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Mixed or average reviews- based on 522 Ratings

User score distribution:
  1. Negative: 83 out of 522

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  1. Sep 23, 2011
    The best MMO ive played since beating my addiction to WoW. The soul system is fantastic, allowing you to personalize your own character to how you want to play it.. granted that certain soul combinations are used more then others and work the best, but that doesnt stop the option being there. :)
  2. Mar 2, 2011
    This is a standard MMORPG. If you're expecting something revolutionary, look elsewhere. If you're looking for a game like World of Warcraft only that's new and actually has the outdoor areas matter (thanks to Rifts and invasions), then you'll love this game. The soul tree system is also pretty interesting. For people who like this genre, this game is definitely worth a look.
  3. Mar 1, 2011
    Rift is an excellent first mmo for anyone and a nice relief for WoW veterans. the class system is creative and lets you make a ton of different combinations. the rifts are a nice touch and to tell you the truth i didnt think i would care much for them. the rifts add a sense of urgency and unity in the community and offer decent rewards. the graphics in and outside of rifts are just short of top notch. extremely tiny bits of lags but other than that no technical problems to speak of. I highly recommend this game to anyone who wants all the good of a traditional mmo with a twist for fun Expand
  4. Mar 2, 2011
    First things first. People need to understand that Rift is a very traditional MMORPG. If you played WoW, Everquest 2, or Warhammer, than Rift will feel very familiar to you. But is that necessarily a bad thing? In the case of Rift? Not at all. I'm not a professional game critic, so I'm not going to dive in to every aspect of the game. But, I will let you know right now that one of the aspects really that shine in Rift, would be the classes. There are four primary classes, Mage, Warrior, Rogue, and Cleric. Don't let the number four fool you, because technically Rift has thirty-six classes. Let me explain. Each class that you choose has 9 skill trees (souls). Each class can choose three of those souls to shove skill points in to. So lets say you're playing a Warrior, and you're going to be soloing quite a bit. Maybe you'll want a companion? You can choose the Beastmaster soul. Well, you got a pet now, but maybe you also want to be a dual weapon specialist and dish out lots of damage, you can choose the Paragon soul as well. Well, maybe you want to buff your weapons with elemental power. Then go ahead and pick the Riftblade soul as well.

    So basically you're a dual wielding warrior with fire swords and a pet. And that's basically how it works. But remember there are still 6 other souls to work with, and one of them is specifically dedicated to the PvPer.
  5. Mar 18, 2011
    Got a rogue to level 30, then quit playing. 0 interest in ever playing this game again. It was fun till level 25, then it just got boring. Maybe i'm not in the right mindset for mmo's at the moment.
  6. Mar 21, 2011
    Not a huge fan, it is a wow clone with some good ideas but not enough balance to last long, most users on it will go back to games like wow which is far superior or wait for the new mmo's incoming like gw2 or swtor
  7. Mar 6, 2011
    Delivery problems aside, this has to be pretty much the slickest MMO launch for years (if not ever). The game is remarkably polished and extremely fun today. Sure it's not a gaming revolution, it's an evolution taking what's good in there genre and trying to improve on it, and adding their own little twists. So on getting out the stable door.. 10/10 this game will live or die by it's scheduled updates and community attitude! Expand
  8. Apr 22, 2011
    Fantastic game with lot of fun. I feel like in 2004 when I discovered MMO games with everquest2. Lot of things to do : history quests, discovery, hidden stuff and quests, rifts, invasions, events, pvp, craft... I didn't had so much fun with MMO's since Eq2, si i recommend it to everybody who get bored with their actual game !
  9. Mar 6, 2011
    Loving this game. Whilst many of the mechanics are standard MMO mechanics (and let me be clear, most MMOs since Meridian have had similar mechanics (Everquest, UO, EQ2, etc.) the game is still very fun. The rifts add a fantastic dynamic and I find that I spend half my time running around defeating them and still leveling to boot. Definitely worth a pick up, but do us all a favour and play till at least level 20 before you decide it's not for you. As you progress in the game and explore the souls you realize how (in good ways) it differs from WoW. Expand
  10. Mar 4, 2011
    As per many RPG's, get past the mundane starting zones and you will find this is a quality MMO. Yes it is a blatant rip-off of WoW, but there are enough differences to keep it seperate. I must say, I was disappointed for the first day I played, loved it the second day, now I am thoroughly enjoying myself. Be patient and give it a go and you will find yourself hooked.
  11. Jun 16, 2011
    I feel there's something missing. Rifts and invasions were fun for a little while and I liked tinkering with the soul tree, but after that it was just another mediocre MMO.
  12. Aug 25, 2011
    Rift is just a very well designed game. It doesn't try to re-invent the wheel. Trion has seen things that work, and things that don't, and developed a game accordingly. The few bad parts about this game are more than overcompensated by the steady influx of new content.
  13. May 13, 2011
    RIFT is a well polished game that brings many popular aspects of other MMOs together. The random zone events make for some fun times as you team up with your fellow players fend off planar invasions. The "Soul Tree" class system allows for the creation of a unique character though some combinations will ultimatly shine through as the standards. If you are looking for a change of scenary in a MMO then RIFT is worth a try, but it doesn't bring a whole lot new to the table. Expand
  14. Mar 18, 2011
    Right now the user positive reviews are 108 where the negative ones are 14 which says something on its own. I won't say anything more than that Rift is similar, if not better, in content and gameplay to WoW and it barely just launched. The present and future for this game looks bright. On the other hand WoW had no future since its first expansion. Congrats to Trion.
  15. Sep 12, 2011
    Developers need to stop cloning World of Warcraft. This game could have potential but they need to have a new form of game play that is not a clone of WoW or Lineage 2.

    Part of the issue is that the game cloned wow far too much, while it did add a new multi-class system, the simple fact of the matter is, its been done many times before. In the end it leads to only two or three builds per
    class that is viable for anything.

    The developers completely screwed up PvP, the PvE is repetitive and monotonous, this game seems intended to be played by the new "amateur" gamer's of this world. Yeah I know mmorpgs are for the community these days but listen, if the community is full of idiots and bullies (since I dont want to swear in my review) then why bother?

    If you are a real gamer, you might enjoy it for 20 to 30 levels, but after that, go seek an actual challenge. The questing is pretty much the same as WoW, the rifts are ok, havnt been done in an mmo but still, they need some work to have more variety.

    Part of the issue could be the world events do not happen enough, if there was one always going on at all times it would be so much better.

    I bought the game for a friend since they really wanted to play, I played a bit, to level 28 actually, but after 28 I just cant stand to connect to the game now.
  16. May 30, 2011
    If you are a fan of WoW then Rift will blow you away . Rift is the game that WoW wanted to be. visually stunning, epic story line, game play is flawless in every way. If you are a fan of MMo's I would advice that you do not miss this game.
  17. Jul 7, 2011
    Terrible game. Had one of the longest and largest beta's yet still managed to have massive nerfs from the very first month of release. No end game other than running the same 5 dungeon instances that you've run through the whole levelling process - just on a harder mode.
    Everyone's gear looks identical - and poorly at that. The art design for gear is deplorable.
    PVP is just assist trains
    running around.
    The game is just 6 months old and the server populations continue to die off rapidly -

    Save your money.
  18. May 17, 2011
    Tried rift's free trial, because of all the fuss that's being made about it i decided to review it and since it aims to compete with World of Warcraft specifically i'll spend most of the time comparing Rift and WoW (world of warcraft):

    Simply put: It is World of Warcraft, but with better graphics (still not really good though), unimaginative enemies, crappy animations, a more fun talent
    tree specialisation (with the drawback that it becomes boring after a certain time and doesn't work well for the balance in player versus player combat) and ofcourse it has Rifts.
    The music is slightly worse then that of WoW, but that matters little because in practice very few people play mmo's with the original music on.

    The story behind rift isn't exactly remarkable but that's no surprise when it has to compare to games which are based on already existing expansive storylines. (World of Warcraft, DC Universe Online, Lord of the Rings online, Star wars: knights of the old republic etc.)

    In the end it's a decent but unremarkable mmo with some decent new additions that get old really fast: - Rifts are fun but after a while they're not more remarkable then any other random event in any given mmo.

    - Rift's main competitor (World of Warcraft) has worse graphics, but better music and more interesting enemies, of course this only matters if you care about such things.

    - The talent (or soul system as they call it) is far more customisable then that of any other, however in practice only a few combinations "work" and it gives problems for player versus player based combat as some soul combinations are a lot stronger then others.
    In the end this means that while you do have more choice you will always go for a certain choice if you want to compete with others, since some combinations simply stand out too much.

    In the end all the difference between Rift and World of Warcraft is a matter of taste, however World of Warcraft has a lot more content for the moment due to its age.
  19. Apr 14, 2011
    Just when I think it's getting a little repetitive, I'm sent on a mission with a twist. This is definitely a game that discourages you from the "grind". Missions are definitely the quickest way to advancement and many missions can only be tackled in groups. Rift events are large scale battles where players have to work together. The class system offers tons of combinations. I wish there were ways to easily network for tackling the harder missions. It's sometimes hard to get people with common goals (based on quests) together (PvP or PvE). If they made this easier, the game would be perfect.

    I run this game with two GTX 580s and an i7-960. Graphics are great for this genre. When I first started it up, the graphics were at a default lower setting and it still looked great. Good game for different levels of graphical capability.

    I played SWG about 5 years ago and this game seems to be leaps and bounds beyond that. It's a lot of fun and addictive.
  20. Mar 11, 2011
    This is one of the best MMOs I have played since Vanilla WoW. The Questing and Leveling, while traditional and linear, is enjoyable, as well as Rifts (Public Quests) and the Planar Invasions that go along with them. This game has very good graphics for a mmo, which helps with good environmental design,(Iron Pine Peaks is probably the best Snowy region a mmo has ever done to date). And good class system also adds to the enjoyment. Expand
  21. Mar 1, 2011
    It looks good, it feels great. Very smooth launch so far, great zones and the rift system is engaging and highly immersive. Will it kill WoW? Who cares, WoW needs decent competition and Rift is a great contender.

    Rift doesn't pretend to reinvent anything, it takes the best bits from other games and rolls them into a great iteration of the fantasy MMO genre. Kudos to Trion, great job!
  22. Jul 19, 2011
    Excellent MMO for both newcomers to the genre and those tired of WoW. After logging about 100 hours on Rift, I decided to open up WoW just to see what it felt like, and soon realized that I simply could not return to azeroth after experiencing what I now consider to be the best MMO currently on the market. Like others have said, the graphics (if you are capable of running the game, that is) are beautiful and the scenery will blow you away in comparison to WoW's cartoony locales and characters. The first time I saw the city of Meridian towering in the distance across the fields of freemarch, I knew I had stumbled upon something special. The gameplay, while similar to WoW and most other MMORPG's, is still fun and as addicting as ever. Admittedly, there is still a lot of content to be added to the game, but I have faith in Trion and believe that they are serious about listening to the community. Don't listen to the Blizzard/WoW fanboys, Rift is a top-of-the-line MMO and your money and time will not be wasted if you choose to take the plunge and adventure in Telara. You owe it to yourself to at least try this game. Expand
  23. Apr 22, 2011
    Definitely overrated game. Certainly better than other MMO releases within the last 3 or 4 years, but nothing special or new. Pros- beautiful graphics; great scaling with system compatibility; extreme character variety; smooth launch and updates; fresh take on PvP; non-instanced raids; takes the best from well-played MMOs and bundles them.
    Cons- the grind: same old linear quests;
    single player is far too easy, no one forms parties or even chats; PvP is chaotic and unbalanced-but at least it is not WoW garbage; horribly convoluted lore; character classes have too much variablility- I wanted to build a melee healer (Justicar) but the lack of abilities and DPS forced me to cast (Purifier) ranged spells all the time. Most character builds oddly end up performing in a similar fashion despite the vast breadth of choices for development. ---I wish this game luck because WoW veterans (I started in 2004) have been starving for a decent MMO again. Expand
  24. May 17, 2011
    I have been playing since early beta and finally gave up today. The launch was pretty smooth and the game felt alot more finished than many MMOs at release. All great stuff. Unfortunately, its so like World of Warcraft I just got serious dejavu all the time. Now that might sound like a good idea but consider that Wow is something like 10 years old now. It just feels out of date. The PvP in particularly is a disaster. World pvp has no integration or objective so in reality your just harassing people which soon gets boring. There is a lack of end game content and for the first weeks until recently to hide this Trion just made the game harder and harder. People started to leave in frustration, both at the lack of content and the lack of difficulty. So a week or 2 ago in some sort of kneejerk reaction they dumbed the game down to the point where pretty much anyone can do anything. Reducing everything to a mindless grind and putting a massive skill gap between the end game raids and the general instances dungeons. (Same ones you probably already done a 100x or more). If you like PvP then this is probably the worst MMO choice you could make. If you like WoW, your probably already playing it. Also, forgot to mention, it runs like a lame dog on high end machines. particularly multi gpu. All this has resulted in a game loosing subscribers hand over fist (at least on the pvp servers I play on) I actually cancelled my subscription today. I had more than 50 people on my friends list 4 weeks after launch. Now, only 1 or 2 are still playing. Its cartoony and its simple, its very safe for kids being highly corny with some of the most corny cartoonish voice acting you will see this side of loony tunes. I would feel comfortable with my teenage kids playing it. is probably the only real positive I can offer on this after experiencing as much as I can get out of it. Expand
  25. Apr 7, 2011
    Not since I tried WoW for the first time in the US closed beta have I played a MMO that so thoroughly got my attention and appreciation from the very first moments in-game. After Blizzard's behemoth started to get old and boring I tried Vanguard, Lineage 2, AoC, LOTRO, GW amongst others without satisfaction.. I finally feel like I found my way home. I initially bought Rift as a
    pastime in anticipation of SW:TOR and/or GW2, but now it might just be my next several-year-long relationship. Expand
  26. May 6, 2011
    Well, now that the game is a couple of months into being online, and the whole euphoria of "NEW TOY SYNDROME" has worn off for me, I think it's a good time to sit down and write a review. This review will be organized based off of multiple sections and each will be given their own score, with an average score being the final.
    Graphics- 8: Many people immediate jump in and give this game a
    10 for one need a top end graphics card or SLI rig to be able to run it at maximum all. While this does lead to a very VERY pretty game, it still is not nearly as beautiful as some in the genre, most notably Final Fantasy 14.There is no real Anti-Aliasing option between "Edge Smoothing" and "Supersampling" (which can lead to a really big difference in visual the expense of 2/3 of your FPS) and the graphics don't rate max level in my book. The surrounding areas, while MUCH more pretty and realistic than WoW, still have some flaws that are glaringly obvious, especially in viewing objects at distance, some of the animal animations, and the like. I think the biggest glaring graphic issue for me is a graphics snafu on the wall of the tunnel leading to the CC instance where the lack of coordination in graphics for the wall shows a completely visible LINE in the graphics halfway up the wall.-Tacky...
    Gameplay/UI -6: The gameplay and UI for this game is pretty much your cut and dry MMORPG circa...well pretty much anything nowadays. Simple AWSD with numbered boxes, cooldowns, and the like. The gameplay itself can be kinda wonky with areas STILL not loading correctly and random disconnects still plaguing a majority of the population.
    Customization of Character/Class-10: The amount of customization of your character on the creation screen is on par with games like AoC and well beyond WoW and some of the other, older MMOs. The customization of your class is where this game is AWESOME in that you have, not only 2 but FOUR different spec sets you can keep at once and interchange as you need to. These specs are chosen among the 8 different souls your class can use, leading to just about any number of possible specs to fit just about any play desires...Sadly there is very limited healing among warriors, which makes soloing a bit of a chore, but otherwise it is worlds apart from pretty much every other MMO as far as customization of your class is concerned.
    Immersion-6: Back at launch of the game I would have given this a 10, but that was before I made it through to the end-zones and saw how LIMITED the world is in Rift. Firstly there are only 2 capitol cities. Each of which is about half the size of a Capitol City in WoW. TWO. That's it. Aside from that you have a few mid-range size towns (think slightly smaller Southshore or Tarren Mill) scattered about, lots of little outposts with 4-6 quest NPCs, and LOTS of mobs that want to kill you. You can't take two steps in this game without getting agro from SOMETHING. The Rifts add a sense of urgency and need to the zone, but if you fail Rift invasions there really isn't a huge downside aside from having to kill invasion points and such to get quest givers back. A super boss that will 1-shot anyone would be a good consequence in my book. Sadly, the game lacks in pretty much anything that makes you want to care about your faction or the people of Telara. Once outside of the starter zones you find that all of the citizens of Telara are either giving you quests, are guards, or one of maybe 50 npcs that are meant to add "feel" to the game. Sadly this does NOT provide any immersion value at all unless you find constantly fighting for your life to be an immersive experience.
    RP-Friendly- 3: This is where the game really suffers. The lack of areas for players to congregate for RP purposes (There are only 3-4 inn type places for tavern RP), the lack of comprehensive lore (they're still making it up as they go), and the complete lack of immersive areas where people can actually try to base a RP event around leads the RP to mainly be Tavern-based or PvP based. At least on my server. Developers- 6: I give the devs a 6 primarily due to their obvious willingness to be open and willing to admit mistakes. (Check the RoS apology) However, they are also very absorbed in trying to make everyone happy, and thus have made some MASSIVE (no exaggeration) changes to classes/souls all in the name of "Balance" that have effectively either ruined the soul for their role (Riftblade) or made it damn near unkillable (Pyro). This leads me to some sad conclusions for the future.
    Sadly, the direction of the game has taken even more of a turn toward being a WoW copy. The implementation of a LFD system, the blatant favoritism of certain souls, and the lack of direction of the game other than creating events based off of the Rifts (More combat, less immersion) has the game leaning away from the slogan "We're not in Azeroth anymore" and more toward "A prettier, smaller Azeroth".
  27. Mar 1, 2011
    Best game I've played since World of Warcraft came out. I would recommend this game to anyone that enjoys MMO's. It may not be he most original game but it takes the best aspects from other games such as wow, eq2, and warhammer and tries to improve upon it while adding it's own twist on things.
  28. Mar 1, 2011
    Yes, this game is a lot like Everquest, World of Warcraft and Warhammer--but in a good way. It takes the best of those games and combines them into a highly-polished package. The multi-soul system is an improvement on WoW's talent tree; rifts themselves are an improvement on WAR's public quests. It has its completely unique features as well; rifts can spawn zone-wide invasions which require players to fight off hordes of monsters from other planes. Above all, though, Rift is polished to a level above any MMO released in years. All of the features you expect are here, and they're all well-executed. There's an auction house; public grouping; guilds (with advancement); even twitter integration. The client is stable and performs well, even during zone-wide invasions with hundreds of nearby players and monsters. The servers have been extremely stable during beta and head-start.

    Not everyone is going to love Rift or abandon their current MMO. But if you're tired of WoW or disappointed by Warhammer, there's a good chance Rift has what you're looking for.
  29. Mar 1, 2011
    I have been playing Rift since its head-start, and I must admit that I've had the best first week experience ever. Servers have been smooth. Updates were done when necessary, addressing issues reported as soon as possible. Leveling has been interesting, although traditional and linear. Graphics look great even on my old computer. Quite a lot of people are playing it, so no shortage of players. However, three things really stood out. First, the whole class system is truly a work of genius. I love how I can mix and match my souls to experiment with different specs. There is no cookie-cutter build, and the strength of a character is determined by the skills of a player, not by whether she or he avidly followed someone else's guideline. Two, there's always something to do in the game. The game is so dynamic, having rifts and invasions all over different zones, not to mention Warfronts (PvP Battleground), challenging instances, and raids (which I've not been able to try yet). You have the sense of actually getting involved in this imaginary world. Third, last but not least, it is fun. It's difficult to pinpoint and state exactly why it is fun, but, trust me, it is so much fun. The game definitely has great and lasting value for its price, so I suggest you run into Rift and try it out now. Expand
  30. Mar 1, 2011
    A great game with smoothest launch of any mmo ive ever played, There is a ton of content to do in the game and being able to participate in zone wide rift invasions is amazing simply one of the best mmo's since wow
  31. Mar 5, 2011
    I admit, when I first started playing Rift in Beta 4 I wasn't too terribly impressed. Sure, the graphics were pretty good but the combat didn't really set my world on fire. But things have improved considerably since then and I'm now an active purchaser/subscriber. I've played WoW since 2004 and while it's too early to tell if Rift is a "better" game, I will say that it's certainly one of the first new MMOs to come along that feels complete with tons of stuff to do. The world is new and gorgeous, combat IS a lot of fun once you start gaining abilities, the soul system rocks, and the rift invasions are a ton of fun. My initial impressions of the rifts/invasions were that they might be gimmicky -- but they've yet to become a bore or tiresome. As others have yet, the quest system isn't anything amazing, but the rifts really do help break up the monotony of leveling. In fact, I would say it hasn't been monotonous at all!

    Rift is an excellent game. For anyone to rate this game below a 7 hasn't really played it for any length of time OR is desperately wanting a next-gen MMO (which this isn't-- just an evolution of what we're familiar with). If you are a new player to WoW I would say you'd probably be happier staying with that. But if you're like me and have played WoW for years and have grown tired of its "same ol same ol'", then give Rift a try. I think you'll definitely enjoy your time in Telara.
  32. Mar 1, 2011
    Excellent and extremely diverse class system. The world isn't stale like you find in many other MMOs. I've routinely had a goal in mind and been pulled into the world events. I am a casual player and I like it a lot more than WoW. I always hate to make that comparison, but it needs to be made. The only downside I can specify right now is that the server gets laggy during larger events. However, I suppose this will be refined as this game develops. There are a lot of people playing which is a plus and most seem to really like the game. I'd also like to state that the game seems to be quite a bit more challenging on the PvE side of the fence which I personally like. Overall this game is quite impressive. A must buy for any MMO fan. Expand
  33. Mar 1, 2011
    I played lots of mmos in my gaming years, but boy I was really impressed by this one. Game itself is total ripoff from everything you saw in every mmorpg you can think of, but these guys took only the best things, improved them in lots of ways, and wrap them together in fabulous package. Public quests, superior auction house, excellent PvP and dungeons, tons of action (youll never get bored here), you name it, rift got it. Best polished and bugfree mmo game I ever played on launch day. If you liked any mmorpg out there ever, buy this one, you wont be dissapointed. Expand
  34. Mar 1, 2011
    Since I pre-ordered the digital collectors edition on Steam I was able to play since the beginning of headstart. I really enjoy the game and have played pretty much the whole weekend with only small breaks. I love the graphics and I love the fact that the game is accessible for newcomers to the MMORPG genre. I have not played MMOs before, but I find the community is helpful if I have questions in the game (who came up with all those abbreviations?? e.g. "Mage with CC LFG").
    I already recommended the game to a couple of my friends!
  35. Mar 1, 2011
    I can't stop playing. I'm afraid I'll lose my job! Seriously, this is pretty fantastic. The rifts and invasions are the most fun I've had in practically any other MMO I've played. GREAT co-op! Beautiful, addicting, easy to play, AWESOME! Play this game or else you'll always suck.
  36. Mar 1, 2011
    Played in Beta and headstart. So far this game is best MMO out there in my opinion. Trying out different souls is fun.. I have been doing mostly warfronts, fighting rifts and dungeons. It is nonstop action. Lots of people to group with. Game has just launched, but everything is working smoothly. The questing does not feel like grinding, there is a good mix of stuff to do. The graphics are amazing. I've tried 3 different specs for healing on my cleric already and they are all different but fun in their own way. I got the digital deluxe one with the ingame items. It includes a bigger bag and a cool, double-headed turtle mount which you can use as soon as you get near a mailbox, can't remember exactly, but like level 9 maybe. It makes getting around a lot easier so get that one if you can. Expand
  37. Mar 1, 2011
    This has quickly become my favorite MMO ever. It has: a gorgeous world that sucks you right in, interesting but not too daunting lore, very diverse and customizable class system, tons of bonus achievements...i could go on. I just recently completed the first group instance, and it was a blast! I love everything about this game so far. If you even remotely enjoy playing MMO games, then this game is for you. Expand
  38. Mar 2, 2011
    I have been playing MMOs for over a decade now and I wanted to address a couple of the negative reviewers: 1. For the person who thinks this is a dumbed down version of WoW, he couldn't be more wrong. Instead of one talent tree, you get three, the crafting system is silimar to WoW, but it has some options in it to make the items much more usable at your level. The UI system is one of the best that I have ever seen. It's very easily customizable and you can easily tailor it to your tastes.
    2. For the guy who complains about questing, leveling up, dungeons, raids and rifts... its an MMO!! That is what these games are played for! Holy crap, if you are going to complain about that, play a different game!

    Seriously though, I've been playing World of Warcraft since its release and if there was ever a true WoW killer, this game is it. I picked it up very easily without even having to look at a manual and was instantly impressed by the spit and polish Trion Worlds put into their product. I highly recommend this game for anyone who is tired of playing World of Warcraft and wants something new.
  39. Mar 2, 2011
    This game is visually stunning, beautiful textures and effects. Revolutionary game play. This takes the best of other MMOs and makes it its own in a unique and fluid way. I've been with this game since day one of closed beta. Do not let WoW humpers fool you! This is not a WoW copy, simply an MMO they see as a threat.
  40. Mar 2, 2011
    Since I stopped playing WoW about year and a half now, been looking for new MMO to start with. I really dont care if the game is WoW ripoff or reminds me something "that I have done or seen befo.." What matters is HOW its done. I cant really be sure about the whole game yet cause leveled my character just to lvl 20. But.. I have absolutely fall in love with this game, its truly fabolous! I have been in headstart since beginning and its just good game. Everything works like a charm. You can feel the quality throught the game and of course after the time passes updates will fix problems. After you get out from your character starting area the fantasy world of Telara just suck you in with great graphx and sound design(wich are much superior when comparing to WoW). And after you become all the new things what there are in character development you will really starting to explore the fantasy world and feeling it! I just love searching artifacts and new places. Leveling is somehow more enjoyable than any mmo that I have played. Maybe this is because you char is not just a one "thing", it can be warrior and mage and you can test new abilities all the time and not get bored. First time I feel that I can truly decide what kind or type my playing style is. So I dont know wnything about this game endgame but the game I am playing know contains so much doing its almost overwhelming. You must fight Rifts, dungeons, explore, find artifacts, level and adjust your char and many many many things.. Hey but enough of this. Im really happy that after a couple fo years I can enjoy good MMO. Maybe its **** after three months or so but hell with it.. Im enjoying it right now!!! Expand
  41. Mar 2, 2011
    Rift is the best MMO on the market right now without a question. It is about as much of a WoW clone as WoW is a clone of EQ, meaning they are similar games, yet Rift is the next generation. Every new generation starts out with a game combining the best elements of the previous entries of the genre, adding its own touch and refining the technology. I'm not against WoW, I've played it for years. WoW is a genre defining game, yet rift is the NEXT genre defining game. It takes the instances/raids of WoW, and improves them with its own signature style. It also takes the PQs of Warhammer (Rifts) and adds its own improvments to those. The PVP is a mix of every big name MMO. The questing is slightly boring, yet no more boring than any other MMO. I cannot name an MMO with more interesting quests, as every MMO's questing is fairly boring. If you like questing in MMOs, you will love Rifts questing, if not you won't. Rift is the new big MMO. It innovates where innovation was needed, and keeps tradition where everything worked. The technology is upgraded aswell, creating beautiful graphics and an overall immersive world. Might as well jump on the Rift bandwagon, because MMOs as a genre are going that way aswell. Expand
  42. Mar 2, 2011
    Great great game. The environments in the game are fantastic, especially in the dungeons! Rifts are engaging and fun, and the UI is easy to get used to/customize. The Class/Soul system is super flexible and pretty much anything you decide to try ends up working out fairly well.

    I took one point off for some rough animations, no guild bank system, and fairly bland/streamlined questing.
    Eventually one these MMO's/RPG's are going to have to revolutionize the way we do questing!

    All that really matters is I'm almost to level 31 on my Cleric and the game is beyond fun and I can't stop playing! I have a nice collection of my leveling journey in my Steam screenshot gallery located here:
  43. Mar 3, 2011
    Firstly, I should say that I think that Rift is in no way a bad game. For a game that has just came out it runs fairly well, has quests placed in a well thought out order, and has an interesting way of doing character progression. The rift concept works well to break up the leveling grind and from what I've seen it doesn't look like there will be racial imbalances for apposing factions. For a game that just came out it has very few bugs and graphics are nice. The reason I cant give this game a positive score aside from the minor bugs that should be fixed with a patch is because of the lack of innovation. It isn't a terrible thing to take the better aspects from other games and use them, but after this many years of mmo's, one might expect something more than the standard quest grind to end game then raiding with PvP mixed in there every now and then. If you like WoW chances are you'll like Rift because in the end its almost the same game. Not that its a bad thing, but I'm just tired of playing the same game with different names. Expand
  44. Mar 7, 2011
    What sets this game apart is the zone wide events, customizable talent trees, and Raiding in the game world instead of an instance. I can't say that this is a superb game quite yet, because i am VERY picky about games. This game doesn't live up to my insane high quality standards, but it does do a decent job of being a typical MMORPG. There is definitely a grind in this game, but it isn't terrible. I am giving this a low score because I am an explorer type player and an altoholic as well. I love choice and being encouraged to chose what I want to do and how I want to do it. It is the starting experience I am not liking at all and the linear leveling zones with little to no choice at the moment. Not that this will never change though. A year from now and this game could be really quite amazing. I have to say that this game in my opinion just won't compete against SWTOR and Guild Wars 2 at all. Once those two games come out, either at the same time or seperately, rift will not be able to compete at all. It just doesn't have the amazing Bioware team with loyal established fans nor the already established ArenaNet to help it out. I say this game will be $30 or less by the fall of 2011, and probably talking about buy to play or free to play by spring 2012. Expand
  45. Mar 3, 2011
    Love this game. Finally a MMO for MMO players. The game's overall polish and stability are legendary in a field where all too often players are ready to accept sub-par launches. Rift is the complete package - a fantasy mmo with all the trappings (pvp/crafting) with a system that will leave you reading skill trees for a long time. Its extremely fun to build your character in so many different ways and still have a great time. The public quest feature is extremely fun, allowing you the "big game" feeling on a smaller scale. You can close rifts throughout the world for rewards, and each rift feels like you are contributing to a larger cause. I can't wait to see where Rift takes me. Expand
  46. Mar 3, 2011
    Great game. Feels very new innovations to the MMORPG gaming field. Classes are very creative as you can mix and match and find what you like most. No longer are you restricted so heavily. Graphics are beautiful. Anyone who knocks this game hasnt really played it. They are probably just a die hard wow fanatic who compares everything to a piece of junk like wow.
  47. Mar 10, 2011
    Smoothest launch ever, great experience so far. This game is sick. I've had a great time playing it, it's probably the game that IF people were to take 2 seconds out of there time on WoW, would ACTUALLY have the chance of taking it over. At least until Diablo 3, ha.
  48. Mar 4, 2011
    Excellent game with new gameplay features. The rift system is really fun, especially how it integrates while leveling. The game looks great and polished, which is a big plus for a game just released. The class system is a lot of fun as well and a fresh mix to the same class tier system in every MMO.
  49. Mar 5, 2011
    I had a lot of doubts in 2009 when this game was Heroes of Telara, but over the last two years it has really become something worth playing. The controls and core gameplay are familiar, but the level of polish is excellent. Moreover, the Rifts and the huge invasions have kept me up later and later over the last few nights since launch. The world feels dangerous, yet I feel like my character, because I got to choose my classes, is powerful enough to stand tall. A+ Expand
  50. Mar 5, 2011
    Lots of grass roots marketing fake reviews going on here in the user comments. Anyways, I love MMO's played Rift, nothing spectacular. It's your A typical MMO RPG. Not bad, but nothing new. If you are a Wow player, stick with Wow. Now if Rift goes free to play, it might be worth checking out.
  51. Mar 5, 2011
    A uniquely polished game. It combines all the great elements from previous MMO's and creates a solid experience. Spiritual successor to EQ2? I think so! Trion's well poised to become a common name amongst gamers.
  52. WMD
    Mar 5, 2011
    Experience: Have been playing since the fifth beta. Currently have a level 46 cleric. Played WoW (and virtually ever other MMO) prior to Rift. Soul System: The soul system allows for flexibility when designing your character. Each class (Warrior, Cleric, Rogue, Mage) has eight souls for PVE, and one soul specifically for PVP. You can utilize any three souls at any given time. Mages can heal and rogues can tank.

    Graphics: The Gamebryo engine does a good job of bringing high-fidelty graphics to computer systems while only requiring a DX9 capable graphics card. Textures are extremely detailed and do a good job of pulling you into the world. Spell effects are detailed and abundant but not overbearing so much that they overwhelm and detract from the beauty of the game world.

    Rifts: The games namesake are randomly spawning events in which a tear between the game world and an elemental plane will open drawing through it multiple enemies. If left unchecked the rifts will continue spawning NPC's which will attempt to overthrow both defiant and guardian safe havens and quest hubs. The rifts create two things. First, they create a feeling of a living changing world, you might log out one day in a tranquil forest, and log in the next in the middle of a fire rift, the earth scorched and black, to promptly get your ass handed to you by multiple mobs. Pro tip: Log out in a town. Second, they require cooperation I have seen quest hubs overthrown and groups of complete strangers band together to overthrow the elemental usurpers. This required cooperation creates a sense of community.

    Rift Invasion: At any given time there may be four or five rifts open in a zone (the number varies depending on the number of player characters in the zone). Rift Invasions tend to happen when the zone is very crowded. All of a sudden fifteen+ rifts will open up and hundreds of NPC's will spawn and attempt to take over the entire zone, destroying defiance and guardians alike, as well as their respective quest hubs and towns. The entire zone will be given a quest to repel the elemental invasion, and upon doing so will spawn a zone boss. The boss will require a raid of people (sometimes forty+ people) to defeat. Epic. UI: The entire UI is completely customizable out of the box. There is no need for any third party add-ons to reorganize your UI. As a note, for better or worse, Trion has taken a stance AGAINST the creation of third party add-ons. I have yet to find a need, or want, for a third party add-on. Certain built in features, for example, the ability to search your inventory for an item by typing in its name (your bags open up and every item other than one you were searching for are grayed out) show that Trion took great pains to make the UI as user friendly as possible. One other neat UI feature, if you are alt+tabbed out of the game and are attacked your Rift tray Icon will blink red, if you are sent a tell it will blink yellow.

    Combat: Very little new to see here, if you have played World of Warcraft, or virtually any current day MMO you will feel at home in Rift. You have an action bar(s) upon which you place abilities that are activated by clicking them. You find an enemy, target it, and wail on it, and your abilities until the mob is dead (or you are... maybe you should have healed yourself first).

    Questing: Trion has not re-written the book on questing with the release of Rift. Quest for the most part are kill X, collect X, return to me and I will give you a bread crumb quest to your next quest hub. It is tried and true, and it works. I have yet to get bored with the questing, but I haven't been overly excited by it either. They have preserved the status quo here.

    Launch: The games launch has gone extremely smoothly. Trion has added thirty+ servers in order to reduce queue times . Trion has been patching the game three to four times a week, downtime ranging from thirty minutes to an hour, with server maintenance once a week lasting four to six hours. Server performance has been stable even during rift invasions involving fifty+ PC's and even more NPC's. For those wondering, the US based servers are located in Dallas, Texas.

    Bugs: There have been very few game breaking bugs since release, the only one of which I can think of required Trion to disable a tradeskill (runecrafting) due to a crafty player figuring out a way to exploit the profession. Overall the game feels polished far beyond its age.

    The game in it's current form is worth a purchase for anyone interested in MMO's.
  53. Mar 5, 2011
    This game is very similar to WoW. But why shouldn't it be? It took all the things that WoW has and added to them. A smart move by Trion. The class/ soul system is unique and allows for many combinations. Haven t been to end game yet but what i have done deserves a rating of 10.
  54. Mar 5, 2011
    Incredible and fully featured MMO...finally!!

    After years of half finished, buggy, broken MMO games we have the next step in MMO gaming. What WoW was to Everquest Rift is to WoW. It's incredibly polished with loads and loads of content. It unique, fun, thrilling dynamic Rift system that can take over town hubs and the like if you don't stop it and an amazing class system allowing you to
    create the class of your dreams. Highly recommended. Expand
  55. Mar 6, 2011
    Absolutely phenomenal game. Is full of content, extremely stable, and the developers are great. Trion Worlds have crafted a game that could be a powerful contender to World of Warcraft.
  56. Mar 7, 2011
    RIFT is brilliant! At first you think its just another WoW Clone, but after a short Playtime you see that RIFT makes a lot better than WoW. RIFT improved the best things from many other MMO's. The Rifts and Invasions are really funny. Everywhere is action and something to do! No longtime single grinding or questing.
  57. Mar 7, 2011
    Having played just about every MMO out there, this is by far the smoothest launch in a long, long time. Server's are busy without being too busy, every running very nicely. On to the game - as previous reviewers have said, this game basically takes all of the best features of the best MMOs and adds a ton of polish. Talent trees from wow become the Soul System - much better Public quests from warhammer become rifts - much better
    User Interface from Wow is taken and improved a load, its like playing wow with a load of add ons (like bartender) pre-installed - much better
    Questing from Wow cataclysm is taken pretty much as-is - you get a fairly linear questing structure leading you from hub to hub.
    Mounts are buyable at level 1 if you have the cash - much better

    People may criticize this game lack of originality, but the fact is that it is better than all of the competition in almost all respects.

    A great launch!
  58. Jun 9, 2011
    Been there done that. Nothing new to make the game call itself it's own. Something new to look at and better graphics. If this was my first paying MMO ever I would keep going with it but it's not. If your looking for ranked PVP you won't find it here. Devs themselves stated they will not implement ranked arenas but there is battlegrounds for those light pvpers. Combat a lot like WoW, nothing new except learning mechanics for the bosses. Expand
  59. Mar 13, 2011
    I give this an average score for an average game

    There's nothing special about it. It's just blah.

    Skip this if youre playing one already. If you're pining for an MMO, then play a free one until something good comes along this year
  60. Mar 15, 2011
    I wasnt particularly expecting to get sucked into this game. I had tried Aeon when it came out here because i was trying to find a new game to recapture that feeling of discovery that i used to have with WoW. but that place didnt grab me and the controls felt clunky. so i wasn't expecting to get sucked into this the way WoW grabbed me when it was released. But I seem to be willingly giving the game a lot of my time.

    This game seems to just take a lot of how wow does things and run with it. So getting into it is easy. The part that is making this place exciting for me, is the rifts. once you get out of the starter zone (lvl5 or so?) you're in a leveling zone where these rifts and invasions and whatnot happen. you go to deal with them, and you join a public group (if you want) with the click of a button. and you're in a raid before you hit lvl 10! sometimes the entire zone is under attack, and it feels like an entirely new place. its exciting how these events go down, and the more you chase down rifts, you get a different kind of currency. my toon is lvl 16 or so, and i already bought her a "blue" quality weapon and chest-piece with the spoils from chasing rifts. But invasions may happen a little too often. Sometimes I just want to quest, but the world is in chaos and you're quest-giver is busy. and when you're a lower toon, theres a limit to how much you can help. a lvl 9 sabateur's bombs dont do much to a lvl 18 invader...except attain dangerous aggro sometimes.

    Then theres the class system. I'm really enjoying that. you can mix and match taking 3 out of 8 specializations within each class. each with its own talent tree. there is some redundancy where theres no reason to use the skill from tree A when the skill from B does exactly the same thing with no cooldown, but they all have unique things as well. Its fun to try to build an interesting new class. I enjoy the freedom of choice but there's a lot of options, and when it comes to setting up a character for roles in instances it can get a little confusing trying to decide on the best way to spend your points. I dont know if i made good choices, but they are fun to play so screw it.

    Lastly, the game has been REMARKABLY STABLE! i remember when WoW came out there were server crashes galore. Hotfixes up the ying-yang trying to keep the game stable. I have not experienced a single server crash yet. I havent even had a crash locally yet. Finally an MMO that really finished Beta in Beta and released a fully functional game. Bravo Trion!

    Anyways, i'm enjoying it, and i suggest giving it a shot. I'm gonna give it an 8 because theres a ton of 10s and i'm not really that deep in yet, but its a really enjoyable game so far.â
  61. Mar 10, 2011
    Game has problems with connection and performance. 50 pages of tech problem thread in 7 days speak for themselves. Customer support is awful. Gameplay: Kill and fetch PvE quest system. Farm'n grind, nothing new. Several different currencies allow for specialized grinding. Rift events are permanently popping up everywhere and not challenging. PvP is chaotic, restricted, unbalanced and pointless (no gain whatsoever if the other player was attacked by a mob). If I was able to play it I'd rate it 4/10. But I get disconnected on a regular basis, so the game is unplayable = 0/10. Continuing to wait for Guild Wars 2.â Expand
  62. Mar 10, 2011
    Great game from graphics to class system. It takes alot of the good from past mmos but thats a good thing in my book. I want a good ol mmo like eq eq2 and wow when it first came out. With the latest games Rift hits the spot.
  63. Mar 10, 2011
    I decided to go out on a limb and buy Rift on steam the other day. It was such a great decision. The game Looks amazing and the game play is just as good. The class system is so open-ended that it makes replay value pretty high. If you're looking for a well paced, fun and just down right awesome MMO to play, Rift is your game.
  64. Mar 10, 2011
    If you love WoW and still play it right now it is inevitable that you will go back but if you have quit and are looking for a fresh new MMO this game is a definite winner in the genre. I have played almost all of the big name MMOs and this is definately the best MMO since WoW.
  65. Mar 11, 2011
    This is a solid MMORPG. It fits into the genre and does not challenge the bounds of that genre in the least, while adding a modicum of innovation in terms of dynamic content that gives players a choice between different MMOs. The developers have produced a solid product. MMO's get better and stronger as time passes. Trion Worlds developers have shown an inclination to react and respond to issues and concerns in a much different way than has been addressed in other MMOs, improving on things in a timely and professional manner. The maturity of the game community and the opportunities that affords also provides a clear distinction from other MMOs. Nonetheless, if one is a fan of one type of MMO and expectations are not managed, such players will find little satisfaction with this game. Kudos to the Trion team. Hope things only get better from here. Expand
  66. Mar 10, 2011
    The game's story is a bit cliche for my taste. You are either a good guy or a baddie, and you're fighting against the ultimate baddies while beating each other up. Only reason I'd not give this a solid 10. The industry needs to break away from WoW (or for that matter EQ) stereotypes. At least there are no orcs?

    BUT the gameplay is smooth, the graphics are a definite step up from
    previous MMO's, and the customization for your character is unique and powerful. The world events add a new aspect of gaming to the genre, and bring players together in a way that seems meaningful outside of repetitive instancing. Overall a fun way to pass the time between work and sleep.

    The fact that I got the game on the day it was released and there were no tech issues, or 10 hours of patching was a plus as well. Trion delivered a polished game from the date of release, at least 1 studio figured out how to do it!
  67. Mar 11, 2011
    This could seriously be the best MMO Ive ever played, everything is running smoothly. The dynamic world with the rifts are wonderful. I got hooked during the beta, ordered the Collectors Edition and are 100% satisfied.
  68. Mar 13, 2011
    LAcks PvP endgame Content, doe snot keep it's name for next generation even in Pve. Raids are boring and it's the same mechanics we've seen before.
  69. Mar 16, 2011
    Hand's down the best MMO at launch since WoW, speaking of WoW if you love it but now hate it take a vacation from Azeroth and come on down. after talking to a lot about the Cata launch this just may be the bigger change of pace you need with no hit to quality. it all feels familiar yet different. While far more drastic that Coke Vs Pepsi it is easily a matter of taste between the 2. Overall the game is nicely balanced both in terms of what you can do and what you charter can be an has potential for improvement. Expand
  70. Jun 1, 2011
    I'm a long-time MMO whore, and have tried perhaps two dozen, including all of the major ones. Rift is essentially a "best of" collection of MMO ideas that came before it, with a few small innovations of its own. If you have played World of Warcraft then you will be instantly at home with the interface and msot of the character advancement concepts, but the talent trees and character customization are far beyond WoW's meager offerings. Despite being a better game overall, this isn't a WoW-killer - it's too similar for that - but it's the first legitimate competition that game has seen. If you like fantasy-based MMOs, you should at least check out the 7 day free trial; this is currently the best MMO on the market. Expand
  71. Mar 13, 2011
    It's always difficult to review an MMo. While just about any and every MMo will have problems and glitches upon launch, usually they can be ironed and the game improved upon over time. However, there are many things that are simply too ingrained into the game, its gameplay, mechanics or engine to readily be changed.
    Half the reason any other MMo's have been successful is the general
    fluid-ness of gameplay, its (default) interface, graphics and animations. While the graphics might seem 'modernized' compare to more dated MMo's, no screenshot can do justice to how jarring the animation can be. Personally, I'm Expand
  72. Mar 13, 2011
    Honestly don't see what the fuss is about, Rift is a average game that has done nothing to progress the MMO genre. It's just so bland, boring and dull with the same old same old kill 10 badgers quest system. Animations are clunky with overuse of glow effects, PvP is unbalanced due to many souls. Dungeons lack imagination and are far to easy, the game doesn't offer a challenge at all and the Rifts just get in your way and become tedious. Expand
  73. Mar 14, 2011
    I am (like, I suspect, many other Rift players) a long-time World of Warcraft player who saw Rift as a promising alternative. WoW kept my attention for over five years, but it has become rather stale, and it hasn't done much to address its core deficiencies over the years. Rift made the wise decision to not diverge radically from the familiar MMO format, but rather offer new twists and variations that really enhance the experience. This very well executed balance makes Rift a familiar but refreshing experience. Environments are pretty decent and atmospheric, the audio and visual quality is good, and the class variation and customization is the most welcome aspect of this game. Just about the only thing that annoys me about this game is how much it penalizes you for trying to avoid fights - if you get hit from behind while running, a harsh debuff stacks up increasing the damage you take. Combine that with the fact that you get knocked off your mount pretty easily, and the fact that level gaps make no difference to an enemy's aggro radius, and you have an environment in which simply getting around can be somewhat tiresome. It's an annoyance, but the game overall is a nice, refreshing newcomer to an MMO world that is abundant in quantity but lacking in quality. Expand
  74. Mar 15, 2011
    An amazing MMO that has me hooked. I usually get bored of MMOs quickly, but not Rift. It has content, story, pacing, environment all fleshed out. I hope to see this game flourish because it deserves it.
  75. Jul 9, 2011
    I just could not get into this game...It does everything right, it is polished, has nice graphic and character creation/development system...but everything else about it seems to be so uhmm, generic and unmemorable, that after 3 days I had to force myself to log in. In my opinion this game ia a monument of how lackluster the mmorpg bussines has become. It is just the same WoW over and over and over again made by different company under different name with different world, races and classes, but the core is the same. The only innovative thing about Rift are those "rift events" which turned to be just another excuse to mob grinding...Crafting is poorly designed and unexciting, no open world pvp makes the game even more boring later on...It is just another WoW clone with total lack of immersion factors Expand
  76. Mar 15, 2011
    Rift is what i would consider to be the culmination of many of the best ideas in the MMO market to date. It capitalizes on many of the features that have made those before it great. There is not really anything revolutionary about Rift, but that's OK as i think Trion did a good job with the evolutionary steps they made with each system, from the world events that you can choose to partake in, to the highly flexible class system, you'll see the hallmarks of the past (and current) greats all around you. One feature i particularly like is the Public Grouping option. If you're running after that elusive named mob somewhere in the world, and you see someone else just about to attack it, there is no need to panic. Just select the other player, and click the little "Join Group" button at the top of their portrait. Once the mob has been dispatched (you did actually help kill it, right?), you both get credit and can continue on your separate ways. Expand
  77. May 7, 2011
    It's a WoW clone. Plain and simple, it's WoW but with a few name changes and pretty graphics. That's a good thing, because WoW is a good MMO, but in the end it's all personal preference that would make you play rift. If you like WC lore like I do, play WoW, if you want pretty graphics, play Rift.
  78. Mar 16, 2011
    This MMO has had one of the most smooth launches in quite some time. The soul system is quite refreshing compared to some generic garbage that other MMO's put out. The public group system is a breath of fresh air as well, which makes grouping quite easy. This MMO takes past features from other games and incorporates them in, making the game extremely familiar from the get go. It may not be 100% original, but it does a great job non the less. Graphics are superb as well and the music is lively. I'd recommend this to anyone, whether you're new to the MMO scene or a veteran. Expand
  79. Mar 19, 2011
    This is a very good game. Its not quite as polished as Warcraft but, considering this has just released, that is to be expected. The level of polish it does have, however, is amazing. The visuals in this game are absolutely astounding outside of the opening areas and I really did believe that I was fighting in a Great War in a fantasy world - very well done to the developers for achieving this level of immersion. As I just mentioned, however, the opening areas where you will begin your journey are a bit cliched and not as good looking as the other areas in the game so I am going to substract a couple of points for that. The character creation and progression systems are also very well realised. At a time when World of Warcraft is cutting choice when it comes to our characters in half (all talent trees chopped to pieces, less spells, less customization), Rift has given the (obvious?) option of having 3 talent trees. The result of this is a set of skills, powers, spells and abilities that could be utterly unique if you wish it to be or the fad of the month if you play that way. When it comes to pvp Rift has some battlegrounds that are very innovative compared to the tired, boring, 6 year old "capture the flag" and "resource battles" that WoW keeps on pumping out, having taken ideas from console pvp games such as HALO and Gears of War. Lastly, World of Warcrafts graphical engine, having been developed in 1999 is starting to show its age. I will always be the first to say that gameplay is more important than graphics but what if you could have a game that has WoWs gameplay with mind blowing, next-gen, immersive graphics? That game is Rift. Because of the poor starting areas that nearly made me quit, the stupid story and the fact that it is not quite as polished as World of Warcraft, I am going to subtract 1.5 points from ten (0.5 minus for each bad point) and give this game a very well deserved 8.5. If you are bored of World of Warcraft I urge you to give this cheeky little game a shot. I hope you enjoy Rift as much as I have and let me just finally add that the PVE RP server EU has a very good community. Expand
  80. Mar 26, 2011
    I've been looking for a good mmo to sink my time into and after reading the positive reviews I decided to buy Rifts. I've been skeptical after buying Champions and FF14 at launch but I'm very glad I took the risk to buy this game. The best way I can describe it is that Rifts took what I liked from WoW and WAR and combined them. This game is just plain fun to play. PvP is great and you have a great amount of variety in what you want to do class wise. Graphics are nice and the only problem I'm having with the game is that I need more time to play lol. For those that are knocking this game as a WoW clone I can understand your reasoning to a point. This game does take elements from other games (WoW for instance) and uses what was successful. This is not making a clone, it's using what works. Also, keep in mind WoW "cloned" a lot from it's predecessors like EQ, etc. Enjoy the game and lets support developers who are doing what is right for a change. Have fun and see you in game! Expand
  81. Mar 19, 2011
    There's really nothing bad about this game, on the flip-side, there's not a lot of great stuff either. After about 100 hours of playing I lost all interest in continuing. I had quite a lot of fun doing rift events. PvP was okay-ish, and the questing was.. well.. Questing will always be dull in mmorpg's it would seem. The game has a nice interface, quest log and map markers and stuff, all very nice. It shows that the developers have been playing WoW for a while and stole many of the addon designs for that game. The real problem is that the gameplay is just a ton of stuff you've already played a million times. And the casting/combat in the game has a sluggish feel to it that's just uncalled for in this day and age. It's slower and more janky than WoW, and 5 years past the release of WoW, there's just no excuse. Combat doesn't feel immediate at all, it feels like you're just queuing up stuff for your character to do at its leisure. Suggesting spellcasts and attacks, much like the olden days of mmo's. With games like Tera and Guild Wars 2 on the horizon, going for that old tick based sluggish combat system seems like an odd choice. I assume the reason they went for such a system over a more direct control instant cast type system is that the netcode of the game feels somewhat unrefined. All in all, though, it's probably the best mmo so far in 2011, and if you were let down by the crappiness of Cataclysm, it's well worth a try. If for nothing else than the Rift events, which are pretty sweet, and shows just how awesome Guild Wars 2 is going to be with its way more complex public quest type gameplay. Expand
  82. Mar 20, 2011
    Rift is a great game. headstart was great. there arent a lot problems. If problems occur, trion solves them fast and very competent. graphics are awesome. the community is friendly and willingly to help others in game and in the forums. servers are full and there are enough other players to play with.. rift is worth every penny, ill definiatly continue playing it after free month .. its worth a look.. so if ur not sure, just try it.. i think u will love it :) Expand
  83. Mar 20, 2011
    Rift is a fantastic MMO, and a worthy successor to the WoW player. It has the beauty of Guild Wars with the (positive) MMO experience of WoW, with a huge game world and the added randomness of rift activity that means the zone is never quite the same from one day to the next. My absolute favorite part is that we CAN converse with the opposing faction in the /s context, which is great for rift coordination or talking smack depending on the server style you choose. There is also a tremendous amount of flexibility in the spec design (souls): up to 4 preset soul combinations, and each of those 4 can be reset and the souls changed at any time. What that means in terms of gameplay is that my rogue can quest/farm with a ranged spec, tank with another spec, become a stealthy assassin with a 3rd, or a healer with the 4th. That is the ultimate in toon flexibility, and is true for three of the four class types (I think mage is the only one without a tanking tree option). Expand
  84. Mar 21, 2011
    This game doesn't reinvent the wheel. But it is an awfully nice wheel.

    Playing this game felt like I was playing old school "Vanilla Warcraft" before Blizzard they decided to try and level past the old content as fast as possible. Also, the graphics are pretty good and often remind me of a high-fantasy novel, instead of a cartoon-anime-fantasy setting like Warcraft has become.
  85. Mar 21, 2011
    Pretty game, but does nothing new for the genre. This would probably be a great game for those new to MMORPG's, but for vets it will probably feel like more of the same. What it did do was take some good elements from other MMO's and incorporated them. Control and UI wise, almost an exact match for World of Warcraft. Rifts are pretty much the same thing as public quests from Warhammer online. The multiple class/soul trees have been seen in Guild Wars. This game, along with all other MMO's just feels like it's trying to build on what's already out there but better, which it does do, but at the same time it doesn't bring anything new to the table. Expand
  86. Mar 21, 2011
    Rift is one of the most polished MMO releases in a very very long time, so far everything just simply works. There are fantastic features which are common accross all mmo style games, pve dungeons and pvp battlegrounds to name some obvious ones. Both are very fun an polished in Rift. The originality comes in the form of Rifts and Invasions. Rifts/Invasions are EXTREMELY fun, they bring a whole new depth to the world as a whole. Rift's world is not a static bore-fest that many MMO worlds are. There is constantly some kind of Rift or Event going on all around you in the areas you quest in. If you are a fan of the genre I highly recommend this game, it is clean, polished, runs well on all levels on computers and its a damn good addition to a flooded MMO marketplace. Collapse
  87. Mar 21, 2011
    After playing WoW for a few years I was seriously burnt out on MMOs. Since WoW, I tried LOTRO, Aion, Warhammer, and Star Trek. Rift is the only MMO since WoW that has kept my interest. The class system is unique in that I can create a particular character in the way I want to play. The graphics are pleasing to the eye and I enjoy the quests. Give this game a try..I don't think you will regret it. Expand
  88. Mar 22, 2011
    Thus far this has been a really solid and enjoyable MMO release. Immediately I loved the depth of the character customization and the beauty of the animations. The soul system is very deep and very rewarding. Rifts are a blast, and instances are suitably challenging yet puggable. Crafting is fun and feels much more rewarding than on WoW and games of its ilk, though it's not terribly different or unique. My only real complaints come from the environment, which can feel a tad dull at times. However, the design of dungeons is very, very beautiful from what I've seen thus far, which truthfully makes up for it. WoW is nearing it's popular death with the release of the lackluster Cataclysm expansion, and RIFT is here to take the reins for my MMO enjoyment. Expand
  89. Mar 23, 2011
    It's been a month now. I love MMO's when they are fresh and still retain that new game smell. I tend to rush and tell my friends about the most amazing game I am playing, then a few weeks later the shine is gone and I hardly remember a thing about it. Most recently I drug friends and family through the launches of champions online, Aion, Warhammer Online and Fallen Earth. Each time I was excited about the games and how awesome they are. They weren't awesome, they were just new and a little different.

    Rift, played the game in all of the beta phases. Loved it. Absolutely adored it. I bought the CE and a 6 month subscription. I got my brother inlaw to do the same. "Dude, so many soul choices, build what you like!", he was sold.

    It's now been a month of release and tonight I get a text from my inlaw "r u logging on tonight?", no I am not. The magic is gone and here's my thoughts:

    Classic Trinity. Warrior tanks, Cleric heals, Mage dps. We were supposed to be past this, but we're not because Rift is a clone. Rift is a mashup of WoW and Warhammer. You will hit the level cap within a week without trying, once there you will have nothing to do but join Warfronts (pvp battlegrounds) and hope your team has less bots and afk'ers.

    Bots are EVERYWHERE. Just pause for a moment in town and watch the characters run on rails following a scripted path. Why are people botting? For one, there's no cheat detection built into Rift. There's a program called rifterrorhandler which just scans what programs you're running to make sure it's not cheatengine or something easy to spot. But any cheat or bot that is not listed will not be caught. The next factor is the level cap, there's not much to do at 50 other than very tedious pvp battles for rank. Join a warfront at any level and you will quickly notice that sometimes half of your team isn't moving. That's the afk'ers. They just run a script that let's them join warfronts and collect xp for your hard work. The other people on the team may be bots. Does Leggolas always jump down to the left of spawn and wander off to the side instead of heading to the objective while ignoring your pleas for help? That's a bot. Since release bots have invaded the game without any action from Trion.

    Hackers. Rift was released with an exploit that allowed anyone to access your account and take your items and money. A large chunk of the population was hit by this exploit and it has been weeks since it happened and customer support refuses to help them.

    Customer support. Pretty much non-existent. Trion Worlds contracts out their support staff to a company called Rightnow, which is ironic because if you need help it won't be right now, it will be much much later. It could have something to do with having customer support based in Nigeria (not a joke), check their own link

    I have canceled my account with Rift. I look forward to the next shiny new MMO to hit the market and again I will try and hold off on a rushed review.
  90. Mar 26, 2011
    I bought Rift with a couple of guild mates from Wow. We needed a break and that is definitely what we found in rift. The first thing I noticed when I stepped into the beginners zone was how beautiful the game looked and sounded. I don't have the best computer but even at medium settings it looks great. The class system is a nice fresh way to get different specs as well, when you can mix and match what ever you would like to make a tank, dps or healer on nearly every class. The random rift openings and invasions help to keep things fresh for a bit, and the fact that you can jump into a public group and take care of these events or even jump into a group to finish a quest is great. But in the end Rift is still a MMO and you will still get a multitude of quests of go here and kill this many enemies and then take this letter to that guy three feet from me because I'm too lazy. Rift is a great game and if you enjoy MMO's or are curious to play one this is a good game for you. Expand
  91. Mar 27, 2011
    Takes all the aspects we love from MMOs such as WoW and WAR, removes all the garbage and fat, and leaves us with an interesting blend that is familiar but well crafted. Add to this better graphics and pvp than it's predecessors and Rift is an all around excellent MMO experience.
  92. Mar 28, 2011
    The game has balance issues in both pve and pvp, there are many talents in tree's that don't work, one was giving 100% armor penetration instead of 1% how this gets through alpha, beta and has been in the game for awhile is baffling, the only pvp in the game is a grind and the maximum pvp level can be achieved in a few days.
    There are no arenas or rated clan vs clan warfronts and they have
    stated in interviews they will not add them, so the new problem is premades are vsing public groups which is unfair.

    The good thing about the game is that it only takes 3 days played time to hit max level. It doesn't feel like to big a waste of time when you realize you've rolled the gimp class(rogue).
  93. Mar 29, 2011
    I purchased this game the day after release and have been very impressed. Visually it's beautiful. I purchased a new Alienware M15X laptop just so I can play it on ultra settings. The questing is fun especially if you take the time to read the story quests so you understand the bigger picture. The rift system is fun but I can see where it could get old. Also, while I like the ability to have so many options for the characters themselves, the soul system gives too many options. It would take hours to explore all of the options if you want to explore all different souls. This is a very solid game and I'm sure I'll enjoying playing it for a very long time. Expand
  94. Apr 3, 2011
    This game was fun from 1-50. Unfortunately 50 can be achieved within 5 days by an average person, even faster by a power gamer.

    After hitting max level, it seemed like to play the game was forcing regurgitated content down my throat. Kill more rifts for more planarite. Do more of those same dungeons you have been doing with maybe 1 more boss and a new corner of the map. Keep doing these
    for, you guessed it, more currency to spend on items.

    All told, the game feels like its solely based on grinding the same things over and over again for currency to spend for minor stat increases. This would not be so bad if the game was not able to be played in such a way that gets you to this boring point within a week.

    In the end it just feels like nothing was done that was meaningless. The collection factor (the emotion you get after all that hard work on your character) just isnt there.

    Plagued with the standard bugs most games has, coupled with awesome content (that unfortunately fizzles out after a month) means we have an awesome game here thats worth only playing until the subscription price kicks in.

    If you want all your time and effort to mean something, Rift is not where you will want to turn.
  95. Apr 25, 2011
    WARNING: Same person who destroyed Warhammer Online - Adam Gershowitz - is in control of game balance here. Great game - up till "balance" patch 1.1, which destroyed a bunch of playstyles in a game which claims to promote versatility in how you can build your characters (this is now gone), and indicates future issues with how game "balance" will be handled. After this patch and the massive outcry from players, it has been revealed that the person responsible for game balance is the same person who destroyed Warhammer Online - Adam Gershowitz. Warning for all gamers intending on playing this game - with Adam in control of game balance. you can expect things to go very, very wrong very soon. Expand
  96. Apr 4, 2011
    There is really nothing NEW here that hasn't been done before. The fanboi excitement reviews are just because they are bored with WOW or never played an MMO before. The first thing I noticed is the game is tooooo solo friendly and hardly anyone wants to group prior to level 50. The game is tooooooo EASY as I leveledup without worry and pretty much stomped everything in my path as I was beating mobs 4 levels higher than me quite early in the game all the way to 50. The death penalty is a joke. You don't lose anything but a small amount of time getting back to your corpse and a few gold coins to get your abilities back to 100%. The market is dead because the leveling is TOO FAST. I went to level 12 the first day. To level 30 the first 3 days and level 50 by the end of 7 days. There's no challenge in that and the combat is so repetitive you can roll your face across the keyboard and beat anything. The skills and spells are dry and just don't stand out like say an Everquest version. In Everquest I really felt I was my character and really felt FEAR of dying and losing stuff. There's not a bit of fear in this game and as I said the death penalty is a joke.
    The colors for characters are bland as well.. Too much BROWN and Grays. THe weapons are horrible looking and there's no procs so nothing stands out as "OHHHHH I WANT DAT!". Boring colors, boring looking and just an overall boring game. To me this is a game for 8 to 10 year olds. It's that easy and then they can go..."Looky Mommy I beat dah bad guy Look Mommy LOOK!" lmao

    The community isn't really friendly especially on the official forums. I've never seen so many negative comments on a game in my life. I mean this game really sucks it's that bad. You're better off waiting for Guild Wars 2.
  97. Apr 10, 2011
    Anyone giving this game a zero is just wasting everybody's time. Is it the best game ever? No. Is it completely awful? No. It's a very decent WoW clone and isn't pretending to be anything else. Poor game balance and other teething problems don't deserve a 0. If you're looking for a replacement for WoW this is probably your game.
  98. Apr 4, 2011
    I love the game, but I was compelled to write this in response to those who would give a game of this quality a Zero, One or Two... these are not honest reviews, no one being honest can give Rift that kind of treatment unless there are other reasons for the score.
    If you want to be taken seriously don't pull that crap of a zero, any clear thinking gamer can see you for what you are.

    I feel better... if you like MMO's that offer a cool world to explore with a tone of hidden content, quests, bosses, and Rifts (!), an MMO that you can jump right in and play, then give it a try. Expand
  99. Apr 5, 2011
    With each patch the uniqueness of the game goes, the nerfs and buffs seem to hurt the game more then help it.
    They buffed the mages so high that you deal -damage to them and they one shot everyone, they nerfed rogues so bad no one wants them, they nerfed ranged warriors enough to force them to melee.
    There are many exploits going unfixed and people are doing them with no punishment.
    game feels like a beta test, there is still much testing and work too be done. Expand
  100. Mar 21, 2011
    Rift is one of the most polished MMO releases in a very very long time, so far everything just simply works. There are fantastic features which are common accross all mmo style games, pve dungeons and pvp battlegrounds to name some obvious ones. Both are very fun an polished in Rift. The originality comes in the form of Rifts and Invasions. Rifts/Invasions are EXTREMELY fun, they bring a whole new depth to the world as a whole. Rift's world is not a static bore-fest that many MMO worlds are. There is constantly some kind of Rift or Event going on all around you in the areas you quest in. If you are a fan of the genre I highly recommend this game, it is clean, polished, runs well on all levels on computers and its a damn good addition to a flooded MMO marketplace. Collapse

Generally favorable reviews - based on 59 Critics

Critic score distribution:
  1. Positive: 56 out of 59
  2. Negative: 0 out of 59
  1. Nov 29, 2011
    There have been obvious comparisons made to WoW, with some even going as far as calling it a clone. But what makes Rift so special is that it goes out of its way to avoid falling into the same traps as the many that have fallen before it. It avoids the painful, mindnumbing grind, makes incremental patches everyday and listens intently to its rapidly growing community.
  2. 89
    It's true that the soul trees offer outstanding flexibility for character development and the rifts bring a welcome sense of insecurity into Telara's everyday life, but for some players this simply might not be enough.
  3. Jun 28, 2011
    Rift offers a really polished MMO experience but looks and feels much like a mix of many good MMOs like World of Warcraft, Lord of the Rings Online and Warhammer Online.