Sep 16, 2011Absolutely gorgeous grand strategy game, with a bit faster pace than other pardox titles and lighter on the economic site this character driven gem is absolutely addictive.
You have to put some effort in learning the gameplay of course (e.g. reading the manual), thirty minutes of flying around the map won't do the job. Maybe the previous critic (andreks) should try tic tac toe (the war edition) as deep strategy is certainly not his domain..... For the serious strategy gamer sengoku is highly recommended.… Expand
Sep 16, 2011Great game from Paradox, with a distinctively different focus than most of their other grand strategy games. If you like complex, in-depth diplomacy, you will love this one. It still has steep learning curve for a person not familiar with other Paradox games, but it's less intimidating than many of them.… Expand
Jan 12, 2013Sengoku is a nice game by its own right, and personally it brings a very refreshing touch since there are few Grand Strategy titles that covers the Sengoku Jidai era. But I cannot say this game is perfect even compared to other Paradox titles, and actually this game leave a lot to be desired.
The Good +++++
+ The Character System is well-built, seems derived from Crusader Kings (another Paradox title) that gives you many option to built your dream character. Sadly no ruler designer.
+ The Intrigue System allows player to easily overtake supposedly stronger enemy by assassination or conspiring with other lords. Also allows your vassals to easily overthrows you....
+ The Troop Recruiting System is slightly improved, you can quickly exploit it to build power
+ Actually easier to learn than other Paradox titles (damn you Victoria!)
+ Not too buggy this time eh?
+ Still Easily Moddable
The Bad ------
- Too war-oriented. Paradox' games are not known for its warfare system (except Hearts of Iron, which emphasize on it) but for its Diplomacy, Intrigue and Economic system. Crusader Kings, Europa Universalis, and Victoria (all Paradox titles) have done this admirably, in Sengoku you will spent much time waging war without having time to improve your realm, forging extensive alliance and conspiring. The loss of casus belli system is saddening
- Despite its war-oriented gameplay. The system from CK stays: Raise Levy, send to enemy province who has fewer troops, hope they win, get the province, raise more levy. as CK is more politic-oriented that would be fine. But in Sengoku? It is disastrous.
- The Large Factions are simply too powerful, within the first ten years you will find Japan divided between 3-4 Superpowers while smaller nations left cannot hope to fight them.
- The Interface looks derived from EU: Rome which is NOT good. It's ridiculously hard to change between diplomacy and marriage (It keep tells me that my MALE faction leader cannot marry their MALE faction leader, WTH?). Overall, the Interface is not user-friendly
- Shogunate and Emperors are USELESS. in feudal japan they still exert some influence and even build coalitions
- Title system is less like a political tool and more like an achievement award you get when you kill 1000 zombies in the head.
- Lack of tutorial. Inexperienced players would really find this confusing
Sengoku has many shortcomings, but it's still got potential. I felt this way when playing EU3 vanilla and when they released the expansions it become amazing. Paradox really need to work on this game if they want Sengoku to survive… Expand
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