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85

Generally favorable reviews - based on 43 Critics What's this?

User Score
7.8

Generally favorable reviews- based on 462 Ratings

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  • Summary: Rogue Legacy is a rogue-"lite" game for PC, Mac and Linux. You'll die, but your children will avenge you. They might be genetically deficient, but that's ok. You still love your colour-blind baby. Or do you?
Score distribution:
  1. Positive: 42 out of 43
  2. Negative: 0 out of 43
  1. Oct 16, 2013
    100
    Roguelike games have become increasingly popular of late and it’s great to see one which rewards you for all the time spent by allowing a form of character progression. It’s mitigated to a point by having you lose all your money before entering a castle and each purchased bonus makes all the others more expensive.
  2. Jul 8, 2013
    90
    A difficult, but at the same time very rewarding rogue-like platformer. It won’t be the best choice of entertainment for the impatient or people who get easily frustrated, but if you like a challenge then you should definitely check out Rogue Legacy.
  3. Jul 30, 2013
    90
    Rogue Legacy is a true masterpiece, backed by a meticulous balancing.
  4. Jul 25, 2013
    85
    Dying, again and again, every time in an unknown world. Roguelikes are tough, but Rogue Legacy makes the journeys slightly lighter with rpg elements that make progress attainable every single run. Rogue Legacy also gets a lot of personality and humor from the addition of character specific traits, like a handicap or disability. Rogue Legacy is tough, hard and unforgiving, but still very accessible thanks to these additions. Just what this genre needed.
  5. Aug 16, 2013
    84
    While Rogue Legacy lacks the balance and crispness of Spelunky, it mostly makes up for its shortcomings with heart, imagination, and a killer compulsion loop. [Oct 2013, p.75]
  6. Jul 25, 2013
    80
    Rogue Legacy offers the silly, slapstick cruelty of the best roguelikes, but twins it with something just as appealing: a tantalising hint of control over your fate.
  7. Aug 2, 2013
    70
    I just couldn’t get away from this simple platformer – it gave me a clinical just-one-more-attempt syndrome. [CD-Action 09/2013, p.69]

See all 43 Critic Reviews

Score distribution:
  1. Positive: 79 out of 113
  2. Negative: 20 out of 113
  1. Jun 29, 2013
    10
    Expect to win the game about as frequently as in vanilla Nethack. RL offers a challenging, fun, casual (hardcore-casual, though!) experience. You can pick the game up, head off and die a few times, then set it down and go do something else the dying actually serves the game very well to break the overall game up into bite-size chunks.

    In RL, you're effectively grinding the game to get gear, stats, and abilities for the "over-game" which is the point in which you actually have a shot in Hell of getting through to the final area. There are a few glitches here and there, usually which'll kill you by, for example, having a character apparently undecided if he's on or off a ledge, so he can't jump but dying is fun.

    RL adds quite a bit of fun easter egg type content throughout the castles to ensure things are always fresh, and that you always want to explore. The best part about this content is that it's very rare. You can die 50 times and never see more than a small handful of the "fun" rooms, so the freshness of these unique rooms doesn't wear off quickly like if you were seeing repeats so often, they become "normal."

    I would say, if you like games similar to Binding of Isaac or Nethack, you'll appreciate the intentional imbalance in this game.
    Expand
  2. Jul 24, 2013
    10
    An amazing game well worth the purchase. Loads of replay-ability. If you like a challenge and don't rage-quit because you suck at video games, then you should have no troubles playing this game. It's a blast and not one to be missed. Expand
  3. Aug 12, 2013
    9
    Rogue Legacy is funny, addicting, and has surprising hard game play. The boss fights are satisfying, my only problem with them is how few of them there are. Character progression is phenomenal, the way they implemented re-spawning system is clever and makes more sense than the typical systems. You get a new guy every time, a descendant of the person you had previously played. You choose between 3 characters, each have a different play style and different traits. You can have a dwarf trait and be extremely small or gigantism and be very big. There are too many traits to list, some are funny and don't do anything. I recommend playing the game with a controller, I found it difficult to play on keyboard. Expand
  4. Sep 9, 2013
    8
    I'd like to start out by saying this game is fantastic but it's clearly not meant for everyone. Secondly this game is ridiculously hard to just pick up and be good at. Now that those are out of the way here's some more in depth information, good and bad. The Best thing is infinite replayability to an extent, you can continue beating the game and upping the difficulty to your hearts content but you will eventually hit a wall because you reach a point where you can't grow your character in a readily available way because you max out the skill progression system. I'm also counting the difficulty as a plus because to be honest most games are made for everyone and present very minimal challenge to more hardcore gamers. The randomization of character from playthrough to playthrough is also refreshing in that the game makes it so you have to learn to play different styles and deal with different obstacles since you will most likely never get the exact same class and trait combination twice in a row. If you like 2d action platform games that are challenging this is a game you should consider. But now for the bad side. The randomization can mean that you get a character selection set that sucks and you have no option but to play one and die to get a better one. The only other really bad thing is just general bugginess, enemies spawning inside walls, enemies dropping gold inside walls, attacks hitting you when you're clearly out of range, random indestructible enemies exploding for no reason(floating spike balls), etc.
    Overall, great game with a few caveats.
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  5. Oct 13, 2013
    7
    Game Play- 10 ] controls 10 ] contactable easter Eggs 0 ] Innovation 8 ] graphics 4 ] sounds 1 ] replay Value 10 ] gaming Satisfaction 10 ]
    price playtime 8 ]
    technical Issues 10 ]
    ------------------------------------
    Over All 7.1
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  6. Dec 22, 2013
    6
    Let's start with the good: The graphics and animations are spectacular, very charming and cute and detailed. The music and writing are also great, with a good bit of light-hearted humor thrown in.

    Now the rest: What could be a very fun game is ultimately doomed by its own rogue-like nature. You're stuck fighting the same 5 or 6 enemies. Rooms are randomized, but quickly start to all look the same. There's zero "legacy" from one hero to the next outside of the gold you inherit. Your character class choices for each new attempt are completely random. You could spend all your gold upgrading your favorite class and then not even see it as an option for the next few runs. Even after hours of playing, venturing into new areas or boss rooms leads a swift and unavoidable death. The real difficulty comes not from learning to recognize and adapt to enemy attacks, but from floaty controls and cheap hits. The cost of upgrades scales so sharply that you'll soon find that unless you have a series of simply amazing runs, you're unable to make any progress at all. It's a fun diversion for a night, but without the ability to steadily progress, it's hard to see myself coming back to it again and again.
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  7. Jul 29, 2014
    0
    Such a unique game. Controls are solid, level design is great albeit difficult, and the aspect of learning from death makes it a really fun experience. Expand

See all 113 User Reviews