Dec 1, 20122Frustrating and not fun describes my initial reaction to this game. First and foremost is the learning curve. from the start you spawn in the middle of a fight with nothing telling you what your objectives are, or even where your teammates are. Should you be unfortunate enough to spawn in the middle of a tank fight (as was my first experience) you feel helpless as you die, respawn, and die again as soon as you respawn. An in-game "Newbie" area, some kind of zone where you go only when you first start a character would be greatly appreciated as throughout my first hour of gameplay I was consistantly pitted against players of level 38 or higher. The extremely large playing area makes snipers and tanks gods on the ground. I have not been able to fly any of the aircraft, yet because everytime I spawn an air vehicle it is destroyed immediately. I'm not an avid FPS player by any stretch of the means- I grew up on Doom, Quake, and UT, and I manage about a 1:1 Kill to death ratio in CoD, and tend to play support roles in TF2. On average I have 2 kills and over 50 deaths in planet side due to spawn camping. spawning at a point that is distant from the battle just means I get to run for 10 minutes to die from a sniper that I can't see. Playing a supporting role in PS2 is down right rage-inducing. Healing a friendly player may or may not reward XP, and unlike TF2, you cannot heal a heavy to keep them up while they sustain gunfire. Reviving fallen players is fairly pointless unless they died less than 2 seconds in front of you. The Engineer's turret is too inaccurate for the distances at which forces are regularly engaged in. The tanks are done well- and in many cases are over-powered. many of the bases are designed so you can just snipe away at the enemy generator with your tank and destroy it without worry of being engaged by the defenders. Running over your own teammates results in a suicide for them, and no penalty for yourself- great if you just want to troll your own team, as is often the case. What this game direly needs is level segregation of some form- whether it's designated levels for zones where as you out level the zone you do less damage, or you cannot respawn into a zone you are out leveled for, something needs to give a new player some fudge-factor to learn how the game works besides dropping you straight into a fight that you are grossly under leveled for.… Expand
Dec 2, 20123This game is massively overrated, this game is rushed as hell, giving the devs less time to weave out the massive imbalances and bugs. The RPGs are equivalent to Nerf Water guns, the Max is unfair to play as and against, players are complete **** it's just a mess. Though the maps are nice, and what is does well, it does really well, not to mention it's a guilty pleasure.
Nov 23, 20124This is a game with a lot of unrealised promise, which suffers at the hands of a new community.
I love big, class based FPS games, I even loved MAG, but its pretty difficult to love PS2. Its scale is awesome, but you are unlikely to see most of the map given the spawns and hotpoints tend to be at small locations many Km apart. Its gunplay is pretty poor, guns are uninspiring and bland with no impactful feel.
There are youtube guides out there that state that the most important aspect of this game is logistics. This is true, the most useful people are usually the ones flying mobile spawn points but they are far above the action. As such, people rarely fly the mobile spawn points because the most useful part of the game is also incredibly boring.
The other problem this game suffers from is that there is no sense of achievement, even when you capture an entire region of the map.
The community at the minute is still adjusting, so while it may get better in the future at the minute the 10% of people that arent playing snipers are running round wildly with LMGs.
The game is incredibly demanding on PCs due to its scale, and still has a lot of lag and bugs in the EU servers. The concept behind the game is excellent, the execution at the moment is just incredibly bland. In addition, for a game with this much stuff and scale, there is no real tutorial to speak of. A few notes exist in the in the pause/map screen but at the start of the game you are pretty much dropped in a warzone and told 'GO!' leaving you puzzled asking "go where? do what?" until you die.… Expand
Nov 25, 20120The Game: Planetside 2 has the potential to be a great game marketed as a Freep2Play game there are a huge number of issues and if you really want every weapon you will have to shell out a whopping 400 USD for every weapon + subscription that costs you 15$ a month. Air: huge pay2win advantage (People who pay real money get rocket pods and AA rockets which are both overpowered hard) Tanks: mild pay2win (Regular tanks are hugely competetive and pay2win is almost non existant here.)
Infantry: mild to high (Free2play guns are super effective but you do gain some advantages with paid guns)
All in all i won't be playing this for a long time because it's based on such a blatant model,I mean seriously 7$ for a gun.
The GamePlay: Planetside 2 has it's charm,it's a fun game I admit but there's a big number of glitches,none of the game-breaking just annoying at times.The class system is well thought out and the upgrades are reasonable.The maps are huge and it's fairly balanced with some discrepancies here and there.
All in all a descent game 7/10 but with the pay2win model it's really not the game for the intermediate-hardcore gamer this is a game for 9-5 person who has 2-3 hours to play and a lot of spare cash (kids,job people)
As a hardcore gamer I can say this is not a game for me,but I recommend you to try it and if you have an extra 400$ over a year to really enjoy it. I prefer my games in the 50$ area.… Expand
Dec 19, 20120I've now played Planetside 2 since release and have come to a conclusion.
Planetside 2 sucks.
Its not your regular sucking though, its an accumulation of issues that makes this game unenjoyable, tedious and down right rotten at times.
The decisions by the staff are mind bogglingly stupid and don't seem to take into account a long term picture of the game but rather short-term profit min-maxing.
I would not recommend buying anything from the store as half of the gear and items are broken or will/have been changed since release. As an example, lock-on launchers from the store have been changed to not be able to be dumb-fired anymore, destroying any sense of utility they previously held.
Horns for vehicles were recently added for ~6$ a pop as a "micro transaction", funny thing is they don't even work when you equip them.
The game is a total mess, its full of hackers, lag, draw-distance exploits, bugs, and crashes. The game should have been released in a year.
Not to mention there isn't even anything to do in the game beyond shooting dudes in the face while running.
The gameplay is so incredibly basic that even Battlefield 2 had more variety to it than Planetside 2 does. Spawn, cap a base, move on, cap another base, get rolled by the zerg, die, spawn, die, spawn, die, spawn, die, spawn, die, log out, repeat next day.
Once the novelty of seeing 100 tanks wears off the game is nothing more than Call Of Duty with vehicles (badly controlling vehicles).
There are a thousand things wrong with the game, at the very basic level, and I could go on forever, but the conclusion is simply this: It sucks, and its not going to get better.… Expand
Dec 1, 20120Before you even start playing this game, bear in mind this is a pay to win game. Sure, you *can* obtain everything in game (that's not cosmetic) by experience points (and therefore certification points). But it would take you an immeasurable amount of time to do it. Second, lag, lag LAG. Enemies will teleport around while they fight you, so sometimes it's pointless as you get pummeled out of nowhere (yes I got 22mbps fiber). Queues - sometimes the queues will get bugged and you'll be waiting all night, though to be fair you won't have to wait for queues for the most part. Don't let me get started on flying vehicles. Noobs - not to blame them, there is barely any guide on where to go at the beginning of the game, so most seem to be lost and you rarely get coordinated mass assaults of the sorts. Weapons - the weapons are just retarded. Using default snipers is just rage inducing, I know about leading the crosshair and bullet fall, but it's very hard to hit people. Sniper sway... All in all the thing that pisses me off is all of the huge advantages paid characters will have (pay to win model) and the rage inducing gameplay. I know it's a successful model for Sony and they wouldn't have it other way, but I wonder if they could do something like Valve's Dota, where you win by skill, not upgrades - you only get cosmetic paid upgrades. You may like or hate it, so by all means give it a try. Then decide- it's "free to play" after all.… Expand
Dec 20, 20122Metacritic cutted my review in half , i won't bother rewriting all that text again .... -.-'
I'm changing my score to 2: and adding more issues: ------------------------------------------------------------------------------------------------ Can't get out of vechicle, magically disappearing vechicles, vechicles and soldiers falling through the ground, the game breaking bug - sunderer spawning doesn't work or works at random. Reviving doesn't work. Heavy assault shield not working. Poor explanation of anything for e.g. most people don't know that engeneer have 2 ammo pack, the second one is when you press 'B' befor deploying your turret. Fps dropping to 0.5 ( my computer isn't strong but i get the avarage of 30, 0.5 fps after loading the game is a bug). Poor performance on better computers. Spawns placed in a way that encourages spawn camping (with tanks.... pointing at the spawn.. usually there are about 50 tanks in such place... yes you shouldn't spawn there, that doesn't change the fact that 90% of spawns are located in such places that ->encourageleft arrow->backspaces(to erase /say command)->write /platoonsay, but that's not the case for for e.g. /squadsay that's sticky after typing it once. Whole text chat (e.g. channel switching) is counter-intuitive. If your teammate spots something (Q) most of the time it won't pop on neither your minimap nor HUD which makes the most important aspect of that feature broken, most of the time you don't know exactly where is enemy even everyone is spotting them. Infiltrating enemy base and spotting targets is useless for your teammates but will get you killed as enemy can hear you shouting. Only thing that spotting can be used for is spamming it in every direction to find a well hidden sniper. Deploy and redeploy button sometimes doesn't work. Drawing distance is different for infantry and vehicles thus most of the time when flying you're being shot by enemies your not even close to seeing. And that's just a peak of the mountain. (no longer valid score: Why 5 and not less?) If you want to know what are the good sides of this game read any other review. Just forget about the "so much teamplay" arguments because there is none. Just mindless zerg rush one spawnpoint -> one cover (so much people helping me, so much teamwork aka 30 snipers at the only hill that's not outside the drawing distance, that are most of the time killed by other clases or driven over by their own tanks). Ps. I think that metacritic should allow for at least some text formating... enters and such... you know… Expand
Jan 3, 20130This game lures everyone in with it's free-to-play style only to force (to stay competitive) the spending of money for "side-grades". Which are really either useless or a significant upgrade to give an advantage over new players. With the lack of good item descriptions or a community wiki the stuff you pay for may or may not be what you expected, not too mention most purchases fair greater than $7.00 which is outrageous. If you were to buy everything in this game you would end up spending nearly $350 doing so. The subscription feature at $15 month is barely worth it as well, you get a priority que, 500SC and some xp and resource boosts. Your money would be better spent on blackjack and hookers.
The game is constantly changing and still feels like a beta. As long as "x" amount of the community complains to Smedley and friends, there tends to be a change in the upcoming patch just for them. The hacking is apparent within the first 10 minutes of jumping into the game. The combination of free-to-play and the ability to simply use throwaway email accounts without the need for any other authentication attracts trolls from all bridges inside the internet.
The worst part of this game? There is barely any story or character development. It's almost as if someone spent an hour at most thinking about the lore and story of this game and decided that's what will be released. There is very little point to the game as well, let me summarize this. Launch game>>pod into somewhere>>farm xp>>farm xp>>farm some more xp>>about a day or two later>>unlock item>>rinse and repeat for months>>unlock all items>> ???. You'll quickly find out (especially in voice chat) how obsessive people become about unlocking the ultravortexcannon3000 for their hoopty that really the only thing that keeps people playing is the need to unlock more and more just to try and be the "best" or have the higher advantage. The game preys on the player's materialistic mindset. No one seems to care about base captures or defending, but rather KDR and just plain out kills and XP. Even capturing an entire continent (somehow the community's self-created climax of the game) feels completely pointless. The developers continue to produce more weapons and items (again "side-grades") to keep the players into the never-ending gotta catch em all mentality. Outfits, or guilds or clans or whatever you want to call them... Yes they can fix some of the above problems, but they can also create some of their own. Most tend to shy away from fun and get a little too serious. You'll find that out quickly when 15 old Billy gets home from the school and and logs into his squad leader account only to turn into a complete power-hungry douche. Billy will then give your squad orders to go defend the bottom corner of the map that hasn't seen action since the release of the game for hours on end. Oh and don't you dare question his authority or he'll make sure to start yelling "clear coms" as he's trying to talk to his dad about what their neglected mother is making for dinner. Who says "clear coms" anyways? "Standby" sounds a million times better and that's coming from someone who works with communications and radio on a day to day basis.
The community for the game as a whole really just tends to complain to oblivion. You can see this by logging into any of the popular message boards and half of any given page will start out with the titles "Suggestion", "Bug", "Why", "When" or "PSA"... Hell look at me, I was part of the community for the last three months and all I do is complain now. Prime example. Good day.… Expand
Nov 21, 20123Bugs, screen flickering, graphical distortions and lag issues make this an horrible experience. This game feels rushed and unfinished which seems strange because of the lengthy beta.
I will try it out again over a month i think. Maybe after some patching up these issues will be resolved.
Nov 21, 20124At first I was really blown away by the game, then things started to get really boring, seeing as how SOE makes it extremely difficult to get different gear without paying for it. So customization is out the window. There's nothing really much to the game that's different from any other fps, other than the fact that you have very big maps, but even Arma easily covers that area. Then, I step back even further from the battles, and I see that basically, there isn't much chance of a faction winning an entire map, so it's just an endless war. After playing for approximately 6 hours straight, I'm not really impressed. I'm not shelling out money to enjoy myself.… Expand
Nov 23, 20120When I first saw the trailer for Planetside 2 I thought "wow" this game must be awesome... and I am sure it has a great potential, so I am not going to talk about what others praise here about it, instead I'd like to tell you about my own experience with the game. Ok first of all I am aware there are video tutorials for this one, but I'm telling you get ready to suffer because the game is not newbie friendly , so the first time you play you are launched in the middle of the field with nothing more but a small message like "good luck and kill your enemies" thing, so you are in this space pod falling down from above and the first thing that you will face as soon as you touch the ground is death... I thought to myself in disbelief "holly crap are there people camping spawn spots? how is this allowed on first place", btw something to notice is that I was killed by "generalfart" so that will also give you an idea of the kind of community thye are cooking there, I should have known better...so I started all over again and same bs... once you manage to get into an ally base you are not told what to do and whatsoever so this game sucks, is not fun to play , after all what did you expect from SOE and a freemium game, if you are into that sort of games (cashshop included) maybe this one is for you, otherwise move along and don't waste your time downloading and hd space installing this piece of crap… Expand
Dec 2, 201234/10 - has potential but is just frustrating. No orientation or clear objective, nothing to acclimatize the player to the controls or HUD, just pick a class and shoot things. Less than thirty seconds after entering the game for the very first time I was shot by a level 30+ player I couldn't see. In fact I spent the majority of my two hours in-game in a near-rage being killed by higher-level players with better equipment who I couldn't even touch because starter equipment I had did as much damage as a water pistol. Constantly re-spawning and dying is not my idea of fun, thanks.… Expand
Dec 14, 20120This really is one of the worst games I have ever played. This is not a snap decision about the **** interface and ugly graphics - I played for over 30 hours before writing this review. I was a fan of the first Planetside, and I play many other FPS games, so I wasn't unaware of what I was stepping into, and really wanted to love this game. It failed me, totally. What I found in dropping into this game was a severely unpolished and unbalanced festival of frustration and endless active waiting.
If you like constantly running through empty expanses of nothing, only to be shot and killed in less than a second upon encountering an enemy (you had no idea was there) only to wait to respawn so you might do the same thing again, and again, and again, you will love Planetside 2. If you want an experience that is fulfilling in any other way, look elsewhere. It's free, but you get what you pay for. Everything about it is designed to make you want those real-money-guns just so that you might manage a kill or two, and the fun might actually start. They won't matter, you're still going to be randomly killed from any angle before you can locate an enemy. Ideally, you could play long enough to buy them with in game points, but in the 30 hours I played waiting for it to get good I only racked up 150 out of the THOUSAND I'd need for ONE GUN. Seriously, save your time, and definitely save your money, because you don't want to award that to this poor piece of f2p marketing garbage.… Expand
Jan 2, 20132Has great potential but the gun play is completely lack luster, the skill ceiling is incredibly low, and if you want to win just get a tank and spawn camp capture points before moving with the zerg to do more of the same, at the same time the other factions will be doing this elsewhere on the map. If the game was less focused on vehicles and more focused on infantry combat then it would be a step in the right direction, but as it stands at the moment the game is fun for about a week then you realise it completely lacks any depth or skill. A shame, I had high hopes for this game. Oh; I also forgot there is no anti-cheat, and if you do get banned you just make a new account and change your ip, that is right they ip ban you, oh dear as if anybody who doesn't drool on themselves can't get past an ip ban :/… Expand
Feb 22, 20130A brilliant game at it's core with potential unlike any other. But as with all games, they're only as good as their worst. In Planetside 2's case, this is the controls, gun accuracy, SoE's illegal billing department, laughable iron crosshairs that miss like the gun of your barrel is bent, abundant vehicle HP and overall balance between the three different factions. As it was with P1, Terran is still the most overplayed faction to date with no xp consequences, allowing the one with an advantage achieve even greater boosts through zerging tactics. But one of the flaws that stands out the most to me is the Terran guns. All of them have an insane rate of fire which either brings out two frequent scenarios: 1. Your gun shoots so fast to the point that the server cannot keep up and 2-4 of your bullets will not be affected by the initial recoil, leaving a gun that would normally not be able to hit anything past 3 yards suddenly gain the accuracy of a sniper rifle. Or. 2. Your gun shoots so fast that the proper amount of bullets is either increased or lessened, often with a rubber-band effect, causing a yoyo effect in one's DPS. Stack these along with the constant overall lag with hitboxes and hackers (which is to be expected in a game such as PS2) and your shooting experience will be ruined most of the time. Going back to balancement, in the beta, MAX units could effectively take down aircrafts with dual AA gun attachments if they came too close or didn't spontaneously move. What did they do to resort this? Remove the weapon completely from the entire beta, relaunch a 80% hamstered version into the release and only allow 1 per arm which you'll now have to purchase for an insane amount of in-game money. All because of a whining community on the forums, crying that their ultralight scouting airplane got shot down as it was flying a few meters above enemy towers. The situation is currently much the same, Sunderers for example, a transport/spawn vehicle require roughly 6-8 rocketlauncher hits before dying and it has no weakspots, be it rear or flank. A heavy assault unit can only carry 4-5 rockets at a time (with upgrades which also require you to pay for) which means if you happen to run into an enemy Sunderer, you will not be able to take it down without an ammo-refill, even with no opposition. The game is poorly thought through&executed and even more poorly managed. Even so I hope one day they will actually confront these issues and iron them out, not just leave them to fester like in P1 but alas, SoE has not gained the reputation of being massive incompetent cu nts for nothing. R.I.P, PS2.… Expand
Nov 28, 20120This game is a ripoff of the Battlefield franchise if it was to be turned into a MMO. You can get the MMO feeling every second you play this game. This game suffers from low production quality and poor optimization. Also I personally believe that the mircotransaction system is extremely tedious and annoying. I would rather pay the 110$ I payed for BF3 (+ premium) than waste my precious time on a game that is a huge uninspired world that has no goal and purpose to exist.… Expand
Dec 6, 20121Well after hours and hours of frustrating gameplay from the beginning of beta to the games launch I can honestly say Planetside 2 is the best continent simulator I've ever played. You don't know thrill until you have driven on a shaky ATV 4000 meters to a frontline only to get instantly killed and repeat the process. My framerate has been consistently bad on this game because it has 0 optimization for amd users. They released the game far too early and it is still riddled with strange bugs. I'm afraid this awful piece of crap software is going to melt my computer. I've known about this game for a long time and was a supporter of this amazing idea. Then I got into beta and realized that the devs do not know how to make a game and it's the same pay 2 win style of tribes ascend but with slow agonizing gameplay. At best this game is you charging up a hill and taking out as many of the enemy as you can with a grenade. At worst this is you sitting at a checkpoint trying to capture it for 15 minutes only to get sniped by a sniper who you LITERALLY cannot see because the game hasn't generated them yet because of some bug or something. No wait the worst moment is walking outside a spawn facility and getting shot by the 20 Vanu that are milking the place for kills and having NO way to stop them. Oh wait no the worst part is walking outside and getting killed by an overpowered tank. NO NO the worst part is that the heavy class that kills you in 2 shots after you fire a whole clip into them. WAIT NO the worst part is this game had such amazing potential and failed so badly. Planetside 2 is literally indescribable, it's like a whole new category of crap games. My experience in the beta is that the devs didn't listen and were aiming for a target audience that does not exist. They ignore the veterans, screw the noobs, and pander to the rich. I once stepped on a nail barefoot and had to walk 100 meters over rocky ground. That was a better experience than this game and was more friendly. Maybe if the devs had listened to the intricate 10 page posts some fanatics posted. Maybe if capturing bases wasn't a pain in the a**. Maybe if performance was good. Maybe if everytime I got killed it didn't feel completely unfair.
Listen heres my advice. If you have 10 friends with good gaming rigs and high end processors you should get a hold of them and go play this game with them. Now for the rest of the population. Go play this game to waste your time and see how truly bad it is. If you like getting in a tank dominating for 4 minutes and then waiting 15 minutes to be able to spawn it again than you'll love this game. I give this game a 1 out of 10 because it is a good way to kill an hour when you first download it.… Expand
Dec 7, 20120There are some amazing, inventive ideas in this game, its whole brilliant concept being something rarely if ever seen before (except in the previous title in the series, of course). Unfortunately, that sweet center is tucked away inside a crispy shell of pure manure: The actual gameplay is thoroughly rotten. With clumsy, awkward movement and dull, bland gunplay, Planetside 2 is only as good as its weakest link: Not good at all. The amazingly lazy visual design that ensures new players won't have the slightest clue what anything is without looking up in the wiki helps make it even worse. But at least you can buy yourself more hit points and other advantages with cash, right?
Unless you're already a Planetside veteran, or have the patience of a saint and absolutely no money to pay for a real game, don't bother.… Expand
Jan 25, 20130Game is broken. Full of cheats and hackers - they can even teleport other players to their death now. Bugs - lots and lots of bugs, like falling through the floor, the ground, gun turrets that sometimes work and sometimes don't. I could sit and list all the bugs in the games, but I just don't care. SOE doesn't care - why should we care.
Nov 28, 20120Game is basically chinese grind fest. Amount playtime required to unlock even crappiest upgrades is horrendous. Game lacks auto balance, anti-cheat software and has somewhat unbalanced factions. In servers 3 sides means 1 is getting ass handed by 2 factions. So even when you get exp bonus those are worthless experience is not equivalent to bonuses you get by controlling large area of map. Game is just ripoff from working first person shooters like battlefields doesn't really add anything new to genre.… Expand
Nov 27, 20120Gameplay wise the game is great. Sure there may be some balance issues especially concerning the infantry vs vehicles part, but in general it plays very nicely. Battles lasting through day and night cycles are something I've personally enjoyed the most. But there are some problems not related to the gameplay itself that prevent the game from being truly good. The first one is the last of ANY tutorial, lack of ANY explanation of what all the icons means, lack of ANY objective information for the player which left me simply disoriented for first few hours. Sure, once you figure it out, the game becomes much better, but seriously I'm probably not the only one with this problem considering a very small subset of players who actually follows the objectives rather than mindlessly shoot each other. The second, and in my opinion - much more important - issue is the F2P model. The game was being advertised as not being Pay2Win game, which after a couple of hours becomes an obvious lie. Everything in game starting with abilities, weapons, mods, vehicle stuff, cosmetics, etc. is unlocked with a single currency you gain while playing the game. Now the problem is that on average you make about 25-30 credits per hour (about 1 credit per 4 kills) and upgrading a single perk to max level costs about 1500 credits - that's about 60 hours of gameplay for one perk on a single class on a single character. New weapon? No problem, 700-1000 credits + 200 credits for the mods. As you can see fully unlocking a single class takes about an eternity. This means that you end up buying weapons for 7-9$ each which is yet another misunderstood implementation of the MICROtransactions model. If this was a $60 priced title it would score at least 8 (because of the lack of initial tutorial and some game balance issues), but thanks to the greedy, falsely advertised payment model the rating does down to 3.… Expand
Dec 17, 20123Planet Side 2 is a "free-to-play" but "pay-to-win" game which is so far away from entertaining me. A huge sized map with no enemies around, sucking game mechanics, bad spawn locations, buggy graphics and horrible fun factor make the game unplayable for me. You can give it a try like me; I tried it and gave it 3/10.
Dec 9, 20120I'm not enitrely sure of the words to sum this game up. Ambitious, yes. Technically brilliant, yes. Amazing idea, certainly. But there are also other words that apply. Boring, buggy, overrated, uninspiring, underachieving, poorly reviewed by 'critics' (as always) and rage inducingly unfair. This is a free2play game, so some might say being overly negative isn't appropriate. I disagree however, the game is still an income source and therefore should be revealed as it is, an image different to that shouted out by the masses it would appear.
Positives- The big battles. This, apart from ambition, is the only thing I can find good here. When hundreds of people actually bother to attack a target instead of pretending to be lone rangers the action gets intense, tactical and most importantly, fun. It's also important to note the technical achievement. Que applause. The Negatives- Where to start? People. They kill this, ironically. The forums are a hotbed of rather pathetic trolls and juvenile kiddies. Ask a question, expect 9 trolls, 6x10-7 flamers and 1 genuine answer. F2PNewbs. In game, team killing is common, and rather annoying. It is a good concept to add, but nobody bothers where they land/drive/walk. They then complain and revenge team kill because they can't accept their mistake. Coordination is also particularly hard if you aren't in an outfit, as everybody disappears or gives up halfway through battles. I'm forever suddenly finding myself alone in the middle of an enemy base because nobody can be arsed to drive another few sundy's up, or spawn a tank. The much hyped big battles are cool, but so rare that anyone who isnt blinded by a shiny new game will instantly realise the game's main point isn't so 'main'. Flying is dame near impossible. Even if you make it out of the spawn area, good luck mastering the controls before you're shot down. They make absolutely no sense whatsoever to anyone who's ever flown a real plane, or a simulator, or even ace combat. Health intrigues me. Countless time in my play testing, both in beta and the 1.0 release I have flanked and shot AFK's at the enemy rear. One clip later they turn and headshot you. Clearly a bug, but an extremely common one, unfortunately. The same occurs during firefights, I've emptied whole clips into individuals (and hit, flamers) and they still kill me with a 1 second burst when I pursue them. Weapons. Or water pistols, whichever you prefer. They all look the same, sound the same and do puny amounts of damage to the rather large health bars. I haven't once felt like I've been carrying a real weapon, even in a hugely overpowered MAX. Bugs. I couldn't even begin to list them, there are far to many. Learning curve. Point and shoot isnt hard. Abilities, flying, deploying tactics etc. are never explained and rather backwards in their implementation. Anti-air is useless. You can sit on the crowns top level shooting away all day and probably get only one or two kills. Fighters are too fast to hit, defeating the purpose of anti-air as MAX's and tanks can hit the galaxy's better than turrets. Direction. There is none, and as previously said, rarely do people actually attack en masse.
Whilst this game has potential, it is killed by these factors:
-People(kiddies) thinking they're clever ruining the games online rep through immature forum antics
-People not playing properly
-People team killing
-People pretending it's a solo game
-Completely atrocious health/damage balance.
-Terrible guns(underpowered, generic etc.)
-A pervading sense of boredom and frustration.
That last point is most important. You can look over the game's endless drawback after one good firefight, but its just like a drug, alcohol for example. Once the effect wears off and you realise whats actually going on you're left feeling crap and swearing never to play again. Especially when you read the sickeningly stupid 'critics' reviews. I'll admit, I see their profession as next to pointless. That's why I spend my time on this site. People's opinions are often far more 'on Earth' than these strange layabouts. But in this case, both are outrageously pathetic, although some have seen the light and look at the game past its face value, something which the ordinary bullet spamming, COD noob masses fail to do, making this game seem so much better than the failure it actually is.… Expand
Jan 4, 20130Another great idea with poor making. The Beta hum well this is where one works on bugs. Not this group. Gcard driver problems leaves you looking at a white monitor. The makers should have worked with grapic makes for the game. Another BIG thumbs down it Tking in the game........ You wait all day to build up points to get your lets say tank and then some as....whipe kills you. Maybe they should have asked the so called beta testers what they need in a game... TK FORGIVE or TK PUNISH omg really??? So much more but the key points for me. Yeah I even paid for the year thing. Just another good idea but a bad build..… Expand
Dec 15, 20121After issues starting the game, all the text was bugged and saying ##ui and i had seach for a fix... i tried to fix and crash. reboot and fix the text issue and crash again... so loaded and play for about 5 minutes and find there is no guide or idea whats going on, then it crashed again
in total i played for another hour and decided its boring, graphics are average to poor and gameplay is like bf3 with no excitement.
The only saving grace is its free and been an online game there might be some large updates which make the game interesting.
Back to BF3 for me… Expand
Dec 4, 20124An MMO-shooter, which is good concept, but needs to be thought out more. Imagine playing WoW, but instead of starting at lvl 1 and going through questing zones and learning your class, you start at lvl 20, and are dropped into BattleGrounds and told "figure it out" while all the veterans farm you for points. And this is the beginning, middle, and end of the game. I played this game for about 4-5 hours, disliking it the whole time, but I assumed that I just hadn't found the delicious chocolate center inside this harsh, unwelcoming game. But once I realized that there was no such center, I stopped playing. So try it, it's free, but you better play with friends on skype/vent who know what's going on, or you'll be lost, confused, and free food for all the other people on skype/vent.… Expand
Dec 6, 20122PAY TO WIN...YOU ARE WARNED
I give this game a 3 out of 10 only because they created a f2p MMOFPS on a massive scale...but that's it. The gameplay feels cheap, the controls feel clunky and the combat is not as exciting as they make it out to be. I agree with a lot of the other reviewers here, most people are being blown away by the sheer size of the game and the fact its f2p. Well, just because a big budget game and f2p, does not make it a 10 out 10 blockbuster game. This game has pay2win all over it. It takes a hell of a long time to earn anything in the game and the teams are horribly unbalanced... every time i log in, my team is pushed back to furthest corner on the map and we have no chance of pushing back. It seems as if most gamer's jump ship to the winning faction and call it a day. For the last two weeks, we have been stuck in the same corner trying to fight our way out and we are not making any progress. If your looking for that next mmo/fps hybrid, look past this one. Great idea, poorly executed. Hey SOE, maybe you should of created some sort of cap or auto balance for the teams. The fact that anybody can join the wining and steam roll the entire map is BS. And why on earth would you make it so hard to actually earn better weapons?? It does not sucker people into buying your premium crap, it turns people away from the game. Look at what GW2 did right and learn from them. I suspect this community if going to die real quick. Especially with the release of Firefall coming soon. You guys need to get over the fact that you can create huge worlds, you need to work on balancing, gameplay mechanics, combat, and..well...just about everything else in the game. Huge worlds do not cut it anymore. The game is boring... FAIL… Expand
Dec 14, 20122Could be so good but it just isn't.
You as a new player will have little fun in this game unless you wanna spend a decent amount of money. After playing a good 20 hours i havent even got 1/10th of the points needed for a decent upgrade. The grind you would need to do as a new player is just ridiculous, and the starting weapons is utter useless, same goes for the tank and plane weapons, wich means not only will you have the disadvantage of not knowing the game, but you will also have your skill removed due to ridicilous spread and weapon recoil, lesser health lower wpn dmg ect. ect. As a guy who normal do average in shooters i ended with a K/D ratio less than 0.3. Nuff said.… Expand
May 10, 201375The shooter fundamentals are all there. The visuals are great but the progression just doesn't seem to deliver any payoff for players outside of the hardcore. It's not quite as much of a shameless cash grab as something out of Zynga, but it definitely sours the experience.
Feb 4, 201389It might look overly complicated, but PlanetSide 2 is nothing more than your average class-based, objective-oriented competitive FPS. What makes it stand apart from other F2P games (aside from the huge servers, of course) is the co-operation factor with other players. [February 2013]