Metascore
75

Generally favorable reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 12 out of 22
  2. Negative: 0 out of 22
  1. Jul 2, 2013
    70
    A game that’s very friendly in terms of visuals, yet very complex when it comes to gameplay mechanics. There’s a lot of information you need to memorize to be efficient, which makes you more of an accountant than a god. [CD-Action 08/2013, p.80]
  2. May 20, 2013
    90
    It's a delight to play at every turn, and it strikes the perfect balance between providing new content and not overloading players. Beneath its unassuming appearance exists a challenging experience that will last a good long time.
  3. May 23, 2013
    60
    Reus is a god game, but not one that makes you feel particularly omnipotent. That’s partly because all the divine heavy lifting and occasional smiting is performed indirectly, by a set of elemental colossi, but also because Reus’ complex simulation can be rather daunting. God is in the details, it’s true, but he didn’t have to think quite so hard about them.
  4. Jun 3, 2013
    70
    Reus is an interesting puzzle game with strengths and weaknesses; difficult to understand for anyone who not lives the indie games world.
  5. May 24, 2013
    80
    Reus might be seen as a god-game if you consider accounting management specialists are gods. Pretty, poetic, green, even slightly educative, Reus hides a super complex puzzle game behind its planetary beauty. You'll try to help humans to grow civilizations, but as one learns from real life, they will most certainly bring chaos in all your planing ; and this is what's the game is all about.
  6. May 24, 2013
    85
    There are some truly brilliant concepts on display here, and this is the first fantastic god game the genre has seen in a long time. It’s a shame that the lack of game modes hinders Reus so much, as it’s really something special.
  7. May 19, 2013
    90
    Reus is a very good, well balanced game. The developers understand the essence of a godgame like no other and gave the genre a new twist. An original and challenging concept with which the Dutch Abbey Games put themselves on the map.
  8. Jun 4, 2013
    80
    Sowing the seeds of a flourishing planet and a prosperous populace is a wonderfully welcome challenge in Reus.
  9. May 21, 2013
    74
    Logical and inspired.
  10. 80
    Reus is a game of giants walking the earth, and an epic contraption whose pleasantly rewarding output wrests a world teeming with life from a dead planet’s skin.
  11. May 30, 2013
    85
    It may not be filled with as much variety as I would have liked to see in a god game, but Reus nails down its core mechanics and creates a very enjoyable game in the process.
  12. May 23, 2013
    68
    Reus is a gorgeous-looking, imaginative game which suffers from over-baked mechanics, but those hungry for to play god are still likely to find one of their favourite Populous-style games in a long while.
  13. May 31, 2013
    78
    Most of the times it takes too much effort to make all the small things of your world run smoothly, but when it happens, it's a rewarding accomplishment.
  14. Aug 16, 2013
    69
    But the world simulation isn't particularly deep either, and juggling resources makes you feel more like a manager than a god. [Oct 2013, p.65]
  15. 71
    Challenging and clever, Reus asks that you make the most of its rather small toolset. Gratuitous repetition and the absence of a fast forward button take some of the fun out of its demanding formula after a dozen hours or so. While there aren’t enough possibilities here to influence and care for the people of your planet as would befit a true god game, Reus certainly is an impressive effort and puts indie developer Abbey Games on the map.
  16. Aug 1, 2013
    80
    Synergistic puzzle gameplay is headmeltingly addictive (and beautiful), though it's more like gardening than being a god. [Aug 2013, p.82]
  17. May 27, 2013
    80
    Does it sound complicated? It eventually is. It takes a while to get here, and there are plenty of lower level achievements to chase. Once you get to the harder challenges, Reus can be a little bit brutal.
  18. Aug 6, 2013
    70
    Reus is a math puzzle dressed as a god sim. Do not mistake it for a laid-back economic strategy game - playing Reus is never a relaxing experience. It is too bad that some of the challenges crop up because of the poorly-designed UI.
  19. Dec 16, 2013
    70
    An interesting experiment, Reus is more a puzzle than a god-game. That might turn off some genre aficionados, but doesn't make it a bad game, far from it. If you can appreciate its hidden complexity and peculiar mechanics, Reus will definitely capture you.
  20. 80
    As delightful and clever as Reus is, the intensity of the play when you find yourself juggling multiple projects unfortunately lets it down, as it doesn't feel built to support such action.
  21. Jun 5, 2013
    60
    It’s a shame there isn’t some sort of message integrated in the game, because as it is now, it seems unambitious. A plot of some sort would have helped here.
  22. Jun 8, 2013
    85
    Reus brings something entirely new to the god game genre but still manages to feel and look familiar. It's complex and well balanced system will keep you busy for hours as you watch the different civilizations develop themselves.
User Score
7.3

Mixed or average reviews- based on 191 Ratings

User score distribution:
  1. Positive: 38 out of 62
  2. Negative: 13 out of 62
  1. May 20, 2013
    4
    Reus is not really a God-game, despite being advertised as such. You control up to four avatars that each have their own abilities; one can create oceans, another mountains, yet another one forests and the last one can create swamps. They also have abilities that allow you to "plant" resources in each zone.

    When you start a new game you play the "planet" and get to move the avatars around, first creating water and then laying out forests, swamps and deserts using a combination of the aforementioned avatars. Once these zones are laid out, you place resources which will eventually draw the attention of human settlers When they have settled, you will have to micro-manage their resources and look for combinations that give the highest yield all the while not creating excesses or else the humans will go to war with one another.

    The resource management is by far the most important part of this game and you can unlock new ways of combining and creating resources as you unlock achievements through playing.

    The graphics and sounds are suitable to the type of game they have created, nothing special. On par with high quality Flash games, in fact.

    The zooming in and out is annoying as there only seem to be two levels which either means you're zoomed all the way in or all the way out, It would have been better if the game was just fixed at a level somewhere inbetween.

    I found the game to require a lot of reading and my gripe with Reus is that it's more about learning every possible combination of resources than it is about actually terraforming your own planet with mighty creatures. As Granoid put it, Reus is not a God-game but a puzzle game. With resource management.
    Full Review »
  2. May 17, 2013
    10
    A really nice polished god games. Were you control four giants and have to help the humans out and sometimes destroy them. The graphic and music has a casual feeling to it, which is not a bad thing, since it fit's the game very well. The game-play starts out small, but just you wait. When you get farther into the game the difficulty will scale as well since new options are added and there are more things you will have to control and keep an eye on. And it's just 10$. Full Review »
  3. May 17, 2013
    1
    Bland, boring and uninspired. There are good indie games out there that, while simple, provide a more fun gaming experience than mainstream games ever could. But Reus is certainly not among them. It combines the worst aspects of console mainstream gaming (obligatory tutorials, extreme simplicity, pointless repetition, to name a few) with an amount of depth you would come to expect from a Newgrounds flash game released in 2000. If buying games solely for the reason that they're produced by pretentious indie developers is your thing, then by all means buy Reus. Otherwise, don't bother with this piece of I gave it a 1/10 instead of 0/10 because the soundtrack is good, and some of the graphics are somewhat acceptable. It's an obvious moneygrab though which took the developers a month or two to create, at most. It saddens me that this is what PC gaming has devolved into, but it's the harsh cold reality. For a good laugh, check out the Abbey Games website (or forums), where they actually have the nerve to describe the development of this game as some kind of spiritual journey. In closing, I feel PC gaming is getting worse every year, and Reus is a prime example of why. Full Review »