Metascore
75

Generally favorable reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 12 out of 22
  2. Negative: 0 out of 22
  1. May 20, 2013
    90
    It's a delight to play at every turn, and it strikes the perfect balance between providing new content and not overloading players. Beneath its unassuming appearance exists a challenging experience that will last a good long time.
  2. May 19, 2013
    90
    Reus is a very good, well balanced game. The developers understand the essence of a godgame like no other and gave the genre a new twist. An original and challenging concept with which the Dutch Abbey Games put themselves on the map.
User Score
7.3

Mixed or average reviews- based on 191 Ratings

User score distribution:
  1. Positive: 38 out of 62
  2. Negative: 13 out of 62
  1. May 20, 2013
    4
    Reus is not really a God-game, despite being advertised as such. You control up to four avatars that each have their own abilities; one can create oceans, another mountains, yet another one forests and the last one can create swamps. They also have abilities that allow you to "plant" resources in each zone.

    When you start a new game you play the "planet" and get to move the avatars around, first creating water and then laying out forests, swamps and deserts using a combination of the aforementioned avatars. Once these zones are laid out, you place resources which will eventually draw the attention of human settlers When they have settled, you will have to micro-manage their resources and look for combinations that give the highest yield all the while not creating excesses or else the humans will go to war with one another.

    The resource management is by far the most important part of this game and you can unlock new ways of combining and creating resources as you unlock achievements through playing.

    The graphics and sounds are suitable to the type of game they have created, nothing special. On par with high quality Flash games, in fact.

    The zooming in and out is annoying as there only seem to be two levels which either means you're zoomed all the way in or all the way out, It would have been better if the game was just fixed at a level somewhere inbetween.

    I found the game to require a lot of reading and my gripe with Reus is that it's more about learning every possible combination of resources than it is about actually terraforming your own planet with mighty creatures. As Granoid put it, Reus is not a God-game but a puzzle game. With resource management.
    Full Review »
  2. May 17, 2013
    10
    A really nice polished god games. Were you control four giants and have to help the humans out and sometimes destroy them. The graphic and music has a casual feeling to it, which is not a bad thing, since it fit's the game very well. The game-play starts out small, but just you wait. When you get farther into the game the difficulty will scale as well since new options are added and there are more things you will have to control and keep an eye on. And it's just 10$. Full Review »
  3. May 17, 2013
    1
    Bland, boring and uninspired. There are good indie games out there that, while simple, provide a more fun gaming experience than mainstream games ever could. But Reus is certainly not among them. It combines the worst aspects of console mainstream gaming (obligatory tutorials, extreme simplicity, pointless repetition, to name a few) with an amount of depth you would come to expect from a Newgrounds flash game released in 2000. If buying games solely for the reason that they're produced by pretentious indie developers is your thing, then by all means buy Reus. Otherwise, don't bother with this piece of I gave it a 1/10 instead of 0/10 because the soundtrack is good, and some of the graphics are somewhat acceptable. It's an obvious moneygrab though which took the developers a month or two to create, at most. It saddens me that this is what PC gaming has devolved into, but it's the harsh cold reality. For a good laugh, check out the Abbey Games website (or forums), where they actually have the nerve to describe the development of this game as some kind of spiritual journey. In closing, I feel PC gaming is getting worse every year, and Reus is a prime example of why. Full Review »