- Summary: Resident Evil 6 is the sixth installment in the series. With 4 unique, yet overlapping story threads, each with their own pair of protagonists for either solo or co-op play, both offline and online, not only does Resident Evil 6 deliver different perspectives and play styles but, with theResident Evil 6 is the sixth installment in the series. With 4 unique, yet overlapping story threads, each with their own pair of protagonists for either solo or co-op play, both offline and online, not only does Resident Evil 6 deliver different perspectives and play styles but, with the introduction of the innovative Crossover mechanic players are be able to team up and share the horror with others.… Expand
Apr 3, 2013Resident Evil 6 PC is arguably the definitive version of the game – best graphics, all-inclusive, best multiplayer backbone – and obviously worthy of a playthrough if you’re PC-only gamer. However, if you played the console version last year (our review here), it’s probably not worth double-dipping and it still handles best on a controller.
PC GamerMay 21, 2013An apocalyptic disappointment that never rises above mediocrity, but often sinks into tedium. [July 2013, p.72]
Mar 27, 2013I played enough of this game to recommend it to you. There's everything to love and nothing to hate. If we consider the last trilogy, ResidentI played enough of this game to recommend it to you. There's everything to love and nothing to hate. If we consider the last trilogy, Resident Evil from 4 to 6 this is easily the best of them all, the culmination of the action Capcom offers. You can do all sort of new moves which are awesome, you can slide, dodge, land on your back and shoot from the ground (which can be done when enemies drop you too), you can fight in melee with combos or switching to a melee weapon. I really like the fluidity of the game and it's even more fun with a friend. The coop of this game is great, you are not helpless per sé, you can counter enemies' grapples, you can even "stand up" for yourself if you survive long enough in a down state, but, of course, it's a lot easier if there's a team mate helping you out but that may not be always possible due to tactics gone wrong or levels where you have to stay apart for some time.
There is much to explore, some campaigns have more exploration than others, graphics are really good for my standards (which may be low since I don't really care) and it goes at 60 fps even if the benchmark told me it would go at 20-30. The campaigns are a great idea, different enemies, different characters, different playstyles and it's a hard game too! I play at Professional difficulty, invested 23 hours in the game right now and I'm something as halfway through (I'm doing chapter 3 with Chris now after doing 3 chapters with Jake and Leon). I really can't find anything wrong with this game, it gives me the challenge I seek, the adrenaline, the fear (the fear of dying but there are some jumps too), the gameplay is perfect as I see it, this was much more than I anticipated, I'll definitely play this multiple times. I'm giving it a 10 because as I said before, I can't find much wrong with it and I didn't have such fun with an action game for a while.… Expand
Oct 13, 2013A good action game, has a good thriller and a very creative story with characters meeting during the game, the more reality to the plot, justA good action game, has a good thriller and a very creative story with characters meeting during the game, the more reality to the plot, just missed a little more challenge puzzles.… Expand
Apr 16, 2013Honestly, I have no idea why everybody is so pissed off at this game. They complain about the camera angles, and the gameplay, it's just IHonestly, I have no idea why everybody is so pissed off at this game. They complain about the camera angles, and the gameplay, it's just I don't see any problems. The only major gripe I have is that YOU CANNOT PAUSE THE GAME! It's very inconvenient, and is very annoying. But thats all the negativity I have for this game.
Gameplay has evolved in the Resident Evil series from clunky tank controls and static camera angles to over-the-shoulder action starting with RE 4. That being said, RE 4 was my first introduction to the series, and was my favorite until I played RE 6. 6 gets right all the things that 5 was trying to accomplish (fluid inventory system, smoother and less awkward aiming controls, and less than useless partners) and takes them to the next level. I can say without hesitation that Resident Evil 6 has successfully melded TPS action with survival-horror. There were many times where I was reduced to a sliver of health, and only 3 bullets left in my weapon, and 8 enemies coming towards me, with my partner otherwise occupied with his own battles. These situations got my heart pumping and my adrenalin flowing more effectively than any "horror" elements ever could. Survival-horror is all about managing your ammo and health items effectively in order to survive, and Resident Evil 6 nailed this absolutely perfectly.
As of this writing, I have only completed 2 of the 4 campaigns, and I have already accumulated 15 hours of play time. This is more than I get out of a standard FPS. I completed Crysis 2 and 3 in about 8-10 hours. AvP 2010 took 9 hours. Alan Wake lasted 6 hours. As you can tell, I blow through games rather quickly. Now, look at RE 6. I'm only halfway done with the main campaigns and I have been playing 15 hours. RE 5 only took me 11 hours to finish. If the last two campaigns are as long as the first two, we're looking at 30 hours of gameplay for JUST the first playthrough. After finishing the last 2 campaigns, I intend to play as the other character in each scenario. Thats a total of 60 hours. Then I have Mercenaries mode. Thats about maybe another 14-17 hours. I'd say that RE 6 is more than worth it's $40 price tag. The amount of content Capcom has crammed into this game is absolutely staggering.
Now to address the common complaints. Firstly, the complaints about the camera: It's the exact same configuration as RE 4 and 5. You can switch the dominant hand at will, and it doesn't affect my combat efficiency at all. The menus are at first a bit difficult to navigate, but soon becomes a second nature to operate. The story is pretty much what you would expect from a Resident Evil game. Don't go in expecting storytelling on the level of Mass Effect or Bioshock (the first ones in each of the series). Voice acting is good, but it's not winning any awards any time soon. Areas are linear, but the game encourages venturing off the beaten path to find much needed ammo and health.
I haven't encountered any glitches so far, and the animations are fluid and detailed. Graphics are gorgeous, even on lower settings. And yeah, explosions happen frequently. It's not a game without explosions, so stop complaining that Capcom let Michael Bay have his way with the script.
Another common gripe is the abundance of quick-time events. As far as this goes, I only noticed a healthy dose of QTEs in Leon's story. They were scarce in Chris's story. Don't know about Jake's or Ada's.
My philosophy is "No game deserves a perfect score". Every game has a shortcoming, and no game is flawless. RE 6 is no exception, which is why this title gets a 9.
In short, I love this game. If you are a fan of TPS or survival-horror, you owe it to yourself to pick up a copy of Resident Evil 6. It is MORE than worth its $40 tag.… Expand
Jun 18, 2013Resident Evil 4 made revolution moving the serie from horror-running to action, and RE5 almost crossed that line between "great" and "just aResident Evil 4 made revolution moving the serie from horror-running to action, and RE5 almost crossed that line between "great" and "just a shooter". Well, RE 6 is all about shooting. User interface is worse than ever, and invisible walls makes the game very linear without even a little hope to turn somewhere... but you just run trough this huge corridor most part of the game.
But still it's not as bad as it could be. And having good parents always gives you a point or two.… Expand
May 1, 2013In quite possibly the dumbest move in game marketing ever, Capcom doesn't listen to it's fans and instead makes the exact opposite of whatIn quite possibly the dumbest move in game marketing ever, Capcom doesn't listen to it's fans and instead makes the exact opposite of what they want: a 3rd-person linear action game with little to no exploration… Expand
Apr 16, 2013Resident Evil 6 is a different take on what we have been seeing in the most recent successes from the franchise. Resident Evil 4 and 5 bothResident Evil 6 is a different take on what we have been seeing in the most recent successes from the franchise. Resident Evil 4 and 5 both looked through the prospective of one character, with the help of a companion (or not so much help in the case of RE4). Both games are fantastic, with RE4 at the top of the list because of its third person shooting aspects along with scary monsters and a dynamic story. RE6 had all of these, but it took out everything else that complimented the gameplay in an attempt to add prospective through different characters.
What the game has that is completely different is the separate stories. Each follows there own character, and includes bits and pieces of a larger picture that is the story. This was a bad move, because it seemed to make Capcom completely overlook the things that complimented RE 4 and 5.
There is no longer a way of buying and selling things in RE6. Any and all RPG elements were taken out, making the use of only a few weapons that are basically the same through the game. You eventually find new ones, but you end up using only the guns you have ammo for, making the need for some weapons vanish. Each character in the individual stories have their own weapons and the stories give them new weapons accordingly, however it all follows the same basic agenda. There is a shotgun, sniper, assault rifle, pistol etc.
Well maybe the new story idea panned out, and it worked by including a gripping tale right? RE6 does nothing but show you a generic story that is very predictable if you are a fan of the series. When you complete a story, it just feels like you played a game but skipped levels, and the ending of each story isn't enough for me to really get excited over playing another 5-7 hour campaign just to have to wait again. Sure some new plot is revealed, but all in all, the pacing just doesn't work. It would have been better if there was one campaign where you felt like you were actually getting somewhere.
Some of the things they kept from the previous titles were turned into overused events that did nothing but make you want to turn off your computer. The MILLION of button mashing events will annoy you, and detract from the gameplay a lot. There is also the new inventory system which is annoying to use, and rather small (it is even a step down from RE5) There is also the ability to kick and apply your body more. This is a pretty cool addition, that would have been welcomed in the previous games, but it just isn't enough to make up for everything.
There is a lot to say about this game, and if you can look past the annoying gameplay, slow and anti climactic story, and no way of seeing anything new other than a few kicks, than this is the game for you. If you liked RE4 and 5, chances are you will not like this… Expand
Jan 3, 2015Literally the worst game I have ever played that I expected to like. I couldn't justify spending time finishing it. Contains every badLiterally the worst game I have ever played that I expected to like. I couldn't justify spending time finishing it. Contains every bad design decision ever made packed into one game. The game stands of an example of what not to do when making a game for every possible game-play design decision. It would be a much better use of your time to just watch the game on YouTube if you're desperate to experience this train-wreck.
If you buy this game you will experience:
Quick Time Events. Thousands of Quick Time Events.
So much repetition. Sparse checkpoints in areas riddled with instant deaths.
Forced stealth segments in a non stealth game.
Enemy invincibility frames for common enemies
Failure to save in coop on D/C, which will occur regardless of internet quality (I was on LAN).
Camera grabs during critical game play moments, many times killing you. Movement during critical sequences is often trial and error.
Coop being unplayable due to said camera grabs focusing on the other character.
Clunky UI. A combination of mouse and keyboard input is often required even for simple things.
Inventory management hell, in an otherwise action oriented game.
Shaky mouse cross-hair with mouse aiming.
This game is more frustrating than fun. If you must play it, do yourself a favor and turn off quick time events. You will find enough other "content" to sate your masochism.… Expand
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