Generally favorable reviews - based on 43 Critics What's this?

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Generally favorable reviews- based on 493 Ratings

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  • Summary: Rogue Legacy is a rogue-"lite" game for PC, Mac and Linux. You'll die, but your children will avenge you. They might be genetically deficient, but that's ok. You still love your colour-blind baby. Or do you?
Score distribution:
  1. Positive: 42 out of 43
  2. Negative: 0 out of 43
  1. Oct 16, 2013
    Roguelike games have become increasingly popular of late and it’s great to see one which rewards you for all the time spent by allowing a form of character progression. It’s mitigated to a point by having you lose all your money before entering a castle and each purchased bonus makes all the others more expensive.
  2. Jul 8, 2013
    A difficult, but at the same time very rewarding rogue-like platformer. It won’t be the best choice of entertainment for the impatient or people who get easily frustrated, but if you like a challenge then you should definitely check out Rogue Legacy.
  3. Jul 30, 2013
    Rogue Legacy is a true masterpiece, backed by a meticulous balancing.
  4. Jul 25, 2013
    Dying, again and again, every time in an unknown world. Roguelikes are tough, but Rogue Legacy makes the journeys slightly lighter with rpg elements that make progress attainable every single run. Rogue Legacy also gets a lot of personality and humor from the addition of character specific traits, like a handicap or disability. Rogue Legacy is tough, hard and unforgiving, but still very accessible thanks to these additions. Just what this genre needed.
  5. Aug 16, 2013
    While Rogue Legacy lacks the balance and crispness of Spelunky, it mostly makes up for its shortcomings with heart, imagination, and a killer compulsion loop. [Oct 2013, p.75]
  6. Jul 25, 2013
    Rogue Legacy offers the silly, slapstick cruelty of the best roguelikes, but twins it with something just as appealing: a tantalising hint of control over your fate.
  7. Aug 2, 2013
    I just couldn’t get away from this simple platformer – it gave me a clinical just-one-more-attempt syndrome. [CD-Action 09/2013, p.69]

See all 43 Critic Reviews

Score distribution:
  1. Positive: 85 out of 121
  2. Negative: 21 out of 121
  1. Jun 29, 2013
    Expect to win the game about as frequently as in vanilla Nethack. RL offers a challenging, fun, casual (hardcore-casual, though!) experience. You can pick the game up, head off and die a few times, then set it down and go do something else the dying actually serves the game very well to break the overall game up into bite-size chunks.

    In RL, you're effectively grinding the game to get gear, stats, and abilities for the "over-game" which is the point in which you actually have a shot in Hell of getting through to the final area. There are a few glitches here and there, usually which'll kill you by, for example, having a character apparently undecided if he's on or off a ledge, so he can't jump but dying is fun.

    RL adds quite a bit of fun easter egg type content throughout the castles to ensure things are always fresh, and that you always want to explore. The best part about this content is that it's very rare. You can die 50 times and never see more than a small handful of the "fun" rooms, so the freshness of these unique rooms doesn't wear off quickly like if you were seeing repeats so often, they become "normal."

    I would say, if you like games similar to Binding of Isaac or Nethack, you'll appreciate the intentional imbalance in this game.
  2. Jul 6, 2014
    Rouge Legacy does everything Megaman with more variance. The constant change in weapons, characters, and skills require consistent adjustment of playstyle with each life. The heir continue system is a unique approach that keeps this platforming powerhouse fresh. Could not be happier. Full review later. Expand
  3. Aug 7, 2013
    This game is pure awesome. So addictive! It is pretty challenging at first until you level up your abilities and get some decent gear but the difficulty is what makes it great. Just be nice if you could leave the dungeon and buy stuff/change gear without having to die. Also, the sounds affects are pretty naff and the music can get seriously annoying. Almost finished it 3 times through now and still can't get enough. Expand
  4. Jul 29, 2013
    This is a fantastic title for anyone that grew up with side scroller games. It does have its annoyances though, but if you are willing to take the time to immerse yourself into this game you'll rise above them.

    The game is very simple in terms of combat and goals. Although there is a loose story around the game and an end boss, the initial goal will be to unlock upgrades, armor, and runes to ultimately help you achieve a full clear. Basically it boils down to this, pick a character out of a choice of three with the most favorable set of traits you prefer, enter the castle, clear rooms and collect enough money before you die to purchase the next upgrade. Of course as you get more upgrades, the enemies get tougher too so expect to die.... a lot!

    Because the castle is randomly generated, this means that you can't memories the levels and enemy placement. This forces you to actually learn the patterns and behavior of your foes, and adds a strategic element for planning out your attack order in a room filled with baddies. If you just run in and blindly start attacking the first thing you see, you may find yourself trapped in a crossfire of steel and magic that will quickly end your life.

    Some people may hate how challenging this can make the game. At times it can be downright frustrating, but unlike true rogue-like games this one actually has a sort of character progression. Even though the enemies will get tougher, as you gain levels you'll have more margin for error. Combine that with mastering the enemy behavior, and soon you'll find the game easy enough to clear most rooms, but still challenging enough to keep you on your toes.

    My only major complaints with the game is that it really only has four areas to explore. Although it is randomly generated, the limited themes and music grow tired before long. It's easy to overlook though if you enjoy the gameplay, and it has a huge amount of upgrades to obtain. If you are the type of person that like to unlock stuff, that should be enough to keep you coming back to this game for quite awhile.

    Fifteen dollars may seem like a steep price when most games of similar budget and quality are in the five to ten dollar range, but this one has enough replay value to make it worth the money. If you're looking for a game that actually has gameplay, and not cutscenes and quicktime events every couple of minutes, give this one a try. Its oldschool arcade feeling goodness at its best.
  5. Oct 13, 2013
    Game Play- 10 ] controls 10 ] contactable easter Eggs 0 ] Innovation 8 ] graphics 4 ] sounds 1 ] replay Value 10 ] gaming Satisfaction 10 ]
    price playtime 8 ]
    technical Issues 10 ]
    Over All 7.1
  6. Dec 22, 2013
    Let's start with the good: The graphics and animations are spectacular, very charming and cute and detailed. The music and writing are also great, with a good bit of light-hearted humor thrown in.

    Now the rest: What could be a very fun game is ultimately doomed by its own rogue-like nature. You're stuck fighting the same 5 or 6 enemies. Rooms are randomized, but quickly start to all look the same. There's zero "legacy" from one hero to the next outside of the gold you inherit. Your character class choices for each new attempt are completely random. You could spend all your gold upgrading your favorite class and then not even see it as an option for the next few runs. Even after hours of playing, venturing into new areas or boss rooms leads a swift and unavoidable death. The real difficulty comes not from learning to recognize and adapt to enemy attacks, but from floaty controls and cheap hits. The cost of upgrades scales so sharply that you'll soon find that unless you have a series of simply amazing runs, you're unable to make any progress at all. It's a fun diversion for a night, but without the ability to steadily progress, it's hard to see myself coming back to it again and again.
  7. Jul 29, 2014
    Such a unique game. Controls are solid, level design is great albeit difficult, and the aspect of learning from death makes it a really fun experience. Expand

See all 121 User Reviews