User Score
6.7 out of 10

Mixed or average reviews- based on 65 Ratings

User score distribution:
  1. Positive: 38 out of 65
  2. Negative: 19 out of 65

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  1. Feb 4, 2013
    10
    It looks like the people posting the terrible reviews didn't manage to figure out how to progress in the game. That is not the game's fault, but the user's fault, and in my eyes is the equivalent of someone calling a book terrible, because they can't figure out how to open the cover and get to the pages.

    If you require your hand constantly held through your games, and big flashing arrow
    s pointing which way to go and what to do next, this game isn't for you. If you like an atmospheric, charming, exploration game that will provide you with an amazing experience, give it a try! I found it a very satisfying and relaxing experience, and on my second play through noticed things I hadn't previously, and was greeted with a new landscape to explore.

    I highly recommend this "relax-em up" (not sure what else to call it!) to anyone who wants a new experience and wants to get lost in an interesting world.
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  2. Jan 30, 2013
    8
    First off; Proteus is a fine game. It has no enemies, no save points, no skills, no weapons, no levels, and no way to die. What it DOES have is a fantastic environment that, even though pixelated, is quite beautiful, A dynamic soundtrack which changes depending on what you are interacting with at the time, and a sense of wonderment, mystery, and exploration. If you are looking for a violent shoot 'em up or a viscous hack n' slash, this game is not for you. If you are looking for a dynamic, ever-changing environment where you can go to explore, chase frogs, and relax, this is a must have. To me Proteus isn't so much a game as it is my happy place. Expand
  3. Feb 4, 2013
    1
    I've got to go low on this one. This is not a game. This is an interactive screensaver. Let me repeat: This is not a game. Worst $10 spent. I'd rather get mugged. At least then it's an actual experience.
  4. Feb 3, 2013
    4
    Hmm. I dont know if I did not understand this game. Or if it is just not my style. But I consider it waste of my time. After one hour inside I did not find single way how to interact with the world (I dont count chasing the "frogs"). THe graphics has nice style, but there is a little variety to enjoy it for more than few minutes. And music well it somehow reacts to the enviromnent. But not much. It is just an ambient noise. Not some interesting piece. So all put together, it was not worth the money or the time it took to realise I was ripped off by simple tech demo. Expand
  5. Feb 7, 2013
    2
    Proteus isn't actually a video game, it isn't even an interactive movie. I'd hardly even call it an "experience" let alone the digital Nirvana people claim it is. Proteus takes the "player" to an island which is supposedly randomly generated and it features a lot of pixelated objects passing for natural objects and animals. The player walks around using the WASD keys (W, mostly) and looks around with the mouse the music changes according to where you are walking and what you are looking at. Although the music will speak to New-Age electronic fans the game play won't. Neither will the graphics. Animals scurrying away and solid objects blocking your path is about the extent of your interaction with the world. There is supposedly an end to the game and I believe that "progress" is made by chasing certain objects in the world. This game is simply put an over-priced art-house project that one would expect to find on as a sort of attachment to a game developer's résumé. The odd thing is the high praise the game receives. What is so beautiful and entralling about this imperfect game that can not be found in the real world? Is it a desire to be connected to a less stressful and more beautiful world than the one the player lives in? Makes you think. "One gives to one's art what one has not been capable of giving to one's own existence Expand
  6. Mar 10, 2013
    7
    Proteus is a really nice relaxing interactive-art-game-experience-thing. The warm, shifting colors fit perfectly to the soothing music, which alters depending on which element you pass. The sun rises, the sun sets, seasons go by until a year has passed. And you wander around, unwinding and enjoying the scenery and finding little eastereggs everywhere. Day and night have their own secrets, as do the seasons. Still the game does seem to be a bit short lived. The island is just not that big and after a couple of playthroughs (which mostly take around 40 minutes or so, depending on how long you choose to linger) you've seen all there is to see in this world. It would be wonderful to see this changed in either an update or a sequel. Bigger islands, more elements. That's basically it as far as I'm concerned. In the end I enjoyed Proteus, although maybe not for its full €10,- price. It left me with a taste for more; I might even acquire Journey, or replay PS3's Flower just because of this. Expand
  7. Jan 31, 2013
    8
    This is a really original exploration game. Just wander around and look at the (oddly beautiful) pixelated sights and listen to the absolutely fantastic music...the music is the main component of the game as everything you look at it and "interact" with will change the score and add sounds dynamically. It's very peaceful and really satisfying. Just when you think "ok I've had enough" and are about to quit, you see something that keeps you in for a while longer. Anyone who is into ambient music NEEDS to give Proteus a proper go. Expand
  8. Feb 8, 2013
    10
    Proteus is a game which invokes emotion, and creativity within us. You may be content with listening to the music at the start screen, or exploring an island of your own, which contains forest, snow-capped mountains, and beauty in every corner. As you explore, you might come upon some playful animals to chase through the woods, or a path leading to something new and amazing. The music of the game alters and changes as you go through different places, and as several events occur. If your eyes are feeling heavy, take a brief rest, and find yourself on an entirely different, enchanted isle. Proteus truly is an amazing thing. Expand
  9. Feb 10, 2013
    1
    This game is tripe.
    The music is garbage.
    The colour palette is tripe.
    There is zero engagement.
    Shaq Fu was better.

    This 'program' is merely a cash grab. It worked. You have my money, but you have a sorely angered gamer as well.
  10. Feb 11, 2013
    3
    I have nothing against art games, I've loved art games before. Proteus is like taking one pretty picture and looking at it from different angles for about two hours. Then the game stops. If it were 1$ it would be appropriately priced.
  11. Feb 21, 2013
    2
    Its a walk game, you do nothing... you CANT do notthing only push WASD, if the game were free it will be "ok" but also 7€? are you crazy saying that this game is 80 metascore?
  12. Feb 25, 2013
    3
    Proteus is very beautiful, and very original. That being said, I don't recommend spending money on it. I found that it had no replay value. The first time you play, it's quite magical, and relaxing, and I can understand the appeal, and I can see why this game has received good reviews. But the second play through was so much like the first, that I lost interest rather quickly. Yes, you get a different island to explore each time you start, but each island has the same things on it, just laid out differently. There are some cool things that happen, but it's the same cool things every time. If you're really keen to check it out, play your friend's copy. I can't recommend spending even the low price of 10 dollars on a game that only offers an hour or two of original gameplay. The "Interactive sound track" doesn't resemble music. It's more like noise, albeit noise that you have some control over. I could see Proteus being really enthralling for someone on psychedelics, but if that's not your cup of tea, you probably won't play it more than twice. Expand
  13. Mar 6, 2013
    5
    It's inaccurate to call Proteus a game it isn't. It's an interactive experience with no goals or objectives and that's fine it's simply about exploring it's beautifully realised retro world set to its soothing musical score. And for what it does, it does well. It's just that it doesn't do a hell of a lot. Had the developers included the ability to interact with the world beyond it's simple movement mechanics, I can't help but think it'd be a more delicious, meaty package. How about adding the ability to build and destroy the world ala Minecraft? Or what about sprinkling in a few secrets to reveal more about this pretty world? Or how about just letting me commit massive-horrible-frogicide on those irritating little things?

    I feel uncomfortable giving Proteus any kind of numerical score because for what it is, it's good, but it's a niche product that won't appeal to most, especially those looking for a “game.” So ignore the number the developers have done well realising what they have. I just think that with a few more mechanics and things to do it'd be a more interesting, meaty package.
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  14. Apr 1, 2013
    1
    There are those fancy "art" games, like Journey, or Knytt Stories. Then there are games that pretend to be "art," like The Path, or Proteus. These two games are somewhat similar in concept but no matter how much I despise The Path for pretending to be fancy art with deep meaning, it is still ways better than Proteus. At first sight Proteus seems to sport a nice retro pixelized look, but that is soon disrupted by all the low-polygonal stuff that just does not work with all the big pixelized sprites, most notably the terrain itself. Then there are the points of interest on the island only thing one can do is to check them out. There aren't many of those and (unlike those in The Path) none are really interesting in the first place. So you check the places out, then the night comes, circle of light appears, game shifts into next season. Things change color, and that's about it. You can go check out the places again, but there is no point really. Then again you won't have anything better to do in this "game" so you might as well do so. Then the night comes, next season, and yeah, why even bother. Go get some food from the fridge, take a piss, while games shifts to the next season again. Proteus is ugly, not interesting at all. At a few rare occasions the music is kinda nice, but most of the time its headache-inducing cacophony of bleeps. Mostly it does not feel like a game at all, even next to Dear Esther it does not feel like a game. Damn there is a game called 4 minutes and 33 seconds of Uniqueness (made by the Crayon Physics guy I think) and all you have to do there is to run the game for said time as the only person on Earth and it still felt more like a game than this one does. Expand
  15. Apr 26, 2013
    1
    I'm giving it a 1-star review because Proteus is not a game. It's a somewhat interactive piece of art, yes, but it's not a game and no gamer should ever buy it. This piece of software could be displayed somewhere at an exhibition of modern art, but putting it up for sale, and to gamers, is nonsense. Maybe the devs should have tried selling it to some museum or TV channel to display it as a movie or whatever?
    Music is great btw, and the visuals are well, acceptable, i mean the colors are fine but e.g. the Sun is too crude and all this super-pixelation doesn't look nice or even cool. Yes, I got a short-lasted joy when running after a few critters and enjoyed the music, but as a gamer I don't see any entertainment here. For $10 one can get a used Diablo 1 CD and play for days and days.
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  16. Apr 26, 2013
    2
    I was meaning to do a more pithy review, but lost my edge when I saw someone else already called Proteus an "interactive screensaver." I agree, and I do like a lot of "art games." Proteus, though, is extraordinarily slow-paced. It generally left me confused, which would be fine if it were going somewhere, but there didn't appear to be any ultimate "point" or there was, but well beyond the very short 20m I gave it. For example, a ring of fireflies formed at one point and made a large pillar appear, which must have released some type of invisible sleeping gas. It was probably the coolest moment of my experience, leaving me thinking "Mm. Okay."

    I did try to like the game, but I guess I'm not nearly patient enough, nor interested in a game which doesn't adequately present itself as more than a distraction. Ultimately, I found myself wishing there was no interactivity at all, and that the character would progress by himself while I ate a bowl of ramen noodles. And then I wondered why I don't just eat outside before realizing I had frustration to unload here (and it's 2am!).

    It did have soothing graphics (I think "beautiful" is an exaggeration it took me a while to figure out when I arrived at the side of a graveyard [and now I'm doubting my perception], partially because some of the tombstones were swaying). The music was soothing, too kind of reminded me of some of the early music in Rotohex. Proteus is very different, and bold in that originality, but I can't say it was refreshing. (But it is definitely thought-provoking reviews here are particularly polarized)
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  17. May 14, 2013
    5
    First off let me say that my low score has nothing to do with the game not having any objectives. I knew what I was getting into when I bought it, and I was not looking for a "game". What the game does, it does well, but my gripe comes from the lack of options and the lack of content.

    The Good:
    This game has a pleasing art style, although at times it begs for a little more depth in the
    details. Still, it doesn't come off as ugly by any means. The sounds is great too and it is fun to chase around certain objects to see how they will react with the sounds they make. Everything has it's own melody, and some objects actually interact with the player although these seem to be limited.

    The Bad:
    This would be an amazing title to play when you just want to relax and listen to some ambient style music to get your sense of wonder going. The problem for me is that it is way too limited. Every time I start a new game I get a randomly generated island to explore, but the islands are relatively small and it's always the same stuff just in different locations. Within 10 minutes, I realized that I have pretty much seen everything there is to see in the game so the only reason to keep playing is for the sound and visual.

    How it could be improved:
    It is hard to complain too much about games that run ten dollars or cheaper, but even at the light price tag this one just leaves much to be desired. As I stated above, you can literally see everything this game has to offer within a matter of minutes. With a game that has no goals and no penalties, it should really have beefed up the exploration a bit more. The island should be a lot larger and take at least a half hour to go from one side of the shore to the other. Also it could really benefit from having some caves or underwater areas.

    Another problem is the game moves at a snail's pace. This is fine for the most part since you'll want to move slow and take in the scenery, but it would have been nice to have some sort of flight option available so you could get some different viewing angles.

    The game itself doesn't need change so much as it just needs more substance to give a reason to keep coming back. If you like ambient music and you enjoy exploration this title may be worth looking into, but I can't recommend paying full price for it. Anything over five dollars is just asking too much for the very small amount of content you get.
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  18. Apr 6, 2013
    8
    This is certainly an interesting game. It's very serine and immersing in its simplicity. The music is great, and the world dances to it. Although there is no real objective, there are plenty of things to discover as you walk. The concept is very good, and I like it a lot. It really pulls you in I didn't want to stop playing.

    World generation, although the elements are limited, is quite
    good. All the islands I played on seemed very different in an unexpected and sometimes startling way.

    Overall, I can only see myself playing a few hours. As good as it is, you can't roam in a pixelated world forever. However, you will certainly enjoy the time you spend.
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  19. Mar 22, 2013
    10
    Love it or hate it, Proteus is a unique game. Despite its retro-graphics, I rank it as one of the most beautiful games I've played in terms of artistic merit. It deserve damn sight more than 80 when crap like Mass Effect 3, Dragon Age 2, and BLOPS routinely earn. If you approach it with an open mind and judge it on its own merits you won't be disappointed.
    10/10.
  20. May 20, 2013
    10
    this game is one of the most beautiful games i've ever played, and it really shows what can be done with gaming as an art form. The 'game' is an experience where you are put into a zen state of mind, you want to explore the island and see everything. play it with headphones alone, and you will come out with a new experience under your belt. to those who reviewed this negatively, honestly what were you expecting? this is no COD, just a breath of fresh air. Expand
  21. Mar 22, 2013
    6
    Well, the idea's nice. Having seen the Yogscast do a little preview of it I thought it looked interesting, so I went and bought it on Steam. Unfortunately, the novelty of the game wears off very quickly, which justifies its low price I guess. Overall, a relaxing experience but nothing to write home about.
  22. May 18, 2013
    8
    Oto następna po Dead Esther, gra z serii "Gry to również sztuka". Dla normalnego gracza tytuł który powinno się omijać, dla osób które chcą upewnić się że gry to nie tylko zabijanie, gra może nie jest obowiązkowa, ale warto zobaczyć czym to się je. Ciekawy pixelowy motyw graficzny, przyjemne udźwiękowienie które świetnie łączy się z tym co dzieje się na ekranie, oraz fajnie pokazanie każdraz fajnie pokazanie każdej pory roku. Grę uruchamia się tylko na jakieś 20 minut, jednak po tych 20 będziemy całkowicie odstresowani. Moja ocena 8/10 Expand
  23. Apr 22, 2013
    10
    This game is actually pretty intriguing. The goal is to immerse yourself really, put your feet up, relax take it in, and the world will introduce curious things to you that will suprise you. I haven't had the same experience twice, and when it comes to a long stessful day, this is the perfect way to unwind. I absolutely love this game, and its truly special and unique
  24. May 17, 2013
    9
    The biggest issue when rating Proteus is the idea that it truly does push the idea of what a game can be. Sure, there are no achievements or levels to gain, but what the game does have is a world that changes with you and a soundtrack that changes with the game. Many of the lower reviews seem to argue that it's not really a game, more just interactive art. And I argue that they are both one in the same, Proteus just exploits this to a different end.

    If you're a fan of exploration, and are also ok with a game that has very little as far as challenge goes, then i would recommend Proteus heartily. If you need a game to be a little bit more fast paced, then there are plenty more to appeal to your liking.
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Metascore

Generally favorable reviews - based on 23 Critics

Critic score distribution:
  1. Positive: 17 out of 23
  2. Negative: 0 out of 23
  1. Apr 13, 2013
    87
    Proteus's ever-changing island is a joy to walk through, listen to and explore. [May 2013, p.84]
  2. Apr 9, 2013
    80
    An independent experiment that has managed to free from the established genres, and out of its graphical and sound simplicity it has formed the experiences you cannot escape from.
  3. Mar 12, 2013
    80
    Proteus requires a desire to explore, something that every gamer ostensibly possesses but is rarely asked to use. Much like thatgamecompany’s Journey, Ed Key pushes a spiritual experience that feels fresh immediately upon entry. Yes, it lasts about an hour. Yes, it is enchantingly poetic. And yes, it is deserving of as much play as open-minded gamers are willing to give it.