Sanctum (2011) Image
  • Summary: Sanctum is a First Person Shooter Tower Defense game where you take the role as Skye, an elite soldier sent out to protect her hometown, Elysion One from hordes of mysterious alien creatures.
Score distribution:
  1. Positive: 11 out of 22
  2. Negative: 0 out of 22
  1. May 1, 2011
    83
    It's an innovative and enjoyable experience and one that I lost myself in as time flew by.
  2. Sep 6, 2011
    80
    If you like to play tower defence games then Sanctum just might be the right game for you. It's a cheap little game that knows how to mix tower defence with a first-person shooter very well. We would however like to see some extra content, because you'll only get about five hours of gameplay out of the game at this point.
  3. May 3, 2011
    73
    Loads of fun, and it's a decent buy at $14.99. While it could benefit from a wider range of weapons and environments, its engrossing and unusual gameplay makes it a safe bet for any dedicated tower defender.

See all 22 Critic Reviews

Score distribution:
  1. Positive: 44 out of 54
  2. Negative: 8 out of 54
  1. 9
    Excellent game. I played the beta for 15 hours, and that wasn't even feature complete. I'm starting in on the full game now, and the other maps seem more complicated and interesting. The mix of first-person shooter and tower defense works well, and navigating to set up your defenses is thankfully a breeze. The defenses are crucial, but you always feel like your own fighting matters. It's one of the best looking indie games out there, and takes full advantage of the Unreal 3 engine. Overall, this would be a great game for $40... for $15 it's a steal, and fans of tower defense strategy games, or FPS fans looking for something new, will find a lot to like here. It's also worth noting that it has a 2-player online co-op mode (4-player soon), and that the developers are active on the Steam forums and working on tweaks and new content. My only complaint would be the save system (one save at a time, and save points aren't for every wave), but it's a minor complaint and likely to be fixed based on community feedback. Expand
    • 6 of 6 users said yes
  2. Sanctum combines the classic tower defense game with FPS co-op. The players will build a maze on a map and construct guns of various types with various abilities. When the players are ready the spawns start - waves of different monsters will be incoming and the players will have to rely on their weapons and the deployed turrets to kill them and stop them from getting through the maze. When monsters die the players make money, which can be used to upgrade guns or existing turrets or build new ones. The game is quite well executed (very few bugs) and the design is thought through and relies heavily on the normal tower defense games. The weapons are neat-looking, works as you expect them to work - you have three of them, a sniper, an assault rifle with grenades and a freezing gun that'll slow monsters. There is a certain variation of maps, but I never felt much of a change when switching between them - as you build the maze yourself, the maps will mostly just provide obstacles for the maze you would like to build. The game, however, got somewhat dull for me rather quickly. The incoming monsters don't offer much variation - the spawn order is random, so sometimes the only thing that can really threaten you is a spawn composed of 3 groups of the same type: as you have been dealing with varied threats you have made maze for varied incoming, so when a full spawn of flyers (that can only be shot by certain types of turrets) for instance show up, your turrets for shooting at the ground will be useless. Therefore the best investment is a high level gun, which turns the game more into a shooter than a builder. Also - maybe it's just my personal shortcomings, but I have a hard time getting beyond a fair percentage of the monsters looking like genitals. In Sanctum I never get the "tower defense" experience of leaning back and watching your awesome killing zone at work as I constantly had to rush around killing the monsters that slipped through your maze. Turrets can NOT handle stuff on their own and will gladly fire away at the front of a monster that can only be wounded from behind or pumping hundreds of rounds of lead into the belly of someone who only takes damage from head shots. It's up to you to stop the enemies that will need accurate shots, and after a number of games I was sorely tired of trying to get "head" shots on the wobbly beings with balls on top of their necks. Did I mention that most of the monsters look like genitals? Anyhow, Sanctum is a very well executed game that will be immensely funny at first but get rather boring in the long run. If you have some friends who're keen on co-op playing it will be a good purchase though. Expand
    • 1 of 1 users said yes
  3. Lack of content if you want to gain full experience of this game... prepare to spending more money on up coming DLCs... (lots coming) *I am not purchasing their DLCs. I don't support the practice of selling DLCs when the game itself is lacking content. *You do not get the complete game when you purchase, that said you have to even pay to unlock towers. Expand
    • 6 of 9 users said yes

See all 54 User Reviews