Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.
A brutal and challenging game that admits few shortcuts to success. But for every cry of frustration there is a revealing discovery, and for each walk through the darkness there is an ascent towards mountains bathed by the Sun. The father of Dark Souls and Bloodborne makes us suffer again but, at the same time, provides the kind of experience that allows us to emerge reinforced at the other side.
Best sword combat in any game period. Once you get used to the mechanics its probably the best combat fromsoftware has ever created! highly recommend it to anyone who likes action games! Combat is 10/10
Sekiro is a testament to exceptional gameplay, particularly evident in its combat system. The focus on precision and mastery sets it apart, offering a fast-paced, intense, and deeply satisfying experience. FromSoftware's refinement of Dark Souls' combat system shines through, with Sekiro's combat feeling like a dance of blade and reflex.
Unlike traditional RPGs where progression hinges on character upgrades, Sekiro's progression is rooted in player skill. Mastery of Wolf's trusty katana, Kusabimaru, is paramount, allowing for creative approaches to encounters. Whether employing stealth and Ninjutsu techniques or unleashing Combat Arts alongside Prosthetic Tools, every encounter feels dynamic and purposeful.
Graphics uphold the game's immersive atmosphere, blending gritty realism based on Japan's Sengoku era with fantastical elements inspired by Japanese mythology. While the story takes a backseat to gameplay, it provides a solid backdrop enriched by memorable characters and voice acting.
Traversal is fluid and agile, mirroring the grace of combat. Wolf's mobility, including wall-jumping and grappling, adds depth to exploration, opening up verticality and strategic advantages.
Level design, though linear, is meticulously crafted, offering branching paths and varied environments. While enemy variety is generally satisfying, certain areas may feel lacking in diversity, impacting the overall experience.
Boss fights stand as the pinnacle of Sekiro's design, offering thrilling encounters that demand skill and adaptation. Each boss presents a unique challenge, with movesets mirroring those of regular enemies encountered throughout the game. The crescendo of techniques and strategies learned throughout the journey culminates in a gratifying finale.
Despite its relatively shorter length compared to other FromSoftware titles, Sekiro's concentrated content ensures a rich and fulfilling experience. Overall, Sekiro emerges as a standout masterpiece, showcasing FromSoftware's prowess in game design. With its emphasis on skill-based gameplay and meticulous attention to detail, Sekiro earns a well-deserved rating of 9.8/10.
Sekiro: Shadows Die Twice is the hardest game created by From Software and is also their most ambitious IP. It is a great example of game and combat design.
As you’ve probably expected from FromSoft at this point, Sekiro is a game that relishes in its ability to challenge and punish the player with little to no room for error. The developer’s methods of storytelling may start to feel a tad stale at this point, but the game still manages to capture that immense feeling of satisfaction and accomplishment like no other.
Sekiro is a worthy heir to the Souls-like dynasty. It's not a new chapter of the old franchises, is another interpretation of From Software's philosophy, and another hardcore masterpiece.
With Sekiro Shadows Die Twice proves FromSoftware still knows how to put their 'soulslike'-concept to the best of use. Although the game introduces a tremendous load of changes to the formula, it still knows how to create that same euphoric experience.
exciting and engaging gameplay but a repetitive gameplay loop and although it has great bosses they tend to feel as though they don't differentiate enough from the rest of bosses. overall a great one time experience i don't feel the drive to replay as i do with past fromsoft titles
Дропнул, главная причина это недостаточно фпс для игры, я не знаю как её проходили на ps4, тайминг нажимать очень сложно с таким фпс. Локации нот бед, но очень однообразные, лут искать не просто, а искать его и желания мало так как по сути ничего интересного или даже ценного нет, боссы интересные, мне понравились многие, мини боссы тоже не плохие, думаю на плойке 5 я всё же пройду её с нормальным фпс.
Прошёл я на 5 плойке и меняю оценку с 5 на 7. В 60 фпс играть намного проще, да остался полугодовалый опыт, но почти половину боссов я убивал чуть ли не с первой попытки, парировать стало легко, всё что я говорил про игру до этого.. так я мнение и не изменил, никаких оружий, брони или хотя бы чего-то интересного нет, постоянно находишь одну срань.
I have tried, so so hard, to love this one. I love every other FromSoft game. I love being challenged -- I think it's extremely rewarding. I love the utter, unabashed Japanese-ness of this game -- I truly do. It just, so unfortunately, ****. It ****. And that makes me sad. It is a game that robs you of options on how to play. There is also zero payoff to killing bosses -- there's more of a "good riddance" feeling, rather than a "good battle" feeling after killing a boss that you've been bashing your head against the wall trying to eliminate for days. I hate the control scheme as well. I hate how repetitive it is, and I hate that it actively tries to punish you for dying. The Souls formula (and yes, I am going to relate it to the other ones, because they introduce the same dying mechanic, so I am going to criticize how they erred on it in this one) is perverted greatly by actively punishing you by dying more and more. It was a bad mechanic in DS2, and it was a bad mechanic in Demon's Souls. I can say, for certain, that I am totally sad that I do not like this game, but I can also say, for certain, that I do not like this game.
This game was a huge disappointment for me at launch and it has only gotten worse after I played Elden Ring. Sekiro is japanese Dark Souls but most of the good stuff is gone.
- Worst customization of the series, because there isnt any.
- Worst gameplay of the series. Fromsoftware can make games with a hundred weapons that all feel great, so if they make a game with just one weapon it would result in absolutely god tier gameplay, right? No. Its just one dimensional Katana bashing all the time and nothing else. Not really better than using a Katana in all their other games. Gets boring after the first few areas. Also it straight up doesnt work when fighting multiple enemies at once and all the other minor problems these games have (bad camera, weird hit boxes etc) are still there.
- Worst online of the series because there isnt any as well. No coop, no pvp, nothing.
- Worst overall content of the series, most bosses and all mini bosses and even some areas get reused multiple times. 3x Ashina castle, really? This is lazy. All the other Souls games have way more content and Elden Ring is probably ten times bigger than Sekiro.
- Besides that its not better than the other games at anything. Bloodborne and DS3 still have the same or even better overall quality than Sekiro and ER and the Demon´s Souls Remake absolutely dunk on it.
If Elden Ring is a $60 game Sekiro would be $5. Good that Fromsoftware got away from this misguided garbage.
SummaryYour death won’t come easily. Enter the world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict. As tensions rise, a compelling new story unfolds amongst the chaos. Introducing Sekiro: Shadows Die Twice, a dark and twisted new gameplay experience developed by the renowned team at FromSoftware and pu...