May 25, 2011Does a lot of clever stuff within the tower defense genre, emulating the same rules-based gameplay that made the genre popular while adding new complications. But it is also let down by the flaws that plague the genre -- the snowball effect of mistakes, the necessity to plan and build for specialized enemies at the cost of overall effectiveness.
Awards & Rankings
Generally favorable reviews- based on 82 Ratings
Oct 27, 2012Very interesting game-play, keeps you thinking about not just the approaching enemies but also your resource supply and income (you need thisVery interesting game-play, keeps you thinking about not just the approaching enemies but also your resource supply and income (you need this to build). Like what's been said; it's tower defence and RTS combined so it's hard even calling it "tower defence" in the first place. It's more like "base defence".. Why? Instead of monsters just running through the level to get to the other side, they are instead aiming for your main base in which you have to defend. This game gets challenging for sure but you are also rewarded unlock-able tower weapons, defence buildings and repair units to make life a bit easier. That also depends on how one uses these properly by placing them in their most effective areas to get maximum efficiency. That's where the RTS comes in.
Way more interesting than normal straight tower defence, I bought this game a while ago and still find myself playing it. It's got huge re-playability which is also a huge plus personally. GET IT!… Full Review »
Sep 24, 2011Although I love tower defense games, I found nothing of interests and a lot of frustration while playing Revenge of the Titans. And there areAlthough I love tower defense games, I found nothing of interests and a lot of frustration while playing Revenge of the Titans. And there are several reasons to that.
1. Graphics: Ok, it's retro-style, I do not mind it. But the problem is everything looks the same. All Titans look exactly the same, some are just a bit bigger. All your towers look almost the same. So, considering there is no information window, no tooltip info, most of the times you just do not know what is going on the battlefield - are your defenses holding or not? Is the incoming wave easy or hard.
2. Research. I like the concept of research, with new features unlocked every level. But again, lack of information takes out most fun of it. You do not know what a technology will do, until you research it. When you combine it with the fact, that most technologies have 3-6 prerequisites, it can lead to situation, when after 6 missions you just discover that for example Assault Cannon technology is completely useless you you and you just wasted 6 missions to get it. You cannot plan your strategy in any way.
3. General punishing attitude of the game: You carry cash from one mission to another in the campaign. So, if you overspend in one battle (which is easy, considering lot of randomness in the game), you are pretty much screwed for all the campaign. If you mis-research, you are screwed as well.
Considering this game costs more than standard Tower Defense game - and is much worse than many free flash TD games - I do not encourage anyone to buy it.… Full Review »
Aug 8, 2012An extremely vain game. Awesome graphics, SFX and humour - but if I wanted to be entertained by quirky sparkles, I'd rather look at the SunAn extremely vain game. Awesome graphics, SFX and humour - but if I wanted to be entertained by quirky sparkles, I'd rather look at the Sun with a pair of binoculars whilst wearing 3D glasses. It'd be more memorable, in all honesty! RotT is just so painful to play. It is a shallow and boring experience, one which never really captivates you, save it were for the aforementioned trinkets - which quickly lose their appeal, anyway. No one wants to chase after a carrot made out of fools gold. There is no substance here, none, whatsoever. Every level feels the same. Every turret, feels the same. Every power up.. you get the idea. Yes - they do different things... but the FLOW of the game remains *unchanged* no matter what you implement. The problem here boils down to the very bones of the design. Fancy organs and healthy skin will only create a fleshy puddle if you have no skeleton - and that is exactly the case with RotT.… Full Review »