- Publisher: Simon & Schuster
- Release Date: Sep 24, 2001
- Critic Score
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If you think you'd like a little more realism in your RTS games but shudder when somebody says the name "Jane's," Real War is definitely something you should check out, despite its polish flaws.
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70AI is absolutely down right dumber than a puppy chew toy.
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69A great concept filled with potential butchered by its numerous problems.
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But most of all, when you NEED TO KNOW precisely which friendly land or air unit you're using that handy menu to send off, you're often completely at a loss.
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54You'll likely spend more time laboriously and tediously pumping out units and then frantically chasing after them than doing anything rewarding or intelligent...Real War plays like a tired, third-rate RTS copycat.
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48This game is bad. In almost every way this game is bad. I'd love to say that it's not true, but it is.
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A mediocre and rather flaccid RTS in the mould of "Command & Conquer"...an unoriginal and ultimately dull game.
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41Just another tiresome and unimaginative RTS. Its a real shame. [Holiday 2001, p.72]
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Problems such as an awkward control interface, overbalanced gameplay, and easily confounded AI sadly undermine the innovations.
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Real War simply overpromises and underdelivers. [Feb 2002, p.103]
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It's about as realistic as an episode of Hogan's Heroes. Add poor path finding and sub-par combat AI, and you have a sure fire recipe for real-time strategy blandness.
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37Game design at its worst. And considering its subject matter--the US military going abroad to battle terrorists--it's also an example of colossally bad timing.
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20It's an ugly, boring and vastly unoriginal RTS.
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User score distribution:
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Positive: 1 out of 3
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Mixed: 0 out of 3
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Negative: 2 out of 3
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RobertBamford3
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Trekkie1A Bug made all of my vehicles invisible.
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ScottH.7Intermediate, the AI is dumb, but I think that it is kind of fun.