User Score

Generally favorable reviews- based on 483 Ratings

User score distribution:
  1. Negative: 52 out of 483

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  1. Jul 2, 2013
    I've played this game for about five hours and gone through about forty "generations." Having said that, I would not recommend this game. The controls are frustrating to get the hang of and not nearly precise enough for a game where you are often required to dodge arrays of bullets. Success feels too much like luck. The upgrades for the most part are uninspired and dull and change very little about the game except for allowing for flat statistical increases. Even the boss battles are pretty bland. Overall the game feels like a slow grind that never changes much and grows tiresome quickly. Expand
  2. Jul 1, 2013
    I normally hate games that have unforgiving learning curves and an element of randomness to them, but this game, for some reason, has been incredibly addictive to me. I will play it for an hour or two, then give up, feeling sick of it, only to come back after an hour for another round. It's hard, but it's fair, and once you learn what does and does not work for you, it gets much better. You learn how to play each class, which classes you prefer, what equipment loadouts work best for you with each class, and when you should avoid certain rooms and when you should go for it.

    The random traits can be fun, and you also learn which ones are good, which ones are minor annoyances, and which ones you have to avoid. And the best part about that those three will vary from player to player. I personally can't handle the Colorblind trait, but some of my best playthroughs have come with the Vertigo trait, because it forced me to slow down and think.

    For all the randomness, though, it's got little touches that keep it from getting out of hand. The castle's floor plan can be locked in, the areas are almost always located in the same general orientation (though I've had 2 runs where they were not correct), and there are little touches that prevent you from getting blindsided by damage, if you pay attention.

    Only two real problems occur: there are a couple traits and runes that are far better then others (lots of areas only accesible by those with dwarfism, P.A.D. can make challenging rooms a joke, O.C.D. is always good, while siphon and vampirism runes will be your go to runes) and there are still some minor bugs ('Invulnerable' enemies die without seeming to take damage).

    Overall, a very fun Metroidvania game. Don't be scared away by the roguelite aspect; the game handles it in a way that changes it from source of annoyance to fun way to break up tedium.
  3. Jun 30, 2013
    this game is fun at first but after you die a million times without accomplishing anything you realize that this game is unrealistically hard because theres no point to it. just a randomized castle with the goal to reach the end. if it was at a fair difficulty setting then this game would be beaten in 5 mins top
  4. Jun 30, 2013
    Tons of platforming fun reminiscent of the Metrovania style of game play made famous by Nintendo back in the 80's. This game features a steep, unforgiving level of challenge and nearly infinite replay ability. The one great knock on it is that this really should have been a console game, it needs a traditional console joystick as the PC controls are a bother. If you use an X-Box controller on your PC you are ahead of the curve, otherwise this can be tough going. Expand
  5. Jun 30, 2013
    The most fun i had with a game in a long while. Its hard. Especially at the beginning. Even if its a rogue like game it has some retention of priror runs in form of money, equipment, enchantments etc. This is how you progress and are able to tackle harder enemies.

    Its procedurally generated. Gives flashbacks to Castlevania and Ghost and goblins. Very addictive and fun! (Just one more run...)
  6. Jun 30, 2013
    Great game, great controls, great art style, neat mechanics, interesting new approach.

    Yeah, it's pretty much awesome. Think Castlevania Symphony of the Night Dark Souls Randomization in the form of a hardcore side-scrolling action platformer. I really don't get where the criticism of the controls is coming from. Maybe it's the controller? I used a Dualshock 3 with MotionInJoy and
    the XInput option to emulate the 360 controller. The D-Pad on it worked perfectly for me. If not, I really suggest people just play it a little bit more. The controls are -perfect- once you get used to them. Otherwise, you'd never get through the later areas.... Expand
  7. Jun 30, 2013
    This game looks and plays like a side-scrolling Action-RPG from 20 years ago. You jump, attack and dodge around the enemies and their attacks. There is one randomly generated dungeon with a few different types of areas in it. There are a couple dozen different types of enemies and the same boss fights each time. The controls are solid and it plays well with a gamepad. The gameplay is not complicated, but the game itself is challenging. You will probably die a lot, but at least it will be your fault. Victory is not an eventuality, so if you get frustrated easily you may wind up not enjoying yourself. (I can pretty much guarantee the people who gave this game negative reviews got frustrated and quit.) Every time you die, you will start over as one of three new randomly generated characters of randomized classes, but you get to spend the gold you've earned on the previous run on upgrades. By default all of the gold you do not spend will be taken from you when you re-enter the dungeon, so if you perform poorly you may not be able to upgrade anything but if you put together a good run you will be able to buy numerous upgrades. It can be a bit of a grind to accumulate enough upgrades and/or increase your skills enough to defeat the game, especially if you aren't very good at these types of games. Beating this game won't get you anything fancy but it feels like an accomplishment. For the price it is a good value and has long-term re-playability. It would be perfect as a portable but is still good on a PC. It could benefit from more enemy variety and customizable options, but overall a good play. Expand
  8. Jun 30, 2013
    Pretty nice castle exploration RPG game. I spent around 4 hours in the first day. I like heir concept but I wish there were more different level tiles, character traits and maybe more weapons to choose from.
  9. Jun 29, 2013
    Expect to win the game about as frequently as in vanilla Nethack. RL offers a challenging, fun, casual (hardcore-casual, though!) experience. You can pick the game up, head off and die a few times, then set it down and go do something else the dying actually serves the game very well to break the overall game up into bite-size chunks.

    In RL, you're effectively grinding the game to get
    gear, stats, and abilities for the "over-game" which is the point in which you actually have a shot in Hell of getting through to the final area. There are a few glitches here and there, usually which'll kill you by, for example, having a character apparently undecided if he's on or off a ledge, so he can't jump but dying is fun.

    RL adds quite a bit of fun easter egg type content throughout the castles to ensure things are always fresh, and that you always want to explore. The best part about this content is that it's very rare. You can die 50 times and never see more than a small handful of the "fun" rooms, so the freshness of these unique rooms doesn't wear off quickly like if you were seeing repeats so often, they become "normal."

    I would say, if you like games similar to Binding of Isaac or Nethack, you'll appreciate the intentional imbalance in this game.
  10. Jun 29, 2013
    I came into this game expecting an enjoyable side scrolling Castlevania style game. Full of challenge, exploration and just overall fun. But, with added replayability thanks to the random designs. I was very disappointed.

    What I found instead was a very poorly deigned fighting game with atrocious platforming. The jump controls are awful, and it all feels so floaty and poorly done.

    The combat. Well, you have a few spells that are either not that useful or just taken straight from Castlevania. The actual sword combat is crap too. Only a few characters can block, and that takes up MP, so that makes it mostly useless. Enemy attacks are very hard to avoid thanks to the floaty jumps and the fact that you often have several coming at you at once, making them unavoidable. Thankfully the stunlock has a good invincibility length, so that somewhat lowers the frustration. A major problem seems to be fighting anyone or anything that is slightly above or below you. jump attacks are dodgy, at best, and more often than not just result in you getting hit. The combat never fells like you are actually physically hitting things, and this, what should have been the main thing in a fighting game, just feels very amateur.

    The difficulty just feels too artificial as well. It's not a game made hard by good design to make it challenging but not frustrating. It's just hard because they throw loads of enemies at you and give you crap ways to fight them

    Now, we have the major selling point of the game. The hero legacy, where when your character dies and his or her heirs take up the fight, but with new and improved bonuses that your previous generations have unlocked. An epic time line of heroes fighting to overcome the evil castle, getting stronger and stronger. Shame it's crap as well. there is ZERO sense of connection to the previous characters. This in no way feels like a line of heroes fighting, just some random characters kicked out of some random number generator. It is, in essence, a very crap levelling system. You go in with a terribly underpowered character, get some gold, and when you die (Which will be soon) you spend some money on upgrades so you can repeat this seemingly endless progress. There is no sense of progress, it's just grinding done poorly. Even upgrading the manor is taken from a cool idea into a levelling up menu.
    Even the randomness of the castle doesn't help the grinding feel of the game. It changes a lot each time, but seeing as you do pretty much the exact same thing and each room in an area looks exactly the same regardless of shape, it never feels like I am exploring a whole new level each time. Just one where they've muddled stuff around so it doesn't flow together well.

    The end result is a game that just isn't all that fun and has a very poor feel to it. Bad controls, bad combat, bad levelling system disguised as another feature it isn't.
    The graphics are nice, the sounds are good and I give it a bonus point for it's portrayal of homosexuality. In fact, I may say it's one of the best I've seen in a game. I take that point back again after it uses disability's as a joke for it's traits. "We wanted to show anyone can be a hero" You don't do that by making fun of serious conditions for a few laughs
    Overall, a title with great promise let down by very sloppy execution
  11. Jun 29, 2013
    Rogue Legacy is a fantastic game that combines the classic action-platforming style (and look) of Castlevania & Ghosts & Ghouls with a modern compulsion based structure that is as clever and innovative as it is challenging.

    The game is far from easy, designed to be a "Rogue-Like" game where upon each death, you have to start over and delve once again into the randomly generated castle.

    However, Cellar Door Games have lightened this hardcore feature in a creative and intelligent way through their Lineage System, allowing a sense of advancement and progression in a game fundamentally about perma-death and skill runs.

    Upon each death, you are asked to choose an heir to your legacy. Your heir inherits the gold collected on your previous runs and can use it to upgrade Castle Components for new classes and permanent benefits, Forge New Weapons and Armor with statistical upgrades and powers and Enchant Runes that slot into each piece of equipment which grant you important skills to customize your character to your play style. All these upgrades carry forward to each heir in succession, slowly growing your legacy and power and allowing you to more quickly dispatch enemies and make more and more progress.

    Humorous randomly assigned Traits (some cosmetic, some debilitating, some extremely beneficial) keep things fresh and endearingly hilarious on each run. This allows you to stay invested until your skills are good enough that the challenge of the level matches your understanding of the system and you to begin to use strategy to plan our your next assault choosing the hero with the class, traits or spells that would best suit your next run's goals.

    Secret Areas, Chests and Skill Based Challenges make each new room of the castle an intriguing surprise as you hope for another armor blueprint, magic rune, or pile of gold that will allow you to purchase more upgrades and finally defeat that next ridiculous boss that has haunted you for generations.

    The game's nostalgia value, smooth, simple controls and delightful humor draw you in, and it's upgrade and advancement system keeps you eagerly playing. The game overall is an impressive, innovative and rewarding title and aside from the difficulty, there is little not to like about this incredible indie game.
  12. Jun 29, 2013
    When you start the game, it feels really fresh. Traits are absolutely wonderful, upgrades look enticing, all is well. The bit where you actually play the game is much, much worse. Controls are imprecise, randomly generated rooms often present insurmountable obstacle for average gamer, and some enemies' semi-cheating attacks are outright infuriating.

    If you are very good at platformers,
    you certainly should try this game. If you aren't and do mind endless die-restart-die-restart cycle, then skip it. Expand
  13. Jun 28, 2013
    A castlevania-ish platformer with an interesting twist.
    You dont play a single character, you play a branch in your family tree. You will begin with an almost useless character and quickly find out that evil castles can be deadly. But hopefully you got the chance to gather some gold for your dear descendants, because they will continue the quest.

    And thats basically the game. You
    gather gold, upgrade your family castle in order to improve your fighters and crafting items, die, die again, die some more, gather gold and die.

    The game itself feels fresh, interesting and is initially very addictive, but it actually gets old pretty quickly. The lack of story that makes it me wonder why im still entering evil castles generation after generation.
  14. Jun 28, 2013
    What you need to know is that this game is hard... it has a slightly steep learning curve (for today's gen)..
    if you've been playing retro games, then you'll fit right in...
    the game combines castlevania style combat, metroid style exploration with "RANDOMLY GENERATED LEVELSl" oh! and "with a pinch of ghosts 'n goblins"

    metroidvania fans should be drooling all over this RIGHT NOW!

    as the title of the game says, this is a roguelike game... permadeath...
    you have an HEIR system... if you die, u can choose an heir who will be next to enter the castle... each heir has some different TRAIT like myopia, flatulence, etc...its mainly to keep the game fresh, though the traits are limited in number... each heir may or may not be of a different class.. the castle layout will be different when you enter each time...

    the upgrade system is pretty good.. using ingame gold, you can unlock new classes, a blacksmith who sells you weapons, armor and stuff IF you can find the missing blueprints...similarly the enchantress for runes, which give you special abilities like hover, dash etc... play around with the runes to find your ideal combination..
    the architect is an important npc who will fix the layout of the castle so that you can replay the same layout.. this especially helps with boss fights and challenges...

    the enemies lack in variety, but this isnt an issue..

    overall this an excellent game which everyone should play, especially metroidvania and retro fans.
    solid game! go get it!
  15. Jun 27, 2013
    Great game, hard difficulty, alot of replay and a huge upgrade system.
    My only complaint is you upgrade certain types of charas (knights, mages, or barbarians) and the game still won't let you specifically pick that type. So you die and get a knave (nothing at all) a bard and a mage, but you've been leveling knights.... Basically you're gonna just spawn, run into castle and die because
    playing that class is pointless. This add nothing to my fun at all, huge downside for me. Going to try and get either cheats, or a mod to fix it. Expand
  16. Jun 27, 2013
    At its core, a castlevania-esque (it actually reminds me more of Ghouls n' Ghosts) platformer with fun, challenging gameplay. Where this game shines, however, is in the unique blend of influences from the rogue-like genre. Featuring permanent death, when a character dies, you begin playing as that character's child, inheriting the family lineage. Each new character is highly unique, however, and there are plenty of classes/specialization options. Characters have some sort of quirk-- if he is dyslexic, for instance, wrods iwll appaer scarmbeld; if she is colorblind, you will be enjoying the game in black-and-white (until she meets her unfortunate end, leaving her empire to her highly-flatulent dwarf son...etc etc). This highly innovative mechanic gives each playthrough a unique feel, aside from the typical rogue-like standards of character customization and world randomization.

    tl;dr: A quality 2d platformer/rogue-like--with plenty of replay value, a steal for the price tag.

Generally favorable reviews - based on 43 Critics

Critic score distribution:
  1. Positive: 42 out of 43
  2. Negative: 0 out of 43
  1. Mar 11, 2014
    If you look up the word addiction in a dictionary, you will find out what that word means. But the dictionary might just as well display a picture of Rogue Legacy. [Dec 2013]
  2. Dec 9, 2013
    Amazing old-school mechanics meet modern conventions.
  3. Oct 16, 2013
    Roguelike games have become increasingly popular of late and it’s great to see one which rewards you for all the time spent by allowing a form of character progression. It’s mitigated to a point by having you lose all your money before entering a castle and each purchased bonus makes all the others more expensive.