Metascore
75 out of 100

Generally favorable reviews - based on 6 Critics

Critic score distribution:
  1. Positive: 4 out of 6
  2. Negative: 1 out of 6
  1. Everything short of the voice acting is professional. Knut Mueller wanted to give us a puzzling experience and he nailed it to the wall. If you love puzzles, then you will want this game.
  2. It's all about the puzzling, and it's damn fine. It doesn't lead you by the nose and gives you lots to think about. Breakthroughs often lead to other insights and on you go. I did need help, and slapped myself sometimes for being so dense. Other times I simply applauded a very good puzzle. Almost everything is intuitive, there to be teased out if you take the time to ponder.
  3. How much do you enjoy puzzles in your adventure games? Do you really, really love them? You had better if you're going to play Rhem 2, because your answer to that question is critical to your enjoyment of this game. Rhem 2 is a game geared toward a very specific audience: adventure gamers who love puzzles and don't need a story.
  4. This is a specific type of game that is for a specific type of gamer, one who likes puzzles for the sake of puzzles, and doesn't require much story to go with it.
  5. There may be an audience for this game made up of hardcore fans of the point and click genre, but it's not anything that the majority of us can't live without.
  6. Unless you're already a die-hard fan of Myst clones, RHEM 2 is probably not the game for you.
User Score

Mixed or average reviews- based on 4 Ratings

User score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Jamie
    5
    This is nothing more than a low budget clone of Myst. The puzzles are not ingenious as other reviews have said but just obscure and boring and copies of puzzles in other games. How many times do we have to press switches or buttons? Can't puzzles be more sophisticated or subtle than that? Really if anything RHEM seems to suffer from a lack of imagination. The graphics are poor, low res, and grainy. The FMV takes up 1/3 of the screen. The intro proudly proclaims the game was written with macromedia - well guys that's nothing to boast about, in fact you should apologise. Frankly macromedia just isn't powerful enough to run a full commercial game. Full Review »