- Publisher: Whiptail Interactive
- Release Date: Mar 14, 2005
- Critic Score
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80Just remember to keep playing for more than five levels because once you complete a couple of the dream levels you'll be hooked!
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How much you enjoy that gameplay is going to be based on your love of the genre and your tolerance for numerous glitches. Hopefully a patch is in the works to improve things, or at least fix what's broke.
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50There are bugs and instability, and interesting environments can't overcome bland gameplay, weak AI, and lack of polish.
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What is missing from PsychoToxic is soul. It's not a unique game by any standards. It's a regular shooter with average graphics and sounds.
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41A long-in-development shooter from Germany that--despite occasional bursts of endearing "deepest depths of your soul" wackiness--is ruined by sloppy design, bugs, and a desperate need for some editing.
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40The collision detection is ridiculous. Occasionally, you will get hung up on things as ordinary as steps!
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Game-crashing bugs? Check. Horrible enemy AI? Check. [July 2005, p.66]
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A lot of the good intentions in Psychotoxic are just lost in the mess of it all. We might have recommended the story to fans of sci-fi B-movies, but frankly after a few interesting cut-scenes the story goes absolutely nowhere for hours before wrapping-up in a not-entirely-satisfying manner.
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For every second of satisfaction, there is a minute of monotony; where cardboard enemies fall under a cloud of red paint, physics offer no value whatsoever, AI is largely non-existent and gameplay follows the worn-ragged formula of coloured keycards and enemies that appear from thin air. [PC Zone]
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Such is the nature of a bad game though; if it's bad, it would have always been and always will be bad.
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30It's mostly tedious, sloppy, and stale, with bugs and crashes adding insult to injury. You could find a better shooter blindfolded.
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25Oh, and in a final note to developers: please don't put pictures of your children in the end credits of your video games. It's not like it kept me from giving Psychotoxic a bad review-I just feel kind of guilty about it.
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25Combine all of this with shocking AI, unfair combat and limited ammo, and you're looking at a veritable festival of the mediocre. [June 2005, p.101]
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15And the mundane levels have been stretched out with keycard hunts, mile-high ladders, and endless corridors. [June 2005, p.72]
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15It's ridiculously long, completely uninspired and quite simply, the biggest waste of my gaming time in the past decade. Even if struck deaf, blind and dumb, anyone can realize that Psychotoxic is without a doubt, one of the worst PC titles of all time.
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User score distribution:
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Positive: 0 out of 2
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Mixed: 0 out of 2
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Negative: 2 out of 2
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DeviantHellborn1Interesting gameplay and slick weapons, but in the end, this game is like masturbation without the pay-off.
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AndyT.0I can't even get the damn thing to NOT lockup at 'Manifestation' world initialization (i.e. the beginning)