• Summary: Red Faction: Guerrilla is a 3rd person, open-world action shooter set on Mars, 50 years after the events of the original Red Faction. Players assume the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. Throughout their fight for freedom, players carve their own path, wreaking havoc across the vast, open-world environment of Mars, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos. Utilizing improvised weapons, explosives and re-purposed mining equipment and vehicles, Red Faction: Guerrilla allows players to tear through fully destructible environments in an unforgiving Martian landscape swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire. Red Faction: Guerrilla also features a robust multiplayer component, including several modes focused on destruction-based gameplay. [THQ] Expand
Score distribution:
  1. Positive: 25 out of 29
  2. Negative: 0 out of 29
  1. 100
    If you haven't already picked up this surprise summer hit for console, the PC version offers enough content at an excellent price to make this a purchase you definitely won't regret.
  2. 100
    If there's one thing Guerrilla has plenty of, it's content.
  3. The joy of breaking things apart with giant hammers really is enough to prop up any amount of dull shooting. [Oct 2009, p.58]

See all 29 Critic Reviews

Score distribution:
  1. Positive: 31 out of 45
  2. Negative: 8 out of 45
  1. Red Faction: Guerrilla is a game that takes some getting used to. The first couple of hours are a real frustrating bore. Early on, it takes one forever to get used to driving mechanics on the PC version. I felt they were horrendous, yet, as you move on and become more fluent with the game, the easier they become, and by the end of the game you're able to enjoy them. The only big flaw is how flimsy they are. You can be going so slow, accidently tap a rock and all your windows will shatter and the front end of your vehicle will be damaged. All vehicles are like this, and I felt as if NPC vehicles were much weaker than mine on the Normal difficulty. I would plow into an NPC vehicle and absolutely destroy the thing. And the lack of any sort of flying vehicle was a shame. Graphically the game looks pretty well, characters design here is solid. However, things tend to get boring environmentally. Every environment is virtually the same, just different shades of dirt. Oasis green, Parker red, Dust dust, Eos dust, Badlands darker red (but then again, it IS Mars, what can you really do for it?). The storyline is almost as bland as the color scheme. Mars is controlled by the evil corporations who just want moneymoneymoney and it's up to you, the downtrodden masses to rise up. Characters have no real character, and cut scenes always feel awkward for some reason. And what would a review be without talking about RF's destruction? Destruction is really fun, and probably the saving grace of the game. I really enjoyed being able to knock into a building, or place charges and watch a building implode on itself (my favorite being any of the games few massive bridges you're able to take down). The only real problem with it, is that the number of buildings to destroy are limited and over time they don't repair. Once you liberate a zone, targets go away. I kind of wish they wouldn't. The bigger buildings especially would be nice to be able to destroy again and again. When all is said and done, RF: Guerrilla is your typical shooter with the same bland taste in story as the franchise has come to know, held up by some entertaining free roam destruction and driving mechanics. Expand
    • 3 of 3 users said yes
  2. R.L
    5
    The destroyable buildings are amazing, but everything else in this game isn't. Boring missions, boring storyline, bad weapons design, mediocre world design. Combat has almost no flavor to it - the weapons are very similar in performance (and especially performance to ammo available), you can't really apply any interesting tactics, and the enemies aren't good for any surprise either. It feels like you usually move around for 2-4 minutes to reach a mission or strategic building, do whatever thing you need to do, then restock weapons, and repeat. Expand
    • 1 of 1 users said yes
  3. Interesting physics, decent story, but the controls ruined the game for me. It played like a poor console port, the controls just felt terrible. For an FPS, the controls felt spongy and imprecise, and badly needed some polish. This was the only Red Faction game I've bought, and I don't intend to buy another. Simple aweful. Expand
    • 1 of 2 users said yes

See all 45 User Reviews