Sacred Image
Metascore
74

Mixed or average reviews - based on 37 Critics What's this?

User Score
7.7

Generally favorable reviews- based on 131 Ratings

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  • Summary: Sacred's Dynamic World of Exploration. Unlike any other fantasy action RPG, Sacred offers players an enormous world comprised of 16 regions with virtually unlimited opportunities for exploration. This world contains highly detailed landscapes, complete with villages and towns and even aSacred's Dynamic World of Exploration. Unlike any other fantasy action RPG, Sacred offers players an enormous world comprised of 16 regions with virtually unlimited opportunities for exploration. This world contains highly detailed landscapes, complete with villages and towns and even a day/night cycle with varying weather systems. Regions vary from forests and mountains to deserts, catacombs and ice-covered landmasses. More than three quarters of the world are open to the players from the very start - no unlocks needed. [Encore Software] Expand
Score distribution:
  1. Positive: 20 out of 37
  2. Negative: 1 out of 37
  1. Sacred made me forget how disappointed I have been with many RPG’s over the last few years, was wonderful to play, and provided many hours RPG paradise.
  2. The sheer amount of content alone and the general high quality feel of the game is enough to make this a must have for most RPG fans. If it wasn't for the bugs and the glitches, this is an easy 90+ game.
  3. People don't typically play action-RPGs for their riveting narratives. They want fast-paced combat, lots of environments and beasties, and tons of cool magic weapons, armor, and loot. Sacred's got all that in spades. [June 2004, p.69]
  4. A great-looking, generally solid action role-playing game that provides a few interesting gameplay innovations...But its combat system is also somewhat finicky and unrewarding, which is a significant problem for what's fundamentally a hack-and-slash RPG.
  5. Although it doesn’t offer anything new, Sacred wields a metaphorical mace of monster mash with pride and panache. This is slick action adventuring with a lack of ambition but no shortage of charm.
  6. Hopelessly addicted RPG enthusiasts will probably not be able to resist its allure but you won't find any lasting peace and happiness deep down in your soul once you've completed it. Next!
  7. 45
    A somewhat interesting action/RPG title underneath all the terrible flaws.

See all 37 Critic Reviews

Score distribution:
  1. Positive: 14 out of 26
  2. Negative: 6 out of 26
  1. Nov 24, 2010
    10
    I LOVED IT, it was on it's time one of the best games RPG I've played, excellent quest I even restarted the game a couple of times. TheI LOVED IT, it was on it's time one of the best games RPG I've played, excellent quest I even restarted the game a couple of times. The internet part is very good aswell and the game is really good Expand
  2. Jun 20, 2015
    10
    Sacred was one of the first role-playing games, perhaps the first, which I played in the early years when I fell in the videoludic art. ISacred was one of the first role-playing games, perhaps the first, which I played in the early years when I fell in the videoludic art. I bought it without even knowing what was a role-playing game and that was why I was hit by Sacred: for the surprise effect. Simply I had never played anything like it before.

    Despite the fantasy genre was still new to me, I liked Sacred especially thanks to the plot, the story was interesting and caught me right away, even the main characters were very nice and the more I went on with the events, the more I liked knowing where the adventure would bring me. The universe created in Sacred is coherent, beautiful, varied and interesting.

    The gameplay of Sacred was up to the task: a choice between 6 different "heroes" as the protagonist, a brilliant management skills of the character, a varied use of magical powers and weapons, a simple and intuitive method to allow the character to evolve through the cumulative experience in the fighting, and good organization in the inventory system and the purchase/sale system. The method to upgrade the weapons and armor was well done, and could be used rings, amulets or magical runes to make items more powerful. The use of magic was fun, and could be created different combos to use more powers in quick succession. The secondary quests are hundreds, and bring you to push you from side to side of the map. The map in fact is really huge, a remarkable accomplishment, so much that there are magical portals scattered throughout the world that help to move faster; alternatively you can move on foot or horseback. Deserts, mountains, grasslands, dark areas, islands, dungeons, caverns and much more waiting to be explored. With all that, Sacred kept me busy for years to say the least, and I must admit that without it I would not have received the necessary thrust to devote to other role-playing games like Fallout and The Elder Scrolls.

    The technical sector of Sacred was not excelled, however spite was a game with isometric graphics was really well made and some landscapes were really beautiful such as deserts, lakes, grasslands or mountains. The soundtrack was very beautiful and apt according to the places or situations that presented themselves.

    Sacred is a game that reflects the true meaning of a fantasy role-playing game. One of the best ever, especially on PC. However you have to know how to love Sacred, and it can not be played like any other game.
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  3. Dec 10, 2013
    9
    Sacred was the first game to introduce me to the Hack n Slash genre. That's right, I never played Diablo at the time even though I'm oldSacred was the first game to introduce me to the Hack n Slash genre. That's right, I never played Diablo at the time even though I'm old enough to should have been doing that back then. But somehow I skipped it and it was this game that taught me what I was missing out on, and then some. Highly addictive gameplay, appealing graphics (there is something about the grittiness of Sacred 1 that I really prefer to its smoothed out successor), badly voiced but fun characters. It's a game that doesn't take itself too seriously but at the same time may provide some challenge, especially early on if you want to advance too far too soon.

    The skill progression is simple yet diverse. The difference in skills and weapon use are well implemented; each character does feel unique. After finishing the main Ancaria campaign (which took ages since I felt I had to explore every inch of the map) I must admit I didn't have much interest left to complete the Underworld campaign (Gold edition add-on). To me it didn't feel as a real part of the game, both storywise and mapwise. But I do love the two extra characters, they are both my favorites to use. The demon's spells are interesting to play around with (more then just your common fire ball, you'll need the battle mage for that kind of work) and the dwarfs cannon gun and use of mines is quite satisfying.

    I like both Sacred and Sacred 2, but this is the game that will remain somewhat special to me. Even though by now I do understand what Diablo (1 & 2) is all about. So yes, of course I would recommend this game, play it!
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  4. May 2, 2012
    8
    I enjoyed this game very much. It has some minor issues that other like games have, such as not being able to choose the sex of the class butI enjoyed this game very much. It has some minor issues that other like games have, such as not being able to choose the sex of the class but those are cosmetic. Great storyline and fun quests. It never hurts to be able to trample the bad guys with your horse either. Expand
  5. DregothVanT.
    Apr 24, 2005
    6
    It's a diablo-style game that introduces a few original gameplay concepts. It's only fault is lack of game balance (i.e. you are It's a diablo-style game that introduces a few original gameplay concepts. It's only fault is lack of game balance (i.e. you are far superior in power than any enemy you will ever encounter) causing the game unchallenging and repetitive. Nice touches are horses and spells with a recharge time rather than mana (features that should really be introduced in all future RPG). My verdict: around 60% Expand
  6. KelemvorT.
    Apr 19, 2004
    6
    This game has potential but it seems somewhat upolished. The graphic engine is far from optimized, pathfinding is horrible, the skill-system This game has potential but it seems somewhat upolished. The graphic engine is far from optimized, pathfinding is horrible, the skill-system is bad and sometimes next to useless. Nvertheless the game is fun to play, but the mentioned flaws prevent the game from beeing a good game. Expand
  7. Brad
    Jun 12, 2005
    0
    Won't load and full of errors...can't play....wasted $30.

See all 26 User Reviews