- Summary: Recettear is the story of an item shop, the girl who lives in it, and the fairy who turned her life upside down. Recette Lemongrass finds herself in charge of an item shop built into her house, in order to pay back a loan her father took and then skipped out on - and Tear, her newfound fairy "companion", won't take no for an answer! As Recette, you have to decide how you'll get your stock - either through playing the markets in town or going out into the wild with an adventuring friend and thrashing beasts until they give up the goodies - how much to sell things for, what the shop should look like, and how to best go about getting the money Tear needs to pay off the loan. If you can't come up with the money... well, hope you like living in a cardboard box.… Expand
Jun 8, 2011A wonderfully addictive and inventive little commerce simulator with an entertaining RPG element. While it is very simplistic, the innovation and ideas created a very fun game for people who would enjoy bartering constantly to progress through the game. For those expecting another JRPG, there are better elsewhere, but for a unique economy simulator mixed with an RPG, this is great.… Expand
Oct 11, 2010Very fun indie game. Simple and common gameplay mechanics (used in many japanese games, i.e. Princess Maker) makes the game even better. Nice and beautiful visuals, cute characters, lots of stuff to buy and sell. Some parts may feel a little repetitive, but it doesn't hurt good atmosphere. Btw, the game is bigger than it looks. So... Capitalism, ho!… Expand
Jul 26, 2013Recettear has a great amount of gameplay for what I paid. 20 dollars for this game is not exactly a good price but translating Japanese can be difficult but there are people who translate things like this for free. Then when I think of the depth of this game and how each NPC has different tastes and preferences how they all act differently and each is unique in their own way it really brings the game to life making it worth that 20 dollars. Anyways moving on this game was pretty well done and very surprising. I enjoyed it a lot.
Story is fairly unbelievable. A little girls father who has disappeared leaves his daughter with a huge crippling debt. She's only 10 (I am guessing?) how is she spose to repay his debt? Why the fairy Tear tells her to make a store so she can pay it back. The lil loli Recette gets help and turns her house into a store. While the story was fairly unbelievable and lacking there isn't much to do but if you do the RPG dungeon part more stories unfold and builds up more character for Recette and Tear and the Adventurers.
Characters in the game have a huge impact. Everyone is unique and different and the events that happen make them rememberable enough. The more you unlock the more events that will happen interacting with all the characters all together. It gives incentive to do the dungeon part of the game to unlock more of these characters with their corky bits and pieces.
Visuals and Graphics. It's 8-Bit and it's Indie. What more can I expect for a game with this much depth? Not great but monster bit-maps were great. The art for the NPC Background pictures were great notch. Overall I'd have to say it's well done but I still knida wished for a 720p version or something.
The challenge the game presents is up to how smart your are and if you can pull it off. Me? I feel I'm pretty smart although I don't want to boast about it but I can say that some of my other friends can't even get past the 2nd week. So it's defiantly up to your own skills to be able to make this game and easy or an impossible experience.
There are two different types of gameplay here. Running the Store and the Dungeon Crawling. Running your store was great but a challenge. Everyone has a different budget and you have to learn that by personality and age. The little girl is well in fact a little girl so she doesn't have much money. Louie is poor but the more adventuring you do with him the more money he gets and if you sell to him cheap he starts to get a bigger and better budget. It's so crazy and complex that each character in the game has specific things and goals and all this other crap that it's difficult to explain! Combat was simplistic but each Adventurer has their pros and cons and a different playstyle required. Not much to talk about here but it knida reminded me of Final Fantasy without the turn base thing.
Would I recommend this game? Defiantly. It's a must buy. If 20 dollars is too much for your wallet though you'll have to wait for a Steam Sale or something. I don't see it move from that price much at all.… Expand
Jun 3, 2014There's only a handful of games in this specific genre and this is the one that does it best. I'd love to see the concept evolved but no one has yet to step up to that challenge.
It's a great shop sim and there's not many games that could compete. (Swords and Potions is about the only other thing on it's level.) The dungeon crawling is meh, but it's mehness is enhanced by your shop skills being the source of your power for it.… Expand
Aug 5, 2013Pros:
- Easy to pick up
- Can be played in sessions ranging from a few minutes to a few hours
- Great progression system you're unlikely to replace the cool item you just got for a while (common in a lot of games)
- Trading & adventuring & story is well tied together
- Randomly generated dungeons provide replayability
- Item limitation and death penalty during dungeon raiding adds difficulty and dynamic
- Trading cannot be sufficiently automated (vending machines are not enough)
- Gets grindy in lategame, especially with bad luck on some items
- Hoarding money in lategame has no real benefit… Expand
Sep 30, 2010Fun for only about 2 hours. After you've finished the needlessly long introduction, you now realise you have basically had everything this game has to offer. Pretty much all you do is: wake up, go to the adventurer's guild, do some stuff around town, sell items, repeat. The dungeons themselves aren't any less monotonous. They're randomly generated ever ytime, so they're basically repeating halls and rooms with monsters, treasures and next-floor teleporters in between. The interface and low-res graphgics makes the game feel a lot more like a console port from the PS1 console generation, than an original title.… Expand