User Score
8.7 out of 10

Generally favorable reviews- based on 53 Ratings

User score distribution:
  1. Positive: 50 out of 53
  2. Mixed: 0 out of 53
  3. Negative: 3 out of 53

Review this game

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  1. Dec 11, 2012
    9
    I give it a 10 for introducing a griping storyline; something that's sadly lacking in the industry of today. Yes, the world turned wasteland thing is played out more than zombie clones; yet this title manages
    to make you *care* about the characters, something I can't seem to do with games like Walking Dead and
    Star Wars No.70000 for example. It's more than just the interaction of the p
    rotagonist and sidekick. It is the deadpan humor with perfect timing when you try out new solutions to a puzzle. But I give it a nine overall for the lack of attention spent on the graphics customization. Even with the setup.exe set to max out all features it manages to look worse than 320 by 400 resolution. And would it have killed them to give you these options in game via the options menu? It is rare that a game comes along that can keep my attention and imagination for as Primordia has.
    Buy it if you like games like these, but don't if you think Modern Warfare is the best thing since sliced bread.
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  2. Jun 2, 2013
    10
    This is one of the best adventure games I've played in a long time. The story is great, which in my book, separates ok adventures from great ones. The graphics leave a lot to be desired, but the story is great, the interplay between the the main characters is awesome and the puzzles are fun and challenging. Did I mention the voice acting is really good? Not many games leave me wishing for more, but this was one of them. I'm also hoping for a some sort of sequel! Expand
  3. Dec 23, 2012
    9
    Nice game, great atmosphere, awesome retro charm, memorable characters, good storyline. I felt all the soul put by developers into the game. Also I loved the references to my both all-time favorite games - Fallout (the whole post-apocalyptic setting and Easter Eggs about water chip and G.E.C.K.) and Planescape Torment (Horatio and Crispin are like the Nameless One and Morte, besides Horatio is mentioned to have a number of previous "lives" and some NPCs remember him - just like the Nameless One). The puzzles are mostly logical (some I felt illogical - probably I'm just an average quest-gamer: I've only played a couple of quests long ago). So thanks to Wormwood Studios for this game!
    P.S. Do not believe the "metascore"!!! The game deserves much better!
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  4. Dec 8, 2012
    9
    Modern adventure games can often end up feeling low budget in one place or another, but this one feels like it was made by a lot more than the handful of people who worked on it (not including voice-acting in that count).

    It's a solid game where the puzzles feel logical and necessary as opposed to just setting up roadblocks to your progress.

    I was tempted to write a super long-winded
    and poetic review for this game, but I'd rather just go play it again (for me that's the sign of adventure greats). For the third time.

    Commentary is well worth activating on the second playthrough, it offers a lot of insight into what they were aiming for.
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  5. Jun 1, 2013
    9
    The atmosphere in the game is fantastic. You have this rusting and decaying world in the colours of rusting metals and flickering lights here and there. Exactly what I expected from the teaser images I saw before purchasing the game. The purposefully crude graphics are wonderful and I fell in love with them even though I usually prefer HD graphics in games. I also liked the voice acting (except the acting on one minor character) and how the actor's voices fit the visual presentations of the characters.
    The puzzles were of satisfactory difficulty. Some were plain easy while others made me stuck for an hour or so. The usual method of trying every item you possess on every object on every screen works in most cases. I was surprised to also find quite a few puzzles that didn't rely on items in the game but on the player's knowledge and attention to the displayed events and texts. The point-and-click method of controlling the game worked well. I didn't spot any glitches or bugs.
    I saw a review stating that the story isn't fully told in this game but I disagree with this. The backgrounds for all the major players are clarified and told as are the events that have transpired and will transpire in the future. Finding out these stories is in most cases optional or depends on succeeding on puzzles in which you are given a few tries only (you can always save+load though so it's in the players hands if he wants to play to the end even after failing in an optional puzzle).
    I bought the game for five euros so considering that I spent about fifteen hours playing it the deal was good.
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  6. Dec 7, 2012
    10
    Highly recommended, the great artwork and logical puzzles work together to make a truly memorable experience. The dynamic between Horatio and Crispin is a lot like the friendship between Overmann and Joey from Beneath a Steel Sky, but with their own interesting personalities and quirks. And any game with Logan Cunningham voicing the main character is worth playing.
  7. Dec 9, 2012
    9
    This review contains spoilers, click expand to view. I don't play a ton of point-and-click adventure games, but I saw a couple videos of the game last Thursday and decided that I should check it out. After spending a good chunk of Friday, Saturday, and Sunday playing Primordia, I'm glad I picked it up. Primordia is fascinating for its environment, despite the fact that war-borne post-apocalyptic wastes are not new territory for video games. Every place is beautifully rendered and has a hint of mystery, not just because you find yourself clicking around the screen in search of things you can interact with. Every screen feels like it has a rich history, most of which remains lost under the sand and debris that abound. The central plight of the game Expand
  8. Dec 9, 2012
    9
    Highly recommended! I am not a great adventure game player and tested the game, because the world seems interesting to me.
    A great game with an excellent Atmosphere and great artwork. The puzzles are easy till hard. Music is very atmospheric.
    The price is good. You play more than 10 hours.
  9. Dec 22, 2012
    9
    Putting the "adventure" back into adventure games!

    One of the best adventure games in recent memory! The gameplay is akin to classic adventure games and as such is nothing you haven't seen (gather items/try them on everything that you see), however the atmosphere is also akin to classic adventure games and that's something I've been missing dearly as of late. Please note that the game i
    s not entirely linear and there are a few instances in the game that could be solved in different ways. There are also quite a few possible ending depending on where the player would wish to stand on the subject discussed in the game. There are also achievements rewarded for finding clever solutions to some of the puzzle (which as I mentioned could sometimes be solved in more than one way).

    Although the game has an entirely different setting (and a darker overtone) I would like to compare it to the Monkey Island 1 and 2 in terms of how consistent and captivating its overall theme. atmosphere and dialog is. Hooray for the classic adventure genre not being dead! (I'm sick of hidden object and mass production detective pseudo-games)
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  10. Dec 26, 2012
    9
    The story is good old fun. Adventure is engaging but not too difficult. All in all good value for money. In fact I'd encourage the author/publisher to make a sequel - the world they created allows for more stories to be told/played. Enjoy!
  11. Mar 3, 2013
    9
    Primordia is a must for anyone who is a fan of old-school point click adventures. The tale follows robot Horatio and his floating companion Crispin as they try to retrieve a power core stolen from them by a boxy robot with lasers in a post-apocalyptic style world however, the story is much more than this basic premise. One of the central questions the player wants answered is what exactly happened to the humans who presumably once inhabited this Earth and created the robots left behind. Added to this is a tapestry of moral and philosopical themes such as the meaning and existence of free will, individuality, progress, and what constitutes the 'greater good'. These sometimes rather heavy themes are pulled off through excellent writing, and are offset by a quirky humour that runs through the whole game. This off-beat humour and occasional breaking of the fourth wall are reminiscent of some of my favourite, genuinely old-school games such as Simon the Sorcerer, and I think anyone who was playing this kind of thing in the early 90's will appreciate it. The worldbuilding and background detail is fantastic my one gripe is that the game just doesn't go far enough. There are hints of exciting other locations that we don't get to visit, and the larger philosophical themes are never fully explored. As this is a game and not just a visual novel, I should probably mention a bit about the gameplay it's pretty much standard of point click games, and uses the traditional inventory system. Nothing stood out as unique, but equally nothing was inconvenient or jarring. The puzzles are not particularly challenging, and there's plenty of hints on hand from Crispin if one chooses to press him for them (it's also pretty fun to hear him getting annoyed and snarky when you try and use him too many times). I prefer simpler puzzles so the flow of the story doesn't stall, but others might find this game too easy. In terms of visuals, the pixel art is gorgeous, and the colour palette of browns, rusts and muted golds perfectly realizes the dusty, disued world. The audio content is also great, from the music to the voice acting. Even minor characters are voiced, and the robot voice effects are pretty cool.

    Overall an 8/10 for this game. The presentation is beautiful both visually and aurally, and beneath this is a solid story rooted in a world that feels like it really could be our future. Horatio and Crispin are likeable and memorable characters to journey through this tale with, and their easy banter creates the emotional anchor to this crumbling planet. Points are lost for the sense that the game could have been bigger both in terms of the number of locations, and the philosophical ideas that never seem to be explored quite as far as you hope. Regardless, 'Primordia' is highly recommended!
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  12. Mar 4, 2013
    10
    Awesome game, i don´t know what is it exactly, but it just maked me play it nonstop till i finished it. It has that "something" that makes you want more when you finish it, and that is a sensation i haven´t got for a really long time.
  13. Feb 26, 2013
    10
    Why are you not playing Primordia? Go play Primorida. It as an intelligent plot, interesting characters, various ways to progress through puzzles and multiple endings.
Metascore

Mixed or average reviews - based on 27 Critics

Critic score distribution:
  1. Positive: 13 out of 27
  2. Negative: 0 out of 27
  1. Feb 9, 2013
    73
    A throwback to the genre's glory days, obtuse puzzle concoctions, awkward controls and all. [March 2013, p.78]
  2. Feb 6, 2013
    80
    It doesn't reinvent the genre, but Primordia's rich script, interesting world and solid puzzles make up for its minor annoyances. [Feb 2013, p.72]
  3. Feb 6, 2013
    55
    Primordia starts abruptly and ends just as suddenly, and the good story that we’re teased with doesn’t quite ever get told.