- Summary: Rise of Immortals is set in the world of Graxia, 300 years after the events of "Guardians of Graxia," Petroglyph's fantasy-based PC game released last year.
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Rise of Immortals - Launch Trailer
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PC PowerPlayDec 4, 2011Nothing more than a League of Legends clone, with a few subtle differences that aren't going to win over any genre fans. [Christmas 2011, p.62]
May 9, 2013A great up and coming MOBA where the developers actually listen to the community. As mentioned by other users the reviews here are largelyA great up and coming MOBA where the developers actually listen to the community. As mentioned by other users the reviews here are largely reviews of the old 'Rise of Immortals' game which is the prequel to Battle for Graxia.
- Easy to grasp for newcomers, but also fun for veterans.
- Good customisation for your Immortal because of the selection of items and also persistent XP with artifacts and skill trees.
- Signature (once-per-game abilities) really add to and change the meta and strategy in a good way.
- Immortals have a uniqueness and character that I feel is lacking in the heroes champions of other MOBAs.
- Balanced well. There are a few immortals that i'd consider 'top tier' purely for competitive clan matches but they're not essential or way above the rest.
- Sometimes queue times can be a bit longer due to the smaller playerbase.
My old review that got deleted was a lot more detailed from this one, here's to hoping they'll give Battle for Graxia it's own page again.… Expand
May 10, 2013BFG is the much-improved sequel to Rise of Immortals, but Metacritic has blindly lumped the reviews for both together, hence the low score.BFG is the much-improved sequel to Rise of Immortals, but Metacritic has blindly lumped the reviews for both together, hence the low score. Anyway, this game is great fun but very addictive. The characters are intentionally a bit ridiculous and over-the-top, as if poking fun at video game characters in general. My favorite is Roboscorpix, but I suspect he'll be supplanted by the new centaur named "Murderhoof". I mean, he commits murder using hooves! They could only improve this by making a Robomurderhoof. A guy can dream, right?… Collapse
May 7, 2013this game is total re-design got new system, more immortal (known as hero or champion), as a game release date is may 1, 2013, the otherthis game is total re-design got new system, more immortal (known as hero or champion), as a game release date is may 1, 2013, the other review of date is before 2012.....
it's a new brand of MOBA, and i got many fun from these one, (and yes, i tried dota2 & lol & smite also) but this one is my most recommend
if you like moba, try this one, you won't be regreat… Expand
May 13, 2013First off, boo on Metacritic for treating BfG and Rise of Immortals as the same game. Battle for Graxia is a relaunch of Rise of Immortals,First off, boo on Metacritic for treating BfG and Rise of Immortals as the same game. Battle for Graxia is a relaunch of Rise of Immortals, and is for all intents an purposes a completely new game. Oh well.... moving on.
Battle for Graxia is a solid MOBA or ARTS game with many things you'd expect from the genre, but they've done a couple of things that DoTA and LoL currently aren't (yet, at least). Primarily, the White Knight feature can be a real game saver. This feature lets people queue up to either enter a normal game or alternately drop into an ongoing game that has had a player drop. The "White Knight" has the same character that the leaver had, and these players typically drop in 15-30 seconds after the leaver. Nice touch.
Also, I appreciate that the in-match item shop is more streamlined than the item-combining item shops from most other MOBAs.
It's got a ways to go still but it's very solid, with interesting artwork and character designs.… Expand
Oct 3, 2011Incomplete sums up the experience well enough. Some reviewers are forgetting that the contemporaries (DotA, League, and Heroes) all startedIncomplete sums up the experience well enough. Some reviewers are forgetting that the contemporaries (DotA, League, and Heroes) all started off at a lower quality than they are at now. All three games were once like this. The difference between the three and Rise is that they were at the same quality as Rise when they were in development, whereas Rise chose to ship.
Rise has an awkward interface, with imbalanced gameplay and odd design choice. The genre is not new to using tropes for characters (the typical "walking tree" has been featured in every game of the genre so far), but some of the designs are directly copied, and awkwardly implemented. Netheurgist and Nysuss not only look poorly designed, but their aesthetic doesn't fit the rest of the characters.
The leveling system is interesting, and I appreciate more games trying to do something outside of the typical experience, but so far it is at best not polished enough. I hope more studios attempt to do things like this to innovate the genre, but so far the leveling just prevents you from learning multiple characters.
If League of Legends, Heroes of Newerth, and Defense of the Ancients are any example, this game can thrive with more time and testing. The core mechanics work, they have a solid platform to build from. Unfortunately, the product is already out there so there isn't much they can do, save some grand re-release, to be a grand competitor in a niche market.… Expand
May 26, 2013Might have stood a chance three years ago but with LoL and DOTA2 out this level of quality doesn't cut it anymore. Yeah LoL started out theMight have stood a chance three years ago but with LoL and DOTA2 out this level of quality doesn't cut it anymore. Yeah LoL started out the same way but it had no competition at the time. The moba market is starting to look more and more like the mmo market.… Expand