Mixed or average reviews - based on 29 Critics What's this?

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Generally favorable reviews- based on 120 Ratings

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  • Summary: Primordia is a sci-fi adventure with an in-depth story and a philosophical bent.
Score distribution:
  1. Positive: 14 out of 29
  2. Negative: 0 out of 29
  1. Aug 22, 2014
    While the story and puzzles falter a bit, there is still something utterly captivating about Primordia. The robots, broken both on the outside and on the inside, claimed for themselves a small part of my heart. And with your heart, not your mind, Primordia should really be approached.
  2. Jan 3, 2013
    A sci-fi adventure? Yes, and even more! A nice story, a true adventure game gameplay and a little voyage into old game melancholy. A game that every point and click lover shouldn't miss.
  3. Feb 6, 2013
    It doesn't reinvent the genre, but Primordia's rich script, interesting world and solid puzzles make up for its minor annoyances. [Feb 2013, p.72]
  4. Feb 9, 2013
    A throwback to the genre's glory days, obtuse puzzle concoctions, awkward controls and all. [March 2013, p.78]
  5. Jan 7, 2013
    There's a dark and meaningful story within Primordia and despite the rush at the end, it's a story worth hearing.
  6. Dec 21, 2012
    Primordia is ticking almost every box. It has an amazing setting with a deep back-story and lore, and some wonderful gameplay ideas. It is a pity though the main storyline and the puzzles struggle so much to keep up and don't quite manage to live up to enticing prospect.
  7. Dec 5, 2012
    Primordia isn't a bad adventure, just not one with the spark of other recent attempts - not least Wadjet Eye's own library. The basic ideas are solid, and it's worth checking out at least the demo for the humor that the Horatio/Crispin dialogue brings.

See all 29 Critic Reviews

Score distribution:
  1. Positive: 36 out of 39
  2. Negative: 1 out of 39
  1. Dec 7, 2012
    Highly recommended, the great artwork and logical puzzles work together to make a truly memorable experience. The dynamic between Horatio and Crispin is a lot like the friendship between Overmann and Joey from Beneath a Steel Sky, but with their own interesting personalities and quirks. And any game with Logan Cunningham voicing the main character is worth playing. Expand
  2. Jun 4, 2014
    Absolutely LOVE it! Its like being transported back to the 90's! Reminds me of game like The Dig... or Full Throttle. The world is great too... love the idea of a robot walking by a human skeleton, and him thinking its just another wierd robot. (Humans are worshiped as legendary Gods btw.) It's like as a player, you're connecting the dots all over the place, but the character is in the dark! You're just DYING to let him in on the secrets! Expand
  3. Aug 31, 2013
    If this game had been released in 1990, which is the period that its graphics, gameplay and story intentionally harp back to, it might well have changed the course of adventure gaming's evolution.

    It has all the nostalgia of going back to the Lucasarts and Sierra golden age. (but the game it reminded me of most is actually an immensely obscure Atari ST point-and-click game called "The Grail", due to both games having a combination of a religious protagonist and irreverent sidekick in an alternative fantasy setting)... it's basically the game that the games that The Secret of Monkey Island was making fun of were trying to be... arriving twenty years too late, after everyone has grown up and had kids.

    The story is tightly written and lovingly realised, it sticks to the simple idea of a robot worshipping humans in a world where all the humans have probably died out, and embellishes it to the nth degree, with great success. Other recent games have also told this story, but not quite so well.

    The highlight of the game is the voice-acting by a robot called "Ever-Faithful Leobuilt". He only says about ten lines but they will make you sit up and listen. The actor deserves an award for it.

    The puzzles are also very tight as with all old-school point and clicks there are a couple that are just too 'lateral' for probably anyone to work out without looking up the answers, and one that involved two crucial items being hidden in a five-pixel-by-five-pixel box on a screen you'd never have any reason to backtrack to... but the overall logic and difficulty of them is like "Machinarium" (another game it has a lot in common with). The items you carry round in the inventory are genuinely useful which helps give it realism and none of the item combinations are surreal.

    Most of the combinations produce some sort of reaction or quip from the main character or the sidekick, which keeps it entertaining this is a huge achievement to pull off in a game like this, writing something and acting it for nearly every possible thing a blowtorch could be used on.

    The story is a tad predictable but only because other games have told it less neatly. There is a ton of stuff that gets mentioned in passing but which the main character never sees because it is only tangentially relevant to him.

    The story is also a bit short and there are only about 10-20 locations in the game but it really only needs that many, and any more would have been unnecessary padding.

    This is a delicately crafted work of art and only a handful of these games ever reached this quality and you can't see that by reading a review, so go buy it!
  4. Sep 2, 2013
    Definitely the finest adventure game made since The Walking Dead, and, prior to TWD, probably the best adventure game since the heyday of Quest for Glory! Absolutely buy this game and support Wormwood Studios. Here's hoping for numerous sequels!!! Expand
  5. Jun 1, 2013
    The atmosphere in the game is fantastic. You have this rusting and decaying world in the colours of rusting metals and flickering lights here and there. Exactly what I expected from the teaser images I saw before purchasing the game. The purposefully crude graphics are wonderful and I fell in love with them even though I usually prefer HD graphics in games. I also liked the voice acting (except the acting on one minor character) and how the actor's voices fit the visual presentations of the characters.
    The puzzles were of satisfactory difficulty. Some were plain easy while others made me stuck for an hour or so. The usual method of trying every item you possess on every object on every screen works in most cases. I was surprised to also find quite a few puzzles that didn't rely on items in the game but on the player's knowledge and attention to the displayed events and texts. The point-and-click method of controlling the game worked well. I didn't spot any glitches or bugs.
    I saw a review stating that the story isn't fully told in this game but I disagree with this. The backgrounds for all the major players are clarified and told as are the events that have transpired and will transpire in the future. Finding out these stories is in most cases optional or depends on succeeding on puzzles in which you are given a few tries only (you can always save+load though so it's in the players hands if he wants to play to the end even after failing in an optional puzzle).
    I bought the game for five euros so considering that I spent about fifteen hours playing it the deal was good.
  6. Mar 3, 2013
    Primordia is a must for anyone who is a fan of old-school point click adventures. The tale follows robot Horatio and his floating companion Crispin as they try to retrieve a power core stolen from them by a boxy robot with lasers in a post-apocalyptic style world however, the story is much more than this basic premise. One of the central questions the player wants answered is what exactly happened to the humans who presumably once inhabited this Earth and created the robots left behind. Added to this is a tapestry of moral and philosopical themes such as the meaning and existence of free will, individuality, progress, and what constitutes the 'greater good'. These sometimes rather heavy themes are pulled off through excellent writing, and are offset by a quirky humour that runs through the whole game. This off-beat humour and occasional breaking of the fourth wall are reminiscent of some of my favourite, genuinely old-school games such as Simon the Sorcerer, and I think anyone who was playing this kind of thing in the early 90's will appreciate it. The worldbuilding and background detail is fantastic my one gripe is that the game just doesn't go far enough. There are hints of exciting other locations that we don't get to visit, and the larger philosophical themes are never fully explored. As this is a game and not just a visual novel, I should probably mention a bit about the gameplay it's pretty much standard of point click games, and uses the traditional inventory system. Nothing stood out as unique, but equally nothing was inconvenient or jarring. The puzzles are not particularly challenging, and there's plenty of hints on hand from Crispin if one chooses to press him for them (it's also pretty fun to hear him getting annoyed and snarky when you try and use him too many times). I prefer simpler puzzles so the flow of the story doesn't stall, but others might find this game too easy. In terms of visuals, the pixel art is gorgeous, and the colour palette of browns, rusts and muted golds perfectly realizes the dusty, disued world. The audio content is also great, from the music to the voice acting. Even minor characters are voiced, and the robot voice effects are pretty cool.

    Overall an 8/10 for this game. The presentation is beautiful both visually and aurally, and beneath this is a solid story rooted in a world that feels like it really could be our future. Horatio and Crispin are likeable and memorable characters to journey through this tale with, and their easy banter creates the emotional anchor to this crumbling planet. Points are lost for the sense that the game could have been bigger both in terms of the number of locations, and the philosophical ideas that never seem to be explored quite as far as you hope. Regardless, 'Primordia' is highly recommended!
  7. Sep 6, 2014
    The graphics are terrible, arty but ridiculously low resolution. The mechanics are clunky, with slow menus and too much time watching pixellated figures crossing the screen painfully slowly. Some of the puzzles are good, some are annoying. It isn't consistent, e.g. most exits are identified my mousing over, but some only if you move the character to the edge of the screen. E.g. there is a system of storing info useful for solving puzzles but some of the info stored is irrelevant and some vital info is not stored. E.g. to combine items in inventory you pick up A and mouse it over B - message telling you that's a dumb idea, but it turns out you need to pick up B and mouse it over A. The story is good, though some of the elements don't fit together. Expand

See all 39 User Reviews