Sep 18, 2013This is the biggest piece of CLUCK game I have ever had the displeasure of owning. the controls are CLUCKing bullCLUCK, the combat is CLUCKing unbeCLUCKinglievable, and I can honestly say Id rather have a CLUCK rammed up my CLUCK than starting this game again.
Sep 18, 2013This is honestly the biggest pile of garbage I have ever seen on the humble bundle. We were INSTANTLY greeted with a plentiful amount of glitches, ranging from ones I can get over, like my friend not being able to connect to my server, to ridiculous ones like the game saying my controller wasn't connected, even though I was controlling the menu with the controller. It plays the exact same music over and over again, which let me tell you is the most repetitive I have ever experienced. The controls are clunky and feel almost like it's based on a tile system. Do not waste your money on this.… Expand
Nov 27, 2013I purchased this game in hopes I would be able to play it and enjoy it all the way to the end. The major complaint was that the controls were stiff, but for the most part I didn't find that to be anything of major importance once I got playing.
The problem I had was with the "jetpaction" where the control scheme completely changed and the level went on and on with enemies that had to be hunted down and killed, while avoiding their seeker missiles.
I died first try. Actually I died prior to the jetpaction episode, but I had forgotten that and moved past it, until realizing that I would need to be frustrated for a while to get past the checkpoint not more than ten minutes in.
Wish I hadn't wasted my money. Would have been better off watching the videos online if I can't even get through the campaign on my own.… Expand
Jan 3, 2014The controls feel very rigid and outdated. Trying to play this game cooperatively is a test in endurance, patience and tolerance for frustration. I've come to expect tight controls and semi-reasonable platforming. What I got was a game that seems to put (an intriguing) aesthetic before anything else.
The bit of gameplay we managed to endure were unchallenging and stiff shooting segments. The levels are divided into several disjointed pieces, some of which are barely larger than your screen. Each of these pieces requires going to the border of the screen and then appearing in the next segment which makes the game feel even more incoherent and annoying. The mechanics for coop play are very odd and the characters end up doing things like climbing on each other automatically and taking control away from you.
...and don't even get me started on the jumping mechanics.
Look at the screenshots, get your fill of the graphics, avoid the game itself.… Expand