Sanctum (2011) PC


Mixed or average reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 11 out of 22
  2. Negative: 0 out of 22
  1. May 1, 2011
    It's an innovative and enjoyable experience and one that I lost myself in as time flew by.
  2. Sep 6, 2011
    If you like to play tower defence games then Sanctum just might be the right game for you. It's a cheap little game that knows how to mix tower defence with a first-person shooter very well. We would however like to see some extra content, because you'll only get about five hours of gameplay out of the game at this point.
  3. Aug 23, 2011
    In short, it's a very good, highly flexible game marred only slightly by an occasionally inconsistent difficulty curve -- and for some people, the lack of narrative progression might put them off progressing through the single-player campaign. Despite these minor issues, however, Sanctum remains a high quality game which the developer remains committed to -- and at the price, it's a complete bargain.
  4. Aug 10, 2011
    Sanctum isn't a truly great game – it needs more content and a few more customisation options to earn that recognition in our eyes. Still, even as it is at the moment, it comes pretty close and provides a brilliant, if short-term, gaming fix.
  5. May 16, 2011
    If you enjoy tower defense games, download the trial and give Sanctum a shot immediately - just don't expect the full package to keep you going for a while.
  6. May 11, 2011
    It's cheap enough, has loads of personality, and shows the kind of promise that suggests that a sequel (should we be so lucky) will knock it out of the park.
  7. PC Gamer
    Jul 14, 2011
    Still, this is only a problem in the first place because Sanctum is a tricky and exciting game that left me wanting a whole lot more. [Sept 2011, p.81]
  8. 76
    Though very short, it will keep you well amused through the full game.
  9. Apr 21, 2012
    Sanctum is one of the most innovative tower defense games to date. The player discovers new play styles time and time again through a varied mix of first person shooting and placing towers. The cooperative mode makes the multiplayer last for a long time to boot.
  10. May 9, 2011
    A few defeat are enough to understand that the strenght is not all to win the match. Sanctum is all about tactics and management.
  11. Apr 25, 2011
    The best advi[c]e I can give you is to treat the game as a platform that will be more fleshed out in the future. If you are a fan of tower defense and FPS mechanics it's definitely worth checking out.
  12. May 3, 2011
    Loads of fun, and it's a decent buy at $14.99. While it could benefit from a wider range of weapons and environments, its engrossing and unusual gameplay makes it a safe bet for any dedicated tower defender.
  13. Sep 9, 2011
    Really just a quick game for LAN parties as there's no long-term motivation. But wait and see what the future holds: Coffee Saint Studios has announced there'll be numerous improvements to esure the game won't win the title of most beautiful indie game on the market not just for the graphics.
  14. PC PowerPlay
    May 22, 2011
    Despite some niggles, Sanctum is a solid PC debut for this indie dev. Recruit a friend and get ready to lose a few hours! [June 2011, p.66]
  15. May 4, 2011
    Sanctum is a fun first-person take on traditional tower defense; it just lacks enough content to round it out.
  16. May 2, 2011
    Sanctum isn't for everyone, but for a dedicated pair of FPS/strategy-loving people in the same room, it's a damn fine choice for for a fun weekend of innovative tower defense.
  17. Apr 25, 2011
    While the combat in the game leaves much to be desired, the new perspective on the tower defense genre is a welcome and refreshing change of pace.
  18. Apr 19, 2011
    While it has its flaws, Sanctum is a unique and commendable twist on the tower defense genre. The first-person shooter elements and incredibly fun multiplayer aspects offer a fun experience, and with the promise of new downloadable content on the horizon, the game is worth forgoing a few McDonald's Happy Meals to pick it up.
  19. Jul 7, 2011
    Another game in the style of Tower Defence, this time from its own perspective. You must prevent your enemies from passing through by building towers and by fierce shooting, just like in any other FPS. Sanctum may entertain you for a while, and the while lasts quite long, but many types of towers and enemies are insufficient defence against intrusive stereotype. The game is lifeless and dry like Tutankhamun's mummy.
  20. May 28, 2011
    It's fun to play with a friend in co-op mode for an hour or two, but the game lacks the content to be interessting for much longer. Once you are really into it, it already ends. More diversity and a broader range of possible tactics would have been nice.
  21. Oct 17, 2011
    I hope that future patches and expansions will fix the game, since right now Sanctum brings only headaches instead of joy.
  22. IGN
    May 25, 2011
    Sanctum nicely upgrades Tower Defense genre but unfortunately doesn't dig much fun out of a good idea. [Issue#204]
User Score

Mixed or average reviews- based on 230 Ratings

User score distribution:
  1. Positive: 47 out of 75
  2. Negative: 12 out of 75
  1. May 5, 2011
    Critic reviews are pretty unfair to this game. Granted, Sanctum isn't one of those 100-level tower defense games where you lay things down andCritic reviews are pretty unfair to this game. Granted, Sanctum isn't one of those 100-level tower defense games where you lay things down and wait through wave after wave without any control. I personally detest tower defense games, but I love Sanctum. It's not the first game to allow player control in waves, from what I hear, but it does it with great finesse. The game can vary from easy and relaxing to intense and challenging, depending on the difficulties. Co-op is more challenging, but single player is a good way to learn the basics and refine your layouts.
    A large part of the fun comes from learning the game. Everyone builds differently, and there are enough options to suit players whether they want to build towers and watch them work, or be the main tool of destruction themselves. The game is challenging enough to require both improvements to really do well.

    Granted, the game is not perfect. Co-op joining can give troubles, and has only worked on a local connection for me thus far. But the developers are devoted to supporting the game, already planning to implement 4-player co-op and new maps. So what the critics say about not having enough content is not necessarily true. Co-op features more weapons and monsters, and there is more to come. It's very good for a beginning developer, and they need support and fan interest if they are to continue development. Critics may only see what came out at first, and not the full potential of the developers.
    Full Review »
  2. Apr 22, 2011
    Excellent game. I played the beta for 15 hours, and that wasn't even feature complete. I'm starting in on the full game now, and the otherExcellent game. I played the beta for 15 hours, and that wasn't even feature complete. I'm starting in on the full game now, and the other maps seem more complicated and interesting. The mix of first-person shooter and tower defense works well, and navigating to set up your defenses is thankfully a breeze. The defenses are crucial, but you always feel like your own fighting matters. It's one of the best looking indie games out there, and takes full advantage of the Unreal 3 engine. Overall, this would be a great game for $40... for $15 it's a steal, and fans of tower defense strategy games, or FPS fans looking for something new, will find a lot to like here. It's also worth noting that it has a 2-player online co-op mode (4-player soon), and that the developers are active on the Steam forums and working on tweaks and new content. My only complaint would be the save system (one save at a time, and save points aren't for every wave), but it's a minor complaint and likely to be fixed based on community feedback. Full Review »
  3. Sep 27, 2011
    Lack of content
    if you want to gain full experience of this game...
    prepare to spending more money on up coming DLCs... (lots coming) *I am
    Lack of content
    if you want to gain full experience of this game...
    prepare to spending more money on up coming DLCs... (lots coming)

    *I am not purchasing their DLCs.
    I don't support the practice of selling DLCs when the game itself is lacking content.
    *You do not get the complete game when you purchase, that said you have to even pay to unlock towers.
    Full Review »