Generally favorable reviews - based on 43 Critics

Critic score distribution:
  1. Positive: 42 out of 43
  2. Negative: 0 out of 43
  1. Oct 16, 2013
    Roguelike games have become increasingly popular of late and it’s great to see one which rewards you for all the time spent by allowing a form of character progression. It’s mitigated to a point by having you lose all your money before entering a castle and each purchased bonus makes all the others more expensive.
  2. 100
    An addicting platformer with its hardcore difficulty, which is fair at the end of the day. A absolute must, if you're not afraid of a challenge. [Issue#232]
  3. Aug 28, 2013
    An absolutely fantastic RPG platformer that is old-fashioned in the one thing only - it won't give you anything for free, and it keeps you gaming till your death. This is not for the one-hit wonderers. There are few of this kind of games, of this kind of fun. Rogue Legacy is a fantasy miracle made of pixels.
  4. Aug 27, 2013
    Rogue Legacy isn't reinventing the wheel, but it is an incredibly well designed wheel and one that's fun to spin. [Sept 2013, p.86]
  5. Aug 8, 2013
    Rogue Legacy might not change the face of gaming, but hell if it isn't one amazingly addictive, well designed, good-looking, goddamn fun game. [Sept 2013, p.79]
  6. Jul 30, 2013
    Rogue Legacy is a true masterpiece, backed by a meticulous balancing.
  7. Jul 26, 2013
    One of my favourite games of 2013 so far. It’s a hugely compelling mix of 2D action-platforming and Roguelike game design, with excellent pixel art and just the right level of challenge. It’s the wildly inventive traits system, however – and the fact that it’s meaningful – that really elevates Rogue Legacy.
  8. Jul 18, 2013
    Rogue Legacy is simply too engaging and fun to be missed. The brilliant adaptation of the unforgiving roguelike formula makes it accessible to a wider audience too.
  9. Jul 12, 2013
    Rogue Legacy is a brilliant little game the offers a very cool experience. The tight 2D gameplay is perfectly combined with roguelike-elements, and this makes for a challenging game that, unbeknownst to its player, makes entire chunks of days disappear. That it looks great and has great humor only makes this already delicious pie taste better. The sometimes unnecessarily expensive upgrades do halt the pacing here and there, but this challenge makes Rogue Legacy a tough game that will surely be fun for hours upon hours.
  10. Jul 11, 2013
    Rogue Legacy is pure action platforming addiction, endlessly playable and fun from its low level beginning to high-powered end.
  11. Jul 8, 2013
    A difficult, but at the same time very rewarding rogue-like platformer. It won’t be the best choice of entertainment for the impatient or people who get easily frustrated, but if you like a challenge then you should definitely check out Rogue Legacy.
  12. Jul 2, 2013
    Rogue Legacy rewarded my patience and tenacity; that's a lesson any developer can take from its twisted family tree.
  13. Jun 30, 2013
    In the end, Rogue Legacy is great. It's gobbled up a large amount of my time with untold more hours likely to be consumed in the days and weeks to come.
  14. Jun 26, 2013
    It’s not for everyone, and I’d hesitate to recommend Rogue Legacy to those who get discouraged and frustrated easily. But for those who are looking for a challenge, Rogue Legacy is a must-play and a steal at its $15 price tag.
  15. Jul 8, 2013
    Despite the occasional control annoyance and underdeveloped trait system, this is a fantastic game that I am going to spend many more hours with to continue building my legacy.
  16. Jun 28, 2013
    Rogue Legacy is one of the shiniest gems to come out of the Steam Greenlight program – it really does a fantastic job of mixing the better parts of a Roguelike experience with a solid 2D platformer, with a whole lot of polish on top of it all.
User Score

Generally favorable reviews- based on 513 Ratings

User score distribution:
  1. Positive: 86 out of 123
  2. Negative: 22 out of 123
  1. Jun 29, 2013
    I came into this game expecting an enjoyable side scrolling Castlevania style game. Full of challenge, exploration and just overall fun. But,I came into this game expecting an enjoyable side scrolling Castlevania style game. Full of challenge, exploration and just overall fun. But, with added replayability thanks to the random designs. I was very disappointed.

    What I found instead was a very poorly deigned fighting game with atrocious platforming. The jump controls are awful, and it all feels so floaty and poorly done.

    The combat. Well, you have a few spells that are either not that useful or just taken straight from Castlevania. The actual sword combat is crap too. Only a few characters can block, and that takes up MP, so that makes it mostly useless. Enemy attacks are very hard to avoid thanks to the floaty jumps and the fact that you often have several coming at you at once, making them unavoidable. Thankfully the stunlock has a good invincibility length, so that somewhat lowers the frustration. A major problem seems to be fighting anyone or anything that is slightly above or below you. jump attacks are dodgy, at best, and more often than not just result in you getting hit. The combat never fells like you are actually physically hitting things, and this, what should have been the main thing in a fighting game, just feels very amateur.

    The difficulty just feels too artificial as well. It's not a game made hard by good design to make it challenging but not frustrating. It's just hard because they throw loads of enemies at you and give you crap ways to fight them

    Now, we have the major selling point of the game. The hero legacy, where when your character dies and his or her heirs take up the fight, but with new and improved bonuses that your previous generations have unlocked. An epic time line of heroes fighting to overcome the evil castle, getting stronger and stronger. Shame it's crap as well. there is ZERO sense of connection to the previous characters. This in no way feels like a line of heroes fighting, just some random characters kicked out of some random number generator. It is, in essence, a very crap levelling system. You go in with a terribly underpowered character, get some gold, and when you die (Which will be soon) you spend some money on upgrades so you can repeat this seemingly endless progress. There is no sense of progress, it's just grinding done poorly. Even upgrading the manor is taken from a cool idea into a levelling up menu.
    Even the randomness of the castle doesn't help the grinding feel of the game. It changes a lot each time, but seeing as you do pretty much the exact same thing and each room in an area looks exactly the same regardless of shape, it never feels like I am exploring a whole new level each time. Just one where they've muddled stuff around so it doesn't flow together well.

    The end result is a game that just isn't all that fun and has a very poor feel to it. Bad controls, bad combat, bad levelling system disguised as another feature it isn't.
    The graphics are nice, the sounds are good and I give it a bonus point for it's portrayal of homosexuality. In fact, I may say it's one of the best I've seen in a game. I take that point back again after it uses disability's as a joke for it's traits. "We wanted to show anyone can be a hero" You don't do that by making fun of serious conditions for a few laughs
    Overall, a title with great promise let down by very sloppy execution
    Full Review »
  2. Jun 29, 2013
    Expect to win the game about as frequently as in vanilla Nethack. RL offers a challenging, fun, casual (hardcore-casual, though!) experience.Expect to win the game about as frequently as in vanilla Nethack. RL offers a challenging, fun, casual (hardcore-casual, though!) experience. You can pick the game up, head off and die a few times, then set it down and go do something else the dying actually serves the game very well to break the overall game up into bite-size chunks.

    In RL, you're effectively grinding the game to get gear, stats, and abilities for the "over-game" which is the point in which you actually have a shot in Hell of getting through to the final area. There are a few glitches here and there, usually which'll kill you by, for example, having a character apparently undecided if he's on or off a ledge, so he can't jump but dying is fun.

    RL adds quite a bit of fun easter egg type content throughout the castles to ensure things are always fresh, and that you always want to explore. The best part about this content is that it's very rare. You can die 50 times and never see more than a small handful of the "fun" rooms, so the freshness of these unique rooms doesn't wear off quickly like if you were seeing repeats so often, they become "normal."

    I would say, if you like games similar to Binding of Isaac or Nethack, you'll appreciate the intentional imbalance in this game.
    Full Review »
  3. Jun 29, 2013
    When you start the game, it feels really fresh. Traits are absolutely wonderful, upgrades look enticing, all is well. The bit where youWhen you start the game, it feels really fresh. Traits are absolutely wonderful, upgrades look enticing, all is well. The bit where you actually play the game is much, much worse. Controls are imprecise, randomly generated rooms often present insurmountable obstacle for average gamer, and some enemies' semi-cheating attacks are outright infuriating.

    If you are very good at platformers, you certainly should try this game. If you aren't and do mind endless die-restart-die-restart cycle, then skip it.
    Full Review »