Jan 10, 201245I could fill novels with what is wrong with Postal 3. To shorten the whole thing, three words are enough: I am shocked. Not by the representation of violence and the scabrous knee-slappers, that many people see in the series. No, I'm shocked that Postal 3 turns out to be a technically older than dirt data cluster with lame gameplay, which has absolutely nothing really individual anymore. Oh dear, Postal 3 stimulates not even controversial discussions! In the end, it consists only of trivial game mechanics, which were copied cheesy from other games and have nothing to do with Postal itself anymore. Thereby Postal 3 is one of the biggest disappointments of 2011 for me. What have the developers just done for all eight years?
Jan 31, 201240The Postal games have always been unoriginal by gameplay standards, but have always made up for it with hilarious situations. Unfortunately, this Postal game seems to have taken too much from inspirations like Gears of War. It literally feels like they spent half the time the game was in development watching Jackass, and the other half reading 14 year old boys' Blogspots. They then combined the two and decided to make a clunky game out of it.
8I know a lot of people are going to trash this game because it's blatantly offensive, crude, poorly put together, and (at times) just plain annoying. And... it is. I'm not saying that this is a $60 dollar game, but if you played and enjoyed Postal II, then you should enjoy this one. I think they did a lot of things wrong, like taking out sandbox and changing the POV, but this game still brings back the giggles and late night hysterics that the first one brought on.… Expand
5This is the first postal game I've played, but I have watched my friends played the previous two and I have to say, save your $40. This game isnt worth it, with so many bugs and long loading time as well some boring quests, it deserves a 5. Basically that's the most annoying part of this game is the loading and walking only a small distance on the map it has graphics rendering issues so it freezes.… Expand
One info here. Postal 3 was not developed by RWS, but instead by some Russian Trashmaster Studios.
Postal series was a simple concept. Test your violence as you complete mundane errands. Of course, know that fate often turns against you. Well, this is just Postal. You have to play it to understand it.
The game works on Valve Source Engine which may make a player think that he/she encounters a good game. The fact is, Source is very advanced engine, so the available options of graphics, sound etc. are extensive and one can adjust settings to balance performance. Oh god, what could I give to feel like that by going through this mess.
Story like a story, in Postal it didn't have any major meaning and sense. Same thing is here, but developers decided to continue the story from Postal 2. After the Paradise town has been destroyed by nuclear warhead,of course with our help, Postal Dude moved to the town called Catharsis, to start a better life and find a job. Our goal is to get the job. Everything is covered in typical for Postal humour, controversy and limits of good taste. But one thing made me suspicious. The name of this town. Does the word Catharsis was a message sent by TM Studios? The answer is clear. Everyone who played this will need a relief to nightmares and trauma caused by the game's content.
The gameplay is nothing compared to prequel. In Postal 2, player can (despite given errands) without limits kill innocent bystanders, explore a big town and the only true danger was the Police. In new Postal this aspect is gone. Forget about the open world and careful exploration. Catharsis is much smaller than Paradise. The game is linear, just like Apocalypse Weekend. All you have to do is only complete your tasks. Enemies spawn like crazy, so you won't have time for any calm walking.
Postal 3 gave us something new to gameplay. The path choice. Yes. We can choose to keep evil side of Postal Dude, and support Uncle Dave, or (and I'm not joking) become a kind policeman and defend the law. I thought that developers ate drain cleaner in bulk quantities before they made this game. And what we are going to do as a freshly hired police officer? We are going to stun everyone with tazer and cuff them. Prisoners escaped from cells? Stun and cuff them all. Attackers in a park? Stun and cuff them all. Pissed off feminists in action? Stun and cuff them all. Good path is longer than Evil one, but what sense the game has on doing the same thing?
No bad word can be said about sick armory. We have a shovel, well known by fans, gasoline can with matches, badger saw, brand new machine gun, thrown bee hive and cats usable as silencers or dervish. In short, superior entertainment for murderers. Unfortunately despite enormous inventory, I found a big need for firearms. Apart from gas can we won't find anything. Also there's no flamethrower made of lighter and deodorant. But this is nothing compared to the shooting itself. Since the game is in third person, we are using firearms from the back. This is logical. Complete lack of recoil, yet inaccurate controls are oddity. The biggest problem is fist fight. It looks like the protagonist has hands made of cotton and he was after three strokes before attacking an enemy. Punching the air is very common.
Graphics of Postal 3 is a joke. It seems to be picture of previous generation. Lots of saturation and improper shadows. Lighting is also messed up. And the biggest surprise everything has been made in Source.
Music of the game is great. It fits well to the game. Psychedelic variation of rock and metal is like cure for the cancer caused by this game. I cannot say the same about FX. Weapon shots sound like hitting the table with a piece of meat. All voices apart from Postal Dude ones, are annoying.
Artificial intelligence leaves a lot to wish about. The enemies are fighting us like morons. And difficulty of the game is not flat. Remember the police in Postal 2? Escape from it was a challenge. How situation looks here? If player annihilated certain amount of bystanders with machete for instance, one police officer is sent to the area that stands still and inflicts damage on player. But if we move few buildings away, our blue friends completely forget about everything. But lack of effort has been shown in escort missions, which made me put a fork into my eye sockets. NPCs often stop on walls and lose path. Player has to move backwards to see if escorted person is not stuck. They sometimes don't move at all.
Performance of the game is poor. It's buggy and framerate often decreases.
If most stuff in Postal 3 could be improved, the game would be be better than prequel. We will no longer experience the story of Postal Dude properly, thanks to this crap.… Expand
- By user score