• Summary: Sacred's Dynamic World of Exploration. Unlike any other fantasy action RPG, Sacred offers players an enormous world comprised of 16 regions with virtually unlimited opportunities for exploration. This world contains highly detailed landscapes, complete with villages and towns and even a day/night cycle with varying weather systems. Regions vary from forests and mountains to deserts, catacombs and ice-covered landmasses. More than three quarters of the world are open to the players from the very start - no unlocks needed. [Encore Software] Expand
Score distribution:
  1. Positive: 20 out of 37
  2. Negative: 1 out of 37
  1. Sacred made me forget how disappointed I have been with many RPG's over the last few years, was wonderful to play, and provided many hours RPG paradise.
  2. Sacred definitely gets better the more you play it, the monsters keep getting bigger until they almost fill the screen, the weapons and skills go from a half-hearted stab to a whirling dervish of metal and magic and the lands of Ancaria roll before you begging to be explored.
  3. 45
    A somewhat interesting action/RPG title underneath all the terrible flaws.

See all 37 Critic Reviews

Score distribution:
  1. Positive: 11 out of 20
  2. Negative: 5 out of 20
  1. I LOVED IT, it was on it's time one of the best games RPG I've played, excellent quest I even restarted the game a couple of times. The internet part is very good aswell and the game is really good Expand
    • 1 of 2 users said yes
  2. DregothVanT.
    6
    It's a diablo-style game that introduces a few original gameplay concepts. It's only fault is lack of game balance (i.e. you are far superior in power than any enemy you will ever encounter) causing the game unchallenging and repetitive. Nice touches are horses and spells with a recharge time rather than mana (features that should really be introduced in all future RPG). My verdict: around 60% Expand
    • 1 of 1 users said yes
  3. K.Ward
    2
    Take a streetfigher clone, graft it to a diablo clone and sprinkle a bauldurs gate clone feature or two and you have summed up the lack of originality in this game. The horse feature lauded is buggy with many spells and skills unuseable from horseback limiting them greatly. Graphics are decent however there is some blurring when moving. NPC's typical of other ones but with annoying Bunching together AI that causes problems in some areas. Music is nice. Skills like hard hit and others are found on most character choices. Thus skills are not at "individual as the makers claim". Also, Repeat playability is going to be hampered by the troublesomeness of many of the poor features in the game. North American Markets as well get a "gore down" version. Support is planned only for North American and Eurpean Markets so Australia, NZ and Asian potential customers have been "bunged". Overall it is a major disappointment and a good example of what happens when concept meets market management. Expand
    • 1 of 2 users said yes

See all 20 User Reviews