Nov 30, 2012As a mix of shooter and MMO, PlanetSide 2 is nothing short of a triumph: not quite the best of both worlds, but certainly the best attempt anyone has ever made to fuse them together. Alone, it's worth checking out just to witness its epic scale for yourself - and with the right friends by your side, PlanetSide 2 is an unforgettable experience.
Jan 6, 2013The feeling of potencythat grips you when you storm through the map alongside hundreds of your allies is one of a kind. Neither Call of Duty nor Battlefield can provide you with this impression of taking part in something grand. [1/2013, p.56]
Nov 19, 2012SoE had a clear goal in mind with Planetside 2: the same game with prettier graphics and more accessibility. In both regards, it's a success. The massive war atmosphere is there. Let's hope that it will evolve in order to trump a possible weariness of the basic war mechanics with new stuff and a storytelling element that writer Marv Wolfman could contribute.
Nov 21, 2012Planetside 2, where do I start. First I must say that this game has revolutionized the way I have thought about FPS games. Most people work as teams, and this game has you making friends and following people into huge battles. This game is still amazing and I've been playing since priority beta. Good job SOE!… Expand
Jun 10, 2013The good:
Great mix of classes/vehicles.
Chop and change classes at any weapons terminal whenever you feel like it.
Encourages teamwork and also rewards it.
Very satisfying gameplay.
No play to win or pay to win. It's most down to skill and awareness.
Satisfying skill gains.
Most fights are largely repetitive, although each is slightly different. Shame there's no dynamic fights over a new resource etc.
Air-combat is dismal and poorly implemented
Initial skilling up can take a while before you feel that you've got some goodies to play with.
Stats are focused on kills, leaving many medics/engineers looking like idiots as revives etc aren't recorded.
Many players don't quite grasp the team play aspects of the game, then whinge about how it's not balanced. This isn't a single player game.
I'd improve by:
Adding dynamic resource events away from bases, since many open field fights are vastly more fun anyway.
Add joystick support to the game, it's hopelessly poor.
Add generous fuel requirements to aircraft rather than unlimited flying time.
improve in-game voice comms options, many outfits now use TS/mumble as they are vastly better.
Allow F2P players to get station cash somehow with an objective in game, even if it's limited/rare.
Conclusion: Make friends, shoot things win. Single players who don't want to work with others will find it frustrating.… Expand
May 18, 2014Lets start by saying that yes, on the surface it's one of the best shooters around. The guns feel meaty for such a large scale MMO and the battles are awesomely huge.
However, dig a bit deeper and you find that all is not well on Auraxis. For example, despite it not technically being "pay-to-win" as all guns can be unlocked for free, using money does give you an unfair boost towards unlocking equipment.
The system for unlocking stuff is based around "certification" points. An hour of decently skilled play might get you between 30 and 50 of these, but the price of new guns is more like between 300 and 1000, which necessitates a grindfest of pornographic proportions. All equipment is also available for purchase, but buying everything in the game would require (potentially) hundreds of pounds, which goes against the term "free to play". This is a shame as mechanically (the world and combat etc.) it's probably a vision of the future of shooter.… Expand
Nov 21, 2012Bugs, screen flickering, graphical distortions and lag issues make this an horrible experience. This game feels rushed and unfinished which seems strange because of the lengthy beta.
I will try it out again over a month i think. Maybe after some patching up these issues will be resolved.… Expand
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