Sanctum (2011) Image
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Mixed or average reviews - based on 22 Critics What's this?

User Score

Mixed or average reviews- based on 168 Ratings

  • Summary: Sanctum is a First Person Shooter Tower Defense game where you take the role as Skye, an elite soldier sent out to protect her hometown, Elysion One from hordes of mysterious alien creatures.
Score distribution:
  1. Positive: 11 out of 22
  2. Negative: 0 out of 22
  1. May 1, 2011
    83
    It's an innovative and enjoyable experience and one that I lost myself in as time flew by.
  2. Sep 6, 2011
    80
    If you like to play tower defence games then Sanctum just might be the right game for you. It's a cheap little game that knows how to mix tower defence with a first-person shooter very well. We would however like to see some extra content, because you'll only get about five hours of gameplay out of the game at this point.
  3. Aug 23, 2011
    80
    In short, it's a very good, highly flexible game marred only slightly by an occasionally inconsistent difficulty curve -- and for some people, the lack of narrative progression might put them off progressing through the single-player campaign. Despite these minor issues, however, Sanctum remains a high quality game which the developer remains committed to -- and at the price, it's a complete bargain.
  4. May 3, 2011
    73
    Loads of fun, and it's a decent buy at $14.99. While it could benefit from a wider range of weapons and environments, its engrossing and unusual gameplay makes it a safe bet for any dedicated tower defender.

See all 22 Critic Reviews

Score distribution:
  1. Positive: 53 out of 68
  2. Negative: 11 out of 68
  1. Critic reviews are pretty unfair to this game. Granted, Sanctum isn't one of those 100-level tower defense games where you lay things down and wait through wave after wave without any control. I personally detest tower defense games, but I love Sanctum. It's not the first game to allow player control in waves, from what I hear, but it does it with great finesse. The game can vary from easy and relaxing to intense and challenging, depending on the difficulties. Co-op is more challenging, but single player is a good way to learn the basics and refine your layouts.
    A large part of the fun comes from learning the game. Everyone builds differently, and there are enough options to suit players whether they want to build towers and watch them work, or be the main tool of destruction themselves. The game is challenging enough to require both improvements to really do well.

    Granted, the game is not perfect. Co-op joining can give troubles, and has only worked on a local connection for me thus far. But the developers are devoted to supporting the game, already planning to implement 4-player co-op and new maps. So what the critics say about not having enough content is not necessarily true. Co-op features more weapons and monsters, and there is more to come. It's very good for a beginning developer, and they need support and fan interest if they are to continue development. Critics may only see what came out at first, and not the full potential of the developers.
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  2. 8
    A pretty decent job at merging FPS with tower defense. The monsters remind me of the psychotic LSD trip from Zeno Clash. Definitely a blast when you are playing with friends who know what the hell they are doing. In all honesty, games like Monday Night Combat and Iron Grip do a better job at this genre, but there's definitely fun to be had here. In-game text-to-speech features some entertaining conversation pieces! Expand
  3. Sanctum combines the classic tower defense game with FPS co-op. The players will build a maze on a map and construct guns of various types with various abilities. When the players are ready the spawns start - waves of different monsters will be incoming and the players will have to rely on their weapons and the deployed turrets to kill them and stop them from getting through the maze. When monsters die the players make money, which can be used to upgrade guns or existing turrets or build new ones.

    The game is quite well executed (very few bugs) and the design is thought through and relies heavily on the normal tower defense games. The weapons are neat-looking, works as you expect them to work - you have three of them, a sniper, an assault rifle with grenades and a freezing gun that'll slow monsters. There is a certain variation of maps, but I never felt much of a change when switching between them - as you build the maze yourself, the maps will mostly just provide obstacles for the maze you would like to build. The game, however, got somewhat dull for me rather quickly. The incoming monsters don't offer much variation - the spawn order is random, so sometimes the only thing that can really threaten you is a spawn composed of 3 groups of the same type: as you have been dealing with varied threats you have made maze for varied incoming, so when a full spawn of flyers (that can only be shot by certain types of turrets) for instance show up, your turrets for shooting at the ground will be useless. Therefore the best investment is a high level gun, which turns the game more into a shooter than a builder. Also - maybe it's just my personal shortcomings, but I have a hard time getting beyond a fair percentage of the monsters looking like genitals.

    In Sanctum I never get the "tower defense" experience of leaning back and watching your awesome killing zone at work as I constantly had to rush around killing the monsters that slipped through your maze. Turrets can NOT handle stuff on their own and will gladly fire away at the front of a monster that can only be wounded from behind or pumping hundreds of rounds of lead into the belly of someone who only takes damage from head shots. It's up to you to stop the enemies that will need accurate shots, and after a number of games I was sorely tired of trying to get "head" shots on the wobbly beings with balls on top of their necks. Did I mention that most of the monsters look like genitals?

    Anyhow, Sanctum is a very well executed game that will be immensely funny at first but get rather boring in the long run. If you have some friends who're keen on co-op playing it will be a good purchase though.
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  4. Wasn't for me. I love tower games but this was too much of a first person action for me. I also love FPS games like Mass Effect, but here you have to constantly turn, look up and down... if you get motion sickness, you'll probably play it as long as I did after I purchased it. One run, about 5 minutes, and then deleted it. Expand

See all 68 User Reviews