Generally favorable reviews - based on 19 Critics

Critic score distribution:
  1. Positive: 13 out of 19
  2. Negative: 0 out of 19
  1. 88
    It's all about the gameplay, and when you crank this baby to hard, or God forbid, im-freaking-possible, you'll find the gameplay to keep you going for hours piled upon days, piled upon weeks.
  2. An engine dubbed Geo-Mod...puts this game in a class by itself. [Nov 2001, p.129]
  3. With a good plot to keep you involved in the one player action and huge networking capabilities, this is one that will keep you entertained for quite some time. Just blow stuff up. Oh, and blow stuff up. And don’t forget to blow stuff up.
User Score

Generally favorable reviews- based on 82 Ratings

User score distribution:
  1. Positive: 23 out of 26
  2. Negative: 0 out of 26
  1. Jan 22, 2013
    A great game. Hell, this game actually made me love FPS, before Red Faction i always preferred PRG's and other games. This game has interesting story, nice design and cool storyline, certainly must have for any FPS or Sci-fi fan. Full Review »
  2. Feb 27, 2012
    Total single-player completion time: 6 hours.
    I was always hesitant to pick up Red Faction. But I'm glad I finally did because it was worth
    the experience. Sure, the graphics don't hold up well, the voice acting is laughably bad, the stealth levels are annoying, getting one hit killed by the AI the instant you peak a corner is cheap, and getting 1920x1080 resolution requires a community patch. But the game is FUN. I used the various weapons equally, the environmental damage is neat (although underused), the story is simple yet interesting, and the fast paced gameplay keeps you on edge. What I especially appreciated were the various branching paths leading to the same objective. I only wish the game were a bit longer. Full Review »
  3. Nov 1, 2013
    Red Faction is fabulous. It moves at an extremely fast speed, and it has a bit more depth to it than other first person shooters, which usually center around the plot of "find the keycard to open the door". There is very little of that in RF.

    The game is rather difficult, which compensates somewhat for the fact that it is short, maybe 10-15 hours long. But those 10-15 hours are worth it, as there is no wasted time here. RF never, ever, gets boring.

    As for the controls, if you have played Oni before, you already know the basic control scheme. It's fairly easy to get used to. Just play the training level and you'll probably have it down quickly, although you may want to indulge in some minor retooling, since the action button is insanely far away from the movement buttons in the default control scheme.

    As for the graphics, they are good, but not great. There is a certain choppiness to everything in the cinemas, and sometimes movement of your enemies seems quite awkward and forced. But this is okay, since you encounter some rather nasty looking creatures later on, and the lack of excellent graphics means that they are not quite as terrifying as you would expect.

    One really nice facet of this game is the Geo-Mod engine, which allows you to blow holes in about 80% of everything you see. Door locked? No problem. Just whip out the Rocket Launcher (a.k.a. "Big Earl")and blast about 3 rockets into the wall, enabling you to simply go around the door. Unfortunately, you cannot simply blow a hole in the door, and there are parts of the game where you can't take advantage of the Geo-Mod engine. Oh well.

    Lastly, the plot and voice acting are both very good. The plot is simple, but not boring at all, and the acting is great.

    This game is unbelievable. Volition and THQ did a great job.
    Full Review »