Metascore

Generally favorable reviews - based on 12 Critics What's this?

User Score

Generally favorable reviews- based on 98 Ratings

  • Summary: Recettear is the story of an item shop, the girl who lives in it, and the fairy who turned her life upside down. Recette Lemongrass finds herself in charge of an item shop built into her house, in order to pay back a loan her father took and then skipped out on - and Tear, her newfound fairy "companion", won't take no for an answer! As Recette, you have to decide how you'll get your stock - either through playing the markets in town or going out into the wild with an adventuring friend and thrashing beasts until they give up the goodies - how much to sell things for, what the shop should look like, and how to best go about getting the money Tear needs to pay off the loan. If you can't come up with the money... well, hope you like living in a cardboard box. Collapse
Score distribution:
  1. Positive: 10 out of 12
  2. Negative: 0 out of 12
  1. 100
    I love the synergy of all these different play mechanics. On their own, these different bits would become stale very quickly, but together each compliments the other to create what I think is a brilliant game.
  2. An original gameplay and funny carachters contribute to make a addictive formula that catches all-accomplished the gamer's attention.
  3. I came into Recettear expecting a simple sim game with some spoofy self-aware humor, but it's so much more than that. The sheer amount of depth is staggering, and the game is extremely good at throwing the player something new every now and then to keep things feeling fresh.
  4. 70
    Although technically very outdated and quite repetitive game but still very funny and pretty original. [Issue#201]

See all 12 Critic Reviews

Score distribution:
  1. Positive: 23 out of 30
  2. Negative: 3 out of 30
  1. This game is surprisingly good. I picked it up during the steam sales not expecting much for ~$4.50. So far I have sunk 35 hours into it and plan on playing a lot more. The game has a very charming atmosphere, the dialog is great the translation is very good, the graphics are nostalgic and remind me a lot of Harvest Moon. The gameplay is versatile and fun. On the one hand you have the great economy-style in terms of running your shop, haggling prices, keeping an eye on Booms and pricerises/drops. On the other hand you have the random generated dungeons you can clear with unique bosses, loot and best of all: tons of adventurers you meet during the game that you can SELL stuff to that they will actually wear in the dungeons. There is plenty of stuff to see and do, not do you just sell and buy stuff but you constantly discover upgrades for items, the shop and your adventurers. As you progress a nice story unfolds and the difficulty is perfect. If you fail to meet the deadline for paying debt the game does a perfect job for those and let's them restart with a boost by keeping items/levels and adventurerlevel+gear.

    The crafting system drives you into the dungeons to get even better items than any shop can sell you. After you "finished" the mail story line the game is far from over, new modes are unlocked and you can carry over your old stuff to new challenges (like survival mode).

    The game is simply great, the best game I got to play in 2012.
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  2. A simple but fun game indeed. For a 10$ game (it's on sale on Steam by the time of this review) Recettear is worth your money than many downloadable XBLA or PSN with the same price point. If you like Japanese text adventure games (not the same as western text rpgs) this game is good for you. Sure, the mechanic is simple, you run an item shop, do trading, raid dungeon to find some rare loots while trying to make enough profit to pay back the debt and seeing some interesting story unfold... but that is the purpose of this kind of games anyway (to get involved in the story like reading manga or watching anime... if you want complex game mechanic you should go for WoW or something of that extent). The dialogs are cute and funny and have a lot of references to Japanese pop cultures (it made me laugh so hard when I saw the game made a homage to one most loved Japanese character) and the voices are nice. The only complain I have with the game is that the dungeon-crawling session of the game could have a little more actions players could perform such as jumping or blocking, now the limitation makes it feels like a really toned down version of Izuna or Shiren's... but overall this is one nice, cheap and interesting game to play. Expand
  3. It's presented well and is an interesting idea, but what keeps the game from becoming really good is variety. The dungeons are pretty boring for the most part, and store management is not complex enough to be compelling for more than say 4-5 hours. The graphics and visuals are lively and some (not all) of the character dialogue is amusing. This game is creative in its inception but somewhat uninspired in its execution. I enjoyed playing it for a few hours but no more than that. However, I will be keeping my eyes out for a sequel. Expand
  4. 2
    Fun for only about 2 hours. After you've finished the needlessly long introduction, you now realise you have basically had everything this game has to offer. Pretty much all you do is: wake up, go to the adventurer's guild, do some stuff around town, sell items, repeat. The dungeons themselves aren't any less monotonous. They're randomly generated ever ytime, so they're basically repeating halls and rooms with monsters, treasures and next-floor teleporters in between. The interface and low-res graphgics makes the game feel a lot more like a console port from the PS1 console generation, than an original title. Expand

See all 30 User Reviews