Quake 4 Image
Metascore
81

Generally favorable reviews - based on 62 Critics

User Score
7.6

Generally favorable reviews- based on 229 Ratings

Summary: Quake 4 is the first game to utilize id Software's revolutionary DOOM 3 technology. In the game, you are Matthew Kane, an elite member of Rhino Squad and Earth's valiant invasion force. Fight alone, with your squad, and in hover tanks and mechanized walkers as you engage in a heroic mission into the heart of the Strogg war machine. But, in this epic war between worlds, the only way to defeat the Strogg is to become one of them. Battle through early missions as a deadly marine, then after your capture as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war. [Activision]
Rating: M
Official Site: http://www.quake4game.com/
Developer: Raven Software
Genre(s): Sci-Fi
Number of Players:1 Player
ESRB Descriptors:Blood and Gore, Intense Violence, Strong Language
Offline Modes:Competitive, Cooperative, Team Oriented
Connectivity:Online, System Link
Online Modes:Competitive, Cooperative, Team Oriented
Resolution:Widescreen
Number of Online Players:16 Players Online
Cast Credit
Tim Willits Executive Producer
Doug Pearson Producer
Mal Blackwell Design
Brian Raffel Studio Head
Les Dorscheid Additional Art
Eric Biessman Project Lead
Rick Johnson Programming Lead
Bob Love Writer
Kevin Schilder Audio Lead
Christian Antkow Sound Design
James Monroe Programming
Kevin Long Art/Animation Lead
Marcus Whitlock Programming
Rosalie Kofsky Line Producer
David Gulisano Animation
Kenneth Scott Art
Dwight Luetscher Programming
Gil Gribb Additional Programming
Jim Hughes Design Lead
Bobby Duncanson Motion Capture Lead
Jarrod Showers Additional Animation
Scott McNutt Level Design
Keith Fuller Additional Programming
Kerry Sergent Additional Programming
Andrew Trabbold Art
Robert Gee Additional Animation
Michael Chang Gummelt Programming
Jeff Dischler Programming
Ste Cork Additional Programming
Nathan Rausch Programming
Jerry Keehan Design
Robert Duffy Programming
Jan Paul van Waveren Programming
Timothee Besset Programming
Kekoa Lee-Creel Associate Producers
Caryn Law Art
Glenn Ige Associate Producers
Zachary Quarles Audio Lead
Christopher Reed Additional Programming
Chad Bordwell Level Design
Fred Hooper Assistant Art Lead
Todd Rueping Additional Art
Jeff Newquist Programming Lead
Djordje Cakovan Art
Derrick Hammond Art
Kim Lanthrop Art
Simon Mills Art
Nichol Norman Art
Isaac Owens Art
Kurt Richards Art
Paul Richards Art
Arnie Swekel Art
Matt Vainio Art
Jeff Unay Additional Art
Creat Studio Additional Art
Michael Pleva Assistant Animation Lead
Michael Egnew Animation
Nick Maggiore Animation
Dan Hay Additional Animation Cinematic Consultant
Kimberly Sanchez Additional Animation
Ryan Watson Additional Animation
Ken Banks Level Design
Matt Breit Level Design
Roger Cordes Level Design
Robert Bettenberg Level Design
Ford Dye Level Design
Mike Majernik Level Design
Corey Peters Level Design
Michael Renner Level Design
Andrew Weldon Level Design
Aaron Bahr Programming
Bryan Dube Programming
David Dynerman Programming
Michael Ekberg Programming
Aurelio Reis Programming
Allison Salmon Programming
John J. Scott Programming
Jim Shepard Programming
James Singer Programming
Anthony Whitaker Programming
Seve Houchard Additional Programming
Ryan Hummer Additional Programming
Chuck Nicholson Additional Programming
Jerry Ashworth Motion Capture
Jeff Degenhardt Additional Motion Capture
Nick Stevenson Additional Motion Capture
Patrick Williams Level Design
Gretchen Carlson Programming
Mark Nelson Additional Art
Designer/Producer/Programmer credits provided by GameFAQs.
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