- Summary: In Sanctum 2 players assume the role of one of four elite soldiers, each with their own unique abilities and weapons whose mission is to protect the Cores from hordes of mysterious alien creatures on the human colony planet, LOEK III. Melding the best elements of the tower defense and first-person genres, players are challenged to protect the Cores. In each scenario, players must set up defensive towers to take out waves of attacking enemies and ensure victory. However, Sanctum 2 is not just a game where players sit back and watch the action unfold. Instead they jump into the fray head-on in FPS mode to light up the opposition with a wide array of weapons, some of which you've never seen before in an FPS game.… Expand
May 27, 2013Sanctum 2 is a somewhat huge leap from its' predecessor. Adding co-op to the list of having fun plus all the other tweaks make this a must-have for td/fps lovers. I agree with many other reviewers on the fact that this game is heavy on co-op playing instead of single player. Nevertheless, even solo, this game is a beauty and will keep you occupied for much longer than the original one. Dozen thumbs up I'll be waiting for Sanctum 3.… Expand
Jul 24, 2013Like its previous title, Sanctum 2 is an entertaining blend of first-person shooting and tower-defense-style strategy. Instead of passively watching your towers do all the dirty work, you are allowed descend into the action and distribute carnage alongside them. Both games execute this concept almost flawlessly, however Sanctum 2 has far more content than its small-scale predecessor. This is the fully featured, fully realized game this series needed, and offers lots of content to enjoy whether you’re a strategy fan first and shooter fan second, or vice versa. With 16 levels, 8 weapons, and 4 different character classes to choose from, there is a lot more to do right out of the box compare to the first title. with additional DLC being announced and there’s a Season Pass available that gets you all the future expansion packs at a reduced price.
Multiplayer has been completely overhauled as well. It is now easier to drop in or out of multiplayer matches, and you can now specify who exactly is allowed to join your ongoing game. It also scales rather nicely, with each additional player adding even more resources to the pool but also increasing the overall challenge. This way, the game’s difficulty is well-balanced. There is an easy mode, but it skews the game balance a little too much in your favor and is not entirely recommended.
Resources have also received a sort of overhaul. The game sort of just drops a set amount of supply for you to utilize, breaking up barricades and towers into separate categories. Credits, however are no longer a shared currency required for building barricades and towers. Instead you just get a certain amount of tower credits, and a certain allotment of barricades at the end of each round. Although It may not seem like that much, but taking away the decision of spending money on barricades really does make the game better, as you’re free to spend more thought on strategy instead of playing accountant on the battlefield. This is also mainly because on the field, weapon upgrades have been given the boot. In the first Sanctum you had towers, barricades, and weapon upgrades that you had to spend credits on. All of these things operated on the same currency, meaning that you could spend wrong and die. This would happen often. Though the field upgrades are gone, you can still tweak and improve your weapons through the smart use of loadout perks that can affect the behavior and damage of your guns. These perks however can also affect yourself, or your towers; but with the removal of upgrades, it would be smart to use the perk slots for more offensive purposes.
Other improvements in the game are minor tweaks and additions that keep things refreshing and new in smart ways. You’ve got AI squad buddies that will assist you now. While they can take about as much damage as a dandelion, they still try. Weapon damages are tweaked, enemy damage values and health have been tweaked. Bosses have been added and maps are varied and consistently intelligently challenging. To top it all off, the game looks gorgeous and is really brought to life by its high gloss neon art style. A style that has clearly taken cues from ’80s futurism, and the Anime from that era.
Sanctum 2 is a brilliant representation of a game that was developed with an open ear. When Sanctum was released in 2011, it was a great idea that wasn’t without flaws in the structure of its design. Here, Coffee Stain Studios have taken the time to improve upon every flaw, and produced an indie gem polished in the fire of scrutiny. While Sanctum 2 is still a challenging game, it’s tough in smart substantive ways that add up. Opting for this instead of the punitive approach that Sanctum was built on has made for a far superior product in the form of Sanctum 2.… Expand
May 16, 2013"If you are looking for a good tower defence game with FPS elements or a good sequel to the original Sanctum then save your money you won't find it here.
The devs saw fit to create a very poor FPS game with watered down tower defence elements. Amongst the problems you have a limit of 10 towers max per map, resources that aren't shared amongst players and open to ninjas on mp games, towers that do pitiful damage, short matches with small waves and timers on some of the build phases (no pause now).
The reviewer from IGN who wrote that this improves on sanctum 1 in every way needs to be fired because it could not be further from the truth.
The only reason I gave this a 3 is because of the few steps they do take in the right direction such as new characters, perks and graphics. The rest of the game is a major downgrade from its predecessor."
That's EXACTLY it.… Expand
May 15, 2013Sanctum 2 does not play ANYTHING like the original Sanctum does.
Infuriating aspects of Sanctum 2 include, but are not limited to:
You create towers unless you have tower bases in stock, as opposed to being able to create them out of resources
You have to go to the core to obtain your resources and tower bases (which are separate)
What the hell were the developers thinking? This could have been a lot better if the game had resembled the original Sanctum in the first place. In fact, why even come out with a new Sanctum title? The original was pretty much perfect, then THIS came along.… Expand
May 16, 2013I am a big fan of tower defense games. I have played every possible tower defense games in Warcraft 3, Starcraft I+II, flash, and some TD phone games. This game has very little content when it comes to tower defense.
Sanctum 1 was great. You could specialize in mazeing and tower defenses, in weaponry and build support towers to maximize your damage output, or a combination of the two. Upgradable weapons, towers, support stuff. The maps were big enough for the player to build a huge variety of mazes.
Sanctum 2 is ultra horrible. You don't really have a lot of options when it comes to mazeing because the building arenas are very very small. I cannot stress how small the maps are. In fact, they are so small, they have to limit the number of rounds to 6-7 because by then, you could basically fill in the entire building area. The only mazes you can build are linear ones; left to right or up to down, and by no means are they considered complex. Weapons are no longer upgradable. Buildings can only reach level 3. There are no more slowing fields or amplifying fields. The number of buildable towers has dropped to like 3.
The one thing that's different is that the monsters will now chase the players; However, you can abuse this and just kite the monsters around offensive towers. In fact, it's best not to maze at all. I focused on building a trap with a high dps killzone instead of a maze and trying to shoot them.
Don't waste your money on this game. The developers are just trying to make money off the fans of Sanctum I.… Expand