/Cont. Locking), but they've not been integrated, and the game is fundamentally boring.

    2. No real MMO character development. There's no real individual character development found in other MMO's, just a constant grind to earn 'certs', which means you can basically upgrade everything. There's no individual roles, as you can change class at whim. I can see how this is difficult in an FPS, but PS1 had an excellent system whereby a player would really have to think about a finite number of cert's, before locking them into a role for a set period of time.

    3. Performance. I currently own a £2k 1 year old gaming rig, and I have to run this game on low settings to get decent FPS. Sorry, but this really has gone on long enough, and needs sorting.

    4. Constant balance changes. Nerfing and buffing with every update undermines player confidence in purchasing weapons, and the development team. So, air was OP when the game was released the solution? Nerf air, buff all AA and introduce new AA weapons. Where any one of those options would have been sufficient, all three have destroyed the air game. Players who like to fly feel alienated. Balance is delicate, and SOE seems to deal with changes like a bull at a gate.

    5. New weapons affect on balance not thought through. In their quest to milk the population, new weapons are rushed and not tested properly. A good example of this? ZOE. Players cried that it was ridiculously OP when it was on test and all of this feedback was ignored. So ZOE goes live, and lo and behold, it's crazy OP and destroy's the game in favour of one fraction for 2 3 weeks before SOE smacked it with the nerf bat. Then we have players who certed into ZOE complaining about the amount certs they dropped in it! IDEAS AND CHANGES NEED TO BE THOUGHT THROUGH.

    6. Minor bugs that have been in since Alpha still aren't fixed. Seriously, why the hell do ESF wheels STILL stay out on spawn until you land. It's the little things that make a great game. Unfortunately, bugs which should NOT be in a game are still present. It makes the whole game feel somehow 'sloppy'.

    7. New players are not eased into what's quite a complicated game. There needs to be a bunch of IN GAME tutorials and missions which give new players an overview of what the games all about, and give them a fighting chance. As it is, you have heavily experienced players flattening the new players. The experienced players feel bad, the new players leave. It's not a good system.

    8. Outfits. This game is about team play, but as a new players there's no incentive to join an outfit, or any outfits welcoming enough for new players (depending on the server). You should automatically be signed up to a large fraction outfit, with players dedicated to getting new players into the battle fast.

    9. No CR (command rank). Players in PS1 had to earn squad leader status through well, leading squads, which earns a player command ranks. There's no leader development, so it's a bunch of idiot's trying to command the battlefield with no experience. At least with CR you had to earn the right to command.

    I won't go on, although this list could go on forever.

    The bottom line. Avoid for another 6 months (if it lasts that long). If the dev's shape up and really start looking into the above issue's then this game will be unbelievably good. As it stands, it's not worth the time, and if you're a PS1 vet like me, you'll feel let down and betrayed.
  99. Dec 4, 2012
    If you like futuristic FPS with setting in 27th century, somewhere in the space, with unrealistic projectile weapons and unguided missiles like from WW2 then this game will suit your needs. You may even try flying a machine which seems to have an antigravity engine but is controlled like biplane. If you like hugely unbalanced challenge with one side designed to win and one to loose then feel free to try it as you really don't have to pay for extra content which gives your opponents extreme boost.

    Great concept of MMO FPS and design of the game world are two reasons I give it 2.
  100. Dec 6, 2012
    Well after hours and hours of frustrating gameplay from the beginning of beta to the games launch I can honestly say Planetside 2 is the best continent simulator I've ever played. You don't know thrill until you have driven on a shaky ATV 4000 meters to a frontline only to get instantly killed and repeat the process. My framerate has been consistently bad on this game because it has 0 optimization for amd users. They released the game far too early and it is still riddled with strange bugs. I'm afraid this awful piece of crap software is going to melt my computer. I've known about this game for a long time and was a supporter of this amazing idea. Then I got into beta and realized that the devs do not know how to make a game and it's the same pay 2 win style of tribes ascend but with slow agonizing gameplay. At best this game is you charging up a hill and taking out as many of the enemy as you can with a grenade. At worst this is you sitting at a checkpoint trying to capture it for 15 minutes only to get sniped by a sniper who you LITERALLY cannot see because the game hasn't generated them yet because of some bug or something. No wait the worst moment is walking outside a spawn facility and getting shot by the 20 Vanu that are milking the place for kills and having NO way to stop them. Oh wait no the worst part is walking outside and getting killed by an overpowered tank. NO NO the worst part is that the heavy class that kills you in 2 shots after you fire a whole clip into them. WAIT NO the worst part is this game had such amazing potential and failed so badly. Planetside 2 is literally indescribable, it's like a whole new category of crap games. My experience in the beta is that the devs didn't listen and were aiming for a target audience that does not exist. They ignore the veterans, screw the noobs, and pander to the rich. I once stepped on a nail barefoot and had to walk 100 meters over rocky ground. That was a better experience than this game and was more friendly. Maybe if the devs had listened to the intricate 10 page posts some fanatics posted. Maybe if capturing bases wasn't a pain in the a**. Maybe if performance was good. Maybe if everytime I got killed it didn't feel completely unfair.

    Listen heres my advice. If you have 10 friends with good gaming rigs and high end processors you should get a hold of them and go play this game with them. Now for the rest of the population. Go play this game to waste your time and see how truly bad it is. If you like getting in a tank dominating for 4 minutes and then waiting 15 minutes to be able to spawn it again than you'll love this game. I give this game a 1 out of 10 because it is a good way to kill an hour when you first download it.
  101. Jun 29, 2013
    This is a pay to win game so it is more relevant to comment on the business model because pay to win games are just that and nothing more.

    It's almost unreal but then cheating in games has been around for like forever now you just buy the cheats from the source itself; the developers.
    This is how simple is really is by the way; Weak wheals will pay big bucks to win! Whoa simply

    What makes this business model tasteless tho is that they encourage cheating in games played with other people as a cool thing all while denying that they are in fact selling cheats; anyone making money on this model will jump through hoops telling you that you are not buying the win; this is of course annoying as any fairly sensible person that's not completely self-deluded will just by the use of there own common sense know better.

    Words you should associate with pay to win games;
    caveman, loudmouth, villain, doofus, nut, cheat, birdbrain, dope, half-wit, imbecile, brat, nuisance, pest, rip-off, gimmick, trick, hoax, humbug, phony, charlatan, quack.

Generally favorable reviews - based on 42 Critics

Critic score distribution:
  1. Positive: 38 out of 42
  2. Negative: 0 out of 42
  1. May 10, 2013
    The shooter fundamentals are all there. The visuals are great but the progression just doesn't seem to deliver any payoff for players outside of the hardcore. It's not quite as much of a shameless cash grab as something out of Zynga, but it definitely sours the experience.
  2. Feb 19, 2013
    Planetside 2 is a good free-to-play, strong functional and very funny, which does not envy anything to the founders of the first-person shooter genre.
  3. 89
    It might look overly complicated, but PlanetSide 2 is nothing more than your average class-based, objective-oriented competitive FPS. What makes it stand apart from other F2P games (aside from the huge servers, of course) is the co-operation factor with other players. [February 2013]