While the story and puzzles falter a bit, there is still something utterly captivating about Primordia. The robots, broken both on the outside and on the inside, claimed for themselves a small part of my heart. And with your heart, not your mind, Primordia should really be approached.
Primordia's intentionally outdated looks prove that the story (including atmosphere and puzzles) is still the most important element of a point'n'click adventure game. [1/2013, p.48]
Great game, in the same line and level of Gemini Rue. Simple gameplay, great artwork, very deep fictional futuristic dystopia, nice moral lessons, creative and mature. It definitely deserves sequels or new games based on the same fictional world.
A smart and fantastic game. Primordia makes you think about what it means to be human, the future of mankind, the power and danger of technology. It does that with humour, great atmosphere, excellent voice acting and enjoyable puzzles. Great storyline, engaging and captivating. One of my favorites point&click !
Although having a sidekick like Crispin corrodes Primordia's otherwise beautiful presentation, there are nevertheless fun puzzles, memorable conversations, and new thoughts to be had.
An excellent, but not independent, adventure game extraordinaire. Draws gamers to its high-quality dialogues, replayability and perfect sound design. However, its predictable story along with its user-unfriendliness, that is ignored just by contemporary retro fans, are dragging the game down.
Primordia will enchant its guests, leaving a deep impression that will have you wanting more. And no matter what your craft may be, it unquestionably has a way of getting those creative juices flowing.
Primordia isn't a bad adventure, just not one with the spark of other recent attempts - not least Wadjet Eye's own library. The basic ideas are solid, and it's worth checking out at least the demo for the humor that the Horatio/Crispin dialogue brings.
One of the best adventure games I have played in my life, inspired heavily by Fallout and Planescape: Torment, but with a strong identity of its own.
Beautiful-looking, despite its low resolution, and with good music and voice acting, Primordia's has an elegant design that combines entertainment and humour with clever, logical puzzles and deeply moving themes. It also features a great setting and interesting characters. I heartily recommend it for every sci-fi and/or adventure fan out there.
Absolutely recommended, even now (2015). One of the best titles i have ever played. Highly recommended also to players that not big fans of adventure games, like my self.
Terrible endings rule what is otherwise the best game from WadjetEye to date. The game has an intriguing storyline, good characterizations, solid voice acting, excellent game play and puzzles that are challenging without being obtuse. The problem is that all of this leads up to an ending(s) that not only feels abrupt but is a limp as a soggy noodle. Honestly, when I was done I felt robbed not of my attention but of my time. This is especially so because the most obvious ending choice (simply refusing) leads to the lamest ending. When I was done I looked at a walkthrough and discovered there are seven(!) different possible endings. The game would have been far better off if it had just regulated itself to the one or two endings that were actually cool.
There are other issues. The hint system doesn't work as well as one might hope, as it always seems to be two steps ahead or behind where the players activity is actually at. None of the choices in the game actually impact the outcome at all, rending the way your progress through the game **** graphics are, as is typical from this publisher, subpar.
It is really unfortunate because I feel that this game is only a few steps away from greatness. Most of the game is well-done and engaging enough that I actually finished it. But when the player spends hours working through the game to be left with a pile of mush in their hands the disappointment lingers.
It's an indie adventure game meaning you will move the cursor around the screen hunting for interactive objects, then collect them into inventory and attempt to apply them randomly to any other interactive object on the screen or in the inventory. I am personally not much into this kind of games. The artwork is pretty mediocre and the resolution is very low (640x480 probably). The music is good. I couldn't get far to see any of the story, just got stuck at the first few puzzles, as usually in such games. The game is definitely for those who like adventure games of this kind.
The graphics are terrible, arty but ridiculously low resolution. The mechanics are clunky, with slow menus and too much time watching pixellated figures crossing the screen painfully slowly. Some of the puzzles are good, some are annoying. It isn't consistent, e.g. most exits are identified my mousing over, but some only if you move the character to the edge of the screen. E.g. there is a system of storing info useful for solving puzzles but some of the info stored is irrelevant and some vital info is not stored. E.g. to combine items in inventory you pick up A and mouse it over B - message telling you that's a dumb idea, but it turns out you need to pick up B and mouse it over A. The story is good, though some of the elements don't fit together.