Generally favorable reviews - based on 6 Critics

Critic score distribution:
  1. Positive: 6 out of 6
  2. Mixed: 0 out of 6
  3. Negative: 0 out of 6
  1. Mar 5, 2012
    Easy to jump into and damn near impossible to quit, this unusual free-to-play MMO hybrid is worth every second of your spare time.
  2. Apr 2, 2012
    Superb. It's a game that can be played in 30-minute bursts or sessions that stretch long into the night, and its balance of instant gratification and long-term pay-off is beautifully done. It's the perfect game for people who love the idea of raiding, but can't afford to invest the time all MMOs require before the really good stuff - and all for free.
  3. Feb 29, 2012
    Death is permament and every new beginning tastes the same, but its wide variety of classes and enemies fairly compensates. When you start, its winning mix of features taken from MMO and hell-bullets games won't let you go anymore.
  4. Apr 16, 2012
    An anarchic lo-fi MMO with a refreshing disregard for your sanity. Unrepentantly simplistic and fun. [May 2012, p.94]
  5. Apr 4, 2012
    Lag was an acceptable issue in games up until five or so years ago. At this point, most high-quality online experiences are relatively lag free. That's why I have to say that RMG is not a high-quality experience, but not just because of lag; Realm of the Mad God suffers in its simplicity.
  6. Mar 31, 2012
    The easy-to-learn combat system and temporary nature of characters make the game a blast to sit down and play for a few minutes, while more hardcore gamers will enjoy the challenge of survival while trying to hunt down the biggest monsters to find the best gear, and eventually top the leaderboards. While the lag in the game can be a problem at times, adventuring with smaller parties seems to alleviate most of it, and the developers are always working to improve the game. Furthermore, the combination of several popular styles of games into a single MMO makes for a fun, new, and most certainly refreshing experience. Realm of the Mad God is certainly a game worth taking the time to experience.
User Score

Mixed or average reviews- based on 120 Ratings

User score distribution:
  1. Positive: 31 out of 52
  2. Negative: 15 out of 52
  1. Feb 22, 2012
    REALM OF THE LAME GOD This game starts off strong with the 8 bit graphics look of old school RPG's, then falls flat on its face with counter-intuitive currency, lack of character building choices , lack of challenge and money grabbing schemes. 1.) You have to die to gain ^ currency (the counter intuitive part where DIEING= WINNING). Items cannot be sold to gain currency so there is no use in picking up items that you cannot use now or on your next character.

    2.) The only things that differentiates your character from everyone else is your class, your gear and your level. So My endgame wizard is the same as everyone elses, assuming you live that long...

    3.) Which shouldn't be that hard considering that the game is relatively easy. Anytime you get into trouble you are one button click away from teleporting your way to safety. 4.) You start off with a limited number of character slots (the maximum number of characters you can have) and limited storage space in the vault. Both of these limitations are a money grab scheme designed to make you to buy their premium currency "gold".

    Call me Charlie Sheen ....but all of this adds up to a game that only a loser could love.
    Full Review »
  2. Apr 11, 2013
    Been playing this game for 2 years, USED to be good, Now it has been bought by KABAM which damaged the game content to an extreme level, making it completely broken under every point of view.

    0/10 Friendly to beginner.
    0/10 Endgame content (Doesn't exist)
    0/10 Customer support (Mods and GM don't care and only Delete message from people pointing out flaws)
    Full Review »
  3. Sep 7, 2012
    This game fails to achieve the goal of a fun fast pace shooting MMORPG. The lack of customization and depth in design is terrible. Stopping to judge equipment to pick up is such an ugly chore. And health and mana potions should have a hot key. I would like to have auto pick up settings. All this tedium could be forgiven if killing the monsters themselves weren't empty and joyless. There is no fun to be had. This game is missing everything that makes a game a game. Full Review »