- Publisher: Eidos Interactive
- Release Date: Mar 17, 2005
- Also On: PlayStation 2
User Score
6.9
out of 10
Mixed or average reviews- based on 13 Ratings
User score distribution:
-
Positive: 9 out of 13
-
Mixed: 1 out of 13
-
Negative: 3 out of 13
Review this game
-
Your Score10 out of 10
-
Please sign in or create an account before writing a review.
-
-
Submit
-
Check Spelling
-
Characters remaining: 5000 out of 5000
- User score
- Most active
- By date
- Most helpful
- Most Clicked
-
BradG.Apr 15, 20057
-
-
TerryD.Apr 4, 20055Let's see, overly complicated controls for an fast-paced shooter, cartoon-looking characters, and constant crashes. Not the worse FPS I've ever played, but not good. Some of the combat is not bad, but that's all it seems to be - one battle after another. Too bad, it looked like it might be good.
-
-
TonyL.Jun 2, 20059Pretty good game need a few online things fixing tho.
-
-
ChrisI.Jul 5, 20057Positives: cool cutscenes, online, and huge arsenal of weapons negatives: bugs, not a lot of people are ever online, expected more from this FPS.
-
-
PeterBJul 13, 20074I found this, on the whole to be an average to middling game. The interface and HUD were a chore at best and a serious bother at worst, the plot line was fairly generic. This was supposed to be the "spiritual successor" to Deus Ex, but I found it to be just as disappointing as Deus Ex 2.
-
-
Mar 12, 20114Another Deus ex under different name.Still pretty boring besides the augmentations.
-
Aug 23, 20117Nice graphics, cinematic cut-scenes, intense action, very movie-alike plot and gameplay. But after all, it's just an another good, not special shooter out there. I played it all through and I don't regret it.
prev
next
Page:
- 1
-
While Snowblind never truly escapes the feeling of being a well-dressed, derivative run'n'gun shooter, it never fails to get the running and gunning right, and in that respect, at least, it's a sound success. [March 2005, p.86]
-
The skillfully crafted Project: Snowblind calls on the best of what we enjoy about the genre, but the game feels nicely removed from the norm. [March 2005, p.52]
-
80A solid, straightforward first-person shooter. It manages to stumble, gasping and grinning, from the no-man's land of "adequate" and into the green zone of "good," mostly due to the assorted flairs and presentational touches that make all the difference.