- Summary: In Sanctum 2 players assume the role of one of four elite soldiers, each with their own unique abilities and weapons whose mission is to protect the Cores from hordes of mysterious alien creatures on the human colony planet, LOEK III. Melding the best elements of the tower defense and first-person genres, players are challenged to protect the Cores. In each scenario, players must set up defensive towers to take out waves of attacking enemies and ensure victory. However, Sanctum 2 is not just a game where players sit back and watch the action unfold. Instead they jump into the fray head-on in FPS mode to light up the opposition with a wide array of weapons, some of which you've never seen before in an FPS game.… Expand
Jul 23, 2014First of all - If you like Sanctum 1 you will like it too (for me as minimum), it's same game with amazing improvements (characters, weapons, towers, maps, modern FPS RPG style atc...) + good story line for game this type, it becomes more active in Character gameplay and didn't lost "Sancum"s deep Tactical gameplay.
Second, if you don't know what I'm talking about - it's the FPS tower defence, where you must make tactical decisions, build towers and also need to shoot enemies, it's amazing and deep Tactical game with FPS elements, where wins smart choice and teamplay, RPG style character improvements gives this game more strategic/tactical freedom (what skill to take, or what tower-weapons).
Shortly - it's amazing game with quite cheap price for it, Really, 100% Recommend...… Expand
May 16, 2013The game feels like "Sanctum-lite". Yes, the graphics are better and it is nice to have a selection of "classes" to choose from between the characters. I also like how you can see over the walls and you don't get trapped in the maze you make but can easily vault over the blocks or shoot over them. I also like the idea of the perks (even if a lot of them are useless). But other than that I do not see much that was better than the first game and many things are actually worse.
For one, you are limited to 10 towers in all the levels I have played, which is a far cry from the first in which you were limited only by your design.
You can't ever swap your primary weapon. Like the look of your toon and like their ability? Too bad, you are stuck with their primary weapon. But you can change the secondary as you unlock them, which is nice. Oh, and no weapon upgrades of any sort either. That was removed as well.
Only 1 person can pick up the tower blocks or money. Let me tell you how much of a bad idea this is for playing PUG on multiplayer. Hell, it is a pain sometimes when you are with your friends. I can't fathom the reason for this change as if you aren't the person who picks up the resources you just sit there and get bored while they plot it out without you. I can't stress enough of how much this is a terrible idea because it takes 75% of the team out of the building phase to do nothing more than twiddle thumbs.
The levels are EASY and there are far fewer mobs than in any of the previous game's levels. There are some waves that are challenging, but then you get two or three waves of 2 soakers (which as the name implies are nothing more than bullet sponges) or a handful of mobs. *yawn*
You are also limited in the number of blocks you can put down, starting with maybe 4-10 in the first wave and then a handful every wave after. The maps also seem smaller, but that could just be me.
I see where they were going with this and I get that they wanted to make this more of a shooter, but that is not what made the first Sanctum so special and fun. The FPS gameplay is not fun enough to have the majority of the mechanics lean on it, and taking away the very thing that made it a tower defense game. Now it is more like a second-rate FPS with some turrets you can place. Really disappointing and all it did was make me want to buy and play the first one again.… Expand
May 15, 2013It's essentially Call of Duty: Sanctum Mod, with little resemblance at all to the first game. The gunplay is stiff and unsatisfying, maze and tower placement is clunky and stagnant, and you will spend your entire time just running from spawn point to spawn point to spawn point in claustrophobic maps. I'm not a graphics person, but the game aesthetically took a dive as well.
-No weapon upgrades (Perk system instead)
-Ridiculously slow reload times (they prompt you to "Switch weapons!")
-You have to run to the core to collect your resources in between rounds, which are limited.
-Only one person in coop can place towers.
It feels like a bad version of Halo with some perfunctory tower defenses. Buy Super Sanctum TD instead.… Expand
Apr 11, 2014Having bought this game on a 85% off sale on steam in January, and now another 90% off sale today, is a clear sign of how bad this sequel really is. I have not played this game once I had read the reviews, that's how bad it was. And now I think I'll only play it if I'm really bored out of my mind. What was brandished as a TD/FPS hybrid game, is now really just a FPS game with a few drones. There is no passive strategy, just mindless shooting at hordes. If you wanted something like that, you might as well play left 4 dead 2. A TD game *must* incorporate passive strategy at its core or else it's not. I was not entirely pleased with Sanctum 1 to begin with seeing how much they valued the FPS aspect, Sanctum 2 just confirms my displeasure.
I orginally stayed away from titles like Orcs Must Die because I really do prefer cleaner and sleeker graphics, but if there's nothing else out there that resembles a decent TD or TD/FPS, they may as well take my business, too.… Expand