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Metascore

Generally favorable reviews - based on 10 Critics What's this?

User Score

Universal acclaim- based on 72 Ratings

  • Summary: Yohoho! Puzzle Pirates is an online game in which you play a Pirate character in an ocean world. Hundreds of your fellow player Pirates swarm these Isles and Sea-lanes. For Pirates who love acronyms, Puzzle Pirates is an massively multi-player online roleplaying game, or mmoarrrrpg. Pirates can wander around on land and sail the thirty-seven seas with their crew. When your Pirate sails, or swordfights, or navigates, the appropriate Puzzle game is launched. Good Puzzling thereby brings victories and accrues great fortunes to you and your fellow Pirates. Thus Yohoho! brings you Puzzling fun in a social Piratical setting, where every Puzzle game contributes to the greater story of your Pirate, her Crew, and the Ocean world. [Three Rings] Collapse
Score distribution:
  1. Positive: 7 out of 10
  2. Negative: 1 out of 10
  1. Puzzle Pirates takes several well-established internet games, mixes in some excellent new ideas, and ties them all together with a friendly, simple theme that's interesting, fun, and certainly inoffensive.
  2. The puzzle variety is large enough to keep you from getting bored, and with room for your character to expand you’ll be surprised at how much you actually play.
  3. The atmosphere more than makes up for any shortcomings in the visual department. Communication with other players is easy and the sense of community is quite refreshing.
  4. It may not be the worlds greatest game but it still brings a lot of funny perspectives into the world of massive multiplayer online games.

See all 10 Critic Reviews

Score distribution:
  1. Positive: 21 out of 26
  2. Negative: 4 out of 26
  1. LaurenK.
    10
    I LOVE this game. It is definitely a multiplayer game, and it's easy to make friends. All the puzzles are great, even if they are a bit plain. Almost everyone is in their own crew, which encourages teamwork, as well as individual work as you strive to move up the ranks. You might even become a Captain yourself! Whether you like sailing, sea monster hunting, expeditions, having your own business, shopping, buying clothes and houses, or just going to the bar to play a few puzzles with your hearties, it's a great game! Expand
  2. mauriciop
    8
    veryu good game but in a short time you will be bored but donth cry....if this game be you bored wait some months and play again
  3. AnonymousMC
    7
    an interesting twist on MMO, where the skill of the player actually effects the outcome. you can also play it for free. however trying to get ahead can turn into a real ratrace. the puzzles get old too. most of the game activities are variations on the same thing, i.e. Sea Monster Hunting (SMH) is just one big long tactical battle, during which you have to puzzle the entire time or get booted off the ship. would be nice to have some non-mentally intensive stuff to do when your brain needs a break. take the 10 ratings with a big grain of salt, there are alot of addicts/fanbois on this game, its like crack for them. Expand
  4. AyppPlayer
    4
    P.P. offers the single player a variety of entertaining puzzles in an integrated environment providing a fun entrypoiint for a bunch of tetris- or bejeweled-like games. The real appeal of the game however is -- or, used to be -- the infinite possibilities offered by interaction with other players, both socially and in the synergistic cooperation of puzzles to achieve larger goals. As initially conceived and implemented, the route to "success" -- fame and fortune -- in the game was for new players to join with a crew of other players and work together on piratical "pillages" and adventures, where cooperative puzzling would power the pirate ship and defeat the enemy. Plenty of other more isolated puzzles existed as well -- puzzles contributing to the economy, competitions with a few other players in "swordfighting", and even just parlor games (like hearts) -- but for most players, the route to wealth and success was to interact cooperatively or competitively with other players. The result was a dynamic social environment -- one marked more by cooperation and mentoring than by (as in so many MMORPGs) destructive competition -- and this social environment both "drove" much of the game (as much of the economy and many of the game features require such a society to make them truly effective and enjoyable) and provided continual change, challenge and interest. All this ended 3 years ago when P.P. introduced poker as one of the "parlor" games. A seemingly minor addition, poker essentially destroyed the coopeative pirating community and -- in doing so -- undermined the majority of the interaction and behavior that much of the game required. Though the old functionality remains, the dynamic "society" it requires to work has been destroyed. The reason for such a change is surprisingly simple and ought to have been anticipated. While other activities provided their "good players" comparable rewards - and, for most playrs, the cooperative "pillaging" was the steady source of income and rewards (thus creating the social & supportive cooperative society, where skill and teamwork were rewarded), poker offered its "winners" a pirate income rate of literally hundreds or even thousands more than they could make in other venues. Of course, very few players actually win that much on poker -- for every one player who wins 1000, ten have to lose 100. But the 'promise' of get-rich-quick for a minimal outlay of time, resources, or any participation in the cooperative pirate society means that the "engine" of rewards and interaction which made the game so effective and enjoyable was destroyed. In the months after poker was introduced, the effects were marked. New players ceased to have any interest in joining crews or the cooperative society, instead simply trying to find ways to exploit the system or cheat other players in order to get their "buy in" money to gamble away at the poker tables. The level of skill, competence and interest in coopeative pirate pillages and adventures dropped markedly -- as did, consequently, the enjoyability and profitability of those ventures. The "crew" and "flag" social life - the human element which kept the game dynamic and interesting - withered and died. And many long-term players who used to mentor new players (and provide the leadership and expertise which made many game opportunities even possible for those new players), in the face of this gambling obsession and the huge rewards being given to otherwise unskilled and non-teamwork players, either withdrew from active involvement or quit the game altogether. P.P. today is a very different game. Little of the dynamic "teamwork" society remains, and new players will be hardpressed to find skilled crews interested in recruiting or helping new players or providing them with good teamwork experiences. Nearly all the "rich" players now (and thus those who have the resources to lead larger group adventures) are exclusively pokerplayers, and most new players wind up simply drifting about the world using it as a glorified chatroom and putting in what minimal and unskilled effort they can to grab a little bit of game money to gamble away on the poker tables in the vain hope of "getting ahead" themselves. In short, today's YPP remains an entertaining collection of "solo" games if one is looking for a platform for various fun and creative little puzzles to do in isolation -- but because of the destruction of its cooperative and dynamic society at the altar of gambling, it has lost nearly all the unique appeal and dynamism which once made it far more than that. For those who are looking for a true multiplayer experience (as well as for those looking for a poker site or interactive chatroom), there are far better options out there, and P.P. no longer offers anything unique or dynamic for such players. A game which used to deserve a 10, it now falls well short of that mark -- not because the a"infrastructure" has changed (in fact, there have been clever new additions in the last 3 years), but because the "rewards" system which creates and sustains the society required for that infrastructure to be profitably & enjoyable used has been destroyed. Expand

See all 26 User Reviews